Ipsulma: Glacial Pass

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

Moderator: Moderators

User avatar
willinator
Major
Major
Posts: 517
Joined: Sun Mar 13, 2011 3:11 pm
Projects :: [Coming of the Sentinels]
Games I'm Playing :: SWBF2 Minecraft Halo
xbox live or psn: PC pwns all!
Location: The rings of Saturn...

Ipsulma: Glacial Pass

Post by willinator »

Hello Gametoast. I am a relatively new modder on the site, and you may have seen me around the forums. So today, after months of practice maps, I bring you my first, true attempt: Ipsulma. The map is a small, harbor town in the icy underbelly of a glacier. There is also a small forested section, and icebergs in the harbor and canal. Most of the buildings are Naboo assets, but I have done my best to make them fit into a Rhen Var environment. I will post an update soon.
And without further ado, screenshots!
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
Last edited by willinator on Sat Jan 21, 2012 3:08 pm, edited 1 time in total.
User avatar
Tears2Roses
Chief Warrant Officer
Chief Warrant Officer
Posts: 336
Joined: Thu Jul 07, 2011 9:20 am
Projects :: Oh some random stuff who knows
Games I'm Playing :: SWBF2
xbox live or psn: PC beats xbox.

Re: Ipsulma: Glacial Pass

Post by Tears2Roses »

HOLY [diet.dr pepper with whipped cream and a cherry on top] that is GREAT! As for the actual map it seems like you have some floating objects, maybe thats the ground texture. I'm reffering to the second screenshot. As for the map itself it seems to lack cover. Keyword of the day = seems. Maybe more trees or boxes or something small you can hide behind would help.

Other than that terrific job on the re-texturing! :thumbs:
User avatar
Cerfon Rournes
Master Bounty Hunter
Master Bounty Hunter
Posts: 1558
Joined: Thu Jul 08, 2010 5:53 pm
Projects :: WIP. I will reveal what it is later on..
Games I'm Playing :: SWBF2-SWRC
xbox live or psn: No gamertag set
Location: New York, USA
Contact:

Re: Ipsulma: Glacial Pass

Post by Cerfon Rournes »

This map looks very promising. :yes: I agree with Tears2Roses; The map could use some more cover. Other than that, great job so far! Keep it up. :thumbs:
Marth8880
Resistance Leader
Posts: 5042
Joined: Tue Feb 09, 2010 8:43 pm
Projects :: DI2 + Psychosis
Games I'm Playing :: Silent Hill 2
xbox live or psn: Marth8880
Location: Edinburgh, UK
Contact:

Re: Ipsulma: Glacial Pass

Post by Marth8880 »

:o This looks very good! Great job! :thumbs:
THEWULFMAN
Space Ranger
Posts: 5557
Joined: Tue Aug 17, 2010 3:30 pm
Projects :: Evolved 2
Location: Columbus, Ohio
Contact:

Re: Ipsulma: Glacial Pass

Post by THEWULFMAN »

Marth8880 wrote::o This looks very good! Great job! :thumbs:

I concur. :plokoon:

It looks better than my first non-practice map, that's for sure. :lol: Keep up the great work, I'd like to see it improved somewhat however. Perhaps reskin the Rhen Var assets to a tan color, or just anything different really (with limits of course, no pink please). I've seen enough of the unedited Rhen Var textures in new maps to last me a lifetime. It doesn't look bad, per se, it's just more of the same. More cover might be appreciated as well.

P.S. It would be easier on everyone if you in the future dumped all of the screenshots into a single hide tag. Rather than giving each screenshot it's own hide window, it's just faster for you, the poster, and me, the viewer. :wink:
User avatar
Eggman
Master Bounty Hunter
Master Bounty Hunter
Posts: 1516
Joined: Mon Jul 16, 2007 1:30 pm
Projects :: Battlefront Chronicles
Location: Las Vegas

Re: Ipsulma: Glacial Pass

Post by Eggman »

That's an interesting combination of assets. You've pulled it off very well. :thumbs:
My only real criticism is that the streets in the last screenshot look a bit empty, and the white texture really sticks out against the dark grey of the buildings. If you're just using terrain for the streets (as opposed to objects), I recommend changing the base texture to some sort of darker stone - maybe cobblestone or brick - and then create the effect of a dusting of snow by lightly spraying a snow texture on top of it.
User avatar
Maveritchell
Jedi Admin
Jedi Admin
Posts: 7366
Joined: Mon Aug 21, 2006 11:03 pm

Re: Ipsulma: Glacial Pass

Post by Maveritchell »

I'd suggest using a texture with less going on (i.e. a relatively uniform rock texture) for the parts of the Naboo props that tile a lot (seen in picture #2).
User avatar
Anakin
Master of the Force
Master of the Force
Posts: 4817
Joined: Sat Sep 19, 2009 11:37 am
Projects :: RC Side Mod - Remastered - SWBF3 Legacy
Location: Mos Espa (germany)

Re: Ipsulma: Glacial Pass

Post by Anakin »

this can become a really nice map
User avatar
willinator
Major
Major
Posts: 517
Joined: Sun Mar 13, 2011 3:11 pm
Projects :: [Coming of the Sentinels]
Games I'm Playing :: SWBF2 Minecraft Halo
xbox live or psn: PC pwns all!
Location: The rings of Saturn...

