Mass Effect: Unification (build 40316/06) (R6 RELEASED)

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

Moderator: Moderators

Post Reply
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Re: The Mass Effect Mod (build 20120224.2257)

Post by Teancum »

Here's my mockup of the Mass Effect-style loadscreen:
Hidden/Spoiler:
Image
A few notes:
*The planet would change based on what planet is played
*Yes, I can change the loading bar images
*This is a rough-up, but it would use the campaign-style layout of text on the screen, so the description would be moved a bit.
Marth8880
Resistance Leader
Posts: 5042
Joined: Tue Feb 09, 2010 8:43 pm
Projects :: DI2 + Psychosis
Games I'm Playing :: Silent Hill 2
xbox live or psn: Marth8880
Location: Edinburgh, UK
Contact:

Re: The Mass Effect Mod (build 20120224.2257)

Post by Marth8880 »

HOLY-- That is incredible! I mean, mine is nice and all, but this...WOW! Amazing work!

Also, huh, I didn't know the little orbs could be changed.
Hidden/Spoiler:
Image
Hidden/Spoiler:
So uhh....would you be interested in uhh...beta testing by any chance? :o
User avatar
Cerfon Rournes
Master Bounty Hunter
Master Bounty Hunter
Posts: 1558
Joined: Thu Jul 08, 2010 5:53 pm
Projects :: WIP. I will reveal what it is later on..
Games I'm Playing :: SWBF2-SWRC
xbox live or psn: No gamertag set
Location: New York, USA
Contact:

Re: The Mass Effect Mod (build 20120224.2257)

Post by Cerfon Rournes »

Teancum wrote: A few notes:
*The planet would change based on what planet is played
*Yes, I can change the loading bar images
*This is a rough-up, but it would use the campaign-style layout of text on the screen, so the description would be moved a bit.
:mrgreen:
Amazing.
Lephenix
Captain
Captain
Posts: 497
Joined: Tue Jul 12, 2011 6:46 am
Projects :: Becoming a Concept Artist-Illustrator
Contact:

Re: The Mass Effect Mod (build 20120224.2257)

Post by Lephenix »

Teancum wrote:Here's my mockup of the Mass Effect-style loadscreen:
Hidden/Spoiler:
Image
A few notes:
*The planet would change based on what planet is played
*Yes, I can change the loading bar images
*This is a rough-up, but it would use the campaign-style layout of text on the screen, so the description would be moved a bit.
It's amazing.
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Re: The Mass Effect Mod (build 20120224.2257)

Post by Teancum »

Marth8880 wrote:HOLY-- That is incredible! I mean, mine is nice and all, but this...WOW! Amazing work!
Thanks :thumbs:
Marth8880 wrote:
Hidden/Spoiler:
So uhh....would you be interested in uhh...beta testing by any chance? :o
Sure. Depending on the scale of the mod and how much gets done I'd love to port it to the Xbox someday, too. Have you thought of a subtitle for the mod's name? Might I suggest Mass Effect: Cataclysm? On the Xbox the mod would have to be stand-alone, so I could redo the whole UI *dreams*.
Marth8880
Resistance Leader
Posts: 5042
Joined: Tue Feb 09, 2010 8:43 pm
Projects :: DI2 + Psychosis
Games I'm Playing :: Silent Hill 2
xbox live or psn: Marth8880
Location: Edinburgh, UK
Contact:

Re: The Mass Effect Mod (build 20120224.2257)

Post by Marth8880 »

Teancum wrote:
Marth8880 wrote:
Hidden/Spoiler:
So uhh....would you be interested in uhh...beta testing by any chance? :o
Sure. Depending on the scale of the mod and how much gets done I'd love to port it to the Xbox someday, too. Have you thought of a subtitle for the mod's name? Might I suggest Mass Effect: Cataclysm? On the Xbox the mod would have to be stand-alone, so I could redo the whole UI *dreams*.
Wow, that would be freakin' sweet! Hmm, I have not actually thought of a subtitle, but Mass Effect: Cataclysm sounds pretty cool; that'll definitely be a consideration. Do you want me to PM you a sample mission script?

I've got it! Mass Effect: Genesis! It works because this mod is the genesis, or the beginning of the Mass Effect universe's merge with Battlefront! 8D
RevanSithLord
Sith Master
Sith Master
Posts: 2636
Joined: Mon Nov 07, 2005 12:40 am
Projects :: Designated Days + LFC + GT vs SWBFC
Games I'm Playing :: FO3 + FO New Vegas
xbox live or psn: Master Revan
Location: GDSS Philadelphia

Re: Mass Effect: Genesis (build 20120224.2257)

Post by RevanSithLord »

I think both my eyes and my brain exploded from the awesomeness! The only reason I can function now is that the awesome regenerated them fast enough so that it didn't cause any pain. Awesome work, Teancum!

