Mass Effect: Unification (build 40316/06) (R6 RELEASED)

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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The Nasal Abyss
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Re: The Mass Effect Mod (build 20111211.0631)

Post by The Nasal Abyss »

Marth8880 wrote: Jep. The Nasal Abyss is working on the N7 armor right now and somebody (maybe him, maybe me, maybe 38, maybe someone else, I dunno) will create the Collector and Geth models.
I was going to surprise you, but I may as well spoil it before you get somebody else to start on them.

The N7 armor has been taking a while because I've started on the Geth and Collector's base meshes. (well, that, and I've been simultaneously figuring out my workflows and the like.)

Surprise!
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Re: The Mass Effect Mod (build 20111211.0631)

Post by THEWULFMAN »

The Nasal Abyss wrote:
Marth8880 wrote: Jep. The Nasal Abyss is working on the N7 armor right now and somebody (maybe him, maybe me, maybe 38, maybe someone else, I dunno) will create the Collector and Geth models.
I was going to surprise you, but I may as well spoil it before you get somebody else to start on them.

The N7 armor has been taking a while because I've started on the Geth and Collector's base meshes. (well, that, and I've been simultaneously figuring out my workflows and the like.)

Surprise!

Marth wants to have your babies.
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Re: The Mass Effect Mod (build 20111211.0631)

Post by The Nasal Abyss »

THEWULFMAN wrote:
Marth wants to have your babies.
Hey, I love Mass Effect, so I don't want this mod to be a simple skin pack. We need new models, and I need to learn to make them, so I just figured I would do a lot of work for this mod!
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Re: The Mass Effect Mod (build 20111211.0631)

Post by THEWULFMAN »

The Nasal Abyss wrote:
THEWULFMAN wrote:
Marth wants to have your babies.
Hey, I love Mass Effect, so I don't want this mod to be a simple skin pack. We need new models, and I need to learn to make them, so I just figured I would do a lot of work for this mod!

Well I can certainly say we all appreciate it. Especially your new wife, Marth. One of these days I need to start on the M-92 Mantis model... I wish I could contribute more to this project, but I have 3 large mods I'm working on as it is(well, 3 publicly announced mods).
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Re: The Mass Effect Mod (build 20111211.0631)

Post by Marth8880 »

The Nasal Abyss wrote:
Marth8880 wrote: Jep. The Nasal Abyss is working on the N7 armor right now and somebody (maybe him, maybe me, maybe 38, maybe someone else, I dunno) will create the Collector and Geth models.
I was going to surprise you, but I may as well spoil it before you get somebody else to start on them.

The N7 armor has been taking a while because I've started on the Geth and Collector's base meshes. (well, that, and I've been simultaneously figuring out my workflows and the like.)

Surprise!
:faint:










:bowdown: HOLY CRAP! You are constantly saving me so much time to work on the props and (TONS) of ODFs and effects and self-made custom sounds and everything for this quickly growing mod! I cannot thank you enough, man! I think you deserve your own, let's see....page or two of credits. :funny2: But really man, I cannot thank you enough for all of this!!! (Oh, and not to sound like one of, erm, "those guys," but are you doing the Scion model too?)
THEWULFMAN wrote:Marth wants to have your babies.
HEY!...............THAT WAS A SECRET!
The Nasal Abyss wrote:
THEWULFMAN wrote:
Marth wants to have your babies.
Hey, I love Mass Effect, so I don't want this mod to be a simple skin pack. We need new models, and I need to learn to make them, so I just figured I would do a lot of work for this mod!
Yeah man!
The Nasal Abyss wrote:
THEWULFMAN wrote:
Marth wants to have your babies.
Hey, I love Mass Effect, so I don't want this mod to be a simple skin pack. We need new models, and I need to learn to make them, so I just figured I would do a lot of work for this mod!
Yeah man!
THEWULFMAN wrote:Well I can certainly say we all appreciate it. Especially your new wife, Marth. One of these days I need to start on the M-92 Mantis model... I wish I could contribute more to this project, but I have 3 large mods I'm working on as it is(well, 3 publicly announced mods).
HAHA! Yeah! And yeah, lol... But hey, you have a TON of work you're already doing all at once for your (WAY more than 3 lolsoisoisoi) mods you're making, it's totally understandable!


