6) Munge Load.
By default, Visual Munge does not copy the Load files over to the map's addon folder. We must do this.
7) Copy the load's munged common.lvl into the map's addon folder.
Umm... Where do we copy it from? Yes, I know I'm a noob.
can someone plz fix the download links, they still don't work. or could someone upload it to filefront or something? i've been trying forever to get this...
There is a massive thunderstorm where I am. The power keeps flickering on/off. My main computer can keep running for about 2 minutes after the power goes out, but adding the server to the backup power supply drains it faster than the computers can shutdown. I'll turn the server back on for you, but its supposed to rain through tomorrow. I just tested the links, they are working right now.
ERROR[PC_texturemunge loadscreen.tga]:Targa type 10 not currently supported.
ERROR[PC_texturemunge loadscreen.tga]:Targa type 10 not currently supported.
[continuing]
2 Errors 0 Warnings
jirisysklatoon wrote:one thing from all, the links, i cant go in it and another thing too, if my resolution is 1280x960 what resolution must the image have 1280x1280?
Make it 1024 by 1024, that worked well for me
Also, I mirrored Zerted's guide on my site (since his is down a lot and he doesn't mind if you host it elsewhere). Here's the link:
Ok ty but ill make a kinda campaign thing, u no what i mean, so the name of the map will still appear if; E.g. Geonosis: Spire or the things i have put??
I can't open up the munge.bat, the way it's shown in the video. Would anyone who knows how to add, and can do it, a custom loading screen please pm me?
ERROR[PC_texturemunge loadscreen.tga]:TextureMunge(loadscreen:1024x768x1): Must have power of two dimensions!
ERROR[PC_texturemunge loadscreen.tga]:TextureMunge(loadscreen:1024x768x1): Must have power of two dimensions!
[continuing]
2 Errors 0 Warnings
ERROR[levelpack common.req]:Expecting bracket, but none was found.
File : munged\pc\loadscreen.texture.req(1)...
ucft <--
ERROR[levelpack common.req]:Expecting bracket, but none was found.
File : munged\pc\loadscreen.texture.req(1)...
ucft <--
2 Errors 0 Warnings
any idea how to fix?
the pic is all white and says [null].
and do you know how to make custom tips and tricks for the loading screen?
1z2x3c wrote:right click second one down (edit) thats how.
anyway mine wont work because of:
ERROR[PC_texturemunge loadscreen.tga]:TextureMunge(loadscreen:1024x768x1): Must have power of two dimensions!
ERROR[PC_texturemunge loadscreen.tga]:TextureMunge(loadscreen:1024x768x1): Must have power of two dimensions!
[continuing]
2 Errors 0 Warnings
ERROR[levelpack common.req]:Expecting bracket, but none was found.
File : munged\pc\loadscreen.texture.req(1)...
ucft <--
ERROR[levelpack common.req]:Expecting bracket, but none was found.
File : munged\pc\loadscreen.texture.req(1)...
ucft <--
2 Errors 0 Warnings
any idea how to fix?
the pic is all white and says [null].
and do you know how to make custom tips and tricks for the loading screen?
Just like any other targa file used for SWBF2, your loadscreen needs to be a power of two. I recommend making a large, black, 1024*1024 square, and then copy-and-pasting the screenshot you want in the center. That'll make it look like the stock loadscreens.
Just like changing any in-game text, you need to use the localize tool to edit loadscreen tips.
nice, but i have a question, how would you make it to display random images? like the standard maps do? would you just create more images and put them under the "texture" in your .req?