I foresee that this mod, when released, is going to be a guaranteed download for me. :D
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Re: The Mass Effect Mod (build 20120224.2257)

Post by Teancum »

Marth8880 wrote:I've got it! Mass Effect: Genesis! It works because this mod is the genesis, or the beginning of the Mass Effect universe's merge with Battlefront! 8D
Except Mass Effect: Genesis already exists within canon. (click the link)
Marth8880
Resistance Leader
Posts: 5042
Joined: Tue Feb 09, 2010 8:43 pm
Projects :: DI2 + Psychosis
Games I'm Playing :: Silent Hill 2
xbox live or psn: Marth8880
Location: Edinburgh, UK
Contact:

Re: Mass Effect: Genesis (build 20120224.2257)

Post by Marth8880 »

Thanks, RSL!


Update!
New N7 heroes config wrote:Jack
M-23 Katana Shotgun (likely to change to Scimitar)
M-12 Carnifex Hand Cannon

Pull Field
Heavy Shockwave
Biotic Barrier (biotic bubble used in Suicide Mission)


Samara
Throw Field
Pull Field
Heavy Warp
Heavy Reave

Biotic Bubble (biotic bubble used in Suicide Mission)

EDIT:

@Teancum: Dang it! Of course it freakin' does... Hmm, lemme check the thesaurus...


EDIT:

OH OH, I know! Mass Effect: Union, or Mass Effect: Unity!
Last edited by Marth8880 on Fri Mar 09, 2012 5:32 pm, edited 2 times in total.
THEWULFMAN
Space Ranger
Posts: 5557
Joined: Tue Aug 17, 2010 3:30 pm
Projects :: Evolved 2
Location: Columbus, Ohio
Contact:

Re: Mass Effect: Genesis (build 20120224.2257)

Post by THEWULFMAN »

Marth8880 wrote:OH OH, I know! Mass Effect: Union, or Mass Effect: Unity!


Ehhhh........ we'll talk later. :wink:
Marth8880
Resistance Leader
Posts: 5042
Joined: Tue Feb 09, 2010 8:43 pm
Projects :: DI2 + Psychosis
Games I'm Playing :: Silent Hill 2
xbox live or psn: Marth8880
Location: Edinburgh, UK
Contact:

Re: Mass Effect: Unification (build 20120309.2215)

Post by Marth8880 »

I have a new placeholder unit model for the geth! Thanks to VF501 for the Covenant unit model. Texture by me, however, and specular implementation by WULF.


Geth Trooper:
Hidden/Spoiler:
Image
Geth Rocket Trooper:
Hidden/Spoiler:
Image
Geth Sniper:
Hidden/Spoiler:
Image
Geth Destroyer:
Hidden/Spoiler:
Image
CressAlbane
Master Bounty Hunter
Master Bounty Hunter
Posts: 1519
Joined: Fri Dec 18, 2009 8:02 am
Projects :: CTF Arenas
Games I'm Playing :: Steam- cressalbane2
Location: ¿uoıʇɐɔoן ʎɯ sıɥʇ sı

Re: Mass Effect: Unification (build 20120309.2215)

Post by CressAlbane »

That's a pretty nice texturing job. I like the brown one the best. Are the final units going to be set aside by different color schemes , or different models?
Marth8880
Resistance Leader
Posts: 5042
Joined: Tue Feb 09, 2010 8:43 pm
Projects :: DI2 + Psychosis
Games I'm Playing :: Silent Hill 2
xbox live or psn: Marth8880
Location: Edinburgh, UK
Contact:

Re: Mass Effect: Unification (build 20120309.2215)

Post by Marth8880 »

Thanks! The Geth Trooper, Rocket Trooper and Sniper will have different textures, and the Geth Destroyer and Geth Prime will have larger (in size) models (likely through scaling, but still) with different textures as well. The Geth Destroyer stands at around 9-10 feet tall, whereas the Geth Prime stands at 12 feet tall, although 12 feet is quite much for the stock interior maps, so it'll have to be around 9 feet, and the Geth Destroyer will be at around 7.5-ish feet.
Last edited by Marth8880 on Mon Mar 12, 2012 7:50 pm, edited 1 time in total.
CressAlbane
Master Bounty Hunter
Master Bounty Hunter
Posts: 1519
Joined: Fri Dec 18, 2009 8:02 am
Projects :: CTF Arenas
Games I'm Playing :: Steam- cressalbane2
Location: ¿uoıʇɐɔoן ʎɯ sıɥʇ sı

