Announcing: SWBF2 Cockpit Mod

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Announcing: SWBF2 Cockpit Mod

Post by Rends »

Yes we all miss them we want them and now i will made them:

REAL COCKPITS FOR EVERY SWBF2 vehicle or Fighter. No longer 3rd person or HUD only view!

Rends will bring em back to your game :-)

Some cockpits from SWBF1 will be used some will be modified and some will be completely new!

AAT Hovertank from SWBF1
ARC170 New
Anakins Starfighter New
A-Wing from SWBF1
AT-AT from SWBF1 (possible 2 seater)
AT-RT New
AT-ST from SWBF1
AT-TE from SWBf1
Droid Gunship New
Droid Starfighter reworked (the cockpit was terrible in SWBF1)
Droid Trifighter New
CIS Strike Bomber New
Hailfire Droid from SWBF1
IFT-X Hover Tank from SWBF1
LAAT Gunship from SWBF1
Spider Walker from SWBF1
Snowspeeder from SWBF1
Speederbikes from SWBF1
Tie- Fighter from SWBF1
Tie- Bomber from SWBF1 or reworked if there are differences
Tie-Interceptor New
V-Wing New
X-Wing from SWBF1
Y- Wing possible redone (wasn´t it the same as the X-Wing?)

My plan is to patch the 4 sides. I know some did it with SWBF1 but patch software worked english version only so if someone know a programm wich supports more than 1 language please let me know.

Did i leave something out? Any comments. Feel free to post!
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RE: Announcing: SWBF2 Cockpit Mod

Post by Qdin »

first of all, I'd like to see you posting in the Cockpit View topic about HOW to create cockpit views.

if you accept my aid, then I'll be happy to help you bringing cockpits 'back' (even though they've never been in the sequal - lol)

- Qdin
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RE: Announcing: SWBF2 Cockpit Mod

Post by Rends »

Once i finish the slave i will tell you how the cockpits work but adding them to SWBF2 might be different who knows.
Schizo

RE: Announcing: SWBF2 Cockpit Mod

Post by Schizo »

Sounds cool. :)

I've been waiting to see who would come around finally and make this. It was only a matter of time until someone made cockpit views. But wouldn't this screw up your multiplayer? Like, you wouldn't be able to play, since you modified your game so it's different from everyone else's?

Because I recall, in BF1, if you changed the Sides files in any way, trying to play the game on multiplayer would just cause it to crash... It would be cool if you could find a way around that though, and let you be able to play with cockpit views, but still be able to play multiplayer like normal without having to take out the modified files, put in the back-ups, then play, then put the modified ones back in, then later when you want to play MP, take out the modified, put in the back-ups, etc. I remember having to do that everytime for that "play as a Jedi" mod... I'd have to go to all that trouble... I just ended up taking it out so I didn't have to keep swapping them every time I wanted to play some MP...
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RE: Announcing: SWBF2 Cockpit Mod

Post by Rends »

I´m not sure how it will be done to the end.
One way could be that it needs to become online standart so everyone use them.
The other way you described would force you to install and swap another 600MB side folder.

I dunno yet but this seems to be a very importand question.
Blackrider

Post by Blackrider »

Rends you are the man but you didn't mention barc speeders?
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Post by JabbaLovesLava »

Nor those galactic clan w/e snail droids ;) (From kashyyyk and felucia)
Blackrider

Post by Blackrider »

yeah but how would you make a cockpit for that and we have another problem....in the game only the starfighters have the first person view. when you in like a speeder bike there is no 1st person
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Post by Qdin »

heh - that'll have to be done in the .odf files first :P

besides, I think people mostly request for the Flyers.

and at last, wouldn't there be a null or something to 'indicate' where the cockpit should be viewed from? (I mean in the meshes made in XSI before exported)

or is it a completely different scene?
Tyler_Durden

Post by Tyler_Durden »

I've been waiting for someone to do this. I find that the ground vehicles are not as immersive as BF1, therefore I stay out of them except for the flyers that have that quasi view. Maybe find the coordinates from those views and apply them to the vehicles? Seems like that would be the most logical way to go to start.
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Post by Rends »

Plan is to add a first cockpit view to the slave1 i lready working at then i know the procedure.
Qdin yes you need to add a hardpoint to into the msh file wich will be called from the odf as first person view.
Well i think it will be similar to do like the coruscant dome background skyscrapers. It´s a bit tewaking here and there to make the right size but that´s all. So XSI work won´t be that difficult. To incorporate it into the game is another story but shouldn´t be a big challenge too.
geoman777

Post by geoman777 »

unfortunetly you wont be able to use these online :(
Tyler_Durden

Post by Tyler_Durden »

why is that?
Alpha

Post by Alpha »

Everyone would need the mod for it to work. Maybe when it is finished you could send it to LucasArts.... They might be too stubborn to take it, but you never know. :D
Tyler_Durden

Post by Tyler_Durden »

Wouldn't it be a client side only feature? I know of other games that had client only features but still worked on MP. It's a control issue, unlike a map, though I could be wrong.
Blackrider

Post by Blackrider »

slave 1? thats in the game?
Blackrider

Post by Blackrider »

alright i got a cockpit for teh BARC speeder
and a better one for the speeder bike
Image
Image
JAFFA

Post by JAFFA »

Those images are a little small....but good work!
Blackrider

Post by Blackrider »

hey thanks
is it possible to edit out the clones head because i still see it
Schizo

Post by Schizo »

Wow... did you do those, Blackrider?

... Huh... I can't believe I'm saying this, but great job. It actually looks pretty cool!

Will you be doing any other vehicles? I'd like to see some starfighter cockpits, if you can do it.
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