Re: Ipsulma: Glacial Pass

Post by willinator »

Wow, thanks for all the support everybody! I have taken what most of you said to heart, and have made a few changes:
1. Darkened the terrain to a more slatish tone
2. Added more buildings and cover
3. Added vehicles and turrets
4. Added Hero Assault and 2-flag CTF
THEWULFMAN wrote: Perhaps reskin the Rhen Var assets to a tan color, or just anything different really (with limits of course, no pink please).
I respect how you feel on this matter, but I am not going to change the whole texture schemeat this current time, as I like it the way it is. For my next update, I intend to add a bit more cover, and work on custom sides.

Screenshots:
Hidden/Spoiler:
Image
Image
Image
Image
Image
Image
Image
Marth8880
Resistance Leader
Posts: 5042
Joined: Tue Feb 09, 2010 8:43 pm
Projects :: DI2 + Psychosis
Games I'm Playing :: Silent Hill 2
xbox live or psn: Marth8880
Location: Edinburgh, UK
Contact:

Re: Ipsulma: Glacial Pass

Post by Marth8880 »

Hidden/Spoiler:
Image
I think a great, big, fallen pillar right in the middle of that little battlefield would make all the difference in cover and vehicle accessibility. :wink:
modmaster13
General
General
Posts: 777
Joined: Wed Aug 18, 2010 4:23 pm
Games I'm Playing :: COD SWBF
xbox live or psn: KrypticcElementt
Location: Twitter @_KrypticElement
Contact:

Re: Ipsulma: Glacial Pass

Post by modmaster13 »

I saw in one of your screenshots that you have the regular stormtrooper/rebel outfits. It would be nice if you changed them to snowtroopers/snowrebels. Directional lighting would be nice also. Other than that, this map is awesome! :D
User avatar
willinator
Major
Major
Posts: 517
Joined: Sun Mar 13, 2011 3:11 pm
Projects :: [Coming of the Sentinels]
Games I'm Playing :: SWBF2 Minecraft Halo
xbox live or psn: PC pwns all!
Location: The rings of Saturn...

Re: Ipsulma: Glacial Pass

Post by willinator »

modmaster13 wrote:I saw in one of your screenshots that you have the regular stormtrooper/rebel outfits. It would be nice if you changed them to snowtroopers/snowrebels.
Actually, that is what I am working on right now. The Republic are the Galactic Marines, the CIS are normal, and the Empire and Rebels are both in their snow outfits. I am almost done with the republic, so there may be an update.
modmaster13
General
General
Posts: 777
Joined: Wed Aug 18, 2010 4:23 pm
Games I'm Playing :: COD SWBF
xbox live or psn: KrypticcElementt
Location: Twitter @_KrypticElement
Contact:

Re: Ipsulma: Glacial Pass

Post by modmaster13 »

willinator wrote:I am almost done with the republic, so there may be an update.
Sounds promising! :thumbs:
User avatar
ShadowWing
Command Sergeant Major
Command Sergeant Major
Posts: 279
Joined: Fri Jul 30, 2010 2:00 pm
Projects :: I will start modding when I get time.
Games I'm Playing :: SWBFII
Location: at home, reading Avengers vs. X-Men

Re: Ipsulma: Glacial Pass

Post by ShadowWing »

Wow, I just saw this recently, and it looks like it's going to be a great map!

However, Rhen Var style maps have been done a lot. Maybe you can add some twist to it so when people play it, they won't think,"Oh joy, another Rhen Var map." You want to make it stand out a little. :thumbs:
User avatar
willinator
Major
Major
Posts: 517
Joined: Sun Mar 13, 2011 3:11 pm
Projects :: [Coming of the Sentinels]
Games I'm Playing :: SWBF2 Minecraft Halo
xbox live or psn: PC pwns all!
Location: The rings of Saturn...

Re: Ipsulma: Glacial Pass

Post by willinator »

willinator wrote:
ShadowWing wrote:Maybe you can add some twist to it so when people play it, they won't think,"Oh joy, another Rhen Var map." You want to make it stand out a little. :thumbs:
Well, up above I stated that I would not be reskinning the buildings, but maybe there is some gameplay element I can add? :?

