Mass Effect: Unification (build 40316/06) (R6 RELEASED)

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Re: The Mass Effect Mod

Postby Havoc 526 » Wed Oct 19, 2011 1:34 pm

Oooh, can't wait to see this released!

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Re: The Mass Effect Mod (build 20111020.2113)

Postby Marth8880 » Sat Dec 10, 2011 6:59 am

build 20111020.2113 change log:

-Received and implemented M-8 Avenger Assault Rifle model/texture, all credit goes to agentsmith38.
-Created working Incinerate and Overload tech powers.
-Added map:
Hidden/Spoiler:
MAP #4: EARTH: PIONEER TRAILS

Pictures:
SEE WIP THREAD

Sides Implementation: 95%
Localizing: 100%
Map Design: 100%
Planning: 100%
Map Sides: 90%
Sound: 100%


MAP PROGRESS: 95%



EDIT:

ohai I uploaded a bunch of showcase videos of the sides so far.

YouTube Playlist
Xfire Videos

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Re: The Mass Effect Mod (build 20111020.2113)

Postby THEWULFMAN » Sat Dec 10, 2011 9:35 am

Looking pretty cool, keep it up. :)

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Re: The Mass Effect Mod (build 20111020.2113)

Postby Cerfon Rournes » Sat Dec 10, 2011 12:01 pm

THEWULFMAN wrote:Looking pretty cool, keep it up. :)

I agree. I like the new shield effect!

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Re: The Mass Effect Mod (build 20111020.2113)

Postby Marth8880 » Sat Dec 10, 2011 6:08 pm

Thanks dawgs!!! :lol:

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Re: The Mass Effect Mod (build 20111020.2113)

Postby Noobasaurus » Sat Dec 10, 2011 6:17 pm

Does the ground effect have a flash/flare? Didn't look like it.

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Re: The Mass Effect Mod (build 20111020.2113)

Postby Marth8880 » Sat Dec 10, 2011 6:17 pm

Noobasaurus wrote:Does the ground effect have a flash/flare? Didn't look like it.

Huh?

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Re: The Mass Effect Mod (build 20111020.2113)

Postby Noobasaurus » Sat Dec 10, 2011 6:52 pm

When you shot and hit the ground, it didn't look like there was a flare.

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Re: The Mass Effect Mod (build 20111020.2113)

Postby Marth8880 » Sat Dec 10, 2011 6:53 pm

In which video? You are probably talking about the Geth Destroyer showcase video, since the effects started to stop appearing randomly due to Xfire recording it or something.

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Re: The Mass Effect Mod (build 20111020.2113)

Postby Noobasaurus » Sat Dec 10, 2011 6:55 pm

I'm talking about the one with the magnaguard owning clones. When the lasers hit the ground it didn't look like there was a flare.

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Re: The Mass Effect Mod (build 20111020.2113)

Postby Marth8880 » Sun Dec 11, 2011 12:48 am

New loadscreen format:
Hidden/Spoiler:
Image

New sniper scope:
Hidden/Spoiler:
Image


OH NO! IT'S THE COLLECTORS!!! :o :runaway:
Hidden/Spoiler:
[img]HAHAJKLOLOLOL! Pics coming soon...[/img ]

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Re: The Mass Effect Mod (build 20111020.2113)

Postby SpartanA259 » Sun Dec 11, 2011 1:28 am

Cool load screen and scope texture.

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Re: The Mass Effect Mod (build 20111020.2113)

Postby The Nasal Abyss » Sun Dec 11, 2011 1:29 am

I was totally surprised by the awesome looking loadscreen the first time I booted up the map haha

Also, who's doing the collector models? (If there are any)

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Re: The Mass Effect Mod (build 20111020.2113)

Postby Marth8880 » Sun Dec 11, 2011 1:29 am

Thank you. :)


EDIT:

The Nasal Abyss wrote:I was totally surprised by the awesome looking loadscreen the first time I booted up the map haha

Also, who's doing the collector models? (If there are any)

I am not sure yet. And thanks! :D Right now I'm using Geonosian models as placeholders.

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Re: The Mass Effect Mod (build 20111020.2113)

Postby Lephenix » Sun Dec 11, 2011 7:43 am

I wasn't really excited when i saw the WIP thread, but since you posted the vids of the sides, and that awesome loadscreen, i really like how it is turning out, nice job and good luck.

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Re: The Mass Effect Mod (build 20111211.0631)

Postby Cerfon Rournes » Sun Dec 11, 2011 3:55 pm

The loadscreen and scope are really great. Awesome job guys!

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Re: The Mass Effect Mod (build 20111211.0631)

Postby Marth8880 » Mon Dec 12, 2011 2:38 am


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Re: The Mass Effect Mod (build 20111211.0631)

Postby Cerfon Rournes » Mon Dec 12, 2011 8:12 pm

The effects and sounds are pretty good. :) I assume that the player models will be replaced later?
Also, the Scion unit seems pretty defenseless; Maybe you could give him an extra weapon?

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Re: The Mass Effect Mod (build 20111211.0631)

Postby Marth8880 » Mon Dec 12, 2011 8:55 pm

Cerfon Rournes wrote:I assume that the player models will be replaced later?

Jep. The Nasal Abyss is working on the N7 armor right now and somebody (maybe him, maybe me, maybe 38, maybe someone else, I dunno) will create the Collector and Geth models.
Cerfon Rournes wrote:Also, the Scion unit seems pretty defenseless; Maybe you could give him an extra weapon?

The Scion is getting more armor soon and I am working on Shockwave and a splash attack for it as well.

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Re: The Mass Effect Mod (build 20111211.0631)

Postby Cerfon Rournes » Mon Dec 12, 2011 9:35 pm

Marth8880 wrote:
Cerfon Rournes wrote:I assume that the player models will be replaced later?

Jep. The Nasal Abyss is working on the N7 armor right now and somebody (maybe him, maybe me, maybe 38, maybe someone else, I dunno) will create the Collector and Geth models.
Cerfon Rournes wrote:Also, the Scion unit seems pretty defenseless; Maybe you could give him an extra weapon?

The Scion is getting more armor soon and I am working on Shockwave and a splash attack for it as well.

Alright. Sounds good. :yes:

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