Ground to Space Mygeeto [With Gameplay Footage]

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

Moderator: Moderators

Post Reply
User avatar
SWBF3Petition
Private Third Class
Posts: 48
Joined: Tue Jul 02, 2013 10:27 pm
Projects :: Ground to Space Mygeeto
xbox live or psn: No gamertag set

Ground to Space Mygeeto [With Gameplay Footage]

Post by SWBF3Petition »

Hey guys! I just recently got far enough into my mod that I feel like I can announce it. It's a ground to space map of Mygeeto. Check out these pictures and gameplay video!

Video here.
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
Simplified To Do list:
[ ]1. Add atmosphere
[X]2. Change sky texture to "outer space" texture
[ ]3. Add hint nodes & planning
Last edited by SWBF3Petition on Wed Aug 28, 2013 12:02 pm, edited 1 time in total.
User avatar
_=XL=_Danny
Private
Posts: 40
Joined: Thu Jun 03, 2010 12:04 am

Re: Ground to Space Mygeeto [With Gameplay Footage]

Post by _=XL=_Danny »

Looking great so far, but I have a question. Was mygeeto not floating like bespin platforms a little bit. Never knew that it had a surface so to say. Maybe you could reimplement mygeeto just like with bespin platforms and change the sky + create a snowy environment.
ARCTroopaNate
Jedi
Jedi
Posts: 1161
Joined: Mon Mar 21, 2011 8:12 pm
Projects :: Star Wars Battlefront - Tides of War
Games I'm Playing :: SWBF2 RC EAW
xbox live or psn: I have ps4
Location: STALKER!
Contact:

Re: Ground to Space Mygeeto [With Gameplay Footage]

Post by ARCTroopaNate »

There needs to be a large object(s) around the outside of the map to prevent people and fliers from leaving the area, set the map max height so fliers can't fly over the object(s) and set up a boundary region as well. Other than that, looking good so far. :funny2:

EDIT: 900 Posts!
User avatar
SWBF3Petition
Private Third Class
Posts: 48
Joined: Tue Jul 02, 2013 10:27 pm
Projects :: Ground to Space Mygeeto
xbox live or psn: No gamertag set

Re: Ground to Space Mygeeto [With Gameplay Footage]

Post by SWBF3Petition »

Well, from the (very few) movie screenshots I could find online, it looked like the platforms were built into mountains. That's why I elected to not make the platforms floating.

Also, I'm planning on just setting up an invisible boundary, like the ones with the "Leaving Battleground" message.

Anyway, I'm pretty happy with how it's going, considering it's my first ever mod project!
ARCTroopaNate
Jedi
Jedi
Posts: 1161
Joined: Mon Mar 21, 2011 8:12 pm
Projects :: Star Wars Battlefront - Tides of War
Games I'm Playing :: SWBF2 RC EAW
xbox live or psn: I have ps4
Location: STALKER!
Contact:

Re: Ground to Space Mygeeto [With Gameplay Footage]

Post by ARCTroopaNate »

My main problem is that you can see the edges of the map and even with boundaries I think you can still see it, I was just thinking from a visual perspective it would look better if people couldn't see the end of the terrain, your map though. :thumbs:
User avatar
SWBF3Petition
Private Third Class
Posts: 48
Joined: Tue Jul 02, 2013 10:27 pm
Projects :: Ground to Space Mygeeto
xbox live or psn: No gamertag set

Re: Ground to Space Mygeeto [With Gameplay Footage]

Post by SWBF3Petition »

Yeah, that bothers me too. I'm planning on both making the terrain larger (which means re-doing the mountains... *sigh*) and also making a dome that's just smaller than the edges of the map with the sky texture. Hopefully that will make it look believable. I'll also have a larger sphere outside to make the planet look larger from "space." I don't quite have the details entirely hammered out, but I'm working on it. I want it as believable as possible.
computergeek
General
General
Posts: 770
Joined: Thu Jun 07, 2007 6:26 pm
Projects :: Halo Warthog vehicle for SWBF2
Games I'm Playing :: Bioware RPGs - Halo
xbox live or psn: No gamertag set
Location: Far Far away....

