Note that this is in Assault or:
Code: Select all
eli
How can I prevent this from happening in the future?
How do I fix it in this map?
Also, how do you get the Leaving the Battlefield! message on a mod map?
Moderator: Moderators
Code: Select all
eli
I did place boundries, but I can go past them without the message.MercuryNoodles wrote:The message is associated with boundaries, which you place in ZE.
Code: Select all
REQN
{
boundary
[i]*name of the boundary that you placed in ZE*[/i]
}
Do I need to put it in a specific spot?MasterSaitek009 wrote:You need to go into your ***.req and add this block:Code: Select all
REQN { boundary [i]*name of the boundary that you placed in ZE*[/i] }
Code: Select all
REQN
{
boundary
[i]*name of the boundary that you placed in ZE*[/i]
}
Code: Select all
REQN
{
"boundary"
"ABC"
}
Gil Grissom wrote:Concentrate on what cannot lie. The evidence.
Prove to me that you followed the instructions, show me your modID.req file located in your world1 folder and a screenshot from ZE.fai222 wrote:I have done this but it did not work. I munge and run the map, then it is as i havent done anything. I just walk and walk but nothing happens. Any ideas?
Off topic, butAceMastermind wrote:Hidden/Spoiler:
Code: Select all
REQN
{
"boundary"
"ABC"
}