Anyway, on to the update. I have finished the custom sides for conquest and CTF, with the galactic marines, cis, and varieties of snowtroopers. I have also made a few changes to the lineup for all sides, by adding a medic unit to all sides, as well as an additional special, "power" unit class.

The additional differences are in the following boxes:
Hidden/Spoiler:
Medic Class:
Alliance, Empire, & Republic: A medkit, commando pistol, fusioncutter, grenades and healing buffs

CIS: A repair droid, same as above except it has a fusioncutter which is also the medkit, and has a dispenser instead of buffs
Image
Image
Image
Image
Hidden/Spoiler:
Special Unit
Republic: Marine commando, with a pistol, ICWS rifle and sniper, and plasma grenades
Image
Empire: Dark Trooper, with a menacing blade
Image
Alliance: Wookie Warrior, with his ryyk blades
Image
CIS: Magnaguard, with a powerful electrostaff
Image
There are also a couple of cosmetic changes
Hidden/Spoiler:
Cold weather Jet Trooper
Image
Imperial Jump Trooper
Image
Gran Exile (he uses all three scopes :D )
Image
And a reskinned AAT
Image
And now to work on heros/assault.
I have finished the heros for standard conquest, now all I have to do is the heros for assault.

For the reps we have standard Ki Adi Mundi

For the CIS we have Aurra Sing, with a lightsaber and rifle
Hidden/Spoiler:
Image
Image
For the Rebels we have luke skywalker, except he has a blaster instead of force powers.

And for the Empire, with a custom skin, is the Sith Stalker (starkiller), with lightening and saber throw.
Hidden/Spoiler:
Image
Image
Sorry about the double post :(

Double posting is against the RULES; please EDIT your post instead -Staff
User avatar
Cerfon Rournes
Master Bounty Hunter
Master Bounty Hunter
Posts: 1558
Joined: Thu Jul 08, 2010 5:53 pm
Projects :: WIP. I will reveal what it is later on..
Games I'm Playing :: SWBF2-SWRC
xbox live or psn: No gamertag set
Location: New York, USA
Contact:

Re: Ipsulma: Glacial Pass

Post by Cerfon Rournes »

Nice job! I'm liking the heros! One thing; I think that Sith Stalker's arms are too white. Other than that, awesome skin. :thumbs:
EDIT
You need a new lightsaber model for Sith Stalker? :)
User avatar
willinator
Major
Major
Posts: 517
Joined: Sun Mar 13, 2011 3:11 pm
Projects :: [Coming of the Sentinels]
Games I'm Playing :: SWBF2 Minecraft Halo
xbox live or psn: PC pwns all!
Location: The rings of Saturn...

Re: Ipsulma: Glacial Pass

Post by willinator »

Cerfon Rournes wrote:You need a new lightsaber model for Sith Stalker? :)
If you would do that, it would be absolutely great :bowdown: . However, it would have to have a reversed blade. Only do it if you have time.

[offtopic] Check your pm's [/offtopic]
User avatar
Cerfon Rournes
Master Bounty Hunter
Master Bounty Hunter
Posts: 1558
Joined: Thu Jul 08, 2010 5:53 pm
Projects :: WIP. I will reveal what it is later on..
Games I'm Playing :: SWBF2-SWRC
xbox live or psn: No gamertag set
Location: New York, USA
Contact:

Re: Ipsulma: Glacial Pass

Post by Cerfon Rournes »

willinator wrote:
Cerfon Rournes wrote:You need a new lightsaber model for Sith Stalker? :)
If you would do that, it would be absolutely great :bowdown: . However, it would have to have a reversed blade. Only do it if you have time.

[offtopic] Check your pm's [/offtopic]
No prob, I've made three backhanded sabers before. :)
User avatar
sean1441
Private Recruit
Posts: 29
Joined: Thu Dec 29, 2011 4:48 am
Projects :: No Mod project currently.
Games I'm Playing :: SWB2
xbox live or psn: don't have Xbox
Location: A long time ago in a galaxy far far away

Re: Ipsulma: Glacial Pass

Post by sean1441 »

looks great. :mrgreen:

Please do not spam smilies. -Staff
User avatar
willinator
Major
Major
Posts: 517
Joined: Sun Mar 13, 2011 3:11 pm
Projects :: [Coming of the Sentinels]
Games I'm Playing :: SWBF2 Minecraft Halo
xbox live or psn: PC pwns all!
Location: The rings of Saturn...

Re: Ipsulma: Glacial Pass

Post by willinator »

I appear to have hit a snag, so any help would be appreciated. Whenever I munge Hero Assault, the game crashes on the final bar of loading, but I believe I have found the problem.

Code: Select all

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimatorClass.cpp(1412)
Out of space for soldier animation banks (max 18)
The problem is, I don't know where I can change this. Please help! :(
Post Reply