Mass Effect: Unification (build 30521/06) (FEEDBACK NEEDED!)

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Mass Effect: Unification (build 30521/06) (FEEDBACK NEEDED!)

Postby Marth8880 » Sun Sep 11, 2011 8:04 pm

Mass Effect: Unification is a fan-made non-profit total-conversion mod developed by Frayed Wires Studios for STAR WARS™ Battlefront™ II.
Neither Frayed Wires Studios nor Mass Effect: Unification are affiliated with or endorsed by BioWare or Electronic Arts in any way.
Mass Effect is the sole property of EA International(Studio and Publishing) Ltd. All Rights Reserved.


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Image Image Image Image Tweet #meunification


http://www.youtube.com/watch?v=sOMjJEmPa1w

Mass Effect: Unification is a total-conversion mod that adds the Mass Effect era to Instant Action. As of v1.2 (R5), you can fight as the Systems Alliance, the Heretic Geth, the Collectors, or the Evolved Geth on three new custom maps, all of the stock maps, and all maps from the Sol Map Pack.

This mod currently features:
- 4 new factions accumulating 25 new unit classes.
- 9 new hero classes.
- 3 new Mass Effect maps: Eden Prime, the Prothean Skyway, and Virmire.
- support for all stock land maps.
- support for all maps from the Sol Map Pack.
- external support for a_speck_of_dust's Lotashi Z: X Province! (Note: The map must be installed in order for it to show up in the Instant Action roster.)
- significantly improved versions of Conquest, 1-Flag CTF, and 2-Flag CTF.
- 1 new game mode: Siege mode.
- authentic sound effects and music accurate to the Mass Effect franchise.
- a massive amount of specially hand-crafted assets specifically tailored for this mod.
- an external app that can be used to tune various game parameters such as the desired faction combination, HUD and shell style, difficulty, Shepard class, and more.

What to expect in future updates:
- Various patches and hotfixes that correct bugs and add small features.
- DLC expansion packs that will include new maps, modes, campaigns, factions, and more.



Main Developers:
- Marth8880 (Lead Designer, Lead Scripter, Level Designer, Environment Artist, Weapon Artist, Particle Effects Artist, Lead Animator, Sound Designer, Localization)
- THEWULFMAN (Co-Lead Designer, Weapon Artist, Character Artist, Particle Effects Artist, Level Designer, Sound Designer, Public Relations)

Other Contributors/Supporters:
- The Nasal Abyss (Character Artist)
- AgentSmith_#38 (Weapon Artist, Environment Artist)
- AQT (Scripter, Environment Artist, Level Designer)
- RogueKnight (Weapon Artist)
- Cerfon Rournes (Scripter, Weapon Artist)
- Fiodis (Environment Artist, Level Designer)
- Willinator (Environment Artist, Level Designer)
- yuke5 (Level Designer)
- zwyx1234 (Weapon Artist)
- Nedarb7 (Various scripting help)
- Kinetos Impetus (Animator, various scripting help)
- DarthD.U.C.K. (Animator)
- Maveritchell (Various scripting help)
- archer01 (AI Hero Support script)
- RunawayJam (Voice Actor)
- FlashMC (Voice Actor)
- Redwiz (Advice, General Support)
- PatrickKosick (Advice, General Support)
- Teancum (Advice, General Support)
- Ryan Gilbert (Configuration Utility)
- CG Textures (Textures)
- Genetica Viewer (Textures)
- Google Images (Textures)

Sponsors:
- Frayed Wires Studios
- 411Remnant

Assets used from Mass Effect:
- Battle chatter & other voice overs
- Weapon & power sounds
- Music

I am currently accepting participants to produce some of the optional Mass Effect maps for this mod; send me a PM or message me on Steam (Marth8880) for more information.

Please note that the mercenary gangs, Reaper Forces, and Cerberus are not implemented in the latest version (v1.2, R5). They are still being actively developed and will be added in later versions.

