What happens:
The map launches fine, the tips and tricks with custom text operate as they should, it loads, but as soon as those little dots are done filling at the bottom, the game freezes. I then have to go into task manager and close the Bf2 application to get it to close. I have had 2 friends test this for me as well and the same thing happens to them.
Things I've done:
I admit I made the mistake of not consistently testing the map in multiplayer. I only discovered this problem when I wanted to test my latest version with the same friends who encountered the same issue. As far as things I've changed, I can't think of anything that would truly break multiplayer, but I'll provide a list of what I can think of:
-Added the LinkedFrigate LUA script provided by xwingguy (removed this feature to see if this was the issue, but it still crashed.)
-Changed the default Tatooine sky to that of Naboo (reverted this as well, the map still crashed.)
-Created pilotable heavy turrets by modifying stock assets.
-Created Frigate Heavy Beam Turrets from stock assets (basically I just changed out the default Frigate Turret weapon ammunition.)
-Linked multiple Turret Mainframes to different sets of turrets.
-Added shields to a 3rd capital ship.
-Localized the name of the custom units I am adding. (The units have worked fine in multiplayer in the past.)
-Added turrets to all frigates.
-Created custom text for the Tips and Tricks box on the loading screen, and deleted the extras.
Other Notes:
I'm not getting any unusual errors in the munge log that have broken multiplayer in the past. But I'll provide a transcript:
Code: Select all
ERROR[levelpack shell.req]:Input file shell.req does not exist. [continuing]
1 Errors 0 Warnings
WARNING[PC_modelmunge msh\cis_inf_bdroid.msh]:cis_inf_bdroid has 2633 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\rep_inf_ep3jettrooper.msh]:rep_inf_ep3jettrooper has 2368 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\rep_inf_jettrooper.msh]:rep_inf_jettrooper has 2379 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
0 Errors 3 Warnings
WARNING[PC_modelmunge MSH\Pol1_bldg_radar_screens.msh]:Pol1_bldg_radar_screens has 1726 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
0 Errors 1 Warnings
soundflmunge.exe : Error : Unable to open file effects\whooshl3.wav - while munging C:\BF2_ModTools\data_CSB\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to open file effects\whooshl3.wav, format may be invalid - while munging C:\BF2_ModTools\data_CSB\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_CSB\Sound\shell\shell.sfx - while munging C:\BF2_ModTools\data_CSB\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to open file C:\BF2_ModTools\data_CSB\Sound\shell\effects\whooshl3.wav - while munging C:\BF2_ModTools\data_CSB\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to open file C:\BF2_ModTools\data_CSB\Sound\shell\effects\whooshl3.wav, format may be invalid - while munging C:\BF2_ModTools\data_CSB\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_CSB\Sound\shell\shell.sfx - while munging C:\BF2_ModTools\data_CSB\Sound\shell\shell.sfx
I could really use help here, I want this to be multiplayer compatible so I can play it with friends. If you see anything that you suspect may be causing a problem, please say so! I also wonder if there's an application that can tell me what goes wrong when the map loads.
Thanks!