side/mesh

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

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robinteus16
Posts: 3
Joined: Mon Jan 26, 2015 6:00 am
Projects :: No Mod project currently.
Games I'm Playing :: starwarsbattlefront2
xbox live or psn: No gamertag set
Location: NEDERLANDS DUTCH

side/mesh

Post by robinteus16 »

hey i m new here
and i want to make a new side yes i already read the jedi thing
i made a copy side and when i want to play as darth vader or any other lightsaber user
he crash
help please
hunpeter12
Command Sergeant Major
Command Sergeant Major
Posts: 260
Joined: Mon Apr 18, 2011 2:53 pm
Projects :: Underground City The Complex [WIP]
Games I'm Playing :: SWBF2

Re: side/mesh

Post by hunpeter12 »

Welcome to GT!
Could you elaborate clearer, please? It's hard to understand what you're saying.

So, you're making a custom side, right?
Please post your LUA file, you may have your Combo memorypools set too low. However, it may be another thing, so please explain what you exactly did. Also use the search function and the Everything You Need thread before asking away. :)
User avatar
AnthonyBF2
Sith
Sith
Posts: 1255
Joined: Wed Aug 21, 2013 3:55 pm
Projects :: PS2+PSP Overhaul

Re: side/mesh

Post by AnthonyBF2 »

Jedi weapons usually look at a class parent, and being new you probably forgot it.
Look in assets\sides\ and copy the common folder and paste it in data_mod\sides

Then munge and play.

You can ake the BF2 Mod Tools.exe from the main mod tools folder and paste it it in
your game data folder and run it - this is a debugger and when your map crashes you can get an
error log text named "bf2log" - anything in the log with level 3 is what will crash the map.
hunpeter12
Command Sergeant Major
Command Sergeant Major
Posts: 260
Joined: Mon Apr 18, 2011 2:53 pm
Projects :: Underground City The Complex [WIP]
Games I'm Playing :: SWBF2

Re: side/mesh

Post by hunpeter12 »

Or, if you have the DVD or Steam version of BF2 you can download this.
robinteus16
Posts: 3
Joined: Mon Jan 26, 2015 6:00 am
Projects :: No Mod project currently.
Games I'm Playing :: starwarsbattlefront2
xbox live or psn: No gamertag set
Location: NEDERLANDS DUTCH

Re: side/mesh

Post by robinteus16 »

this say the log
Hidden/Spoiler:
Opened logfile BFront2.log 2015-01-30 1018
shell_interface: Entered
shell_interface: gPlatformStr, gOnlineServiceStr, gLangStr, gLangEnum: PC GameSpy english 0
ifs_era_handler - Entered
ifs_era_handler - Exited
shell_interface: No custom_gc_0.lvl
shell_interface: No custom_gc_1.lvl
shell_interface: No custom_gc_2.lvl
shell_interface: No custom_gc_3.lvl
shell_interface: No custom_gc_4.lvl
shell_interface: No custom_gc_5.lvl
shell_interface: No custom_gc_6.lvl
shell_interface: No custom_gc_7.lvl
shell_interface: No custom_gc_8.lvl
shell_interface: No custom_gc_9.lvl
shell_interface: No custom_gc_10.lvl
custom_EraButtonList(): Finished building era button table Known eras buttons: 28
custom_GetGMapEras(): Finished building era table Known eras: 28
custom_GetGMapModes(): Finished building game mode table Known Modes: 39
custom_GetMPGameModeList(): Finished building game mode list table List Length: 40
custom_SetMovieLocation()
custom_GetGCButtonList()
custom_SetMovieLocation()
custom_GetFreeformBattleModeList(): Finished building freeform battle mode list Known Modes: 39
ingame stream movies\crawl.mvs
shell_interface: Opening movie: movies\shell.mvs
shell_interface: Leaving
prev = none iLastPage = nil
prev = texture iLastPage = 1
prev = texture iLastPage = 2
prev = texture iLastPage = 3
ifs_legal.Exit

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\GameMovie.cpp(399)
Unable to find open movie segment shell_main

ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadFileList

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LuaHelper.cpp(312)
CallProc failed: (none):0: attempt to compare two nil values
stack traceback:
(none): in function `ifs_login_EnterInterface'
(none): in function <(none):598>

ifs_saveop_DoOps LoadProfile
ifs_saveop_DoOps LoadProfile

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LuaHelper.cpp(312)
CallProc failed: (none):0: attempt to compare two nil values
stack traceback:
(none): in function `ifs_login_EnterInterface'
(none): in function <(none):598>

ifs_sp_campaign: Input_Accept(): Entered: _tab_gc
custom_PressedGCButton()
missionlist_ExpandMapList()
ifs_missionselect_pcMulti_fnSetMapPreview(): Defaulting index to 1
this.CurButton = check_mode1
cur_button = nil
Checkbox for check_era7 clicked
this.CurButton = check_era7
cur_button = nil
custom_AddMapNew()
custom_printTable(): table: 0567E7DC
The key, value is: era_g 1
The key, value is: mode_con_c 1
The key, value is: isModLevel 1
The key, value is: bSelected 1
The key, value is: era_c 1
The key, value is: era_s 1
The key, value is: mode_con_g 1
The key, value is: mode_con_s 1
The key is mapluafile, the formated value is: AAA<A>_<B>
custom_printTable(): Returning
custom_printTable(): table: 0547672C
The key, value is: key mode_con
The key, value is: subst con
The key, value is: showstr modename.name.con
The key, value is: descstr modename.description.con
The key, value is: icon mode_icon_con
custom_printTable(): Returning
gMapEras.key = era_g Era = era_g subst = g
Adding map: AAAg_con idx: 1
this.CurButton = _map_add
cur_button = nil
custom_ExtraCheats(): Given code: mostimpressive
custom_ExtraCheats(): Code not handled
this.CurButton = nil
cur_button = nil
this.CurButton = _opt_hero
cur_button = hero
this.CurButton = _opt_playlist
cur_button = nil
missionlist_ExpandMapList()
ifs_missionselect_pcMulti_fnSetMapPreview(): Defaulting index to 1
this.CurButton = Launch
cur_button = nil

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StatusDisplay.cpp(489)
StatusDisplay::SetSquadCommand: can't find localize string for 0x275fbb4

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StatusDisplay.cpp(489)
StatusDisplay::SetSquadCommand: can't find localize string for 0x275fbb4

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StatusDisplay.cpp(489)
StatusDisplay::SetSquadCommand: can't find localize string for 0x275fbb4

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StatusDisplay.cpp(489)
StatusDisplay::SetSquadCommand: can't find localize string for 0x275fbb4

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StatusDisplay.cpp(489)
StatusDisplay::SetSquadCommand: can't find localize string for 0x275fbb4