_________________________________________________________________________________


FACTIONS:
- Systems Alliance
- Heretic Geth
- Collectors
- Evolved Geth
- Cerberus
- Reaper Forces
- Eclipse
- Blue Suns


COMPLETED MASS EFFECT MAPS:
- Eden Prime
- Prothean Skyway
- Virmire


STOCK MAPS:
- Coruscant
- Dagobah
- Death Star
- Endor
- Felucia
- Geonosis
- Hoth
- Jabba's Palace
- Kamino
- Kashyyyk
- Mos Eisley
- Mustafar
- Mygeeto
- Naboo
- Polis Massa
- Tantive IV
- Utapau
- Yavin 4


SOL MAP PACK:
- Earth: Luna
- Earth: Pioneer Trails
- Mars: Geryon Montes
- Titan: Xanadu
- Venus: Research Station


OTHER MAPS:
- Lotashi Z: X Province


FUTURE MAPS:
- Tuchanka
- Space: Omega
- Noveria
- Pragia
- Rannoch
- Alchera
- Korlus
- Illium


SIDES CONFIG:

Hidden/Spoiler:
SYSTEMS ALLIANCE:

Alliance Soldier
  • M-8 Avenger Assault Rifle (Disruptor)
  • M-23 Katana Shotgun (Incendiary)
  • Concussive Shot
  • Frag Grenades
  • Medi-Gel


Alliance Infiltrator
  • M-92 Mantis Sniper Rifle (Armor-Piercing)
  • M-9 Tempest Submachine Gun (Disruptor)
  • Incinerate
  • Tactical Cloak
  • Sticky Grenades


Alliance Engineer
  • M-27 Scimitar Assault Shotgun
  • M-4 Shuriken Machine Pistol
  • Overload
  • Incinerate
  • Omni-Tool
  • Medi-Gel


Alliance Adept
  • M-4 Shuriken Submachine Gun
  • M-5 Phalanx Heavy Pistol
  • Throw
  • Warp
  • Barrier


Alliance Sentinel
  • M-12 Locust Submachine Gun
  • M-6 Carnifex Hand Cannon
  • Overload
  • Throw
  • Warp
  • Medi-Gel


Alliance Vanguard
  • M-23 Katana Shotgun (Incendiary)
  • M-3 Predator Heavy Pistol (Incendiary)
  • Pull
  • Shockwave
  • Nova


Hero: Commander Shepard (Soldier)
  • M-76 Revenant Machine Gun
  • M-27 Scimitar Assault Shotgun
  • N7 Valiant Sniper Rifle
  • M-100 Grenade Launcher
  • Heavy Concussive Shot
  • Frag Grenades
  • Omni-Blade


Hero: Commander Shepard (Infiltrator)
  • M-98 Black Widow Sniper Rifle (Armor-Piercing)
  • N7 Hurricane Submachine Gun (Disruptor)
  • N7 Eagle Heavy Pistol (Armor-Piercing)
  • ML-77 Missile Launcher
  • Heavy Incinerate
  • Sticky Grenades
  • Omni-Blade


Hero: Commander Shepard (Engineer)
  • Geth Plasma Shotgun
  • N7 Hurricane Submachine Gun
  • M-451 Firestorm Flamethrower
  • Heavy Overload
  • Incineration Blast
  • Omni-Blade


Hero: Commander Shepard (Adept)
  • M-12 Locust Submachine Gun
  • N7 Eagle Heavy Pistol
  • Collector Particle Beam
  • Heavy Throw
  • Heavy Warp
  • Barrier
  • Omni-Blade


Hero: Commander Shepard (Sentinel)
  • N7 Hurricane Submachine Gun
  • M-5 Phalanx Heavy Pistol
  • ML-77 Missile Launcher
  • Heavy Overload
  • Throw Field
  • Unstable Warp
  • Omni-Blade


Hero: Commander Shepard (Vanguard)
  • N7 Crusader Shotgun (Incendiary)
  • M-5 Phalanx Heavy Pistol (Incendiary)
  • Geth Spitfire
  • Heavy Pull
  • Heavy Shockwave
  • Piercing Nova
  • Omni-Blade


Hero: Jack
  • M-23 Katana Shotgun
  • M-6 Carnifex Hand Cannon
  • Pull Field
  • Heavy Shockwave
  • Biotic Barrier


Hero: Samara
  • M-15 Vindicator Battle Rifle
  • M-9 Tempest Submachine Gun
  • Throw Field
  • Pull Field
  • Reave


