Empire Rising (Updated 5/4/15)

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Dreadnot9
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Re: Empire Rising (Public Beta Released)

Post by Dreadnot9 »

Twinkey, would you be interested in using some of the maps I was working on for for Rising Conflict 2.0 in your mod? I'd be happy to polish them up and let you use them (or you could send me the source files and I could release it as a separate, integrated map-pack for those who want to keep their mission list size down).
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TWINKEYRUNAWAY
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Re: Empire Rising (Public Beta Released)

Post by TWINKEYRUNAWAY »

Unfortunatly this will be the final Beta build. Recently a portion of this mod had been deleted due to some electrical trouble with my laptop. Any who, I did happen to back up some of what was present in this build in the form of assets folders. But becuase ive been working almost non stop on this
mod since last December, I have gotten fairly discouraged to redo what I had at this moment. I will still be around GT working on other
things and I hope you guys understand why I dont want to revisit this mod anytime soon. Thanks for all the support and hope
you enjoy this build of the beta!

Playable as "Extended Civil War" On Tatooine and The DeathStar

Changes from last build:
*New skin work has been done to make the empire feel more war torn, suggested by anakin.
*DeathWatch Unit added
*Kel-Dor removed
*Balanced out a few more weapons
*Wester Model by the JKA community and Deviss added with a new effect.
*Removed some award weapons

Image

Beta 2 : http://www.mediafire.com/download/13b09 ... 27/IC3.rar

Tips for the imperial officer and deathwatch unit:
Use the lock on feature for the jet pack missle and for the scatter gun to lock onto targets.
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Re: Empire Rising (Public Beta Released)

Post by Generalfacu »

Holy mother of God!!! It is here! It has arrived! The...Mandalorian :bowdown:
EDIT: My glowing squares bug is still alive :cry:
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TWINKEYRUNAWAY
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Re: Empire Rising (Public Beta 2 8/21/14)

Post by TWINKEYRUNAWAY »

Image

Updates coming soon...
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Re: Empire Rising (Public Beta 2 8/21/14)

Post by JazzMaster »

Okay that bothan is way too cool. What weapon is that? RogueKnight's RI-21 with a new skin?
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TWINKEYRUNAWAY
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Re: Empire Rising (Public Beta 2 8/21/14)

Post by TWINKEYRUNAWAY »

https://www.youtube.com/watch?v=Z6DIevhhaFU

New and more appropriatly edited preview trailer. There are a lot of changes made that I would like to show off very soon.

@Jazzmaster, you have a good eye. It is the RI-21 model by Rogueknight. Unfortunally it seems nobody has his alliance needler model and this model is what I had to settle for. Not a bad thing though, the retexture by unit33 really improved the look and is growing on me. There are some pretty drastic design choices and gameplay changes compared to the last update. That includes a smaller file size and lots of bug fixes and new features. Right now im just trying make the nessasary preperations to show the new updates.
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Re: Empire Rising (Updated 11/16/14)

Post by THEWULFMAN »

Looking good. No real complaints come to mind that can be gleamed based off of the images or trailer.
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TWINKEYRUNAWAY
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Re: Empire Rising (Updated 11/16/14)

Post by TWINKEYRUNAWAY »

I should probaly explain a few things, I know on one of my last updates I had said that I lost a portion of the mod prior to beta 2. Upon looking through one of my hard drives I found a back up of the mod. Thankfully I didn't need to redo much and from that point on I had been working to fix and expand. Here is one of my first updates since regarding units.

Imperial Commando Unit Preview:
Hidden/Spoiler:
Image
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The model is done by icemember, originating from his TOR Trooper model pack. The pack included all kinds of variations and just screamed commando to me. With some re-worked texture work I managed to make it look much more imperial. At this point and time it resembles the grey texturing similiar to republic commando armor. Im hoping to redo the visor and possibly add some glow and specular to it. The commando unit is avialable as a special class to both the rebels and the imperials. The screenshots were taken by glitch25, so a huge thanks to him and his talent for taking epic screenshots.
Last edited by TWINKEYRUNAWAY on Sun Nov 23, 2014 5:19 pm, edited 4 times in total.
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Re: Empire Rising (Updated 11/16/14)

Post by hunpeter12 »

Glad you found those files. Nice commando!
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Re: Empire Rising (Updated 11/23/14)

Post by AQT »

That looks great! Nice use of the TOR trooper model!
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Re: Empire Rising (Updated 11/23/14)

Post by jedimoose32 »

That commando looks absolutely beautiful.
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Re: Empire Rising (Updated 11/23/14)

Post by TWINKEYRUNAWAY »

Little thanksgiving present for my american and non american friends. Please note that the credits haven't been fully updated so if you see something that is yours, please point it out. Some of the newer scopes haven't been implemented yet as are several other things. This is meant for testing and mostly for public opinion about the re worked gameplay. Maps include kashyyyk, mos eisely and the death star. Each with thier own exclusive units and some model changes. You will see that I really wanted to make the rebel alliance the diverse army they deserve to be.That included anglo saxon males, women, darker toned males and alien species alike. There is literally tons more that I have yet to show, so enjoy this preview and dont forget to leave feedback and suggestions.

Beta III :
http://www.mediafire.com/download/2dxgh ... mo+III.rar
Hidden/Spoiler:
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hunpeter12
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Re: Empire Rising (Updated 11/23/14)

Post by hunpeter12 »

Looks superb!
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Re: Empire Rising (Updated 11/23/14)

Post by Generalfacu »

I have to play this now!!! It looks awesome hahaha it's one of those mods I se and I start lauging out of how awesome it looks.

EDIT
I haven't experienced any problems this time :thumbs:
But...where is the Manadlorian?

Double posting is against the RULES; please EDIT your post instead -Staff
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TWINKEYRUNAWAY
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Re: Empire Rising (Updated 11/23/14)

Post by TWINKEYRUNAWAY »

Im very sorry but after some very heavy thinking I felt he didnt fit the rebel criteria I was going for. I hope to release most of the cut content as assets excluding models. Granted having a Death Watch type hunt mode isnt entirley out of the relam of possibility.

Also a big thanks to B.I.G Cookie for his miltia elite skin from which I edited a few things and used to give the rebel side the pants texture.
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Re: Empire Rising (Updated 11/23/14)

Post by Anakin »

there are a few things that need some improvement, but i like what this is going to.
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Re: Empire Rising (Updated 11/23/14)

Post by commanderawesome »

I tried the beta, it was great! Can't wait to see the full version. I made a video of it, is it alright if I post it?
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TWINKEYRUNAWAY
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Re: Empire Rising (Updated 11/23/14)

Post by TWINKEYRUNAWAY »

commanderawesome wrote:I tried the beta, it was great! Can't wait to see the full version. I made a video of it, is it alright if I post it?
Why not? Lol.
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Re: Empire Rising (Updated 11/23/14)

Post by LOKERL »

This mod is really bloody good. All that is needed is just a few maps and that's about it. Also I made a video on it, if you want to check it out, here's the link, https://www.youtube.com/watch?v=UVlet6T ... -yQAlviNGQ
Last edited by LOKERL on Tue Dec 02, 2014 8:00 am, edited 1 time in total.
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Re: Empire Rising (Updated 11/23/14)

Post by Generalfacu »

Still have problems with the green blaster bolts. This time, only with the sniper rifles and the Wookie's
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