Custom Loading Screens HowToVideo (FAQ)

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

User avatar
Snork
Lieutenant General
Lieutenant General
Posts: 669
Joined: Thu Jun 07, 2007 3:34 pm
Games I'm Playing :: SWBF2 and Minecraft
xbox live or psn: No gamertag set
Contact:

Post by Snork »

6) Munge Load.
By default, Visual Munge does not copy the Load files over to the map's addon folder. We must do this.
7) Copy the load's munged common.lvl into the map's addon folder.
Umm... Where do we copy it from?
:roll: Yes, I know I'm a noob.
User avatar
[RDH]Zerted
Gametoast Staff
Gametoast Staff
Posts: 2982
Joined: Sun Feb 26, 2006 7:36 am
Projects :: Bos Wars AI - a RTS game
Games I'm Playing :: SWBF2 and Bos Wars
xbox live or psn: No gamertag set
Location: USA
Contact:

Post by [RDH]Zerted »

Where all your munged files are: data_XXX/_LVL_PC
_LVL_PC should have a Load folder with a common.lvl in it.
User avatar
Snork
Lieutenant General
Lieutenant General
Posts: 669
Joined: Thu Jun 07, 2007 3:34 pm
Games I'm Playing :: SWBF2 and Minecraft
xbox live or psn: No gamertag set
Contact:

Post by Snork »

okay thanks.

EDIT
Hate to be annoying you more, but do you make a LOAD folder in your Addon Directory?
User avatar
SBF_Dann_Boeing
Groove Walrus
Groove Walrus
Posts: 1529
Joined: Wed Aug 31, 2005 11:33 pm
xbox live or psn: No gamertag set
Location: An Igloo High Upon a Mountain Top

Post by SBF_Dann_Boeing »

can someone plz fix the download links, they still don't work. or could someone upload it to filefront or something? i've been trying forever to get this...
User avatar
[RDH]Zerted
Gametoast Staff
Gametoast Staff
Posts: 2982
Joined: Sun Feb 26, 2006 7:36 am
Projects :: Bos Wars AI - a RTS game
Games I'm Playing :: SWBF2 and Bos Wars
xbox live or psn: No gamertag set
Location: USA
Contact:

Post by [RDH]Zerted »

Are you watching the vidoes? Just do whatever they do.

The Example Map's Addon Folder:

Code: Select all

GameData\addon\LIE
                  addme.script
                   \data\_LVL_PC\
                                 core.lvl
                                 mission.lvl
                                 \LIE\
                                       LIE.lvl
                                 \Load\
                                       common.lvl
There is a massive thunderstorm where I am. The power keeps flickering on/off. My main computer can keep running for about 2 minutes after the power goes out, but adding the server to the backup power supply drains it faster than the computers can shutdown. I'll turn the server back on for you, but its supposed to rain through tomorrow. I just tested the links, they are working right now.
Guest

Post by Guest »

ERROR[PC_texturemunge loadscreen.tga]:Targa type 10 not currently supported.
ERROR[PC_texturemunge loadscreen.tga]:Targa type 10 not currently supported.
[continuing]
2 Errors 0 Warnings
Targa must be 32 bit?
The_Emperor
Supreme Galactic Ruler
Posts: 2118
Joined: Sat Dec 10, 2005 6:30 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Waaaaay over there.

Post by The_Emperor »

No RLE compression when you're using the gimp
jirisysklatoon

Ummmm

Post by jirisysklatoon »

one thing from all, the links, i cant go in it :( and another thing too, if my resolution is 1280x960 what resolution must the image have 1280x1280? :?
theITfactor
Chief Warrant Officer
Chief Warrant Officer
Posts: 327
Joined: Wed Jun 28, 2006 12:56 pm
Projects :: The Pwnfest and Games Complex
Games I'm Playing :: SWTOR
xbox live or psn: You and I Know
Location: The Old Republic
Contact:

Re: Ummmm

Post by theITfactor »

jirisysklatoon wrote:one thing from all, the links, i cant go in it :( and another thing too, if my resolution is 1280x960 what resolution must the image have 1280x1280? :?
Make it 1024 by 1024, that worked well for me :wink:

Also, I mirrored Zerted's guide on my site (since his is down a lot and he doesn't mind if you host it elsewhere). Here's the link:

http://www.pwnhq.com/downloads/SWBF2LoadingScreen.zip
User avatar
[RDH]Zerted
Gametoast Staff
Gametoast Staff
Posts: 2982
Joined: Sun Feb 26, 2006 7:36 am
Projects :: Bos Wars AI - a RTS game
Games I'm Playing :: SWBF2 and Bos Wars
xbox live or psn: No gamertag set
Location: USA
Contact:

RE: Re: Ummmm

Post by [RDH]Zerted »

:( Why does everyone have to attempt to access my server in the 30 or so minutes I'm playing with router settings.