Vehicle: M-35 Mako
- POSITION 1: DRIVER
  • Pulse Cannons
  • Disruptor Missile Launcher

- POSITION 2: MAIN CANNON
  • Mass Accelerator Cannon

- POSITION 3: GUN TURRET
  • Machine Gun

- POSITION 4: PASSENGER


Vehicle: A-61 Alliance Mantis Gunship
- POSITION 1: PILOT
  • Missile Pods

- POSITION 2: CO-PILOT
  • Mass Accelerator Machine Guns


HERETIC GETH:


Geth Trooper
  • Geth Pulse Rifle
  • Frag Grenades
  • Melee Attack


Geth Rocket Trooper
  • ML-77 Missile Launcher
  • Frag Grenades
  • Melee Attack


Geth Sniper
  • M-97 Viper Sniper Rifle
  • Rocket Drone
  • Pulse Grenades
  • Melee Attack


Geth Machinist
  • M-23 Katana Shotgun
  • Geth Plasma Submachine Gun
  • Incinerate
  • Assault Drone
  • Omni-Tool
  • Melee Attack


Geth Hunter
  • M-27 Scimitar Assault Shotgun
  • Tactical Cloak
  • Melee Attack


Geth Shock Trooper
  • Geth Plasma Shotgun
  • Geth Plasma Submachine Gun
  • Carnage
  • Hex Shield
  • Melee Attack


Geth Destroyer
  • M-451 Firestorm Flamethrower
  • Scram Rockets
  • Melee Attack


Geth Juggernaut
  • Geth Spitfire
  • Distortion Rockets
  • Melee Attack


Allied Local: Husk
  • Thrash


Hero: Geth Prime (ME2)
  • M-76 Revenant Machine Gun
  • Siege Pulse
  • Overclock
  • Melee Attack


Hero: Geth Prime (ME3)
  • Pulse Cannon
  • Geth Turret
  • Combat Drone Turret
  • Melee Attack


COLLECTORS:


Collector Drone
  • Collector Assault Rifle
  • Scorch
  • Frag Grenades


Collector Assassin
  • Collector Particle Beam
  • Overload
  • Reaper Orbital Blast
  • Omni-Tool


Collector Guardian
  • Collector Carbine
  • Warp
  • Adrenaline Rush
  • Anti-Ballistic Shield


Scion
  • Arm Cannon
  • Cluster Grenades
  • Shockwave
  • Death Choir


Allied Local: Husk
  • Thrash


Allied Local: Abomination
  • Thrash
  • Post-Mortem Explosion


Hero: Harbinger
  • Collector Assault Rifle
  • Collector Carbine
  • Searing Scorch
  • Warp
  • Singularity Rupture
  • Nova


EVOLVED GETH:


Geth Trooper
  • Geth Pulse Rifle
  • Flamer
  • Hunter Mode
  • Shield Pulse


Geth Infiltrator
  • Javelin Sniper Rifle
  • Tactical Cloak
  • Proximity Mine
  • Shield Pulse


Geth Rocket Trooper
  • ML-77b Missile Launcher
  • Melee Attack


Geth Engineer
[*]Geth Plasma Submachine Gun

[*]Overload
[*]Geth Turret
[*]Omni-Tool
[*]Shield Pulse[/list]


Geth Hunter
  • Geth Plasma Shotgun
  • Tactical Cloak
  • Melee Attack


Geth Pyro
  • M-451b Firestorm Flamethrower
  • Melee Attack


Geth Juggernaut
  • Geth Spitfire
  • Siege Pulse
  • Hex Shield
  • Power Drain


Hero: Geth Prime (ME2)
  • M-76 Revenant Machine Gun
  • Siege Pulse
  • Overclock
  • Melee Attack


Hero: Geth Prime (ME3)
  • Pulse Cannon
  • Geth Turret
  • Combat Drone Turret
  • Melee Attack


ECLIPSE:


Eclipse Trooper
  • M-8 Avenger Assault Rifle
  • M-3 Predator Heavy Pistol
  • Concussive Shot
  • Frag Grenades
  • Adrenaline Rush


