Mass Effect: Unification (build 40316/06) (R6 RELEASED)

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

Moderator: Moderators

Post Reply
User avatar
yuke5
Field Commander
Field Commander
Posts: 945
Joined: Wed Jun 29, 2011 10:42 pm
Games I'm Playing :: SWBF2 TF2 RC KOTOR
xbox live or psn: My steam is yuke5.
Location: Vermont

Re: Mass Effect: Unification (build 20120318.1700)

Post by yuke5 »

Mass Effect!
Hidden/Spoiler:
Image
Flooded Oil Refinery is now compatible with Marth's Mass Effect mod!
THEWULFMAN
Space Ranger
Posts: 5557
Joined: Tue Aug 17, 2010 3:30 pm
Projects :: Evolved 2
Location: Columbus, Ohio
Contact:

Re: Mass Effect: Unification (build 20120318.1700)

Post by THEWULFMAN »

Awesome Yuke! I loved that map of yours.
MSVWorthington
Posts: 1
Joined: Mon Mar 26, 2012 8:55 am
Projects :: No Mod project currently.
xbox live or psn: No gamertag set

Re: Mass Effect: Unification (build 20120318.1700)

Post by MSVWorthington »

On the luna map there should be those drones from rogue VI now that would be cool
and those turrets as well
Marth8880
Resistance Leader
Posts: 5042
Joined: Tue Feb 09, 2010 8:43 pm
Projects :: DI2 + Psychosis
Games I'm Playing :: Silent Hill 2
xbox live or psn: Marth8880
Location: Edinburgh, UK
Contact:

Re: Mass Effect: Unification (build 20120318.1700)

Post by Marth8880 »

Combat Drone! Right now it functions the same as a remote droid, but I am still working on getting it working as a weapon-spawned, A.I.-controlled unit.
Hidden/Spoiler:
Image
Oh, and also, I have just implemented support for Death Star, Geonosis, Yavin 4, and soon, Utapau, and eventually, Hoth.
User avatar
yuke5
Field Commander
Field Commander
Posts: 945
Joined: Wed Jun 29, 2011 10:42 pm
Games I'm Playing :: SWBF2 TF2 RC KOTOR
xbox live or psn: My steam is yuke5.
Location: Vermont

Re: Mass Effect: Unification (build 20120318.1700)

Post by yuke5 »

Whoa! I love the model. That must have been a pain to make. Excellent work! :D
Marth8880
Resistance Leader
Posts: 5042
Joined: Tue Feb 09, 2010 8:43 pm
Projects :: DI2 + Psychosis
Games I'm Playing :: Silent Hill 2
xbox live or psn: Marth8880
Location: Edinburgh, UK
Contact:

Re: Mass Effect: Unification (build 20120318.1700)

Post by Marth8880 »

It was actually really pretty simple! The outer pieces were just two thin melon-shaped "slices" out of a sphere, and the inner two rings were just ring-shaped shavings cut out of another sphere. 8D
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11079
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Re: Mass Effect: Unification (build 20120318.1700)

Post by Teancum »

Just curious -- model-wise what's the priority? Characters, weapons, etc? I'd like to find a new mod to join up on, but to be honest this is really ambitious and given my current time constraints I'm not ready to jump on board until it seems less Battlefront-y.

Don't get me wrong, it looks great, but it still looks like Battlefront with standard units. Don't feel rushed, either, I just was curious.
Marth8880
Resistance Leader
Posts: 5042
Joined: Tue Feb 09, 2010 8:43 pm
Projects :: DI2 + Psychosis
Games I'm Playing :: Silent Hill 2
xbox live or psn: Marth8880
Location: Edinburgh, UK
Contact:

Re: Mass Effect: Unification (build 20120318.1700)

Post by Marth8880 »

No worries, once 38 has those heads for the N7 guys done, TNA will be able to finally finish the N7 units' player models. And once he's done with those, (I'm guessing) he'll have the time to continue working on and finish the geth and collector unit models.


Random fun fact: In some of the stock maps, the stock sounds are not loaded correctly, other than the stock streams; this mod is jam-packed with just so many custom sounds and such that it's actually sort of difficult to tell that there are even any stock sounds that are missing.
User avatar
The Nasal Abyss
1st Lieutenant
1st Lieutenant
Posts: 428
Joined: Sun Sep 14, 2008 12:55 pm
Projects :: Currently Working on an Indie Game
Games I'm Playing :: Splatoon 2
xbox live or psn: Stm: Tight Verbage

Re: Mass Effect: Unification (build 20120318.1700)

Post by The Nasal Abyss »

Marth8880 wrote:No worries, once 38 has those heads for the N7 guys done, TNA will be able to finally finish the N7 units' player models. And once he's done with those, (I'm guessing) he'll have the time to continue working on and finish the geth and collector unit models.
No need to worry; I've been working on my parts of the mod bit-by-bit. I'm just a bit strapped down by schoolwork and extra-curricular activities right now. I'm going to start buckling down and getting work done once I get some free time. (which hopefully won't be long)

