Mass Effect: Unification (build 10708/05) (POLL!)

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Mass Effect: Unification (build 10708/05) (POLL!)

Postby Marth8880 » Sun Sep 11, 2011 8:04 pm

Image


Image Image Image Image Image

Tweet #meunification


Open beta post wrote:Open beta?! New faction?! Spontaneous combustion due to overwhelming excitement!


OPEN BETA

Yep! You read that right! A new faction is underway! Not only that, but you can download and play it right now in the open beta! But why have I decided to release an open beta? I need feedback, and the amount of feedback I'm getting in my private beta sessions is little-to-none, so I've decided to let everyone give things a shot and debug the mod for yourselves!

View Build Manifest

To install the patch, view or download the build manifest by following the link above; the build manifest contains everything you need to know about this build. As soon as you have the build manifest open, next to "File Path," follow the link "Patch Version (R4-R5) (MediaFire)" to download the R5 production patch setup file.

If you do decide to play the open beta, I implore you to not just pass up any bugs you encounter as things that "somebody else reported/will probably report," but instead take the 5-10 minutes to report the bugs. It's easy, it doesn't take very much time, and it will help improve the mod. Don't feel obligated to report things, but keep in mind the simple fact that the quality of the mod is largely based on the bugs that are and are not reported.

Report a Bug


_________________________________________________________________________________


NEW FACTION

Anyways, right now you're probably wondering what this new faction is, and the answer is... Evolved Geth! That's right, Evolved Geth, and at the moment the faction can fight the Collectors or the Heretic Geth. The Heretic Geth are basically the old Geth faction. Why would geth fight each other, you might ask? As you may or may not know, in the Mass Effect lore, the geth branched into two separate groups: geth who worship the Reapers (or "Old Machines" in geth terms) and attack those who pass beyond or travel near the Perseus Veil, and geth who fight the Reapers and choose to ally themselves with the Systems Alliance and other "good guys."

The Evolved Geth faction is mostly based on the playable Geth classes in Mass Effect 3's Multiplayer mode; the list of Evolved Geth classes in MEU are as follows (classes based on playable ME3 MP are marked with an *asterisk, and classes based on ME3 versions of enemies are italicized):

  • * Geth Trooper
  • * Geth Infiltrator
  • Geth Rocket Trooper
  • * Geth Engineer
  • Geth Hunter
  • Geth Pyro
  • * Geth Juggernaut
  • Geth Prime (Hero)

If you want to jump right in and play as or against the Evolved Geth, open up the Configuration Utility and change the Faction Combination from "Random" to "Evolved Geth vs. Collectors" or "Evolved Geth vs. Heretic Geth."



http://www.youtube.com/watch?v=sOMjJEmPa1w

Mass Effect: Unification is a total-conversion mod that adds a new era to stock maps as well as new custom maps. As of v1.12 (R4), you can fight as the Systems Alliance, the Heretic Geth, or the Collectors on Eden Prime, the Prothean Skyway, Virmire, and most of the stock maps.



Main Developers:
- Marth8880 (project director, front-/back-end programmer, artist, level designer, sound designer, localization)
- THEWULFMAN (project co-director, artist, level designer, sound designer, public relations)

Other Contributors/Supporters:
- AQT (back-end programmer, artist, level designer)
- The Nasal Abyss (artist)
- AgentSmith_#38 (artist)
- Cerfon Rournes (front-end programmer, artist)
- RogueKnight (artist)
- Fiodis (artist, level designer)
- Willinator (artist, level designer)
- yuke5 (level designer)
- WhiteFire (voice actor)
- FlashMC (voice actor)
- Redwiz (advice, support)
- PatrickKosick (advice, support)
- Teancum (advice, support)

Sponsors:
- Frayed Wires Studios
- 411Remnant

Assets used from Mass Effect:
- Battle chatter & other voice overs
- Weapon & power sounds
- Music

I am currently accepting participants to produce some of the optional Mass Effect maps for this mod; send me a PM or message me on Xfire (Marth8880) for more information.

Please note that the mercenary gangs, Reaper Forces, and Cerberus are not implemented in the latest version (v1.12, R4). They are still being actively developed and will be added in later versions.

