Orion: City

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Orion: City

Postby SpartanA259 » Sun Apr 13, 2014 2:47 am

So I've been working off and on with this little project for awhile (Because a virus killed every other project I had...) and I finally got around to posting it here. The map is called Orion: City (Real original right?). The map takes place in a city that has no name (yet!) on a planet called Orion. There is no fancy story for this map as all it really is is just the ODF versus the GAR.

At the moment the only game mode is conquest during the Clone Wars but I may add one or two new ones in the future.

The two main factions featured (but not shown) are the GAR's clone troopers (PH1) and the Orion Defense Force with some assistance from the CIS.

Progress so far ↓
Hidden/Spoiler:
ImageImageImageImageImageImageImage
I do realize that there isn't a whole lot of cover right now and I am working on fixing that.

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Re: Orion: City

Postby Noobasaurus » Sun Apr 13, 2014 2:58 am

Wow that city looks awesome! I like the blend of the different props. It reminds me a ton of Naboo. Will there be vehicles?

Oh, and the city is now called Onion.

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Re: Orion: City

Postby yuke5 » Sun Apr 13, 2014 3:19 am

I like it! It's not quite Bespin or Naboo, which is GREAT. I'm looking forward to pictures of the troops. It looks like you're doing some interesting stuff.

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Re: Orion: City

Postby Anakin » Sun Apr 13, 2014 4:49 am

I just can agree to the others. This looks really great. There are so many City maps, but they are not that good than your one. It looks like a map from Pandamic. :thumbs:

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Re: Orion: City

Postby willinator » Sun Apr 13, 2014 9:19 am

Looking really good! Might I suggest putting the trees in some sort of planter or dugout, so they're not just appearing from concrete?

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Re: Orion: City

Postby THEWULFMAN » Sun Apr 13, 2014 9:44 am

Looking good so far. I agree with Will on the planters for the trees.

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Re: Orion: City

Postby Kingpin » Sun Apr 13, 2014 11:10 am

Nice! This is one of the prettiest maps I have ever seen. I agree, you should add some cover, though. Show us some screens of the units!

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Re: Orion: City

Postby MikeTheBeast55 » Sun Apr 13, 2014 1:03 pm

Screenies look REALLY good, same with the map so far, keep up the good work! But I would like to see some pictures of the units since I am a big fan of New sides.

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Re: Orion: City

Postby LRKfm946 » Sun Apr 13, 2014 2:06 pm

Looks awesome man! It's not easy to make a unique and orginal urban map but you've nailed it!

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Re: Orion: City

Postby yuke5 » Sun Apr 13, 2014 6:38 pm

The one thing I might suggest is tinting the bespin buildings a little bit, just so they aren't the original skin.

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Re: Orion: City

Postby Kingpin » Mon Apr 14, 2014 8:14 pm

That would be nice. Just do a basic effect on all of the Bespin textures.

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Re: Orion: City

Postby thelegend » Tue Apr 15, 2014 5:50 pm

Looks great. Good work on the avenues and reskinned lamps. Nice shadow. Maybe you could add some benchs, and small containers. Small objects look a bit better and livefuller (I dont know if "livefuller" exists, but I hope your know what I mean) :)

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Re: Orion: City

Postby SpartanA259 » Tue Apr 15, 2014 10:42 pm

Noobasaurus wrote:Wow that city looks awesome! I like the blend of the different props. It reminds me a ton of Naboo. Will there be vehicles?

Oh, and the city is now called Onion.

Thank ya and yes there will be vehicles, just trying to decide if I want to have hover tanks or some sort of walkers.

willinator wrote:Looking really good! Might I suggest putting the trees in some sort of planter or dugout, so they're not just appearing from concrete?
I'll see if I can find something. Currently I have this stone block in place for a planter but I'm not sure it really fits.
Hidden/Spoiler:
Image
The texture is the same on every side so it's a bit weird to try and retexture into something more decent.

And thanks to the rest of the folks for the positive comments.

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Re: Orion: City

Postby thelegend » Wed Apr 16, 2014 5:18 am

I have an idea. Maybe you could add tunnels under the city. I dont know If you are able to leave the city..I mean. Outside of the city walls there are entries. And threre are connected. North to South, East to West...I think the Hoth tunnels (reskinned) would fit in. Or you reskinn them to Yavin 4 tunnels. Would look like old tunnels; over 300 years old.
Its only an idea.

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Re: Orion: City

Postby SpartanA259 » Wed Apr 16, 2014 5:20 pm

thelegend wrote:I have an idea. Maybe you could add tunnels under the city. I dont know If you are able to leave the city..I mean. Outside of the city walls there are entries. And threre are connected. North to South, East to West...I think the Hoth tunnels (reskinned) would fit in. Or you reskinn them to Yavin 4 tunnels. Would look like old tunnels; over 300 years old.
Its only an idea.

That is an interesting idea but I really don't have any places to put tunnel entrances and access to the outside of the city was removed after I remade the city.

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Re: Orion: City

Postby thelegend » Wed Apr 16, 2014 5:48 pm

Ok..But the map looks very amazing. The best are the streets. With the sidewalks it looks so much like...like..like a realistic city. Great work.

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Re: Orion: City

Postby Grev » Wed Apr 16, 2014 7:03 pm

This is probably way older than anyone remembers, but this reminds me of an old map by NullCommando. Great job.

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Re: Orion: City

Postby Dreadnot9 » Wed Apr 16, 2014 10:20 pm

Grev wrote:This is probably way older than anyone remembers, but this reminds me of an old map by NullCommando. Great job.

The one with 3 separate campaigns? That's what I thought when I saw the screenshots as well!

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Re: Orion: City

Postby SpartanA259 » Fri Apr 18, 2014 1:26 am

Small update --
I added tanks to both of the sides and added a new command post to the street. I added some cover to the sidewalks and street and supports for the bridges.

Screens below --
Hidden/Spoiler:
GAR: IFT-X
Image
ODF: CIS Snail Tank - Skin by B.I.G._Cookie
Image
New CP and bridge support
ImageImage
Just a pic I liked
Image

I still may tint the building textures as yuke5 suggested.

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Re: Orion: City

Postby Anakin » Fri Apr 18, 2014 5:13 am

That small update make the map look much better :thumbs:

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