Eclipse Engineer
  • M-23 Katana Shotgun
  • M-4 Shuriken Submachine Gun
  • Incinerate
  • Omni-Tool
  • Medi-gel


Eclipse Vanguard
  • M-15 Vindicator Battle Rifle
  • M-23 Katana Shotgun
  • Heavy Pull
  • Warp
  • Barrier


Eclipse Heavy
  • ML-77 Missile Launcher
  • Melee Attack
  • Medi-gel


Eclipse Operative
  • M-9 Tempest Submachine Gun
  • M-3 Predator Heavy Pistol
  • Incinerate
  • Overload
  • Combat Drone
  • Medi-gel


Eclipse Commando
  • M-300 Claymore Heavy Shotgun
  • M-3 Predator Heavy Pistol
  • Heavy Pull
  • Warp
  • Shockwave


YMIR Mech
  • Twin Mass-Accelerator Machine Guns
  • Rocket Launcher


REAPER FORCES:


Cannibal
  • Automatic Arm Cannon
  • Regurgitate
  • Frag Grenades
  • Cannibalize


Marauder
  • Phaeston Assault Rifle
  • Fortification
  • Melee Attack


Ravager
  • Twin Artillery Cannons
  • Spawn Swarmers
  • Acid Splash


Brute
  • Crush
  • Smash


Banshee
  • Charge
  • Slash
  • Warp
  • Barrier
  • Repulse


Allied Local: Husk
  • Thrash


CERBERUS:


Cerberus Assault Trooper
  • M-25 Hornet Submachine Gun
  • Shock Baton
  • Frag Grenades


Cerberus Nemesis
  • M-13 Raptor Sniper Rifle
  • Assassination


Cerberus Combat Engineer
  • M-5 Phalanx Heavy Pistol
  • Omni-Tool
  • Turret Deployment
  • Medi-gel


Cerberus Centurion
  • M-96 Mattock Heavy Rifle
  • Shock Baton
  • Frag Grenades
  • Medi-gel


Cerberus Dragoon
  • Biotic Lashes
  • M-25 Hornet Submachine Gun
  • Smash(?)


Cerberus Phantom
  • Monomolecular Blade
  • Phase Disruptor
  • Tactical Cloak
  • Barrier Gauntlet


Allied Local: Cerberus Guardian
  • M-358 Talon Heavy Pistol
  • Shock Baton
  • Smash(?)


Hero: Kai Leng
  • Monomolecular Blade
  • Phase Disruptor
  • Electric Slash
  • Shield Boost(?)


Vehicle: Atlas
- POSITION 1: PILOT
  • Mass Accelerator Cannon
  • Rocket Launcher
  • Post-Mortem Explosion



_________________________________________________________________________________

SOL MAPS


MAP #1: LUNA

Image Image


MAP #2: PLUTO

Image Image


MAP #3: IO

Image Image


MAP #4: EARTH: PIONEER TRAILS

Image Image


MAP #5: VENUS

Image Image



_________________________________________________________________________________

MASS EFFECT MAPS

MAP #1: VIRMIRE: CANYONS
Author: Marth8880

Image Image


MAP #2: FEROS: PROTHEAN SKYWAY
Author: Marth8880

Image Image


MAP #3: EDEN PRIME
Author: Willinator

Image Image


MAP #4: HORIZON
Authors: AQT & THEWULFMAN

N/A


MAP #5: SPACE: OMEGA
Author: Marth8880

N/A


MAP #6: NORMANDY SR-2
Authors: Marth8880 & agentsmith38

N/A


MAP #7: KORLUS
Author: THEWULFMAN

N/A

_________________________________________________________________________________

Image
Last edited by Marth8880 on Tue May 24, 2016 12:03 pm, edited 169 times in total.

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Re: The Mass Effect Mod

Postby Cerfon Rournes » Sun Sep 11, 2011 8:11 pm

Looks like a fun, interesting idea. Good luck! :D

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Re: The Mass Effect Mod

Postby AQT » Sun Sep 11, 2011 8:19 pm

Cool to see this is finally up, Marth. Good luck indeed.

Is Io supposed to be so intentionally red?