_________________________________________________________________________________


SIDES:
- Systems Alliance
- Geth
- Collectors
- Cerberus
- Reaper Forces
- Eclipse
- Blue Suns


COMPLETED MASS EFFECT MAPS:
- Eden Prime
- Prothean Skyway
- Virmire


STOCK MAPS:
- Coruscant
- Dagobah
- Death Star
- Felucia
- Geonosis
- Hoth
- Jabba's Palace
- Kamino
- Kashyyyk
- Mos Eisley
- Mustafar
- Mygeeto
- Naboo
- Polis Massa
- Tantive IV
- Utapau
- Yavin 4


FUTURE MAPS:
- Tuchanka
- Space: Omega
- Noveria
- Pragia
- Rannoch
- Alchera
- Korlus
- Illium

- Earth: Pioneer Trails
- Earth: Luna (Apollo 17)
- Venus: Research Station
- Mars: Geryon Montes
- Pluto: Colony
- Jupiter: Io (Geth Production Plant)


SIDES CONFIG:
Hidden/Spoiler:
SYSTEMS ALLIANCE:

Alliance Soldier
  • M-8 Avenger Assault Rifle (Disruptor)
  • M-23 Katana Shotgun (Incendiary)
  • Concussive Shot
  • Frag Grenades
  • Medi-Gel


Alliance Infiltrator
  • M-92 Mantis Sniper Rifle (Armor-Piercing)
  • M-9 Tempest Submachine Gun (Disruptor)
  • Incinerate
  • Tactical Cloak
  • Sticky Grenades


Alliance Engineer
  • M-27 Scimitar Assault Shotgun
  • M-4 Shuriken Machine Pistol
  • Overload
  • Incinerate
  • Omni-Tool
  • Medi-Gel


Alliance Adept
  • M-4 Shuriken Submachine Gun
  • M-5 Phalanx Heavy Pistol
  • Throw
  • Warp
  • Barrier


Alliance Sentinel
  • M-12 Locust Submachine Gun
  • M-6 Carnifex Hand Cannon
  • Overload
  • Throw
  • Warp
  • Medi-Gel


Alliance Vanguard
  • M-23 Katana Shotgun (Incendiary)
  • M-3 Predator Heavy Pistol (Incendiary)
  • Pull
  • Shockwave
  • Nova


Commander Shepard - Hero
  • M-76 Revenant Machine Gun
  • M-3 Predator Heavy Pistol
  • M-23 Katana Shotgun
  • M-97 Viper Sniper Rifle
  • M-100 Grenade Launcher
  • Omni-Blade


Jack - Hero
  • M-23 Katana Shotgun
  • M-6 Carnifex Hand Cannon
  • Pull Field
  • Heavy Shockwave
  • Biotic Barrier


Samara - Hero
  • M-15 Vindicator Battle Rifle
  • M-9 Tempest Submachine Gun
  • Throw Field
  • Pull Field
  • Reave


GETH:


Geth Trooper
  • Geth Pulse Rifle
  • Frag Grenades
  • Melee Attack


Geth Rocketeer
  • ML-77 Missile Launcher
  • Frag Grenades
  • Melee Attack


Geth Sniper
  • M-97 Viper Sniper Rifle
  • Pulse Grenades
  • Rocket Drone
  • Melee Attack


Geth Machinist
  • M-23 Katana Shotgun
  • Geth Plasma Submachine Gun
  • Incinerate
  • Assault Drone
  • Omni-Tool
  • Melee Attack


Geth Shock Trooper
  • Geth Plasma Shotgun
  • Geth Plasma Submachine Gun
  • Carnage
  • Hex Shield
  • Melee Attack


Geth Hunter
  • M-27 Scimitar Assault Shotgun
  • Tactical Cloak
  • Melee Attack


Geth Destroyer
  • M-451 Firestorm
  • Scram Rockets
  • Melee Attack


Geth Juggernaut
  • Geth Spitfire
  • Distortion Rockets
  • Melee Attack


Geth Prime - Hero
  • M-76 Revenant Machine Gun
  • Siege Pulse
  • Overclock
  • Melee Attack


COLLECTORS:

