Mass Effect: Unification (build 40316/06) (R6 RELEASED)

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Unlucky13
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Re: The Mass Effect Mod (build 20120203.1533)

Post by Unlucky13 »

Wow, amazing job on the skin!
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Re: The Mass Effect Mod (build 20120203.1533)

Post by willinator »

Thanks guys, it's great to see my skin ingame! Also, nice touchups marth!
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Re: The Mass Effect Mod (build 20120224.2257)

Post by Marth8880 »

Thanks as well, guys!


So I've started working on the custom voiceovers...

Geth sample
N7 sample (still working on static vocoder layer in order to simulate radio-like sound)
Krogan sample (unsure where to use; krogan presence still goes undecided)


All voiceovers are recorded, mixed and edited by me.
Hidden/Spoiler:
Software used:
- Ableton Live 8.2.2
- Audacity 1.3

Hardware used:
- Samson C01U Studio Condenser Microphone
- Sony MDR-V150 Studio Monitor Headphones

EDIT:

Hey guys, so I created an updated list of all of the Mass Effect maps that are for sure being done.

- Virmire (Marth8880)
- Noveria (AQT)
- Eden Prime (Willinator)
- Afterlife (The Nasal Abyss)
- Space: Omega (Marth8880)
- Aeia (THEWULFMAN) ***MAP LOCATION IS SUBJECT TO CHANGE***
- Normandy SR-2 (Marth8880 & agentsmith38)
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Re: The Mass Effect Mod (build 20120224.2257)

Post by THEWULFMAN »

AQT isn't really doing Noveria by the way. It was all a scam to get you to do more work(modeling the Mako), just like he convinced you to make Pioneer Trails. :wink:

Oops, looks like I forgot to take my crazy pills today! :runaway:

Anyway, the voice overs are nice. Especially the Geth, best one for sure. :thumbs:
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Re: The Mass Effect Mod (build 20120224.2257)

Post by Marth8880 »

Thanks, WULF! And what?! AQT, you traitor... :o

ANYway... and now for a proof of concept video of the "Shockwave" biotic power! *hits timpani head*
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Re: The Mass Effect Mod (build 20120224.2257)

Post by AQT »

Ingenious thinking! I don't think I've ever seen a weapon like that in SWBF2 before. Nice work! :thumbs:
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Re: The Mass Effect Mod (build 20120224.2257)

Post by Lephenix »

That's really cool :thumbs: .
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Re: The Mass Effect Mod (build 20120224.2257)

Post by Fiodis »

AQT wrote:Ingenious thinking! I don't think I've ever seen a weapon like that in SWBF2 before. Nice work! :thumbs:
There was a weapon in Pinguin's Tusken Camp that made a series of advancing explosions, I think. That said, Marth's is indeed very nice. :thumbs:
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Re: The Mass Effect Mod (build 20120224.2257)

Post by Teancum »

Setting-wise, is this Normandy SR2 "era" or is the SR1 still flying around? I've got a killer idea for a loadscreen template I'd like to mock up. :thumbs:
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Re: The Mass Effect Mod (build 20120224.2257)

Post by Marth8880 »

Hmm? What do you mean? :?
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Re: The Mass Effect Mod (build 20120224.2257)

Post by The Nasal Abyss »

He is asking when in the Mass Effect cannon this mod takes place. Does it take place whenever Shepard is with the alliance or whenever he is with Cerberus?
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Re: The Mass Effect Mod (build 20120224.2257)

Post by Marth8880 »

Ahhhh, alright, that makes a lot more sense. :lol: It really sort of takes place all over the place; in terms of sides, the mod is for the most part set in and derives the most from Mass Effect 2.
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Re: The Mass Effect Mod (build 20120224.2257)

Post by Teancum »

Here's a better question: what version of the Normandy would you want featured in a loadscreen background?
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Re: The Mass Effect Mod (build 20120224.2257)

Post by Marth8880 »

Most probably the SR-2. :)


Update! Omni-Tool!
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Re: The Mass Effect Mod (build 20120224.2257)

Post by Fluffy_the_ic »

Nice omnitool! Is it gonna glow/is it glowing? Since the pic has orange lighting it's rather hard to tell. Also, Omni-blade?
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Re: The Mass Effect Mod (build 20120224.2257)

Post by Marth8880 »

It has additive transparency, so it glows when geometry is visible through it. As for the Omni-Blade, YES!, Commander Shepard will have it, and I am still working on its mesh. :D
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Nice avatar!!! :lol:
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Re: The Mass Effect Mod (build 20120224.2257)

Post by Cerfon Rournes »

Nice job! :thumbs:
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Re: The Mass Effect Mod (build 20120224.2257)

Post by Marth8880 »

Thanks a lot, guys! :)


Argh! I really want to fit this stunning piece of beautiful music into this mod somehow, but I am not sure where it Could fit! Does anybody have any ideas? Right now all I can think of is using it as yet another music track to be used in the main menu music.
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Re: The Mass Effect Mod (build 20120224.2257)

Post by RevanSithLord »

Marth8880 wrote:Thanks a lot, guys! :)


Argh! I really want to fit this stunning piece of beautiful music into this mod somehow, but I am not sure where it Could fit! Does anybody have any ideas? Right now all I can think of is using it as yet another music track to be used in the main menu music.
Yeah, it seems like one of those tracks that'd fit on a main menu.
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Re: The Mass Effect Mod (build 20120224.2257)

Post by Lephenix »

Yeah, definetly main menu music.
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