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Re: The Mass Effect Mod

Postby Xavious » Sun Sep 11, 2011 8:30 pm

You've got three very open looking maps right now with few objects - while I understand you're going for "realism" in terms of environments, I can imagine these maps would all play much too similarly to really be differentiated from each other aside from comparing the visual elements. Not to mention the fact that open maps are generally some of the least fun maps to play.

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Re: The Mass Effect Mod

Postby The Nasal Abyss » Sun Sep 11, 2011 8:47 pm

I actually have a Mass Effect soldier model I am currently making as practice, but I can convert it to be usable in Battlefront. Contact me if you are interested.

Also, the maps all do look very open. Hopefully they can be livened up with various custom objects in a similar art style to the Mass Effect games.

Besides that, I can't wait for this mod. It was only a matter of time until somebody did this. (I was actually thinking of doing one myself, but I guess that won't be necessary any more.)

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Re: The Mass Effect Mod

Postby Marth8880 » Sun Sep 11, 2011 10:06 pm

In note of the current openness of the maps:

Pluto and Io have not been worked on very much yet, and I assure you there will be a good number of objects in the future. :yes:

AQT wrote:Is Io supposed to be so intentionally red?

No, I still need to adjust the lighting.

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Re: The Mass Effect Mod

Postby Fluffy_the_ic » Sun Sep 11, 2011 10:23 pm

Wow, looks great so far! I don't completely agree with your choice of planets, though. There are better environments than planets like Pluto and Luna in Mass Effect. You could have places like Tuchanka, Horizon, Haestrom, the planet from Project Overlord, or the Collector Ship/Base. I can't wait to see how this turns out in the end, though. I've wanted to see this since I bought Mass Effect nearly 2 years ago. :D

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Re: The Mass Effect Mod

Postby Marth8880 » Sun Sep 11, 2011 10:28 pm

Fluffy_the_ic wrote:Wow, looks great so far! I don't completely agree with your choice of planets, though. There are better environments than planets like Pluto and Luna in Mass Effect. You could have places like Tuchanka, Horizon, Haestrom, the planet from Project Overlord, or the Collector Ship/Base. I can't wait to see how this turns out in the end, though. I've wanted to see this since I bought Mass Effect nearly 2 years ago. :D

Right now, these are just some maps in production that I have decided to implement this era mod into.

Also:
Marth8880 wrote:I am currently accepting participants to produce some of the optional Mass Effect maps for this mod; send me a PM or message me on Xfire (Marth8880) for more information.

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Re: The Mass Effect Mod

Postby RED51 » Mon Sep 12, 2011 12:14 am

It looks like you have something good going. I was toying the idea of a quick ME side demo for me to make and mess around while I was playing the games. My skinning skins have improved over time, so I could make some merc skins and a few weapon odfs as well if I ever get the time, if you want.

I would also like to say that you shouldn't go over you head when you are making this; that's what kinda what happened with my Prime Front mod. That virus attack sooo did not help as well... :cpu:
But I get the feeling this mod won't end up where PF is. Good luck! :thumbs:

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Re: The Mass Effect Mod

Postby Marth8880 » Mon Sep 12, 2011 12:30 am

RED51 wrote:It looks like you have something good going. I was toying the idea of a quick ME side demo for me to make and mess around while I was playing the games. My skinning skins have improved over time, so I could make some merc skins and a few weapon odfs as well if I ever get the time, if you want.

Thanks. The only weapon ODFs I am currently in need of are ones for the Concussive Shot (should be simple, just haven't gotten around to it), Tactical Cloak (easy as well), Incinerate (would probably be simple, too), the Combat Drone (which I'm currently making a model for), Tech Armor (getting the addon model I'll make to simulate the awesome look will probably be difficult to do), Shockwave, and Charge (ugh, probably the most difficult).

RED51 wrote:I would also like to say that you shouldn't go over you head when you are making this; that's what kinda what happened with my Prime Front mod.

What do you mean? Explain.

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Re: The Mass Effect Mod

Postby Unlucky13 » Mon Sep 12, 2011 12:44 am

I think he means don't go try to make a mod that is harder and more time consuming than you can create. Although I have no doubt that you can do most, if not all that you plan to do.