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StatusDisplay.cpp(489)
StatusDisplay::SetSquadCommand: can't find localize string for 0x275fbb4

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StatusDisplay.cpp(489)
StatusDisplay::SetSquadCommand: can't find localize string for 0x275fbb4

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StatusDisplay.cpp(489)
StatusDisplay::SetSquadCommand: can't find localize string for 0x275fbb4

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StatusDisplay.cpp(489)
StatusDisplay::SetSquadCommand: can't find localize string for 0x275fbb4

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StatusDisplay.cpp(489)
StatusDisplay::SetSquadCommand: can't find localize string for 0x275fbb4

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StatusDisplay.cpp(489)
StatusDisplay::SetSquadCommand: can't find localize string for 0x275fbb4

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StatusDisplay.cpp(489)
StatusDisplay::SetSquadCommand: can't find localize string for 0x275fbb4

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StatusDisplay.cpp(489)
StatusDisplay::SetSquadCommand: can't find localize string for 0x275fbb4

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StatusDisplay.cpp(489)
StatusDisplay::SetSquadCommand: can't find localize string for 0x275fbb4

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StatusDisplay.cpp(489)
StatusDisplay::SetSquadCommand: can't find localize string for 0x275fbb4

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StatusDisplay.cpp(489)
StatusDisplay::SetSquadCommand: can't find localize string for 0x275fbb4

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\HUDElementText.cpp(509)
Unable to find localization string common.victoryin for HUD text element

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\HUDElementText.cpp(509)
Unable to find localization string common.defeatin for HUD text element

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\HUDElementText.cpp(509)
Unable to find localization string game.weaponOverheat for HUD text element

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\HUDElementText.cpp(509)
Unable to find localization string game.popup.hintTitle for HUD text element

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\HUDElementText.cpp(509)
Unable to find localization string game.popup.pressToContinue for HUD text element

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\HUDElementText.cpp(509)
Unable to find localization string game.popup.pressToContinue for HUD text element

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\HUDElementText.cpp(509)
Unable to find localization string game.popup.objectiveTitle for HUD text element

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\HUDElementText.cpp(509)
Unable to find localization string game.popup.pressToContinue for HUD text element

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\HUDElementText.cpp(509)
Unable to find localization string game.objectives.updated for HUD text element

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\HUDElementText.cpp(509)
Unable to find localization string game.objectives.showdetails for HUD text element

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\HUDElementText.cpp(509)
Unable to find localization string game.objectives.showhints for HUD text element

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\HUDElementText.cpp(509)
Unable to find localization string game.mapdisplay.pressToReturn for HUD text element

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture btn_directional_pad_LR

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\HUDElementText.cpp(509)
Unable to find localization string ifs.controls.presets.A for HUD text element

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\HUDElementText.cpp(509)
Unable to find localization string ifs.controls.presets.B for HUD text element

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\HUDElementText.cpp(509)
Unable to find localization string game.missilelock for HUD text element

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\HUDElementText.cpp(509)
Unable to find localization string game.spawndisplay.commandpost for HUD text element
game_interface: Entered
utility_functions2: Listening on AddUnitClass() calls
utility_functions2: Listening on SetHeroClass() calls
utility_functions2: Listening on ReadDataFile() calls
game_interface: Reading in custom strings
game_interface: No user_script_0.lvl
game_interface: No user_script_1.lvl
game_interface: No user_script_2.lvl
game_interface: No user_script_3.lvl
game_interface: No user_script_4.lvl
game_interface: No user_script_5.lvl
game_interface: No user_script_6.lvl
game_interface: No user_script_7.lvl
game_interface: No user_script_8.lvl
game_interface: No user_script_9.lvl
game_interface: No user_script_10.lvl
ifs_sideselect_fnBuildScreen()
game_interface: Exited

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(317)
Memory pool "ClothData" set item count after being allocated

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(196)
unknown VO type: SpottedVO


Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(196)
unknown VO type: NeedRepairVO


Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(196)
unknown VO type: NeedPickupVO


Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(196)
unknown VO type: NeedBackupVO


Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(196)
unknown VO type: DefendPositionVO


Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (han_hero_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(196)
unknown VO type: SpottedVO


Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (han_hero_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(196)
unknown VO type: NeedRepairVO


Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (han_hero_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(196)
unknown VO type: NeedPickupVO


Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (han_hero_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(196)
unknown VO type: NeedBackupVO


Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(196)
unknown VO type: InVehicle


Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (han_hero_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(196)
unknown VO type: DefendPositionVO


Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
Texture 'a295' [2dbb7264] uses 1.33 MB

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
Texture 'a295' [2dbb7264] uses 1.33 MB

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1058)
Entity "com_weap_veh_guided_rocket_ord" unknown terrain collision "p_front_sphere"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1073)
Entity "com_weap_veh_guided_rocket_ord" unknown vehicle collision "p_front_sphere"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1065)
Entity "com_weap_veh_guided_rocket_ord" unknown building collision "p_front_sphere"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1051)
Entity "com_weap_veh_guided_rocket_ord" unknown targetable collision "CollisionMesh"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1058)
Entity "com_weap_award_rocket_launcher_" unknown terrain collision "p_front_sphere"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1073)
Entity "com_weap_award_rocket_launcher_" unknown vehicle collision "p_front_sphere"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1065)
Entity "com_weap_award_rocket_launcher_" unknown building collision "p_front_sphere"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1051)
Entity "com_weap_award_rocket_launcher_" unknown targetable collision "CollisionMesh"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (all3_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (all3_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (all3_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (all3_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (all3_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (all3_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (all3_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (all3_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1065)
Entity "com_weap_inf_remotedroid_ord" unknown building collision "p_buildingsphere"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1073)
Entity "com_weap_inf_remotedroid_ord" unknown vehicle collision "p_buildingsphere"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1089)
Entity "com_weap_inf_remotedroid_ord" unknown ordnance collision "p_sphere"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1081)
Entity "com_weap_inf_remotedroid_ord" unknown soldier collision "p_sphere"

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\EntitySoldier.cpp(10505)
EntitySoldier "imp_hero_darthvader" missing animation bank "vader"

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\EntitySoldier.cpp(10536)
EntitySoldier "imp_hero_darthvader" missing lowres animation bank "vaderlz"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntitySoldier.cpp(10471)
Soldier imp_inf_darktrooper has geometry collision

