Fonts (.fff) File Structure?

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Orion
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Fonts (.fff) File Structure?

Post by Orion »

Hi,

I was wondering if anyone had any insight on the file structure of the font .fff files? I know that you can export them as .tga files using the TextEdit program but I was hoping someone would have some kind of insight onto what the actual structure of the .fff files would be.

Thanks!
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Anakin
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Re: Fonts (.fff) File Structure?

Post by Anakin »

Well i don't know something about the file structure, but what is your actual question?
I guess you don't wanna just learn about the file structure for fun
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Re: Fonts (.fff) File Structure?

Post by Orion »

Anakin wrote:Well i don't know something about the file structure, but what is your actual question?
I guess you don't wanna just learn about the file structure for fun
I was curious to know if someone had a clue about it's structure, particularly because most filetypes are known and info can be found here https://schlechtwetterfront.github.io/ze_filetypes/ but not for the fonts BORK chunk, etc. Hoping to load it into Unity3D.
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Re: Fonts (.fff) File Structure?

Post by Marth8880 »

It's probably just something along the lines of (maybe compressed) bitmaps linked with their unicode values.
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Re: Fonts (.fff) File Structure?

Post by Anakin »

if you just want the font, it's Arial Black
Orion
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Re: Fonts (.fff) File Structure?

Post by Orion »

Anakin wrote:if you just want the font, it's Arial Black
Haha wow, I had no idea. Thanks for that! I can stop looking at font stuff for now.
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