I added your mirror link to the first post.
Added a note about the load screen program that will (hopefully) replace the how-to video.
jirisysklatoon

RE: Re: Ummmm

Post by jirisysklatoon »

Ok ty but ill make a kinda campaign thing, u no what i mean, so the name of the map will still appear if; E.g. Geonosis: Spire or the things i have put??
1z2x3c
3rd Warning
3rd Warning
Posts: 259
Joined: Mon Jul 16, 2007 3:22 am

Post by 1z2x3c »

pritty cool pritty cool
Master Fionwë
Rebel Colonel
Rebel Colonel
Posts: 598
Joined: Wed May 30, 2007 3:33 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: At RCTC
Contact:

Post by Master Fionwë »

I can't open up the munge.bat, the way it's shown in the video. Would anyone who knows how to add, and can do it, a custom loading screen please pm me?
1z2x3c
3rd Warning
3rd Warning
Posts: 259
Joined: Mon Jul 16, 2007 3:22 am

Post by 1z2x3c »

right click second one down (edit) thats how.


anyway mine wont work because of:

ERROR[PC_texturemunge loadscreen.tga]:TextureMunge(loadscreen:1024x768x1): Must have power of two dimensions!
ERROR[PC_texturemunge loadscreen.tga]:TextureMunge(loadscreen:1024x768x1): Must have power of two dimensions!
[continuing]
2 Errors 0 Warnings

ERROR[levelpack common.req]:Expecting bracket, but none was found.
File : munged\pc\loadscreen.texture.req(1)...

ucft <--
ERROR[levelpack common.req]:Expecting bracket, but none was found.
File : munged\pc\loadscreen.texture.req(1)...

ucft <--

2 Errors 0 Warnings

any idea how to fix?
the pic is all white and says [null].
and do you know how to make custom tips and tricks for the loading screen?
Master Fionwë
Rebel Colonel
Rebel Colonel
Posts: 598
Joined: Wed May 30, 2007 3:33 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: At RCTC
Contact:

Post by Master Fionwë »

lol! Of course, I must be getting stupid or something...
Thanks!
User avatar
Maveritchell
Jedi Admin
Jedi Admin
Posts: 7366
Joined: Mon Aug 21, 2006 11:03 pm

Post by Maveritchell »

1z2x3c wrote:right click second one down (edit) thats how.


anyway mine wont work because of:

ERROR[PC_texturemunge loadscreen.tga]:TextureMunge(loadscreen:1024x768x1): Must have power of two dimensions!
ERROR[PC_texturemunge loadscreen.tga]:TextureMunge(loadscreen:1024x768x1): Must have power of two dimensions!
[continuing]
2 Errors 0 Warnings

ERROR[levelpack common.req]:Expecting bracket, but none was found.
File : munged\pc\loadscreen.texture.req(1)...

ucft <--
ERROR[levelpack common.req]:Expecting bracket, but none was found.
File : munged\pc\loadscreen.texture.req(1)...

ucft <--

2 Errors 0 Warnings

any idea how to fix?
the pic is all white and says [null].
and do you know how to make custom tips and tricks for the loading screen?
Just like any other targa file used for SWBF2, your loadscreen needs to be a power of two. I recommend making a large, black, 1024*1024 square, and then copy-and-pasting the screenshot you want in the center. That'll make it look like the stock loadscreens.

Just like changing any in-game text, you need to use the localize tool to edit loadscreen tips.
1z2x3c
3rd Warning
3rd Warning
Posts: 259
Joined: Mon Jul 16, 2007 3:22 am

Post by 1z2x3c »

ty, i didnt think of the editlocalized thingy.
User avatar
tnt_1992
Rebel Sergeant
Rebel Sergeant
Posts: 180
Joined: Mon Feb 18, 2008 4:48 pm
Games I'm Playing :: SWBF2 and ts3
Location: Georgia, usa
Contact:

Re: Custom Loading Screens HowToVideo (FAQ)

Post by tnt_1992 »

nice, but i have a question, how would you make it to display random images? like the standard maps do? would you just create more images and put them under the "texture" in your .req?
is this how u put more loadscreens in
Penguin
Jedi Admin
Jedi Admin
Posts: 2541
Joined: Sun Mar 05, 2006 12:00 am
Location: Australia

Re: Custom Loading Screens HowToVideo (FAQ)

Post by Penguin »

To put in multiple loadscreens requires more LUA coding. Zerted has since forgotten how.
User avatar
[RDH]Zerted
Gametoast Staff
Gametoast Staff
Posts: 2982
Joined: Sun Feb 26, 2006 7:36 am
Projects :: Bos Wars AI - a RTS game
Games I'm Playing :: SWBF2 and Bos Wars
xbox live or psn: No gamertag set
Location: USA
Contact:

Re: Custom Loading Screens HowToVideo (FAQ)

Post by [RDH]Zerted »

Penguin wrote:To put in multiple loadscreens requires more LUA coding
Not really, its more in the image naming and req files. You need to copy the structure of the game's files.
Post Reply