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\EntitySoldier.cpp(10505)
EntitySoldier "imp_inf_default_officer" missing animation bank "impofficer"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (imp2_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (imp2_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (imp2_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (imp2_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (imp2_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (imp2_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (imp2_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (imp2_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityBuilding.cpp(695)
Building missing explosion "com_weap_bldg_gunturret_exp"
uf_updateClassIndex(): Added class: all_inf_rifleman
uf_updateClassIndex(): Added class: all_inf_rocketeer
uf_updateClassIndex(): Added class: all_inf_sniper
uf_updateClassIndex(): Added class: all_inf_engineer
uf_updateClassIndex(): Added class: all_inf_officer
uf_updateClassIndex(): Added class: all_inf_wookiee
uf_updateClassIndex(): Added class: imp_inf_rifleman
uf_updateClassIndex(): Added class: imp_inf_rocketeer
uf_updateClassIndex(): Added class: imp_inf_sniper
uf_updateClassIndex(): Added class: imp_inf_engineer
uf_updateClassIndex(): Added class: imp_inf_officer
uf_updateClassIndex(): Added class: imp_inf_dark_trooper
uf_updateClassIndex(): Added class: all_hero_hansolo_tat
uf_updateClassIndex(): Added class: imp_hero_darthvader
utility_functions2: ReadDataFile(): This map's code, mode: aaa aaa_conquest

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SkyManager.cpp(122)
Skyfile FarSceneRange is in old format

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(1172)
Could not find odf "rep_fly_arc170fighter_sc"!

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(1222)
Attempting to build an object, arc170, that does not have an .odf file associated with it

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityRemoteTerminal.cpp(582)
Could not build EntityRemoteTerminal

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 4

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 8

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 12

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 16

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 20

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 24

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 28

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 32

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 36

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 40

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 44

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 48

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 52

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 56

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 60

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 64

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 68

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 72

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 76

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 80

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 84

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 88

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 92

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 96

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 100

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 104

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 108

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 112

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 116

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 120

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 124

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 128

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 132

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 136

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 140

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 144

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 148

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 152

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 156

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 160

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 164

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 168

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 172

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 176

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 180

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimatorClass.cpp(1881)
Can't find soldier animation human_sabre_stand_useforce(_upper)


Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimatorClass.cpp(1881)
Can't find soldier animation human_sabre_stand_throw(_upper)


Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimatorClass.cpp(1881)
Can't find soldier animation human_sabre_stand_catch(_upper)


Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimatorClass.cpp(1881)
Can't find soldier animation human_sabre_stand_block_idle(_upper)


Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 184

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 188

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimatorClass.cpp(1881)
Can't find soldier animation human_sabre_stand_attack_backwards(_upper)


Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimatorClass.cpp(1881)
Can't find soldier animation human_sabre_stand_attack1a_end(_upper)


Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimatorClass.cpp(1881)
Can't find soldier animation human_sabre_stand_attack1b_end(_upper)


Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimatorClass.cpp(1881)
Can't find soldier animation human_sabre_stand_attack1c(_upper)


Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimatorClass.cpp(1881)
Can't find soldier animation human_sabre_stand_dashattack(_upper)


Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimatorClass.cpp(1881)
Can't find soldier animation human_sabre_stand_dashattackend(_upper)


Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimatorClass.cpp(1881)
Can't find soldier animation human_sabre_jumpattack_land(_upper)


Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimatorClass.cpp(1881)
Can't find soldier animation human_sabre_jumpattack_fall(_upper)


Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimatorClass.cpp(1881)
Can't find soldier animation human_sabre_jumpattack_recover(_upper)


Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 192

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 196

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 200

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Team.cpp(384)
common.sides.imp.name not localized

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Team.cpp(377)
common.sides.all.name not localized
ifs_sideselect_fnEnter(): Map does not support custom era teams
ifs_sideselect_fnEnter(): The award settings file does not exist

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(82)
Weapon 'imp_weap_inf_rocket_launcher' is not localized for stats page

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(82)
Weapon 'imp_weap_inf_pistol' is not localized for stats page

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(82)
Weapon 'imp_weap_inf_thermaldetonator' is not localized for stats page

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(82)
Weapon 'imp_weap_inf_mine_dispenser' is not localized for stats page

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(82)
Weapon 'imp_weap_award_pistol' is not localized for stats page

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(82)
Weapon 'imp_weap_award_rocket_launcher' is not localized for stats page

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(82)
Weapon 'all_weap_inf_bowcaster' is not localized for stats page

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(82)
Weapon 'all_weap_inf_mortar_launcher' is not localized for stats page

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(82)
Weapon 'all_weap_inf_thermaldetonator' is not localized for stats page

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(82)
Weapon 'all_weap_inf_remotedroid' is not localized for stats page

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(82)
Weapon 'imp_weap_inf_shotgun' is not localized for stats page

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(82)
Weapon 'imp_weap_inf_fusioncutter' is not localized for stats page

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(82)
Weapon 'imp_weap_inf_detpack' is not localized for stats page

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(82)
Weapon 'imp_weap_inf_powerup_dispenser' is not localized for stats page

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(82)
Weapon 'imp_weap_award_shotgun' is not localized for stats page

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(82)
Weapon 'all_weap_inf_incinerator' is not localized for stats page

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(82)
Weapon 'all_weap_inf_invisibility' is not localized for stats page

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(82)
Weapon 'all_weap_inf_buff_health' is not localized for stats page

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(82)
Weapon 'all_weap_inf_timebomb' is not localized for stats page

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(82)
Weapon 'imp_weap_inf_sniper_rifle' is not localized for stats page

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(82)
Weapon 'imp_weap_inf_autoturret_dispens' is not localized for stats page

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(82)
Weapon 'imp_weap_award_sniper_rifle' is not localized for stats page

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(82)
Weapon 'all_weap_inf_rocket_launcher' is not localized for stats page

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(82)
Weapon 'all_weap_inf_pistol' is not localized for stats page

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(82)
Weapon 'all_weap_inf_mine_dispenser' is not localized for stats page

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(82)
Weapon 'all_weap_award_pistol' is not localized for stats page

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(82)
Weapon 'all_weap_award_rocket_launcher' is not localized for stats page

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(82)
Weapon 'imp_weap_inf_sonic_blaster' is not localized for stats page

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(82)
Weapon 'imp_weap_inf_mortar_launcher' is not localized for stats page

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(82)
Weapon 'imp_weap_inf_buff_damage' is not localized for stats page

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(82)
Weapon 'imp_weap_inf_remotedroid' is not localized for stats page

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(82)
Weapon 'all_weap_inf_shotgun' is not localized for stats page

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(82)
Weapon 'all_weap_inf_fusioncutter' is not localized for stats page

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(82)
Weapon 'all_weap_inf_detpack' is not localized for stats page

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(82)
Weapon 'all_weap_inf_powerup_dispenser' is not localized for stats page

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(82)
Weapon 'all_weap_award_shotgun' is not localized for stats page

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(82)
Weapon 'imp_weap_inf_arccaster' is not localized for stats page

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(82)
Weapon 'imp_weap_inf_commando_pistol' is not localized for stats page

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(82)
Weapon 'all_weap_inf_rifle' is not localized for stats page

