One model, several textures (FAQ)
Moderator: Moderators
One model, several textures (FAQ)
I hope I'm not wasting space with this but here goes...
I've been reading about skinning here on the forums, but every solution I've seen so far seems to make the game replace the existing texture of a unit causing all classes that use that model to have the new texture instead of just a single one. I have my own way of getting around this that also uses minimal HD space to accomplish, but I don't want to "jump-the-gun" explaining it if it's already been done (ie I want to avoid sounding like an idiot ). So has this problem already been addressed? A couple screenshots are below to show what I mean:
Regular blue trooper and my Green Shield Breaker. Same model different texture:
*Added:
Okay, I'm going to elaborate on what Schizo said below since some hex editing experience is required (and not everyone has worked with hex editors before)…
Step 1: Get the files you need and copy them into the “msh” folder of the side you are creating.
Step 2: Rename the files to something new. For the sake of avoiding errors later on, make sure the new name is EXACTLY the same number of characters as the old one. Example: all_inf_tantive4trooper.msh and all_inf_moddedt4trooper.msh both have 23 character names.
Step 3: Load up the “.msh” file in a hex editor (you should see something like the screen below). Now go through and find all instances of the ‘tga’ file name and change it to your new name. (You can change every other reference of the old name too, but I don’t think it’s necessary)
Step 4: If the model also has a low resolution geometry mesh (ending in “_low.msh”) repeat step three on it as well.
Step 5: After finishing with the ‘.msh’ files, load up the ‘odf’ file of the trooper you want to have the new skin (make sure this odf is in the same side as the msh files you modified). Add/Change the geometry names to your new geometry.
Step 6: Edit/Replace the ‘tga’ file you copied earlier with that of your new texture.
Step 7: Munge your side and try it out.
If you don't have a hex editor, do a search on the net. I'm sure you'll find a free one somewhere.
XVI32
HxD
I've been reading about skinning here on the forums, but every solution I've seen so far seems to make the game replace the existing texture of a unit causing all classes that use that model to have the new texture instead of just a single one. I have my own way of getting around this that also uses minimal HD space to accomplish, but I don't want to "jump-the-gun" explaining it if it's already been done (ie I want to avoid sounding like an idiot ). So has this problem already been addressed? A couple screenshots are below to show what I mean:
Regular blue trooper and my Green Shield Breaker. Same model different texture:
*Added:
Okay, I'm going to elaborate on what Schizo said below since some hex editing experience is required (and not everyone has worked with hex editors before)…
Step 1: Get the files you need and copy them into the “msh” folder of the side you are creating.
Step 2: Rename the files to something new. For the sake of avoiding errors later on, make sure the new name is EXACTLY the same number of characters as the old one. Example: all_inf_tantive4trooper.msh and all_inf_moddedt4trooper.msh both have 23 character names.
Step 3: Load up the “.msh” file in a hex editor (you should see something like the screen below). Now go through and find all instances of the ‘tga’ file name and change it to your new name. (You can change every other reference of the old name too, but I don’t think it’s necessary)
Step 4: If the model also has a low resolution geometry mesh (ending in “_low.msh”) repeat step three on it as well.
Step 5: After finishing with the ‘.msh’ files, load up the ‘odf’ file of the trooper you want to have the new skin (make sure this odf is in the same side as the msh files you modified). Add/Change the geometry names to your new geometry.
Step 6: Edit/Replace the ‘tga’ file you copied earlier with that of your new texture.
Step 7: Munge your side and try it out.
If you don't have a hex editor, do a search on the net. I'm sure you'll find a free one somewhere.
XVI32
HxD
RE: One model, several textures
It's pretty easy. Just rename the modified TGA, and change the name of it in the MSH file. The only catch is the new skin has to have the same number of characters in the name. So if you want to rename "rep_inf_ep3_trooper", it'll have to be 19 characters long.
Re: RE: One model, several textures
Thanks, Schizo. I must try this.Schizo wrote:It's pretty easy. Just rename the modified TGA, and change the name of it in the MSH file. The only catch is the new skin has to have the same number of characters in the name. So if you want to rename "rep_inf_ep3_trooper", it'll have to be 19 characters long.
-
- Jedi Admin
- Posts: 2541
- Joined: Sun Mar 05, 2006 12:00 am
- Location: Australia
RE: Re: RE: One model, several textures
also, if its a weapon and you rename the .msh, the hud will be screwed up, so you'll have to fix that by either my tutorial ((the easy 5 second one)) or the other long tutorial thats quite hard and not user friendly
-
- Jedi
- Posts: 1080
- Joined: Wed Apr 05, 2006 12:34 pm
- Projects :: No Mod project currently.
- xbox live or psn: Rekubot
- Location: UK
- Teancum
- Jedi Admin
- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Indiana
Skins
Hee...can someone help me? I really want to make my own skin.. Is there a program so you can edit a tga or something? I'm confused!
A program name is cool to me!
A program name is cool to me!
-
- Supreme Galactic Ruler
- Posts: 2118
- Joined: Sat Dec 10, 2005 6:30 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Waaaaay over there.
uh oh
uh oh. so your saying... you need to hex edit to create multiple TGA files?
so if i want to just modify the skin, and want to create more then one tga, i need to hex edit?
i think that happened in one of my mods... yes, the starfighter one. creating diff skins for each. didnt work, either XD
so if i want to just modify the skin, and want to create more then one tga, i need to hex edit?
i think that happened in one of my mods... yes, the starfighter one. creating diff skins for each. didnt work, either XD
RE: uh oh
This should solve my problem with my troopers. Maybe now I can go back to my Mustafar movie map... Thanks man.
I've tried that many times but it fails with the Episode 3 trooper model. That's what I got from it.Can't you just use the OverrideTexture line in the soldier's ODF file for this?
- phazon_elite
- Rebel Colonel
- Posts: 597
- Joined: Tue Jan 16, 2007 9:10 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: I'm sorry Link, I can't give the location. Come back when you're a little...mmmh...RICHER!
- Contact:
RE: uh oh
That green clone is your texture, right Archer? That looks like the Elite Trooper I made for a side a while back.