Mass Effect: Unification (build 40316/06) (R6 RELEASED)

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Re: The Mass Effect Mod (build 20120203.1533)

Postby Unlucky13 » Wed Feb 22, 2012 12:27 pm

Wow, amazing job on the skin!

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Re: The Mass Effect Mod (build 20120203.1533)

Postby willinator » Wed Feb 22, 2012 7:15 pm

Thanks guys, it's great to see my skin ingame! Also, nice touchups marth!

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Re: The Mass Effect Mod (build 20120224.2257)

Postby Marth8880 » Sat Feb 25, 2012 3:22 am

Thanks as well, guys!


So I've started working on the custom voiceovers...

Geth sample
N7 sample (still working on static vocoder layer in order to simulate radio-like sound)
Krogan sample (unsure where to use; krogan presence still goes undecided)


All voiceovers are recorded, mixed and edited by me.

Hidden/Spoiler:
Software used:
- Ableton Live 8.2.2
- Audacity 1.3

Hardware used:
- Samson C01U Studio Condenser Microphone
- Sony MDR-V150 Studio Monitor Headphones



EDIT:

Hey guys, so I created an updated list of all of the Mass Effect maps that are for sure being done.

- Virmire (Marth8880)
- Noveria (AQT)
- Eden Prime (Willinator)
- Afterlife (The Nasal Abyss)
- Space: Omega (Marth8880)
- Aeia (THEWULFMAN) ***MAP LOCATION IS SUBJECT TO CHANGE***
- Normandy SR-2 (Marth8880 & agentsmith38)

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Re: The Mass Effect Mod (build 20120224.2257)

Postby THEWULFMAN » Sat Feb 25, 2012 8:11 am

AQT isn't really doing Noveria by the way. It was all a scam to get you to do more work(modeling the Mako), just like he convinced you to make Pioneer Trails. :wink:

Oops, looks like I forgot to take my crazy pills today! :runaway:

Anyway, the voice overs are nice. Especially the Geth, best one for sure. :thumbs:

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Re: The Mass Effect Mod (build 20120224.2257)

Postby Marth8880 » Sat Feb 25, 2012 8:14 am

Thanks, WULF! And what?! AQT, you traitor... :o

ANYway... and now for a proof of concept video of the "Shockwave" biotic power! *hits timpani head*
Image

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Re: The Mass Effect Mod (build 20120224.2257)

Postby AQT » Sat Feb 25, 2012 8:25 am

Ingenious thinking! I don't think I've ever seen a weapon like that in SWBF2 before. Nice work! :thumbs:

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Re: The Mass Effect Mod (build 20120224.2257)

Postby Lephenix » Sat Feb 25, 2012 8:25 am

That's really cool :thumbs: .

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Re: The Mass Effect Mod (build 20120224.2257)

Postby Fiodis » Mon Feb 27, 2012 7:16 pm

AQT wrote:Ingenious thinking! I don't think I've ever seen a weapon like that in SWBF2 before. Nice work! :thumbs:

There was a weapon in Pinguin's Tusken Camp that made a series of advancing explosions, I think. That said, Marth's is indeed very nice. :thumbs:

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Re: The Mass Effect Mod (build 20120224.2257)

Postby Teancum » Sun Mar 04, 2012 12:08 am

Setting-wise, is this Normandy SR2 "era" or is the SR1 still flying around? I've got a killer idea for a loadscreen template I'd like to mock up. :thumbs:

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Re: The Mass Effect Mod (build 20120224.2257)

Postby Marth8880 » Sun Mar 04, 2012 12:12 am

Hmm? What do you mean? :?

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Re: The Mass Effect Mod (build 20120224.2257)

Postby The Nasal Abyss » Sun Mar 04, 2012 12:42 am

He is asking when in the Mass Effect cannon this mod takes place. Does it take place whenever Shepard is with the alliance or whenever he is with Cerberus?

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Re: The Mass Effect Mod (build 20120224.2257)

Postby Marth8880 » Sun Mar 04, 2012 12:49 am

Ahhhh, alright, that makes a lot more sense. :lol: It really sort of takes place all over the place; in terms of sides, the mod is for the most part set in and derives the most from Mass Effect 2.

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Re: The Mass Effect Mod (build 20120224.2257)

Postby Teancum » Sun Mar 04, 2012 1:55 am

Here's a better question: what version of the Normandy would you want featured in a loadscreen background?

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Re: The Mass Effect Mod (build 20120224.2257)

Postby Marth8880 » Sun Mar 04, 2012 8:16 pm

Most probably the SR-2. :)


Update! Omni-Tool!
Hidden/Spoiler:
Image

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Re: The Mass Effect Mod (build 20120224.2257)

Postby Fluffy_the_ic » Sun Mar 04, 2012 8:21 pm

Nice omnitool! Is it gonna glow/is it glowing? Since the pic has orange lighting it's rather hard to tell. Also, Omni-blade?

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Re: The Mass Effect Mod (build 20120224.2257)

Postby Marth8880 » Sun Mar 04, 2012 8:28 pm

It has additive transparency, so it glows when geometry is visible through it. As for the Omni-Blade, YES!, Commander Shepard will have it, and I am still working on its mesh. :D

Hidden/Spoiler:
Nice avatar!!! :lol:

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Re: The Mass Effect Mod (build 20120224.2257)

Postby Cerfon Rournes » Sun Mar 04, 2012 8:41 pm

Nice job! :thumbs:

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Re: The Mass Effect Mod (build 20120224.2257)

Postby Marth8880 » Sun Mar 04, 2012 10:36 pm

Thanks a lot, guys! :)


Argh! I really want to fit this stunning piece of beautiful music into this mod somehow, but I am not sure where it Could fit! Does anybody have any ideas? Right now all I can think of is using it as yet another music track to be used in the main menu music.

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Re: The Mass Effect Mod (build 20120224.2257)

Postby RevanSithLord » Mon Mar 05, 2012 5:31 pm

Marth8880 wrote:Thanks a lot, guys! :)


Argh! I really want to fit this stunning piece of beautiful music into this mod somehow, but I am not sure where it Could fit! Does anybody have any ideas? Right now all I can think of is using it as yet another music track to be used in the main menu music.


Yeah, it seems like one of those tracks that'd fit on a main menu.

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Re: The Mass Effect Mod (build 20120224.2257)

Postby Lephenix » Mon Mar 05, 2012 7:02 pm

Yeah, definetly main menu music.

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