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(82)
Weapon 'all_weap_award_rifle' is not localized for stats page

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(82)
Weapon 'imp_weap_inf_rifle' is not localized for stats page

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(82)
Weapon 'imp_weap_award_rifle' is not localized for stats page

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(82)
Weapon 'all_weap_inf_sniper_rifle' is not localized for stats page

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(82)
Weapon 'all_weap_inf_autoturret_dispens' is not localized for stats page

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(82)
Weapon 'all_weap_award_sniper_rifle' is not localized for stats page

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(82)
Weapon 'all_weap_inf_remotedroid_blaste' is not localized for stats page

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(82)
Weapon 'all_weap_inf_remotedroid_destru' is not localized for stats page

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(82)
Weapon 'imp_weap_lightsaber' is not localized for stats page
hunpeter12
Command Sergeant Major
Command Sergeant Major
Posts: 260
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Projects :: Underground City The Complex [WIP]
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Re: side/mesh

Post by hunpeter12 »

It looks like you have a lot of missing animation files. Make sure you have all the necessary animations in data_XXX/Sides/sidename/Munged
XXX means the 3-letter code of your map.
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AnthonyBF2
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Posts: 1255
Joined: Wed Aug 21, 2013 3:55 pm
Projects :: PS2+PSP Overhaul

Re: side/mesh

Post by AnthonyBF2 »

To go a bit more instructive;
Let's say your Darth Vader odf file says "AnimationName = Vader"
You would need go to assets\sides\imp\munged and copy any files named vader and paste them in
data_xxx\sides\side\munged.
robinteus16
Posts: 3
Joined: Mon Jan 26, 2015 6:00 am
Projects :: No Mod project currently.
Games I'm Playing :: starwarsbattlefront2
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Location: NEDERLANDS DUTCH

Re: side/mesh

Post by robinteus16 »

in the modtools my map build sides imp

imp
Hidden/Spoiler:
Logging LevelPack
11:50:0402/02/15

=== imp_droid_probe.lvl ===
Missing file hud_imp_rifle_icon.texture
Reqd by munged\pc\imp_weap_droid_probe_blaster.class.req
Missing file hud_weap_fullauto.texture
Reqd by munged\pc\imp_weap_droid_probe_blaster.class.req
Missing file hud_weap_salvo.texture
Reqd by munged\pc\imp_weap_droid_probe_blaster.class.req
Missing file human_rifle.animset
Reqd by munged\pc\imp_weap_droid_probe_blaster.class.req
Missing file com_weap_inf_ord_hum_sm.class
Reqd by munged\pc\imp_weap_droid_probe_blaster_ord.class.req

=== imp_fly_ai_trooptrans.lvl ===
Missing file hud_imp_trooptrans_icon.texture
Reqd by munged\pc\imp_fly_ai_trooptrans.class.req
Missing file imp_fly_trooptrans.zafbin
Reqd by munged\pc\imp_fly_ai_trooptrans.class.req
Missing file imp_fly_trooptrans.zaabin
Reqd by munged\pc\imp_fly_ai_trooptrans.class.req
Missing file hud_com_probedroid_health_icon.texture
Reqd by ..\common\munged\pc\com_weap_veh_fly_guided_rocket.class.req
Missing file x-wing_icon.texture
Reqd by ..\common\munged\pc\com_weap_veh_fly_guided_rocket_ord.class.req
Missing file hud_all_xwing_icon.texture
Reqd by ..\common\munged\pc\com_weap_veh_fly_guided_rocket_ord.class.req
Missing file reticule_rifle.texture
Reqd by ..\common\munged\pc\com_weap_null.class.req

=== imp_fly_tiebomber_sc.lvl ===
Missing file hud_imp_tiebomber_icon.texture
Reqd by munged\pc\imp_fly_tiebomber_sc.class.req
Missing file com_weap_inf_ord_hum_lg.class
Reqd by ..\common\munged\pc\com_weap_veh_fly_recoilless_ord.class.req
Missing file com_weap_inf_ord_hum_rocket.class
Reqd by ..\common\munged\pc\com_weap_veh_fly_bombs_ord.class.req
Missing file hud_com_probedroid_health_icon.texture
Reqd by ..\common\munged\pc\com_weap_veh_fly_guided_rocket.class.req
Missing file x-wing_icon.texture
Reqd by ..\common\munged\pc\com_weap_veh_fly_guided_rocket_ord.class.req
Missing file hud_all_xwing_icon.texture
Reqd by ..\common\munged\pc\com_weap_veh_fly_guided_rocket_ord.class.req
Missing file reticule_rifle.texture
Reqd by ..\common\munged\pc\com_weap_null.class.req

=== imp_fly_tiefighter_sc.lvl ===
Missing file hud_imp_tiefighter_icon.texture
Reqd by munged\pc\imp_fly_tiefighter_sc.class.req
Missing file com_weap_inf_ord_hum_lg.class
Reqd by ..\common\munged\pc\com_weap_veh_fly_multilasers_ord.class.req
Missing file vehicle_equip.class
Reqd by ..\common\munged\pc\com_weap_veh_fly_torpedo.class.req
Missing file large_cannon_impacts.config
Reqd by ..\common\munged\pc\com_weap_veh_fly_torpedo_ord.class.req
Missing file all_proton_torpedo.class
Reqd by ..\common\munged\pc\com_weap_veh_fly_torpedo_ord.class.req
Missing file com_weap_inf_ord_hum_rocket.class
Reqd by ..\common\munged\pc\com_weap_veh_fly_torpedo_ord.class.req

=== imp_fly_tieinterceptor.lvl ===
Missing file hud_imp_tiefighter_icon.texture
Reqd by munged\pc\imp_fly_tieinterceptor.class.req
Missing file reticule_rifle.texture
Reqd by ..\common\munged\pc\com_weap_veh_fly_scoutlasers.class.req
Missing file hud_all_lascannon_icon.texture
Reqd by ..\common\munged\pc\com_weap_veh_fly_scoutlasers.class.req
Missing file com_weap_inf_ord_hum_lg.class
Reqd by ..\common\munged\pc\com_weap_veh_fly_scoutlasers_ord.class.req
Missing file com_weap_inf_ord_hum_rocket.class
Reqd by ..\common\munged\pc\com_weap_veh_fly_stingers_ord.class.req

