Mass Effect: Unification (build 40316/06) (R6 RELEASED)

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

Moderator: Moderators

Post Reply
User avatar
Havoc 526
Rebel Warrant Officer
Rebel Warrant Officer
Posts: 317
Joined: Sat Apr 04, 2009 6:24 pm
Projects :: Something
Games I'm Playing :: Xenoblade Splatoon
Location: Howling at the Moon

Re: The Mass Effect Mod

Post by Havoc 526 »

Oooh, can't wait to see this released!
Marth8880
Resistance Leader
Posts: 5042
Joined: Tue Feb 09, 2010 8:43 pm
Projects :: DI2 + Psychosis
Games I'm Playing :: Silent Hill 2
xbox live or psn: Marth8880
Location: Edinburgh, UK
Contact:

Re: The Mass Effect Mod (build 20111020.2113)

Post by Marth8880 »

build 20111020.2113 change log:

-Received and implemented M-8 Avenger Assault Rifle model/texture, all credit goes to agentsmith38.
-Created working Incinerate and Overload tech powers.
-Added map:
Hidden/Spoiler:
MAP #4: EARTH: PIONEER TRAILS

Pictures:
SEE WIP THREAD

Sides Implementation: 95%
Localizing: 100%
Map Design: 100%
Planning: 100%
Map Sides: 90%
Sound: 100%


MAP PROGRESS: 95%

EDIT:

ohai I uploaded a bunch of showcase videos of the sides so far.

YouTube Playlist
Xfire Videos
THEWULFMAN
Space Ranger
Posts: 5557
Joined: Tue Aug 17, 2010 3:30 pm
Projects :: Evolved 2
Location: Columbus, Ohio
Contact:

Re: The Mass Effect Mod (build 20111020.2113)

Post by THEWULFMAN »

Looking pretty cool, keep it up. :)
User avatar
Cerfon Rournes
Master Bounty Hunter
Master Bounty Hunter
Posts: 1558
Joined: Thu Jul 08, 2010 5:53 pm
Projects :: WIP. I will reveal what it is later on..
Games I'm Playing :: SWBF2-SWRC
xbox live or psn: No gamertag set
Location: New York, USA
Contact:

Re: The Mass Effect Mod (build 20111020.2113)

Post by Cerfon Rournes »

THEWULFMAN wrote:Looking pretty cool, keep it up. :)
I agree. I like the new shield effect!
Marth8880
Resistance Leader
Posts: 5042
Joined: Tue Feb 09, 2010 8:43 pm
Projects :: DI2 + Psychosis
Games I'm Playing :: Silent Hill 2
xbox live or psn: Marth8880
Location: Edinburgh, UK
Contact:

Re: The Mass Effect Mod (build 20111020.2113)

Post by Marth8880 »

Thanks dawgs!!! :lol:
Noobasaurus
Droid Pilot Assassin
Droid Pilot Assassin
Posts: 2006
Joined: Tue Aug 17, 2010 5:56 pm

Re: The Mass Effect Mod (build 20111020.2113)

Post by Noobasaurus »

Does the ground effect have a flash/flare? Didn't look like it.
Marth8880
Resistance Leader
Posts: 5042
Joined: Tue Feb 09, 2010 8:43 pm
Projects :: DI2 + Psychosis
Games I'm Playing :: Silent Hill 2
xbox live or psn: Marth8880
Location: Edinburgh, UK
Contact:

Re: The Mass Effect Mod (build 20111020.2113)

Post by Marth8880 »

Noobasaurus wrote:Does the ground effect have a flash/flare? Didn't look like it.
Huh?
Noobasaurus
Droid Pilot Assassin
Droid Pilot Assassin
Posts: 2006
Joined: Tue Aug 17, 2010 5:56 pm

Re: The Mass Effect Mod (build 20111020.2113)

Post by Noobasaurus »

When you shot and hit the ground, it didn't look like there was a flare.
Marth8880
Resistance Leader
Posts: 5042
Joined: Tue Feb 09, 2010 8:43 pm
Projects :: DI2 + Psychosis
Games I'm Playing :: Silent Hill 2
xbox live or psn: Marth8880
Location: Edinburgh, UK
Contact:

Re: The Mass Effect Mod (build 20111020.2113)

Post by Marth8880 »

In which video? You are probably talking about the Geth Destroyer showcase video, since the effects started to stop appearing randomly due to Xfire recording it or something.
Noobasaurus
Droid Pilot Assassin
Droid Pilot Assassin
Posts: 2006
Joined: Tue Aug 17, 2010 5:56 pm

Re: The Mass Effect Mod (build 20111020.2113)

Post by Noobasaurus »

I'm talking about the one with the magnaguard owning clones. When the lasers hit the ground it didn't look like there was a flare.
Marth8880
Resistance Leader
Posts: 5042
Joined: Tue Feb 09, 2010 8:43 pm
Projects :: DI2 + Psychosis
Games I'm Playing :: Silent Hill 2
xbox live or psn: Marth8880
Location: Edinburgh, UK
Contact:

Re: The Mass Effect Mod (build 20111020.2113)

Post by Marth8880 »