Collector Drone
  • Collector Assault Rifle
  • Scorch
  • Frag Grenades


Collector Assassin
  • Collector Particle Beam
  • Overload
  • Reaper Orbital Blast


Collector Guardian
  • Collector Carbine
  • Warp
  • Adrenaline Rush
  • Anti-Ballistic Shield


Scion
  • Arm Cannon
  • Cluster Grenades
  • Shockwave
  • Death Choir


Husk - Local
  • Thrash


Abomination - Local
  • Thrash
  • Post-Mortem Explosion


ECLIPSE:

Eclipse Trooper
  • M-8 Avenger Assault Rifle
  • M-3 Predator Heavy Pistol
  • Concussive Shot
  • Frag Grenades
  • Adrenaline Rush


Eclipse Engineer
  • M-23 Katana Shotgun
  • M-4 Shuriken Submachine Gun
  • Omni-Tool
  • Incinerate
  • Medi-gel


Eclipse Vanguard
  • M-15 Vindicator Battle Rifle
  • M-23 Katana Shotgun
  • Heavy Pull
  • Warp
  • Barrier


Eclipse Heavy
  • ML-77 Missile Launcher
  • Melee Attack
  • Medi-gel


Eclipse Operative
  • M-9 Tempest Submachine Gun
  • M-3 Predator Heavy Pistol
  • Incinerate
  • Overload
  • Combat Drone
  • Medi-gel


Eclipse Commando
  • M-300 Claymore Heavy Shotgun
  • M-3 Predator Heavy Pistol
  • Heavy Pull
  • Warp
  • Shockwave


YMIR Mech
  • Twin Mass-Accelerator Machine Guns
  • Rocket Launcher


REAPER FORCES:

Husk
  • Thrash
  • Grab


Cannibal
  • Automatic Arm Cannon
  • Frag Grenades


Marauder
  • Phaeston Assault Rifle
  • Fortification


Abomination
  • Thrash
  • Grab


Scion
  • Shoulder-mounted cannon
  • Shockwave
  • Biotic Repulse


CERBERUS:

Cerberus Assault Trooper
  • M-25 Hornet Submachine Gun
  • Shock Baton
  • Frag Grenades


Cerberus Nemesis
  • M-13 Raptor Sniper Rifle
  • Assassination


Cerberus Combat Engineer
  • M-5 Phalanx Heavy Pistol
  • Omni-Tool
  • Turret Deployment
  • Medi-gel


Cerberus Centurion
  • M-96 Mattock Heavy Rifle
  • Shock Baton
  • Frag Grenades
  • Medi-gel


Phantom
  • Monomolecular Blade
  • Phase Disruptor
  • Tactical Cloak
  • Barrier Gauntlet
[/list]



_________________________________________________________________________________

SOL MAPS


MAP #1: LUNA

Image Image


MAP #2: PLUTO

Image Image


MAP #3: IO

Image Image


MAP #4: EARTH: PIONEER TRAILS

Image Image


MAP #5: VENUS

Image Image



_________________________________________________________________________________

MASS EFFECT MAPS

MAP #1: VIRMIRE: CANYONS
Author: Marth8880

Image Image


MAP #2: FEROS: PROTHEAN SKYWAY
Author: Marth8880

Image Image


MAP #3: EDEN PRIME
Author: Willinator

Image Image


MAP #4: HORIZON
Authors: AQT & THEWULFMAN

N/A


MAP #5: SPACE: OMEGA
Author: Marth8880

N/A


MAP #6: NORMANDY SR-2
Authors: Marth8880 & agentsmith38

N/A


MAP #7: KORLUS
Author: THEWULFMAN

N/A

_________________________________________________________________________________

Image
Last edited by Marth8880 on Fri Jul 25, 2014 6:08 pm, edited 139 times in total.

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Re: The Mass Effect Mod

Postby Cerfon Rournes » Sun Sep 11, 2011 8:11 pm

Looks like a fun, interesting idea. Good luck! :D

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Re: The Mass Effect Mod

Postby AQT » Sun Sep 11, 2011 8:19 pm

Cool to see this is finally up, Marth. Good luck indeed.

Is Io supposed to be so intentionally red?