=== imp_fly_trooptrans.lvl ===
Missing file protoshuttle_icon.texture
Reqd by munged\pc\imp_fly_trooptrans.class.req
Missing file hud_rep_gunship_icon.texture
Reqd by munged\pc\imp_fly_trooptrans.class.req
Missing file imp_fly_shuttleproto.zafbin
Reqd by munged\pc\imp_fly_trooptrans.class.req
Missing file imp_fly_shuttleproto.zaabin
Reqd by munged\pc\imp_fly_trooptrans.class.req
Missing file com_weap_inf_ord_hum_lg.class
Reqd by ..\common\munged\pc\com_weap_veh_fly_recoilless_ord.class.req
..\common\munged\pc\com_weap_veh_fly_chaingun_ord.class.req
Missing file com_weap_inf_ord_hum_rocket.class
Reqd by ..\common\munged\pc\com_weap_veh_fly_stingers_ord.class.req
Missing file hud_com_probedroid_health_icon.texture
Reqd by ..\common\munged\pc\com_weap_veh_fly_guided_rocket.class.req
Missing file x-wing_icon.texture
Reqd by ..\common\munged\pc\com_weap_veh_fly_guided_rocket_ord.class.req
Missing file hud_all_xwing_icon.texture
Reqd by ..\common\munged\pc\com_weap_veh_fly_guided_rocket_ord.class.req
Missing file reticule_rifle.texture
Reqd by ..\common\munged\pc\com_weap_null.class.req

=== imp_hero_bobafett.lvl ===
Missing file fett.zafbin
Reqd by munged\pc\imp_hero_bobafett.class.req
Missing file fett.zaabin
Reqd by munged\pc\imp_hero_bobafett.class.req
Missing file human_rifle.animset
Reqd by ..\common\munged\pc\com_weap_award_rifle.class.req
..\common\munged\pc\com_weap_inf_flamethrower.class.req
..\common\munged\pc\com_weap_inf_wrist_rocket.class.req
Missing file com_weap_inf_ord_hum_sm.class
Reqd by ..\common\munged\pc\com_weap_award_rifle_ord.class.req
Missing file com_weap_inf_equip_med.class
Reqd by munged\pc\imp_weap_hero_bobarifle.class.req
munged\pc\imp_weap_hero_flamethrower.class.req
munged\pc\imp_weap_inf_wrist_rocket.class.req
munged\pc\imp_weap_inf_detpack.class.req
Missing file com_weap_inf_ord_hum_rocket.class
Reqd by ..\common\munged\pc\com_weap_inf_wrist_rocket_ord.class.req

=== imp_hero_bobafett_detpack.lvl ===
Missing file imp_hero_bobafett_detpack.class
Reqd by ..\..\..\sides\imp\req\imp_hero_bobafett_detpack.req

=== imp_hero_darthvader.lvl ===
Missing file vader.zafbin
Reqd by munged\pc\imp_hero_darthvader.class.req
Missing file vader.zaabin
Reqd by munged\pc\imp_hero_darthvader.class.req
Missing file vaderlz.zafbin
Reqd by munged\pc\imp_hero_darthvader.class.req
Missing file vaderlz.zaabin
Reqd by munged\pc\imp_hero_darthvader.class.req
Missing file human_sabre.animset
Reqd by munged\pc\imp_weap_lightsaber.class.req
Missing file imp_blasterrifle_icon.texture
Reqd by ..\common\munged\pc\com_weap_inf_sabre_throw.class.req
Missing file hud_weap_semiauto.texture
Reqd by ..\common\munged\pc\com_weap_inf_sabre_throw.class.req
Missing file reticule_rifle.texture
Reqd by ..\common\munged\pc\com_weap_inf_sabre_throw.class.req
Missing file saber_twirl.class
Reqd by ..\common\munged\pc\com_weap_inf_sabre_throw_ord.class.req
Missing file human_choking.anim
Reqd by ..\common\munged\pc\com_weap_inf_force_choke.class.req
Missing file choke.config
Reqd by ..\common\munged\pc\com_weap_inf_force_choke.class.req

=== imp_hero_emperor.lvl ===
Missing file sidious.zafbin
Reqd by munged\pc\imp_hero_emperor.class.req
Missing file sidious.zaabin
Reqd by munged\pc\imp_hero_emperor.class.req
Missing file sidiouslz.zafbin
Reqd by munged\pc\imp_hero_emperor.class.req
Missing file sidiouslz.zaabin
Reqd by munged\pc\imp_hero_emperor.class.req
Missing file human_sabre.animset
Reqd by munged\pc\imp_weap_sidioussaber.class.req
Missing file human_choking.anim
Reqd by ..\common\munged\pc\com_weap_inf_force_choke.class.req
Missing file choke.config
Reqd by ..\common\munged\pc\com_weap_inf_force_choke.class.req

=== imp_hero_royal_guard.lvl ===
Missing file imp_hero_royal_guard.class
Reqd by ..\..\..\sides\imp\req\imp_hero_royal_guard.req

=== imp_hover_fightertank.lvl ===
Missing file hud_rep_fightertank_icon.texture
Reqd by munged\pc\imp_hover_fightertank.class.req
Missing file rep_hover_fightertank.zafbin
Reqd by munged\pc\imp_hover_fightertank.class.req
Missing file rep_hover_fightertank.zaabin
Reqd by munged\pc\imp_hover_fightertank.class.req
Missing file rep_fightertank_9pose.anim
Reqd by munged\pc\imp_hover_fightertank.class.req
Missing file dirtspray.config
Reqd by munged\pc\imp_hover_fightertank.class.req
Missing file com_weap_inf_ord_hum_lg.class
Reqd by ..\common\munged\pc\com_weap_veh_laser_ord.class.req
Missing file com_weap_inf_ord_hum_rocket.class
Reqd by ..\common\munged\pc\com_weap_veh_missile_ord.class.req

=== imp_hover_speederbike.lvl ===
Missing file hud_speederbike_icon.texture
Reqd by munged\pc\imp_hover_speederbike.class.req
Missing file imp_hover_speederbike.zafbin
Reqd by munged\pc\imp_hover_speederbike.class.req
Missing file imp_hover_speederbike.zaabin
Reqd by munged\pc\imp_hover_speederbike.class.req
Missing file imp_speederbike_9pose.anim
Reqd by munged\pc\imp_hover_speederbike.class.req
Missing file dustwake.config
Reqd by munged\pc\imp_hover_speederbike.class.req
Missing file dirtspray.config
Reqd by munged\pc\imp_hover_speederbike.class.req
Missing file com_weap_inf_ord_hum_lg.class
Reqd by ..\common\munged\pc\com_weap_veh_laser_ord.class.req

