Battlefront Republic Commando [V 1.6]
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- Anakin
- Master of the Force
- Posts: 4817
- Joined: Sat Sep 19, 2009 11:37 am
- Projects :: RC Side Mod - Remastered - SWBF3 Legacy
- Location: Mos Espa (germany)
Re: Battlefront Republic Commando [continued]
I realy love it
can't wait to integrate it in the mod
can't wait to integrate it in the mod
- TWINKEYRUNAWAY
- Lieutenant General
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Re: Battlefront Republic Commando [continued]
Epic model work!
- Kingpin
- Jedi
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Re: Battlefront Republic Commando [continued]
Great job, looks like it came from the game!
Hidden/Spoiler:
- Anakin
- Master of the Force
- Posts: 4817
- Joined: Sat Sep 19, 2009 11:37 am
- Projects :: RC Side Mod - Remastered - SWBF3 Legacy
- Location: Mos Espa (germany)
Re: Battlefront Republic Commando [continued]
I just got some new screenies from the Elite Geonosian:
Hidden/Spoiler:
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- Sith
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Re: Battlefront Republic Commando [continued]
Looks amazing in the map.
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- Rebel Sergeant
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Re: Battlefront Republic Commando [continued]
Wings look really nice up there. And the brilliant-orange pattern looks good. I would have made a bigger abdomen maybe.
- Anakin
- Master of the Force
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- Joined: Sat Sep 19, 2009 11:37 am
- Projects :: RC Side Mod - Remastered - SWBF3 Legacy
- Location: Mos Espa (germany)
Re: Battlefront Republic Commando [continued]
I just got the finished source, so i'll work on the mod at the weekend
Maybe you'll get a nice Nicholas present
Maybe you'll get a nice Nicholas present
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- Second Lance Corporal
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Re: Battlefront Republic Commando [continued]
It's great, specially the wings, but maybe the skin should be brown not red?
- Anakin
- Master of the Force
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Re: Battlefront Republic Commando [continued]
Nope
Hidden/Spoiler:
- Cerfon Rournes
- Master Bounty Hunter
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Re: Battlefront Republic Commando [continued]
I was dropping by and the progress, everything looks spectacular Anakin! Looks like some great modeling work and a good deal of accuracy to the original game, great stuff.
The HUD looks really good in particular, loving the visor detail as well as the placement of the rifles and the grenades. Brings me back to the good ol' days of Republic Commando.
Anyway, keep up the awesome work! I'm looking forward to playing this when it's released.
The HUD looks really good in particular, loving the visor detail as well as the placement of the rifles and the grenades. Brings me back to the good ol' days of Republic Commando.
Anyway, keep up the awesome work! I'm looking forward to playing this when it's released.
- KeepAmazinn
- First Lance Corporal
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Re: Battlefront Republic Commando [continued]
Wow mate I have only been gone for about five months and the mod is almost finished! Can't wait for others to play this and experience the awesomeness which is this mod!
- Anakin
- Master of the Force
- Posts: 4817
- Joined: Sat Sep 19, 2009 11:37 am
- Projects :: RC Side Mod - Remastered - SWBF3 Legacy
- Location: Mos Espa (germany)
Re: Battlefront Republic Commando [continued]
I'm glad to tell you that i got the final geo version from nedarb.
I'm currently testing them ingame, but it looks very good.
So next i'll take the loadscreen screenshots for Geonosis and Felucia, and try to fix my vibro animation problem (i took nedarbs animation, but it doesn't work ingame).
If it is working i need to figure out if i want the vibro 1st animation, too, because it will destroy the cis bazooka fp animation.
And than all is done. So i'm sure i'll release this year.
I'm currently testing them ingame, but it looks very good.
So next i'll take the loadscreen screenshots for Geonosis and Felucia, and try to fix my vibro animation problem (i took nedarbs animation, but it doesn't work ingame).
If it is working i need to figure out if i want the vibro 1st animation, too, because it will destroy the cis bazooka fp animation.
And than all is done. So i'm sure i'll release this year.
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- Rebel Sergeant
- Posts: 201
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- Location: Jundland wastes, Argentina
Re: Battlefront Republic Commando [continued]
It is so close O.O I can't wait!!!
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- Master Sergeant
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Re: Battlefront Republic Commando [continued]
We definitely need to let GAB know to add to his kothlis map. Considering the map is somewhat small, this mod will add a huge amount of immersion considering the new hud and the other things
- Anakin
- Master of the Force
- Posts: 4817
- Joined: Sat Sep 19, 2009 11:37 am
- Projects :: RC Side Mod - Remastered - SWBF3 Legacy
- Location: Mos Espa (germany)
Re: Battlefront Republic Commando [continued]
Good news, i manged the bazooka animation and finished the loadingsscreens. So the last thing left is the victory/defeat sound that's missing. I'll try to get the soundfile and repair this. If there is someone who has the victory and defeat sound please pm me.
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- Sith
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Re: Battlefront Republic Commando [continued]
Only one puzzle piece is still missing and then...and then the RC Mod is finished.
I can't wait. Nobody can wait.
I can't wait. Nobody can wait.
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- Master Sergeant
- Posts: 176
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Re: Battlefront Republic Commando [continued]
Hopefully someone can help today so it can be released. I would if I could. Sadly I only know map making, not much of anything else.
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- Private Recruit
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Re: Battlefront Republic Commando [continued]
Are you gonna release it on ModDB?
- Anakin
- Master of the Force
- Posts: 4817
- Joined: Sat Sep 19, 2009 11:37 am
- Projects :: RC Side Mod - Remastered - SWBF3 Legacy
- Location: Mos Espa (germany)
Re: Battlefront Republic Commando [continued]
I haven't planed an moddb release, since i have no account. But maybe i'll make a new account tomorrow
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- Master Sergeant
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Re: Battlefront Republic Commando [continued]
Is gametoast your only planned release place? Not like it matters that much but the more people who see it, the more people may host servers with it running like tunngle, etc