EDIT:

ALSO! Cerfon Rournes went to the liberty of surprising me with a model for the M-9 Tempest he whipped up! (THANKS AGAIN!)
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Re: The Mass Effect Mod (build 20111211.0631)

Post by The Nasal Abyss »

Marth8880 wrote:(Oh, and not to sound like one of, erm, "those guys," but are you doing the Scion model too?)
I'll get to that. It'll just be some simple (albeit very, very bulbous) sculpting and some piping on a simple human basemesh. The texture will be fun to make. I'll get to it after the geth and collectors.
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Re: The Mass Effect Mod (build 20111211.0631)

Post by Marth8880 »

The Nasal Abyss wrote:
Marth8880 wrote:(Oh, and not to sound like one of, erm, "those guys," but are you doing the Scion model too?)
I'll get to that. It'll just be some simple (albeit very, very bulbous) sculpting and some piping on a simple human basemesh. The texture will be fun to make. I'll get to it after the geth and collectors.
Heh, yeeeaaah...they are so awkwardly shaped! :lol: Thanks again, dawg! :D


EDIT:

Here's what I did today! :) (build 20111212.2236 change log)

- I made sure the N7 units use the proper ammo power weapon against the proper health type; this really has a powerful effect on the balance,
- increased the Scion's health,
- created the splash attack for the Scion,
- fixed Incinerate so it actually homes in on its targets and ignites them, and
- worked on a math.random function template for the sides.
Last edited by Marth8880 on Mon Jan 19, 2015 3:32 pm, edited 1 time in total.
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Re: The Mass Effect Mod (build 20111211.0631)

Post by Cerfon Rournes »

Marth8880 wrote: - I made sure the N7 units use the proper ammo power weapon against the proper health type; this really has a powerful effect on the balance,
- increased the Scion's health,
- created the splash attack for the Scion,
- fixed Incinerate so it actually homes in on its targets and ignites them, and
- worked on a math.random function template for the sides.
:) Nice update.
About that model...again, No prob. :wink:
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Re: The Mass Effect Mod (build 20111212.2236)

Post by Marth8880 »

Oh, and well I'll say, what have we here? :o

*adjusts monocle*
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Cerfon Rournes
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Re: The Mass Effect Mod (build 20111212.2236)

Post by Cerfon Rournes »

Nice screens. :)
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Re: The Mass Effect Mod (build 20111212.2236)

Post by RogueKnight »

Oh look, new predator texture. :D
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EDIT: Just kidding, added some more shading and grunge for a better final product. :D

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Re: The Mass Effect Mod (build 20111212.2236)

Post by Lephenix »

Very nice Rogue Knight :thumbs: .
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Re: The Mass Effect Mod (build 20111212.2236)

Post by THEWULFMAN »

Oh hey RK. I didn't realize you were working on this project. Awesome job as always. :thumbs:
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Re: The Mass Effect Mod (build 20111212.2236)

Post by RogueKnight »

Lephenix wrote:Very nice Rogue Knight :thumbs: .
Thank you much, thanks for the pointers earlier. :D
THEWULFMAN wrote:Oh hey RK. I didn't realize you were working on this project. Awesome job as always. :thumbs:
Thanks! I'm not officially, I'm just the water boy. Haha. Maybe Marth will make me an official member in the future though! You never know! ;)
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Re: The Mass Effect Mod (build 20111212.2236)

Post by Marth8880 »

ohai did I mention I'm working on a new shell? :o *giggles*
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Re: The Mass Effect Mod (build 20111212.2236)

Post by RED51 »

Looks great!
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Re: The Mass Effect Mod (build 20111212.2236)

Post by Marth8880 »

Thanks!


Shell update!
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EDIT:

ANOTHER shell update!
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Re: The Mass Effect Mod (build 20111212.2236)

Post by Cerfon Rournes »

Fantastic! All you need now is to integrate the Mass Effect font, and you're ready to go. :)
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Re: The Mass Effect Mod (build 20111212.2236)

Post by Marth8880 »

Cerfon Rournes wrote:Fantastic! All you need now is to integrate the Mass Effect font, and you're ready to go. :)
Heh, I was actually discussing this with 38 earlier today. :P
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y u no on xfire??? :o
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Re: The Mass Effect Mod (build 20111212.2236)

Post by Cerfon Rournes »

Marth8880 wrote:
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y u no on xfire??? :o
Heh, that's strange..I posted a responce about 10 mins ago, and now it's gone.. :o
I'm busy with homework, but I'll try to get on tomorrow.
Also, I saw a strange texture error in one of your pictures: just wanted to point it out. :)
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