=== imp_inf_dark_trooper.lvl ===
Missing file human_rifle.animset
Reqd by ..\common\munged\pc\com_weap_inf_arccaster.class.req
Missing file force_lightning_impact.class
Reqd by ..\common\munged\pc\com_weap_inf_arccaster_ord.class.req
Missing file com_weap_inf_equip_med.class
Reqd by munged\pc\imp_weap_inf_arccaster.class.req
Missing file human_pistol.animset
Reqd by ..\common\munged\pc\com_weap_inf_commando_pistol.class.req
..\common\munged\pc\com_weap_award_pistol.class.req
Missing file com_weap_inf_ord_hum_sm.class
Reqd by ..\common\munged\pc\com_weap_inf_commando_pistol_ord.class.req
..\common\munged\pc\com_weap_award_pistol_ord.class.req
Missing file com_weap_inf_equip_sm.class
Reqd by munged\pc\imp_weap_inf_commando_pistol.class.req
munged\pc\imp_weap_inf_thermaldetonator.class.req
munged\pc\imp_weap_award_pistol.class.req

=== imp_inf_dark_trooper_hunt.lvl ===
Missing file human_rifle.animset
Reqd by ..\common\munged\pc\com_weap_inf_arccaster.class.req
Missing file force_lightning_impact.class
Reqd by ..\common\munged\pc\com_weap_inf_arccaster_ord.class.req
Missing file com_weap_inf_equip_med.class
Reqd by munged\pc\imp_weap_inf_arccaster.class.req
Missing file human_pistol.animset
Reqd by ..\common\munged\pc\com_weap_inf_commando_pistol.class.req
..\common\munged\pc\com_weap_award_pistol.class.req
Missing file com_weap_inf_ord_hum_sm.class
Reqd by ..\common\munged\pc\com_weap_inf_commando_pistol_ord.class.req
..\common\munged\pc\com_weap_award_pistol_ord.class.req
Missing file com_weap_inf_equip_sm.class
Reqd by munged\pc\imp_weap_inf_commando_pistol.class.req
munged\pc\imp_weap_inf_thermaldetonator.class.req
munged\pc\imp_weap_award_pistol.class.req

=== imp_inf_darthvader.lvl ===
Missing file imp_inf_darthvader.class
Reqd by ..\..\..\sides\imp\req\imp_inf_darthvader.req

=== imp_inf_engineer.lvl ===
Missing file human_rifle.animset
Reqd by ..\common\munged\pc\com_weap_inf_shotgun.class.req
..\common\munged\pc\com_weap_award_shotgun.class.req
Missing file com_weap_inf_ord_hum_sm.class
Reqd by ..\common\munged\pc\com_weap_inf_shotgun_ord.class.req
..\common\munged\pc\com_weap_award_shotgun_ord.class.req
Missing file com_weap_inf_equip_med.class
Reqd by munged\pc\imp_weap_inf_shotgun.class.req
munged\pc\imp_weap_inf_fusioncutter.class.req
munged\pc\imp_weap_inf_detpack.class.req
munged\pc\imp_weap_inf_powerup_dispenser.class.req
munged\pc\imp_weap_award_shotgun.class.req
Missing file human_tool.animset
Reqd by ..\common\munged\pc\com_weap_inf_fusioncutter.class.req

=== imp_inf_engineer_snow.lvl ===
Missing file human_rifle.animset
Reqd by ..\common\munged\pc\com_weap_inf_shotgun.class.req
..\common\munged\pc\com_weap_award_shotgun.class.req
Missing file com_weap_inf_ord_hum_sm.class
Reqd by ..\common\munged\pc\com_weap_inf_shotgun_ord.class.req
..\common\munged\pc\com_weap_award_shotgun_ord.class.req
Missing file com_weap_inf_equip_med.class
Reqd by munged\pc\imp_weap_inf_shotgun.class.req
munged\pc\imp_weap_inf_fusioncutter.class.req
munged\pc\imp_weap_inf_detpack.class.req
munged\pc\imp_weap_inf_powerup_dispenser.class.req
munged\pc\imp_weap_award_shotgun.class.req
Missing file human_tool.animset
Reqd by ..\common\munged\pc\com_weap_inf_fusioncutter.class.req

=== imp_inf_marine.lvl ===
Missing file human_rifle.animset
Reqd by ..\common\munged\pc\com_weap_inf_rifle.class.req
..\common\munged\pc\com_weap_award_rifle.class.req
Missing file com_weap_inf_ord_hum_sm.class
Reqd by ..\common\munged\pc\com_weap_inf_rifle_ord.class.req
..\common\munged\pc\com_weap_award_rifle_ord.class.req
Missing file com_weap_inf_equip_med.class
Reqd by munged\pc\imp_weap_inf_rifle.class.req
munged\pc\imp_weap_award_rifle.class.req
Missing file human_bazooka.animset
Reqd by ..\common\munged\pc\com_weap_inf_rocket_launcher.class.req
Missing file com_weap_inf_ord_hum_rocket.class
Reqd by ..\common\munged\pc\com_weap_inf_rocket_launcher_ord.class.req
Missing file com_weap_inf_equip_lg.class
Reqd by munged\pc\imp_weap_inf_rocket_launcher.class.req
Missing file com_weap_inf_equip_sm.class
Reqd by munged\pc\imp_weap_inf_thermaldetonator.class.req

=== imp_inf_officer.lvl ===
Missing file impofficer.zafbin
Reqd by munged\pc\imp_inf_default_officer.class.req
Missing file impofficer.zaabin
Reqd by munged\pc\imp_inf_default_officer.class.req
Missing file human_pistol.animset
Reqd by munged\pc\imp_weap_inf_sonic_blaster.class.req
..\common\munged\pc\com_weap_inf_remotedroid_blaster.class.req
Missing file human_rifle.animset
Reqd by ..\common\munged\pc\com_weap_inf_mortar_launcher.class.req
Missing file com_weap_inf_equip_lg.class
Reqd by munged\pc\imp_weap_inf_mortar_launcher.class.req
Missing file hud_com_probedroid_health_icon.texture
Reqd by ..\common\munged\pc\com_weap_inf_remotedroid.class.req
..\common\munged\pc\com_weap_inf_remotedroid_ord.class.req
Missing file imp_pistol_icon.texture
Reqd by ..\common\munged\pc\com_weap_inf_remotedroid_blaster.class.req
Missing file hud_weap_semiauto.texture
Reqd by ..\common\munged\pc\com_weap_inf_remotedroid_blaster.class.req
Missing file reticule_pistol.texture
Reqd by ..\common\munged\pc\com_weap_inf_remotedroid_blaster.class.req
Missing file com_weap_inf_equip_sm.class
Reqd by munged\pc\imp_weap_inf_remotedroid_blaster.class.req
Missing file hud_orbital_strike_icon.texture
Reqd by ..\common\munged\pc\com_weap_inf_remotedroid_destruct.class.req
Missing file com_weap_inf_equip_med.class
Reqd by munged\pc\imp_weap_inf_remotedroid.class.req