New loadscreen format:
Hidden/Spoiler:
Image
New sniper scope:
Hidden/Spoiler:
Image
OH NO! IT'S THE COLLECTORS!!! :o :runaway:
Hidden/Spoiler:
[img]HAHAJKLOLOLOL! Pics coming soon...[/img ]
User avatar
SpartanA259
Captain
Captain
Posts: 498
Joined: Tue Jul 19, 2011 2:47 pm
Projects :: Orion City
xbox live or psn: Steam: [404] Ash
Location: New Reno, Nevada

Re: The Mass Effect Mod (build 20111020.2113)

Post by SpartanA259 »

Cool load screen and scope texture.
User avatar
The Nasal Abyss
1st Lieutenant
1st Lieutenant
Posts: 428
Joined: Sun Sep 14, 2008 12:55 pm
Projects :: Currently Working on an Indie Game
Games I'm Playing :: Splatoon 2
xbox live or psn: Stm: Tight Verbage

Re: The Mass Effect Mod (build 20111020.2113)

Post by The Nasal Abyss »

I was totally surprised by the awesome looking loadscreen the first time I booted up the map haha

Also, who's doing the collector models? (If there are any)
Marth8880
Resistance Leader
Posts: 5042
Joined: Tue Feb 09, 2010 8:43 pm
Projects :: DI2 + Psychosis
Games I'm Playing :: Silent Hill 2
xbox live or psn: Marth8880
Location: Edinburgh, UK
Contact:

Re: The Mass Effect Mod (build 20111020.2113)

Post by Marth8880 »

Thank you. :)


EDIT:
The Nasal Abyss wrote:I was totally surprised by the awesome looking loadscreen the first time I booted up the map haha

Also, who's doing the collector models? (If there are any)
I am not sure yet. And thanks! :D Right now I'm using Geonosian models as placeholders.
Lephenix
Captain
Captain
Posts: 497
Joined: Tue Jul 12, 2011 6:46 am
Projects :: Becoming a Concept Artist-Illustrator
Contact:

Re: The Mass Effect Mod (build 20111020.2113)

Post by Lephenix »

I wasn't really excited when i saw the WIP thread, but since you posted the vids of the sides, and that awesome loadscreen, i really like how it is turning out, nice job and good luck.
User avatar
Cerfon Rournes
Master Bounty Hunter
Master Bounty Hunter
Posts: 1558
Joined: Thu Jul 08, 2010 5:53 pm
Projects :: WIP. I will reveal what it is later on..
Games I'm Playing :: SWBF2-SWRC
xbox live or psn: No gamertag set
Location: New York, USA
Contact:

Re: The Mass Effect Mod (build 20111211.0631)

Post by Cerfon Rournes »

The loadscreen and scope are really great. Awesome job guys!
Marth8880
Resistance Leader
Posts: 5042
Joined: Tue Feb 09, 2010 8:43 pm
Projects :: DI2 + Psychosis
Games I'm Playing :: Silent Hill 2
xbox live or psn: Marth8880
Location: Edinburgh, UK
Contact:

Re: The Mass Effect Mod (build 20111211.0631)

Post by Marth8880 »

User avatar
Cerfon Rournes
Master Bounty Hunter
Master Bounty Hunter
Posts: 1558
Joined: Thu Jul 08, 2010 5:53 pm
Projects :: WIP. I will reveal what it is later on..
Games I'm Playing :: SWBF2-SWRC
xbox live or psn: No gamertag set
Location: New York, USA
Contact:

Re: The Mass Effect Mod (build 20111211.0631)

Post by Cerfon Rournes »

The effects and sounds are pretty good. :) I assume that the player models will be replaced later?
Also, the Scion unit seems pretty defenseless; Maybe you could give him an extra weapon?
Marth8880
Resistance Leader
Posts: 5042
Joined: Tue Feb 09, 2010 8:43 pm
Projects :: DI2 + Psychosis
Games I'm Playing :: Silent Hill 2
xbox live or psn: Marth8880
Location: Edinburgh, UK
Contact:

Re: The Mass Effect Mod (build 20111211.0631)

Post by Marth8880 »

Cerfon Rournes wrote:I assume that the player models will be replaced later?
Jep. The Nasal Abyss is working on the N7 armor right now and somebody (maybe him, maybe me, maybe 38, maybe someone else, I dunno) will create the Collector and Geth models.
Cerfon Rournes wrote:Also, the Scion unit seems pretty defenseless; Maybe you could give him an extra weapon?
The Scion is getting more armor soon and I am working on Shockwave and a splash attack for it as well.
User avatar
Cerfon Rournes
Master Bounty Hunter
Master Bounty Hunter
Posts: 1558
Joined: Thu Jul 08, 2010 5:53 pm
Projects :: WIP. I will reveal what it is later on..
Games I'm Playing :: SWBF2-SWRC
xbox live or psn: No gamertag set
Location: New York, USA
Contact:

Re: The Mass Effect Mod (build 20111211.0631)

Post by Cerfon Rournes »

Marth8880 wrote:
Cerfon Rournes wrote:I assume that the player models will be replaced later?
Jep. The Nasal Abyss is working on the N7 armor right now and somebody (maybe him, maybe me, maybe 38, maybe someone else, I dunno) will create the Collector and Geth models.
Cerfon Rournes wrote:Also, the Scion unit seems pretty defenseless; Maybe you could give him an extra weapon?
The Scion is getting more armor soon and I am working on Shockwave and a splash attack for it as well.
Alright. Sounds good. :yes:
Post Reply