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Re: The Mass Effect Mod

Postby Xavious » Sun Sep 11, 2011 8:30 pm

You've got three very open looking maps right now with few objects - while I understand you're going for "realism" in terms of environments, I can imagine these maps would all play much too similarly to really be differentiated from each other aside from comparing the visual elements. Not to mention the fact that open maps are generally some of the least fun maps to play.

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Re: The Mass Effect Mod

Postby The Nasal Abyss » Sun Sep 11, 2011 8:47 pm

I actually have a Mass Effect soldier model I am currently making as practice, but I can convert it to be usable in Battlefront. Contact me if you are interested.

Also, the maps all do look very open. Hopefully they can be livened up with various custom objects in a similar art style to the Mass Effect games.

Besides that, I can't wait for this mod. It was only a matter of time until somebody did this. (I was actually thinking of doing one myself, but I guess that won't be necessary any more.)

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Re: The Mass Effect Mod

Postby Marth8880 » Sun Sep 11, 2011 10:06 pm

In note of the current openness of the maps:

Pluto and Io have not been worked on very much yet, and I assure you there will be a good number of objects in the future. :yes:

AQT wrote:Is Io supposed to be so intentionally red?

No, I still need to adjust the lighting.

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Re: The Mass Effect Mod

Postby Fluffy_the_ic » Sun Sep 11, 2011 10:23 pm

Wow, looks great so far! I don't completely agree with your choice of planets, though. There are better environments than planets like Pluto and Luna in Mass Effect. You could have places like Tuchanka, Horizon, Haestrom, the planet from Project Overlord, or the Collector Ship/Base. I can't wait to see how this turns out in the end, though. I've wanted to see this since I bought Mass Effect nearly 2 years ago. :D

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Re: The Mass Effect Mod

Postby Marth8880 » Sun Sep 11, 2011 10:28 pm

Fluffy_the_ic wrote:Wow, looks great so far! I don't completely agree with your choice of planets, though. There are better environments than planets like Pluto and Luna in Mass Effect. You could have places like Tuchanka, Horizon, Haestrom, the planet from Project Overlord, or the Collector Ship/Base. I can't wait to see how this turns out in the end, though. I've wanted to see this since I bought Mass Effect nearly 2 years ago. :D

Right now, these are just some maps in production that I have decided to implement this era mod into.

Also:
Marth8880 wrote:I am currently accepting participants to produce some of the optional Mass Effect maps for this mod; send me a PM or message me on Xfire (Marth8880) for more information.

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Re: The Mass Effect Mod

Postby RED51 » Mon Sep 12, 2011 12:14 am

It looks like you have something good going. I was toying the idea of a quick ME side demo for me to make and mess around while I was playing the games. My skinning skins have improved over time, so I could make some merc skins and a few weapon odfs as well if I ever get the time, if you want.

I would also like to say that you shouldn't go over you head when you are making this; that's what kinda what happened with my Prime Front mod. That virus attack sooo did not help as well... :cpu:
But I get the feeling this mod won't end up where PF is. Good luck! :thumbs:

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Re: The Mass Effect Mod

Postby Marth8880 » Mon Sep 12, 2011 12:30 am

RED51 wrote:It looks like you have something good going. I was toying the idea of a quick ME side demo for me to make and mess around while I was playing the games. My skinning skins have improved over time, so I could make some merc skins and a few weapon odfs as well if I ever get the time, if you want.

Thanks. The only weapon ODFs I am currently in need of are ones for the Concussive Shot (should be simple, just haven't gotten around to it), Tactical Cloak (easy as well), Incinerate (would probably be simple, too), the Combat Drone (which I'm currently making a model for), Tech Armor (getting the addon model I'll make to simulate the awesome look will probably be difficult to do), Shockwave, and Charge (ugh, probably the most difficult).

RED51 wrote:I would also like to say that you shouldn't go over you head when you are making this; that's what kinda what happened with my Prime Front mod.

What do you mean? Explain.

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Re: The Mass Effect Mod

Postby Unlucky13 » Mon Sep 12, 2011 12:44 am

I think he means don't go try to make a mod that is harder and more time consuming than you can create. Although I have no doubt that you can do most, if not all that you plan to do.