Re: Ground to Space Mygeeto [With Gameplay Footage]

Post by computergeek »

It would make sense for Mygeeto to be relatively foggy (or at least not have a very good view distance), so maybe you could use that to help conceal the rest of the map?
User avatar
_=XL=_Danny
Private
Posts: 40
Joined: Thu Jun 03, 2010 12:04 am

Re: Ground to Space Mygeeto [With Gameplay Footage]

Post by _=XL=_Danny »

^Agreed, maybe add a blizzard? That can surely add up to create a more high quality map.
User avatar
SWBF3Petition
Private Third Class
Posts: 48
Joined: Tue Jul 02, 2013 10:27 pm
Projects :: Ground to Space Mygeeto
xbox live or psn: No gamertag set

Re: Ground to Space Mygeeto [With Gameplay Footage]

Post by SWBF3Petition »

I was thinking about using fog, but I think it would still show up when you're in "space," :quotes: and I feel like that would kind of ruin the illusion. My current plan is to make like a cylinder for the inside atmosphere that would be just small enough to cover the edges of the map. Then, make a boundary so that when players "enter the atmosphere," they don't go outside of that cylinder. Then, have a sphere for the outside atmosphere. I'm still thinking about it, but I'm sure I'll come up with something! :D
User avatar
yuke5
Field Commander
Field Commander
Posts: 945
Joined: Wed Jun 29, 2011 10:42 pm
Games I'm Playing :: SWBF2 TF2 RC KOTOR
xbox live or psn: My steam is yuke5.
Location: Vermont

Re: Ground to Space Mygeeto [With Gameplay Footage]

Post by yuke5 »

Well, you certainly seem like you've got a few reasonable ideas. I wish you the best of luck. :D
User avatar
Fiodis
Master of the Force
Master of the Force
Posts: 4145
Joined: Wed Nov 12, 2008 9:27 pm
Projects :: Rannoch + Tientia + Tools Programming

Re: Ground to Space Mygeeto [With Gameplay Footage]

Post by Fiodis »

Is there some system in place to stop a bomber from casually wiping out twelve thousand ground units in two minutes? That was one of the biggest annoyances with the Capital Strike maps, imo.
ARCTroopaNate
Jedi
Jedi
Posts: 1161
Joined: Mon Mar 21, 2011 8:12 pm
Projects :: Star Wars Battlefront - Tides of War
Games I'm Playing :: SWBF2 RC EAW
xbox live or psn: I have ps4
Location: STALKER!
Contact:

Re: Ground to Space Mygeeto [With Gameplay Footage]

Post by ARCTroopaNate »

The particle turrets I would think? I would suggest adding the bespin AA turrets to the map to balance the power, makes for more tactical and balanced gameplay.
Noobasaurus
Droid Pilot Assassin
Droid Pilot Assassin
Posts: 2006
Joined: Tue Aug 17, 2010 5:56 pm

Re: Ground to Space Mygeeto [With Gameplay Footage]

Post by Noobasaurus »

There's also simply lowering the explosion radius of the lasers and missiles so that it's harder to hit the ground units.
User avatar
SWBF3Petition
Private Third Class
Posts: 48
Joined: Tue Jul 02, 2013 10:27 pm
Projects :: Ground to Space Mygeeto
xbox live or psn: No gamertag set

Re: Ground to Space Mygeeto [With Gameplay Footage]

Post by SWBF3Petition »

These are all great ideas, and I'll work on making some of them happen. Thanks for the input! It's really helping make my first mod a lot better.
AQT
Gametoast Staff
Gametoast Staff
Posts: 4910
Joined: Sat Nov 03, 2007 4:55 pm
Location: SoCal, USA

Re: Ground to Space Mygeeto [With Gameplay Footage]

Post by AQT »

Noobasaurus wrote:There's also simply lowering the explosion radius of the lasers and missiles so that it's harder to hit the ground units.
Or just change the scale of the damage done to units.
User avatar
Fiodis
Master of the Force
Master of the Force
Posts: 4145
Joined: Wed Nov 12, 2008 9:27 pm
Projects :: Rannoch + Tientia + Tools Programming

Re: Ground to Space Mygeeto [With Gameplay Footage]

Post by Fiodis »

AQT wrote:
Noobasaurus wrote:There's also simply lowering the explosion radius of the lasers and missiles so that it's harder to hit the ground units.
Or just change the scale of the damage done to units.
That wouldn't be very realistic, I suppose. I know there's always some suspension of disbelief involved, but lowering the explosion radius seems like a better option imho.
JazzMaster
Master Sergeant
Master Sergeant
Posts: 166
Joined: Sun Mar 31, 2013 2:56 pm
Projects :: Cato Neimoidia- Invasion
Games I'm Playing :: Battlefront 2
xbox live or psn: No gamertag set

Re: Ground to Space Mygeeto [With Gameplay Footage]

Post by JazzMaster »

Wow this map is almost identical to a Mygeeto map i've been working on for a while! :shock: Alomst the same concept! (flyers, captial ships, mountainous terrain, etc.) Your map is Looking good though!
Post Reply