=== imp_inf_officer_gray.lvl ===
Missing file impofficer.zafbin
Reqd by munged\pc\imp_inf_default_officer.class.req
Missing file impofficer.zaabin
Reqd by munged\pc\imp_inf_default_officer.class.req
Missing file human_pistol.animset
Reqd by munged\pc\imp_weap_inf_sonic_blaster.class.req
..\common\munged\pc\com_weap_inf_remotedroid_blaster.class.req
Missing file human_rifle.animset
Reqd by ..\common\munged\pc\com_weap_inf_mortar_launcher.class.req
Missing file com_weap_inf_equip_lg.class
Reqd by munged\pc\imp_weap_inf_mortar_launcher.class.req
Missing file hud_com_probedroid_health_icon.texture
Reqd by ..\common\munged\pc\com_weap_inf_remotedroid.class.req
..\common\munged\pc\com_weap_inf_remotedroid_ord.class.req
Missing file imp_pistol_icon.texture
Reqd by ..\common\munged\pc\com_weap_inf_remotedroid_blaster.class.req
Missing file hud_weap_semiauto.texture
Reqd by ..\common\munged\pc\com_weap_inf_remotedroid_blaster.class.req
Missing file reticule_pistol.texture
Reqd by ..\common\munged\pc\com_weap_inf_remotedroid_blaster.class.req
Missing file com_weap_inf_equip_sm.class
Reqd by munged\pc\imp_weap_inf_remotedroid_blaster.class.req
Missing file hud_orbital_strike_icon.texture
Reqd by ..\common\munged\pc\com_weap_inf_remotedroid_destruct.class.req
Missing file com_weap_inf_equip_med.class
Reqd by munged\pc\imp_weap_inf_remotedroid.class.req
Missing file test_inf_officer.texture
Reqd by munged\pc\imp_inf_officer.model.req

=== imp_inf_officer_hunt.lvl ===
Missing file impofficer.zafbin
Reqd by munged\pc\imp_inf_default_officer.class.req
Missing file impofficer.zaabin
Reqd by munged\pc\imp_inf_default_officer.class.req
Missing file human_pistol.animset
Reqd by munged\pc\imp_weap_inf_sonic_blaster.class.req
..\common\munged\pc\com_weap_inf_remotedroid_blaster.class.req
Missing file human_rifle.animset
Reqd by ..\common\munged\pc\com_weap_inf_mortar_launcher.class.req
Missing file com_weap_inf_equip_lg.class
Reqd by munged\pc\imp_weap_inf_mortar_launcher.class.req
Missing file hud_com_probedroid_health_icon.texture
Reqd by ..\common\munged\pc\com_weap_inf_remotedroid.class.req
..\common\munged\pc\com_weap_inf_remotedroid_ord.class.req
Missing file imp_pistol_icon.texture
Reqd by ..\common\munged\pc\com_weap_inf_remotedroid_blaster.class.req
Missing file hud_weap_semiauto.texture
Reqd by ..\common\munged\pc\com_weap_inf_remotedroid_blaster.class.req
Missing file reticule_pistol.texture
Reqd by ..\common\munged\pc\com_weap_inf_remotedroid_blaster.class.req
Missing file com_weap_inf_equip_sm.class
Reqd by munged\pc\imp_weap_inf_remotedroid_blaster.class.req
Missing file hud_orbital_strike_icon.texture
Reqd by ..\common\munged\pc\com_weap_inf_remotedroid_destruct.class.req
Missing file com_weap_inf_equip_med.class
Reqd by munged\pc\imp_weap_inf_remotedroid.class.req

=== imp_inf_officer_snow.lvl ===
Missing file impofficer.zafbin
Reqd by munged\pc\imp_inf_default_officer.class.req
Missing file impofficer.zaabin
Reqd by munged\pc\imp_inf_default_officer.class.req
Missing file human_pistol.animset
Reqd by munged\pc\imp_weap_inf_sonic_blaster.class.req
..\common\munged\pc\com_weap_inf_remotedroid_blaster.class.req
Missing file human_rifle.animset
Reqd by ..\common\munged\pc\com_weap_inf_mortar_launcher.class.req
Missing file com_weap_inf_equip_lg.class
Reqd by munged\pc\imp_weap_inf_mortar_launcher.class.req
Missing file hud_com_probedroid_health_icon.texture
Reqd by ..\common\munged\pc\com_weap_inf_remotedroid.class.req
..\common\munged\pc\com_weap_inf_remotedroid_ord.class.req
Missing file imp_pistol_icon.texture
Reqd by ..\common\munged\pc\com_weap_inf_remotedroid_blaster.class.req
Missing file hud_weap_semiauto.texture
Reqd by ..\common\munged\pc\com_weap_inf_remotedroid_blaster.class.req
Missing file reticule_pistol.texture
Reqd by ..\common\munged\pc\com_weap_inf_remotedroid_blaster.class.req
Missing file com_weap_inf_equip_sm.class
Reqd by munged\pc\imp_weap_inf_remotedroid_blaster.class.req
Missing file hud_orbital_strike_icon.texture
Reqd by ..\common\munged\pc\com_weap_inf_remotedroid_destruct.class.req
Missing file com_weap_inf_equip_med.class
Reqd by munged\pc\imp_weap_inf_remotedroid.class.req

=== imp_inf_pilot.lvl ===
Missing file human_pistol.animset
Reqd by ..\common\munged\pc\com_weap_inf_commando_pistol.class.req
..\common\munged\pc\com_weap_award_pistol.class.req
Missing file com_weap_inf_ord_hum_sm.class
Reqd by ..\common\munged\pc\com_weap_inf_commando_pistol_ord.class.req
..\common\munged\pc\com_weap_award_pistol_ord.class.req
Missing file com_weap_inf_equip_sm.class
Reqd by munged\pc\imp_weap_inf_commando_pistol.class.req
munged\pc\imp_weap_award_pistol.class.req
Missing file human_tool.animset
Reqd by ..\common\munged\pc\com_weap_inf_fusioncutter.class.req
Missing file com_weap_inf_equip_med.class
Reqd by munged\pc\imp_weap_inf_fusioncutter.class.req

=== imp_inf_pilot_atat.lvl ===
Missing file imp_inf_pilot_atat.class
Reqd by ..\..\..\sides\imp\req\imp_inf_pilot_atat.req

=== imp_inf_pilot_atst.lvl ===
Missing file imp_inf_pilot_atst.class
Reqd by ..\..\..\sides\imp\req\imp_inf_pilot_atst.req

=== imp_inf_pilot_tie.lvl ===
Missing file imp_inf_pilot_tie.class
Reqd by ..\..\..\sides\imp\req\imp_inf_pilot_tie.req

