Mass Effect: Unification (build 40316/06) (R6 RELEASED)

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Re: The Mass Effect Mod (build 20120203.1533)

Postby Cerfon Rournes » Wed Feb 08, 2012 5:23 pm

Marth8880 wrote:In other news, I just invented space combat! :o


SPACE: OMEGA

Mode: Space Vehicle Conquest
N7 Space Combat Force vs. Blue Suns



So, is this Team DM or something? Space conquest?
Also, I'm pretty sure that BF2 already had space combat... :P

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Re: The Mass Effect Mod (build 20120203.1533)

Postby Marth8880 » Wed Feb 08, 2012 6:47 pm

Cerfon Rournes wrote:
Marth8880 wrote:In other news, I just invented space combat! :o


SPACE: OMEGA

Mode: Space Vehicle Conquest
N7 Space Combat Force vs. Blue Suns



So, is this Team DM or something? Space conquest?
Also, I'm pretty sure that BF2 already had space combat... :P

Marth8880 wrote:Space Vehicle Conquest

It's exactly as I said it. :P And I invented Mass Effect space combat.


EDIT:

ModDB page is up!

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Re: The Mass Effect Mod (build 20120203.1533)

Postby Cerfon Rournes » Wed Feb 08, 2012 7:50 pm

Marth8880 wrote:And I invented Mass Effect space combat.

Ahh.
:P
Well, sounds interesting. Keep it up. :thumbs:
Hidden/Spoiler:
I'll try to beta test later tonight If I can find the time. :runaway:

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Re: The Mass Effect Mod (build 20120203.1533)

Postby Marth8880 » Fri Feb 17, 2012 3:04 pm

Scorch (effect by me) - a weaker version of Incinerate used by the Collector Drone as well as Harbinger (when I end up creating him).
Hidden/Spoiler:
Image

Anti-Ballistic Shield (model by me) - spawned by the Collector Guardian, acts as a temporary means for cover.
Hidden/Spoiler:
Image

New ML-77 ordnance model, made by me.
Hidden/Spoiler:
Image

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Re: The Mass Effect Mod (build 20120203.1533)

Postby Cerfon Rournes » Fri Feb 17, 2012 3:50 pm

Marth8880 wrote:Anti-Ballistic Shield (model by me) - spawned by the Collector Guardian, acts as a temporary means for cover.
Hidden/Spoiler:
Image


@Anti-Ballistic: Nice model. Sweet texture as well. :thumbs:
And thumbs on everything else.

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Re: The Mass Effect Mod (build 20120203.1533)

Postby [Skirata] Atin [General] » Fri Feb 17, 2012 5:58 pm

Amazing! Just Amazing! o.O
i wonder how this mod will be finally! looks awsome ;) very good models!
pity that every good modeller has to work! could need one :D

looking forward!

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Re: The Mass Effect Mod (build 20120203.1533)

Postby Marth8880 » Sat Feb 18, 2012 5:24 am

Thanks guys! :D

I just finished recording new gameplay videos of the three sides so far. Once they're done encoding and uploading I'll post 'em here.


EDIT:

Coruscant: N7 Special Forces gameplay

Coruscant: Geth gameplay

Kamino: Collectors gameplay

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Re: The Mass Effect Mod (build 20120203.1533)

Postby AQT » Sat Feb 18, 2012 7:19 am

Nice updates, and very cool gameplay videos. The Anti-Ballistic Shield looks even better in action!

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Re: The Mass Effect Mod (build 20120203.1533)

Postby Lephenix » Sat Feb 18, 2012 7:56 am

Very nice updates and gameplay videos, i particulary like the new shell and the new music. And the models are great, now it needs more alien species and custom maps.

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Re: The Mass Effect Mod (build 20120203.1533)

Postby Cerfon Rournes » Sat Feb 18, 2012 8:58 pm

AQT and Lephenix said everything that I wanted to say. Nice work. :thumbs:

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Re: The Mass Effect Mod (build 20120203.1533)

Postby Marth8880 » Sun Feb 19, 2012 2:59 pm

Alright, so I fixed all of the floating weapon icons, now I just need to create the icons for the biotic and tech powers.

