Custom Loading Screens HowToVideo (FAQ)

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JediJalepinio
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Re: Custom Loading Screens HowToVideo (FAQ)

Post by JediJalepinio »

Hey, I know this is kind of going in the wrong direction, but how to remove your new custom load screen. I used a Jpeg image and converted it to targa format, but when I loaded my map there were all these random dots of colour over the screen. It looked fine when I was making it, but it somehow got corrupted. And now I can't remove the loadscreen.

Anyone got a good idea?
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Frisbeetarian
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Re: Custom Loading Screens HowToVideo (FAQ)

Post by Frisbeetarian »

Remove the coding in your Lua script.
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Re: Custom Loading Screens HowToVideo (FAQ)

Post by JediJalepinio »

I removed the ReadDataFile("dc:Load\\common.lvl"), but my loadscreen is still there. Thanks for the help Frisbeetarian
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Re: Custom Loading Screens HowToVideo (FAQ)

Post by Maveritchell »

JediJalepinio wrote:I removed the ReadDataFile("dc:Load\\common.lvl"), but my loadscreen is still there. Thanks for the help Frisbeetarian
Munge or clean and munge. If you remove it from your lua and it's "still there," then you haven't done one of those.
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Re: Custom Loading Screens HowToVideo (FAQ)

Post by YaNkFaN »

also is there a way to add more than one loading screen would just creating a new common.lvl say common2.lvl and referencing it in the .lua do the trick?
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Re: Custom Loading Screens HowToVideo (FAQ)

Post by Maveritchell »

YaNkFaN wrote:also is there a way to add more than one loading screen would just creating a new common.lvl say common2.lvl and referencing it in the .lua do the trick?
Yes, but you can only display one custom one when a level is loaded. You can't rotate through more than one while a level is being loaded.
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Re: Custom Loading Screens HowToVideo (FAQ)

Post by YaNkFaN »

couldn't you use the math random function though to display a random screen each time the level was loaded?
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Re: Custom Loading Screens HowToVideo (FAQ)

Post by Maveritchell »

YaNkFaN wrote:couldn't you use the math random function though to display a random screen each time the level was loaded?
Yes, but you still can't rotate through them.
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Re: Custom Loading Screens HowToVideo (FAQ)

Post by Teancum »

*sigh* This topic always makes me sad my buddy ruined my old hard drive. I had been given the files to do the SWBF2-style rotating loadscreens (a different one for each time you loaded) and had been working on a tutorial when it crashed. The one individual who I got them from (it's not the obvious answer) had also had a hard drive crash, and so we can never recover them. :( Rotating loadscreens were soooo cool, and I think we might have been able to figure out how to do SWBF1-style loadscreens too.
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Re: Custom Loading Screens HowToVideo (FAQ)

Post by computergeek »

Teancum wrote:*sigh* This topic always makes me sad my buddy ruined my old hard drive. I had been given the files to do the SWBF2-style rotating loadscreens (a different one for each time you loaded) and had been working on a tutorial when it crashed. The one individual who I got them from (it's not the obvious answer) had also had a hard drive crash, and so we can never recover them. :( Rotating loadscreens were soooo cool, and I think we might have been able to figure out how to do SWBF1-style loadscreens too.
Would it be possible to re-make them? I'm sure if you just told someone the theory of it, the community could probably make it and you wouldn't need to help.
Just a suggestion
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Re: Custom Loading Screens HowToVideo (FAQ)

Post by Teancum »

Not really, they weren't like your standard files. Plus it's been well over a year, so I don't remember anything anymore.
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Re: Custom Loading Screens HowToVideo (FAQ)

Post by [RDH]Zerted »

There is information in the retail load screen source files about how the game picks its load screens to display, but I never really looked into that. Figuring out how to get one load screen image was good enough for me. If someone wants to dip into those files, I think they would figure it out.
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Re: Custom Loading Screens HowToVideo (FAQ)

Post by Teancum »

[RDH]Zerted wrote:There is information in the retail load screen source files about how the game picks its load screens to display, but I never really looked into that. Figuring out how to get one load screen image was good enough for me. If someone wants to dip into those files, I think they would figure it out.

Those files still exist somewhere? I never found them in the tools.
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Re: Custom Loading Screens HowToVideo (FAQ)

Post by [RDH]Zerted »

Ok, maybe I was wrong about that. I was trying to find them again but couldn't. It had something to do with a random() function inside mfcg like files. I never remember getting those files from you, so I thought I had found them in the modtools...
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Re: Custom Loading Screens HowToVideo (FAQ)

Post by JediJalepinio »

I'm still having troubles trying to get an uncorrupted loadscreen with the loadscreen utility. I keep getting this loadscreen with coloured dots all over it. Anybody know how to clean this up so that the dots go away?
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Re: Custom Loading Screens HowToVideo (FAQ)

Post by Maveritchell »

JediJalepinio wrote:I'm still having troubles trying to get an uncorrupted loadscreen with the loadscreen utility. I keep getting this loadscreen with coloured dots all over it. Anybody know how to clean this up so that the dots go away?
Don't use the loadscreen utility? There is a tutorial for putting in loadscreens "manually" in the first post, and it is very clear with its instructions.
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Re: Custom Loading Screens HowToVideo (FAQ)

Post by jojo3450 »

I got this code what does it mean
Hidden/Spoiler:
[code]ERROR[levelpack common.req]:Expecting bracket, but none was found.
File : munged\pc\loadscreen.texture.req(1)...

ucft <--
ERROR[levelpack common.req]:Expecting bracket, but none was found.
File : munged\pc\loadscreen.texture.req(1)...

ucft <--
[continuing]
2 Errors 0 Warnings

[/code]
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Re: Custom Loading Screens HowToVideo (FAQ)

Post by JimmyAngler »

Your loadscreen.req is missing a bracket somewhere. Can we see it?
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