Let's say you're adding nice new things, or things from another era, and the sounds are missing.. Rends' tut is good, not to hard, but you don't know the sound names, or there is not lvl file after munging etc. etc... Here's the thing:
1. Check what sounds are missing.. In my map, the ATAT sounds are missing
2. Check in what map the ATAT is.. I noticed in hoth conguest, gcw.
3. Go to Lucasarts\Star Wars Battlefront II\Gamedata\data\_lvl_pc\sound , and copy the 3 letter file from the world the sound was in, in this case, hoth, so hot.lvl
4. Place this lvl in the Lucasarts\Star Wars Battlefront II\Gamedata\addon\{yourmap3lettredname}\data\_LVL_PC\sound
Probably the sound folder isn't there yet; create it!
5. I took sounds from Hoth GCW Conguest; go to it's script in BF2_ModTools\assets\scripts, so in the hot folder, and then hot1g_con.lua. Notice the sound line above the team lines, like this:
Code: Select all
ReadDataFile("sound\\hot.lvl;hot1gcw") <--------------------------------------
ReadDataFile("SIDE\\all.lvl",
"all_fly_snowspeeder",
"all_inf_rifleman_snow
Code: Select all
ReadDataFile("dc:sound\\hot.lvl;hot1gcw") <---------------notice dc:
ReadDataFile("sound\\cor.lvl;cor1cw")
ReadDataFile("dc:SIDE\\man.lvl",
"rep_hero_kitfisto",
"rep_hero_roroncorobb",