Anyway, would anybody like to contribute a map to this mod? Doing so will make it so you can beta test the sides, quite obviously, since they need to be plugged into the map. Please be aware that I am not making this request out of laziness; I am doing Virmire - which has been started, by the way - AQT is doing Noveria, The Nasal Abyss is doing Afterlife, and THEWULFMAN is doing Aeia, or Pragia, or a similar map. Some of the maps that I'd like to see include, but isn't limited to the Citadel, Tuchanka, and Eden Prime.

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Re: The Mass Effect Mod (build 20120203.1533)

Postby ARCTroopaNate » Sun Feb 19, 2012 3:05 pm

Marth, if you need anything I will be willing to help. What types of map are you looking for? I've started working on a Mars map so I could contribute it to the mod when I'm done with it.

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Re: The Mass Effect Mod (build 20120203.1533)

Postby Marth8880 » Sun Feb 19, 2012 3:15 pm

ARCTroopaNate wrote:Marth, if you need anything I will be willing to help. What types of map are you looking for? I've started working on a Mars map so I could contribute it to the mod when I'm done with it.

Well, I already have my own Mars map in development, specifically for the Sol Map Pack, but this mod's plugged into it so yeah. Have you played Mass Effect? If not, look on the Mass Effect Wiki for a list of all of the planets. For a "closer look" of all of the planets, search for some Mass Effect Let's Play videos.

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Re: The Mass Effect Mod (build 20120203.1533)

Postby willinator » Sun Feb 19, 2012 3:57 pm

I could probably do Eden Prime, it seems like it's up my alley. If you want me to do it, send me any information regarding the map's role in the mod.

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Re: The Mass Effect Mod (build 20120203.1533)

Postby Marth8880 » Sun Feb 19, 2012 4:15 pm

willinator wrote:I could probably do Eden Prime, it seems like it's up my alley. If you want me to do it, send me any information regarding the map's role in the mod.

Alright, if you can excel with its development, sounds like that could work. Have you played Mass Effect 1?

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Re: The Mass Effect Mod (build 20120203.1533)

Postby willinator » Sun Feb 19, 2012 4:47 pm

Marth8880 wrote:Have you played Mass Effect 1?

No, but I have found a series of videos on youtube, and a nice picture of the look I want to achieve.
Hidden/Spoiler:
Image

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Re: The Mass Effect Mod (build 20120203.1533)

Postby Marth8880 » Sun Feb 19, 2012 5:10 pm

Hmm, I was thinking more of near the end of the mission at the area with the platforms and lift station like where the beacon is located. I'll try to get you some images when I get home.


EDIT:

Alright, so we're going to have two variations here for this map:
- Red, stormy (but not rainy) skies: N7 versus Geth
- Clear, beautiful weather: N7 versus Collectors

Eden Prime is a naturally beautiful utopia-like planet. The reason for its redness and stormy atmosphere in Mass Effect 1 is because a colony on the planet was attacked by the geth.

Here's a concept art of the weather variation for the N7 versus the Collectors.
Hidden/Spoiler:
Image

And here's the area in which I want the map's battle to take place:
http://www.youtube.com/watch?feature=player_detailpage&v=wyTtksDpTVg#t=379s

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Re: The Mass Effect Mod (build 20120203.1533)

Postby Cerfon Rournes » Tue Feb 21, 2012 11:47 am

I'm really liking the map concept after seeing that picture and watching the video. The two skies should look nice as well. Hit me up if you need some props for the map and I'll do what I can.
Hidden/Spoiler:
I think I'd be able to do some of those crates..

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Re: The Mass Effect Mod (build 20120203.1533)

Postby Marth8880 » Wed Feb 22, 2012 2:19 am

Thanks, Cerfon! Will do.


So Willinator decided to edit the texture on Taivyx's Spec Ops model into a texture for the Husk, and here's the output after I did some detailed edits:
Hidden/Spoiler:
Image
Image

A glow map as well as a higher-res conversion of the texture are both currently underway thanks to WULF. ;)

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Re: The Mass Effect Mod (build 20120203.1533)

Postby AQT » Wed Feb 22, 2012 2:24 am

Awesome skin, willinator. Looks pretty accurate, too! :D

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