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Re: The Mass Effect Mod

Postby Marth8880 » Mon Sep 12, 2011 12:50 am

Unlucky13 wrote:I think he means don't go try to make a mod that is harder and more time consuming than you can create. Although I have no doubt that you can do most, if not all that you plan to do.

I see, well most of it is just modeling now, I already have a lot of the ODF work out of the way.

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Re: The Mass Effect Mod

Postby AQT » Mon Sep 12, 2011 3:46 am

Marth8880 wrote:
AQT wrote:Is Io supposed to be so intentionally red?

No, I still need to adjust the lighting.

Oh no, it's not just the lighting; the lava cutout and lava burst effects could be recolored as well. I think the real Io has a more nasty diarrhea look that is combined with an orange-green tide dye color.

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Re: The Mass Effect Mod

Postby Marth8880 » Mon Sep 12, 2011 9:05 pm

AQT wrote:
Marth8880 wrote:
AQT wrote:Is Io supposed to be so intentionally red?

No, I still need to adjust the lighting.

Oh no, it's not just the lighting; the lava cutout and lava burst effects could be recolored as well. I think the real Io has a more nasty diarrhea look that is combined with an orange-green tide dye color.

Hmm, I will experiment with these things. Also, the lava is really just horribly-colored water which I still need to fix.

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Re: The Mass Effect Mod

Postby ARCTroopaNate » Mon Sep 12, 2011 10:00 pm

Lol. That lava/water looks like blood. :raider:

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Re: The Mass Effect Mod

Postby willinator » Tue Sep 13, 2011 8:16 pm

I unfortunately have never played Mass Effect. However, you really need to change up the look of the maps, as Io just doesn't look right with the sky, and Pluto and Luna look EXACTLY the same, except Luna has craters. This mappack is on my radar, but it has to come a long way before I will ever think of downloading.
Hidden/Spoiler:
Sorry to be such a downer on an early WIP

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Re: The Mass Effect Mod

Postby Fiodis » Tue Sep 13, 2011 8:30 pm

willinator wrote:Pluto and Luna look EXACTLY the same, except Luna has craters.

Heh. That's kind of the way it is in real life, except irl they both have craters.

If there really aren't any issues with IP and all (and I guessed there might be, but since no one else has raised the question I'm likely wrong), are you going to add (invent, rather) space combat?

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Re: The Mass Effect Mod

Postby Marth8880 » Sun Sep 18, 2011 4:51 pm

Fiodis wrote:If there really aren't any issues with IP and all (and I guessed there might be, but since no one else has raised the question I'm likely wrong), are you going to add (invent, rather) space combat?

IP? But no, I will most likely not invent space combat (in this release, anyway).

willinator wrote:Pluto and Luna look EXACTLY the same

Except for all of those differences. :wink: but4srs, Pluto is not very close to being completed and there is still much to be done.

willinator wrote:Io just doesn't look right with the sky

How so? I don't (nor does any human being) know what Io's sky looks like (we've never been there, derp :funny2: ).

willinator wrote:This mappack is on my radar

*era mod

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Re: The Mass Effect Mod

Postby Fiodis » Sun Sep 18, 2011 7:13 pm

Marth8880 wrote:IP?

Intellectual Property, but as I said - no one's complaining about it.
Marth8880 wrote:How so? I don't (nor does any human being) know what Io's sky looks like (we've never been there, derp :funny2: ).

We can still judge whether or not something "looks" right, based on our conscious or unconscious expectations. And I'd agree with willinator that something seems off. Perhaps it's the volcanos - they seem somewhat lowrez and blurry.

EDIT - Scratch all that. I forgot - we haven't been to Io, but we've sent probes there, and we've got pictures:
Hidden/Spoiler:
Image

Acutally I think the above pic looks pretty cool and could make for a rather unique map if used as a reference.

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Re: The Mass Effect Mod

Postby THEWULFMAN » Sun Sep 18, 2011 7:41 pm

Fiodis wrote:EDIT - Scratch all that. I forgot - we haven't been to Io, but we've sent probes there, and we've got pictures:
Hidden/Spoiler:
Image

Acutally I think the above pic looks pretty cool and could make for a rather unique map if used as a reference.



Agreed. Shame on me for not looking for Io reference pictures, but thanks for the pic Fiodis.

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