Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.
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Dragonum
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by Dragonum » Tue Nov 01, 2005 6:23 am
i played with hexediting and this happend:
the first small mod for swbf2
Qdin
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by Qdin » Tue Nov 01, 2005 6:39 am
cool one
isn't this liek the Wampa mod?
or is this where you pwn Gungans?
Dragonum
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by Dragonum » Tue Nov 01, 2005 6:45 am
this is the CIS vs gungans hunt mod.
i changed the CIS in wampa
Lord-Bandu
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by Lord-Bandu » Tue Nov 01, 2005 7:27 am
lol nice work Dragonum. Does this count as the 1st ever SWBF2 mod? I think it may do
Leviathan
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by Leviathan » Tue Nov 01, 2005 7:46 am
I guess you've hex-edited the "mission.lvl " file to get such an outcome... Am I wrong ?
Dragonum
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by Dragonum » Tue Nov 01, 2005 8:03 am
Leviathan wrote: I guess you've hex-edited the "mission.lvl " file to get such an outcome... Am I wrong ?
no you are right, i hexedited the mission.lvl
Leviathan
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by Leviathan » Tue Nov 01, 2005 8:18 am
Well, in that case,
SWBF I and
II aren't that different...
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by Jawa_Killer » Tue Nov 01, 2005 10:25 am
i think the fact that the level files (.lvl) exist are a thing to say swbf2 isnt that different as swfb1 (OMFG sry for my english xD xD)
Leviathan
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by Leviathan » Tue Nov 01, 2005 11:51 am
That's wrong, because the files contained in SWBF II 's *.LVL files could be different than those intergrated in SWBF 's, even if both those two L eV eL "packages" have the same extension...
JAFFA
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by JAFFA » Tue Nov 01, 2005 1:25 pm
WOW! does that mean he's won the prize?
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by guru » Tue Nov 01, 2005 1:29 pm
hey cool! Dragonum is the first ever modder to SWBF2! hex editing this game so fun. Just excited to see what you guys come up with for swbf2, taun tauns in space anyone! lol.
Leviathan
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by Leviathan » Tue Nov 01, 2005 1:39 pm
The same thing happened with
SWBF : We were able to play as new units (Jawas, Naboo Guards, etc...) on the maps of our choice, using the hexa-decimal editing... Simple, but rather effective...
yodaminch
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by yodaminch » Wed Nov 02, 2005 7:54 pm
Leviathan wrote: The same thing happened with
SWBF : We were able to play as new units (Jawas, Naboo Guards, etc...) on the maps of our choice, using the hexa-decimal editing... Simple, but rather effective...
Interesting. Would it be possible to substitute the clone sniper for one of the jedi in the temple? Does anyone know the unit name for the temple?
Leviathan
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by Leviathan » Thu Nov 03, 2005 4:49 am
I doubt you can replace only one unit of a side by another one, belonging to a different faction. On the other hand, it can be done if the Jedi you want to use for replacing the Sniper Clone is included in the same side as this unit.
demon_pato
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by demon_pato » Thu Nov 03, 2005 9:04 am
hey peep i know im off topic here but what hex editor do u use?? i tried sum1s but didnt have success....
Leviathan
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by Leviathan » Thu Nov 03, 2005 9:10 am
I use
Hex-Editor . But you'll find other (free) ones on
SnapFiles ...