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Re: The Mass Effect Mod

Postby Marth8880 » Mon Sep 12, 2011 12:50 am

Unlucky13 wrote:I think he means don't go try to make a mod that is harder and more time consuming than you can create. Although I have no doubt that you can do most, if not all that you plan to do.

I see, well most of it is just modeling now, I already have a lot of the ODF work out of the way.

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Re: The Mass Effect Mod

Postby AQT » Mon Sep 12, 2011 3:46 am

Marth8880 wrote:
AQT wrote:Is Io supposed to be so intentionally red?

No, I still need to adjust the lighting.

Oh no, it's not just the lighting; the lava cutout and lava burst effects could be recolored as well. I think the real Io has a more nasty diarrhea look that is combined with an orange-green tide dye color.

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Re: The Mass Effect Mod

Postby Marth8880 » Mon Sep 12, 2011 9:05 pm

AQT wrote:
Marth8880 wrote:
AQT wrote:Is Io supposed to be so intentionally red?

No, I still need to adjust the lighting.

Oh no, it's not just the lighting; the lava cutout and lava burst effects could be recolored as well. I think the real Io has a more nasty diarrhea look that is combined with an orange-green tide dye color.

Hmm, I will experiment with these things. Also, the lava is really just horribly-colored water which I still need to fix.

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Re: The Mass Effect Mod

Postby ARCTroopaNate » Mon Sep 12, 2011 10:00 pm

Lol. That lava/water looks like blood. :raider:

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Re: The Mass Effect Mod

Postby willinator » Tue Sep 13, 2011 8:16 pm

I unfortunately have never played Mass Effect. However, you really need to change up the look of the maps, as Io just doesn't look right with the sky, and Pluto and Luna look EXACTLY the same, except Luna has craters. This mappack is on my radar, but it has to come a long way before I will ever think of downloading.
Hidden/Spoiler:
Sorry to be such a downer on an early WIP

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Re: The Mass Effect Mod

Postby Fiodis » Tue Sep 13, 2011 8:30 pm

willinator wrote:Pluto and Luna look EXACTLY the same, except Luna has craters.

Heh. That's kind of the way it is in real life, except irl they both have craters.

If there really aren't any issues with IP and all (and I guessed there might be, but since no one else has raised the question I'm likely wrong), are you going to add (invent, rather) space combat?

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Re: The Mass Effect Mod

Postby Marth8880 » Sun Sep 18, 2011 4:51 pm

Fiodis wrote:If there really aren't any issues with IP and all (and I guessed there might be, but since no one else has raised the question I'm likely wrong), are you going to add (invent, rather) space combat?

IP? But no, I will most likely not invent space combat (in this release, anyway).

willinator wrote:Pluto and Luna look EXACTLY the same

Except for all of those differences. :wink: but4srs, Pluto is not very close to being completed and there is still much to be done.

willinator wrote:Io just doesn't look right with the sky

How so? I don't (nor does any human being) know what Io's sky looks like (we've never been there, derp :funny2: ).

willinator wrote:This mappack is on my radar

*era mod

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Re: The Mass Effect Mod

Postby Fiodis » Sun Sep 18, 2011 7:13 pm

Marth8880 wrote:IP?

Intellectual Property, but as I said - no one's complaining about it.
Marth8880 wrote:How so? I don't (nor does any human being) know what Io's sky looks like (we've never been there, derp :funny2: ).

We can still judge whether or not something "looks" right, based on our conscious or unconscious expectations. And I'd agree with willinator that something seems off. Perhaps it's the volcanos - they seem somewhat lowrez and blurry.

EDIT - Scratch all that. I forgot - we haven't been to Io, but we've sent probes there, and we've got pictures:
Hidden/Spoiler:
Image

Acutally I think the above pic looks pretty cool and could make for a rather unique map if used as a reference.

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Re: The Mass Effect Mod

Postby THEWULFMAN » Sun Sep 18, 2011 7:41 pm

Fiodis wrote:EDIT - Scratch all that. I forgot - we haven't been to Io, but we've sent probes there, and we've got pictures:
Hidden/Spoiler:
Image

Acutally I think the above pic looks pretty cool and could make for a rather unique map if used as a reference.



Agreed. Shame on me for not looking for Io reference pictures, but thanks for the pic Fiodis.

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