Also, sorry about my recent lack of communication for the same reasons.
Marth8880
Resistance Leader
Posts: 5042
Joined: Tue Feb 09, 2010 8:43 pm
Projects :: DI2 + Psychosis
Games I'm Playing :: Silent Hill 2
xbox live or psn: Marth8880
Location: Edinburgh, UK
Contact:

Re: Mass Effect: Unification (build 20120318.1700)

Post by Marth8880 »

It's fine, homie; and alright, cool! 8D
User avatar
Cerfon Rournes
Master Bounty Hunter
Master Bounty Hunter
Posts: 1558
Joined: Thu Jul 08, 2010 5:53 pm
Projects :: WIP. I will reveal what it is later on..
Games I'm Playing :: SWBF2-SWRC
xbox live or psn: No gamertag set
Location: New York, USA
Contact:

Re: Mass Effect: Unification (build 20120318.1700)

Post by Cerfon Rournes »

Sweet Combat Drone. :)
Marth8880
Resistance Leader
Posts: 5042
Joined: Tue Feb 09, 2010 8:43 pm
Projects :: DI2 + Psychosis
Games I'm Playing :: Silent Hill 2
xbox live or psn: Marth8880
Location: Edinburgh, UK
Contact:

Re: Mass Effect: Unification (build 20120318.1700)

Post by Marth8880 »

New cover system, proof of concept:

Image
THEWULFMAN
Space Ranger
Posts: 5557
Joined: Tue Aug 17, 2010 3:30 pm
Projects :: Evolved 2
Location: Columbus, Ohio
Contact:

Re: Mass Effect: Unification (build 20120318.1700)

Post by THEWULFMAN »

Looks great! We can probably iron out the AI not opening fire (sometimes) at you as well.
Lephenix
Captain
Captain
Posts: 497
Joined: Tue Jul 12, 2011 6:46 am
Projects :: Becoming a Concept Artist-Illustrator
Contact:

Re: Mass Effect: Unification (build 20120318.1700)

Post by Lephenix »

This is great :thumbs: .
ARCTroopaNate
Jedi
Jedi
Posts: 1161
Joined: Mon Mar 21, 2011 8:12 pm
Projects :: Star Wars Battlefront - Tides of War
Games I'm Playing :: SWBF2 RC EAW
xbox live or psn: I have ps4
Location: STALKER!
Contact:

Re: Mass Effect: Unification (build 20120318.1700)

Post by ARCTroopaNate »

What map is that Marth? It feels just like an artificial training environment! Good job! :thumbs:
RevanSithLord
Sith Master
Sith Master
Posts: 2636
Joined: Mon Nov 07, 2005 12:40 am
Projects :: Designated Days + LFC + GT vs SWBFC
Games I'm Playing :: FO3 + FO New Vegas
xbox live or psn: Master Revan
Location: GDSS Philadelphia

Re: Mass Effect: Unification (build 20120318.1700)

Post by RevanSithLord »

ARCTroopaNate wrote:What map is that Marth? It feels just like an artificial training environment! Good job! :thumbs:
Probably a map for testing proof of concepts like such. A concept which I like. Looks great!
kinetosimpetus
Imperial Systems Expert
Imperial Systems Expert
Posts: 2381
Joined: Wed Mar 25, 2009 4:15 pm
Projects :: A secret project
Games I'm Playing :: Warframe STO

Re: Mass Effect: Unification (build 20120318.1700)

Post by kinetosimpetus »

What's new about it? Just looks like a new barricade msh with hint nodes behind them...
User avatar
Cerfon Rournes
Master Bounty Hunter
Master Bounty Hunter
Posts: 1558
Joined: Thu Jul 08, 2010 5:53 pm
Projects :: WIP. I will reveal what it is later on..
Games I'm Playing :: SWBF2-SWRC
xbox live or psn: No gamertag set
Location: New York, USA
Contact:

Re: Mass Effect: Unification (build 20120318.1700)

Post by Cerfon Rournes »

^I feel the same. Meh, it looks cool anyways. :mrgreen:
@Marth: Did you get a chance to test out the latest reticule files I sent?
THEWULFMAN
Space Ranger
Posts: 5557
Joined: Tue Aug 17, 2010 3:30 pm
Projects :: Evolved 2
Location: Columbus, Ohio
Contact:

Re: Mass Effect: Unification (build 20120318.1700)

Post by THEWULFMAN »

kinetosimpetus wrote:What's new about it? Just looks like a new barricade msh with hint nodes behind them...

The trick was making the AI stay at the nodes longer than 5 seconds, or even go to them at all. It took awhile; fiddling with nodes, barriers, AI Goals and all kinds of different ideas.
kinetosimpetus
Imperial Systems Expert
Imperial Systems Expert
Posts: 2381
Joined: Wed Mar 25, 2009 4:15 pm
Projects :: A secret project
Games I'm Playing :: Warframe STO

Re: Mass Effect: Unification (build 20120318.1700)

Post by kinetosimpetus »

I see. So what exactly were the problems and solutions?
Post Reply