Re: Mass Effect: Unification (build 20120309.2215)

Post by CressAlbane »

That's exciting - there aren't very many maps where scaled-up troopers have been done well. Looking forward to when this geth released! :P
Marth8880
Resistance Leader
Posts: 5042
Joined: Tue Feb 09, 2010 8:43 pm
Projects :: DI2 + Psychosis
Games I'm Playing :: Silent Hill 2
xbox live or psn: Marth8880
Location: Edinburgh, UK
Contact:

Re: Mass Effect: Unification (build 20120318.1700)

Post by Marth8880 »

Me: "Knock knock."

THEWULFMAN: ":|"

THEWULFMAN: "Who's there?"

Me: "Grenades!"

THEWULFMAN: "Grenades who? :S"

Me: "Frag Grenades, Sticky Grenades, and Cluster Grenades for the N7, and Pulse Grenades for the Geth!"

THEWULFMAN: "Sounds caketastic! 8D"

Me: "Jes. 8D"



More info plus screenshots and junk soon!


EDIT:

Videos! :o


Frag Grenades
Image

Sticky Grenades
Image

Cluster Grenades
Image

Krogan Warrior
Image

Geth Prime
Image

Pulse Grenades
Image

Geth Rocket Trooper
Image

Geth Destroyer
Image

N7 Engineer
Image

Samara
Image

N7 Adept
Image

N7 Vanguard
Image

N7 Soldier & Infiltrator
Image


EDIT:

Glamour shots time!
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
AQT
Gametoast Staff
Gametoast Staff
Posts: 4910
Joined: Sat Nov 03, 2007 4:55 pm
Location: SoCal, USA

Re: Mass Effect: Unification (build 20120318.1700)

Post by AQT »

Nice screenshots and videos! The Halo Elite model works great as a temporary substitute for the Geth. :)
ARCTroopaNate
Jedi
Jedi
Posts: 1161
Joined: Mon Mar 21, 2011 8:12 pm
Projects :: Star Wars Battlefront - Tides of War
Games I'm Playing :: SWBF2 RC EAW
xbox live or psn: I have ps4
Location: STALKER!
Contact:

Re: Mass Effect: Unification (build 20120318.1700)

Post by ARCTroopaNate »

Looking great Marth! The Geth Troopers look really cool! All the weapons look fantastic as well! :faint:
AcaelusThorne
Corporal
Corporal
Posts: 153
Joined: Tue Apr 26, 2011 3:30 am
Projects :: Republic Commando Side Mod
Games I'm Playing :: SWBII
xbox live or psn: No gamertag set

Re: Mass Effect: Unification (build 20120318.1700)

Post by AcaelusThorne »

I can just agree great work exspecially on the effects. (for myself I like the rocket-effect of the Geth Destroyer the best :wink: )
The only thing you might want to change is that the tooltips stick out to much. I mean they look cool but mayby you should make them more transperent.
Otherwise awesome work , ceep it on :thumbs:
Last edited by AcaelusThorne on Tue Mar 20, 2012 2:53 pm, edited 1 time in total.
THEWULFMAN
Space Ranger
Posts: 5557
Joined: Tue Aug 17, 2010 3:30 pm
Projects :: Evolved 2
Location: Columbus, Ohio
Contact:

Re: Mass Effect: Unification (build 20120318.1700)

Post by THEWULFMAN »

AcaelusThorne wrote:IMy only thing you might want to change is that the tooltips stick out to much. I mean they look cool but mayby you should make them more transperent.


I don't know if we can disable them, or that we'd need to. Anyone would just need to disable them in the options menu. It'd be somewhat a waste of time to go to all the trouble of doing it.


Thanks for the support nonetheless. :)
Marth8880
Resistance Leader
Posts: 5042
Joined: Tue Feb 09, 2010 8:43 pm
Projects :: DI2 + Psychosis
Games I'm Playing :: Silent Hill 2
xbox live or psn: Marth8880
Location: Edinburgh, UK
Contact:

Re: Mass Effect: Unification (build 20120318.1700)

Post by Marth8880 »

He said that the part of the GUI shouldn't stick out as much, not that it should be removed, and I do plan on fixing its size nonetheless.
Post Reply