Localizing Locals (FAQ)
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- Teancum
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RE: Localizing Locals
I can't remember off hand, but I do know that if you make a new project for BF1 in BFBuilder, you can hit the localize button and it will show you the layout.
I think it goes level->local (for the actual team name) and level->locals (for what shows up in-game)
I think it goes level->local (for the actual team name) and level->locals (for what shows up in-game)
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Doesn't work
When I run the edit localize program in my data_XXX folder I can not see my custom side info. I can only see the wrold name and description for my map. I looked in entity and it was not there. Any ideas?
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Re: Doesn't work
Yes.TAWArtemis wrote:When I run the edit localize program in my data_XXX folder I can not see my custom side info. I can only see the wrold name and description for my map. I looked in entity and it was not there. Any ideas?
Create it!
Re: Doesn't work
You mean create a key in localize tool?Rends wrote:Yes.TAWArtemis wrote:When I run the edit localize program in my data_XXX folder I can not see my custom side info. I can only see the wrold name and description for my map. I looked in entity and it was not there. Any ideas?
Create it!
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RE: Re: Doesn
Of course!
Create them like it did in the screenshot.
Create them like it did in the screenshot.
Re: RE: Re: Doesn
I did. It failed.Rends wrote:Of course!
Create them like it did in the screenshot.
FYI I see every asset int the game but mine. I added mine and it still failed.
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RE: Re: Doesn
Excellent, I think this answers one of my '3 script questions' questions. I think we need a topic with a list and discription of what all the 'smaller' tools do.
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RE: Re: Doesn
would you know how to rename/name custom stuff ((weapons, stuff like that))?
- Teancum
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RE: Re: Doesn
@ Artemis -- be sure to check the 'localize' checkbox when you munge. I forgot to at first and it drove me nuts.