Kashyyyk: Depot

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AQT
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Kashyyyk: Depot

Post by AQT »

Hello all.

Some of you might remember me posting this teaser awhile back in December 2011.

Well, after numerous trials and errors, and various time intervals of lost interest; and after recently playing through the Kashyyyk mission in Republic Commando again, and converting the SWBF1 Kamino map for Nedarb, my regained inspiration and interest had motivated me to redo this map starting about five days ago. Here are the results so far:
Hidden/Spoiler:
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This depot is just some place on Kashyyyk where the Wookiees store their supplies, weapons, and other related items.

All things related to mapping is about 90% complete. (the dreadful barriers and minimap are 100% complete!) Planned game modes so far are Campaign, 2-Flag CTF, and some kind of a Wave mode(s). This map was specifically designed with a campaign mission in mind, so it'll definitely be implemented this time. More details on the game modes will be revealed later as soon as they are over 50% complete.

Stay tuned for more updates....

P.S. I realize this is my fourth incomplete WIP posted, but I have a feeling I will actually finish this map. :)
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Re: Kashyyyk: Depot

Post by Marth8880 »

Looking good right now, friend. 8)
Hidden/Spoiler:
whens this cumin out? :atpilot:
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Re: Kashyyyk: Depot

Post by Deviss »

i can see RC mappack for bf2 in the future :clone: , really a cool look for kashyyyk :)
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Re: Kashyyyk: Depot

Post by THEWULFMAN »

Looks fantastic AQT, really nice use of the stock props retextured by the way, clever. :o
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Re: Kashyyyk: Depot

Post by Noobasaurus »

All I can say is that it looks fantastic, and that I knew what it was before I clicked on the topic. :)
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Re: Kashyyyk: Depot

Post by kinetosimpetus »

This looks really cool. :thumbs:
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Re: Kashyyyk: Depot

Post by Dreadnot9 »

This looks really good, and with some semi-dark lighting will looks very similar to the RC level!
Great work AQT.
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Re: Kashyyyk: Depot

Post by ARCTroopaNate »

:eek:

Si, por favor. Really excited for this map, extraction was INCREDIBLE and I know this map can live up to it! :) I will be watching.
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Re: Kashyyyk: Depot

Post by Eggman »

The large Bespin building really screams "reskinned Bespin prop" to me, but I really like how everything else goes together. The courtyard and the interiors especially look nice!
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Re: Kashyyyk: Depot

Post by _=XL=_Danny »

Really loving it. Are you using some enhancements on your graphics card or are you using something like sweetFX or enb because I can see that the sharpness is increased tenfold.
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Re: Kashyyyk: Depot

Post by AhsokaTano »

Awesome! I can't wait to play it! Good work : D
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Re: Kashyyyk: Depot

Post by THEWULFMAN »

_=XL=_Danny wrote:Really loving it. Are you using some enhancements on your graphics card or are you using something like sweetFX or enb because I can see that the sharpness is increased tenfold.

Nope. It's just because AQT is that awesome. :u
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Re: Kashyyyk: Depot

Post by AQT »

Marth8880 wrote:
Hidden/Spoiler:
whens this cumin out? :atpilot:
Hopefully this upcoming holiday season. It's long overdue!
Dreadnot9 wrote:This looks really good, and with some semi-dark lighting will looks very similar to the RC level!
Thanks! The main lighting itself is already quite dark, but it's just the lighting from the lanterns that are making the place a bit brighter.
ARCTroopaNate wrote:Really excited for this map, extraction was INCREDIBLE and I know this map can live up to it! :)
You mean the Geonosis one? :o Eh, that was nothing special really. If anything, this will hopefully try to live up to Prosecutor...
THEWULFMAN wrote:
_=XL=_Danny wrote:Really loving it. Are you using some enhancements on your graphics card or are you using something like sweetFX or enb because I can see that the sharpness is increased tenfold.
Nope. It's just because AQT is that awesome. :u
I don't know about the latter, but WULF is right; I'm not using any kind of third party enhancement program. What you are seeing is all on the Zero engine, and all I used were simply bump maps.

Thanks, everyone for your comments!
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Re: Kashyyyk: Depot

Post by Kingpin »

This looks amazing. I tried to make my Kashyyyk map look like this, but it was awful.
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Re: Kashyyyk: Depot

Post by kitfisto15678 »

This looks like the best custom SWBFII map I've seen in a long time. I'm really looking forward to this map!
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Re: Kashyyyk: Depot

Post by KeepAmazinn »

So Republic Commandos vs Slavers as the sides?
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Re: Kashyyyk: Depot

Post by Zapattack1234 »

Very impressive AQT *tugs on shirt collar* sheesh its going to be hard to follow up this one....
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Re: Kashyyyk: Depot

Post by Dreadnot9 »

AQT wrote:
ARCTroopaNate wrote:Really excited for this map, extraction was INCREDIBLE and I know this map can live up to it! :)
You mean the Geonosis one? :o Eh, that was nothing special really. If anything, this will hopefully try to live up to Prosecutor...
Can I take from this that we may be seeing a scripted campaign similar to Prosecutor?
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Re: Kashyyyk: Depot

Post by Cleb »

Looks awesome, might actually download it and start up Battlefront when it comes out. :thumbs: Now for the real (and most important) question: Will the gunship be flyable? :wink:
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Re: Kashyyyk: Depot

Post by AQT »

KeepAmazinn wrote:So Republic Commandos vs Slavers as the sides?
Yep, that's one aspect of it.
Dreadnot9 wrote:
AQT wrote:
ARCTroopaNate wrote:Really excited for this map, extraction was INCREDIBLE and I know this map can live up to it! :)
You mean the Geonosis one? :o Eh, that was nothing special really. If anything, this will hopefully try to live up to Prosecutor...
Can I take from this that we may be seeing a scripted campaign similar to Prosecutor?
Even better! :D The idea so far is that there will be a single player story-based campaign mode, one that will hopefully be very similar in style to an actual mission from the RC game. Then there will be a couple of Wave-ish modes (playable on and offline) that will take an objective from the main campaign and expand upon it, much like how the Extraction mode from Prosecutor was somewhat an expansion of the AT-TE part from the original Prosecutor mission in RC.
Cleb wrote:Now for the real (and most important) question: Will the gunship be flyable? :wink:

Nah, it's just a prop, sorry. But there will be some animated flyer sequences in the campaign.
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