=== imp_inf_rifleman.lvl ===
Missing file human_rifle.animset
Reqd by ..\common\munged\pc\com_weap_inf_rifle.class.req
..\common\munged\pc\com_weap_award_rifle.class.req
Missing file com_weap_inf_ord_hum_sm.class
Reqd by ..\common\munged\pc\com_weap_inf_rifle_ord.class.req
..\common\munged\pc\com_weap_inf_pistol_ord.class.req
..\common\munged\pc\com_weap_award_rifle_ord.class.req
..\common\munged\pc\com_weap_award_pistol_ord.class.req
Missing file com_weap_inf_equip_med.class
Reqd by munged\pc\imp_weap_inf_rifle.class.req
munged\pc\imp_weap_award_rifle.class.req
Missing file human_pistol.animset
Reqd by ..\common\munged\pc\com_weap_inf_pistol.class.req
..\common\munged\pc\com_weap_award_pistol.class.req
Missing file com_weap_inf_equip_sm.class
Reqd by munged\pc\imp_weap_inf_pistol.class.req
munged\pc\imp_weap_inf_thermaldetonator.class.req
munged\pc\imp_weap_award_pistol.class.req

=== imp_inf_rifleman_desert.lvl ===
Missing file human_rifle.animset
Reqd by ..\common\munged\pc\com_weap_inf_rifle.class.req
..\common\munged\pc\com_weap_award_rifle.class.req
Missing file com_weap_inf_ord_hum_sm.class
Reqd by ..\common\munged\pc\com_weap_inf_rifle_ord.class.req
..\common\munged\pc\com_weap_inf_pistol_ord.class.req
..\common\munged\pc\com_weap_award_rifle_ord.class.req
..\common\munged\pc\com_weap_award_pistol_ord.class.req
Missing file com_weap_inf_equip_med.class
Reqd by munged\pc\imp_weap_inf_rifle.class.req
munged\pc\imp_weap_award_rifle.class.req
Missing file human_pistol.animset
Reqd by ..\common\munged\pc\com_weap_inf_pistol.class.req
..\common\munged\pc\com_weap_award_pistol.class.req
Missing file com_weap_inf_equip_sm.class
Reqd by munged\pc\imp_weap_inf_pistol.class.req
munged\pc\imp_weap_inf_thermaldetonator.class.req
munged\pc\imp_weap_award_pistol.class.req

=== imp_inf_rifleman_snow.lvl ===
Missing file human_rifle.animset
Reqd by ..\common\munged\pc\com_weap_inf_rifle.class.req
..\common\munged\pc\com_weap_award_rifle.class.req
Missing file com_weap_inf_ord_hum_sm.class
Reqd by ..\common\munged\pc\com_weap_inf_rifle_ord.class.req
..\common\munged\pc\com_weap_inf_pistol_ord.class.req
..\common\munged\pc\com_weap_award_rifle_ord.class.req
..\common\munged\pc\com_weap_award_pistol_ord.class.req
Missing file com_weap_inf_equip_med.class
Reqd by munged\pc\imp_weap_inf_rifle.class.req
munged\pc\imp_weap_award_rifle.class.req
Missing file human_pistol.animset
Reqd by ..\common\munged\pc\com_weap_inf_pistol.class.req
..\common\munged\pc\com_weap_award_pistol.class.req
Missing file com_weap_inf_equip_sm.class
Reqd by munged\pc\imp_weap_inf_pistol.class.req
munged\pc\imp_weap_inf_thermaldetonator.class.req
munged\pc\imp_weap_award_pistol.class.req

=== imp_inf_rocketeer.lvl ===
Missing file human_bazooka.animset
Reqd by ..\common\munged\pc\com_weap_inf_rocket_launcher.class.req
..\common\munged\pc\com_weap_award_rocket_launcher.class.req
Missing file com_weap_inf_ord_hum_rocket.class
Reqd by ..\common\munged\pc\com_weap_inf_rocket_launcher_ord.class.req
Missing file com_weap_inf_equip_lg.class
Reqd by munged\pc\imp_weap_inf_rocket_launcher.class.req
munged\pc\imp_weap_award_rocket_launcher.class.req
Missing file human_pistol.animset
Reqd by ..\common\munged\pc\com_weap_inf_pistol.class.req
..\common\munged\pc\com_weap_award_pistol.class.req
Missing file com_weap_inf_ord_hum_sm.class
Reqd by ..\common\munged\pc\com_weap_inf_pistol_ord.class.req
..\common\munged\pc\com_weap_award_pistol_ord.class.req
Missing file com_weap_inf_equip_sm.class
Reqd by munged\pc\imp_weap_inf_pistol.class.req
munged\pc\imp_weap_inf_thermaldetonator.class.req
munged\pc\imp_weap_award_pistol.class.req
Missing file com_weap_inf_equip_med.class
Reqd by munged\pc\imp_weap_inf_mine_dispenser.class.req
Missing file bazooka.zafbin
Reqd by munged\pc\imp_weap_award_rocket_launcher.class.req
Missing file bazooka.zaabin
Reqd by munged\pc\imp_weap_award_rocket_launcher.class.req
Missing file hud_com_probedroid_health_icon.texture
Reqd by ..\common\munged\pc\com_weap_veh_guided_rocket.class.req
Missing file x-wing_icon.texture
Reqd by ..\common\munged\pc\com_weap_veh_guided_rocket_ord.class.req
..\common\munged\pc\com_weap_award_rocket_launcher_ord.class.req
Missing file hud_all_xwing_icon.texture
Reqd by ..\common\munged\pc\com_weap_veh_guided_rocket_ord.class.req
..\common\munged\pc\com_weap_award_rocket_launcher_ord.class.req
Missing file reticule_rifle.texture
Reqd by ..\common\munged\pc\com_weap_null.class.req

=== imp_inf_rocketeer_snow.lvl ===
Missing file human_bazooka.animset
Reqd by ..\common\munged\pc\com_weap_inf_rocket_launcher.class.req
..\common\munged\pc\com_weap_award_rocket_launcher.class.req
Missing file com_weap_inf_ord_hum_rocket.class
Reqd by ..\common\munged\pc\com_weap_inf_rocket_launcher_ord.class.req
Missing file com_weap_inf_equip_lg.class
Reqd by munged\pc\imp_weap_inf_rocket_launcher.class.req
munged\pc\imp_weap_award_rocket_launcher.class.req
Missing file human_pistol.animset
Reqd by ..\common\munged\pc\com_weap_inf_pistol.class.req
..\common\munged\pc\com_weap_award_pistol.class.req
Missing file com_weap_inf_ord_hum_sm.class
Reqd by ..\common\munged\pc\com_weap_inf_pistol_ord.class.req
..\common\munged\pc\com_weap_award_pistol_ord.class.req
Missing file com_weap_inf_equip_sm.class
Reqd by munged\pc\imp_weap_inf_pistol.class.req
munged\pc\imp_weap_inf_thermaldetonator.class.req
munged\pc\imp_weap_award_pistol.class.req
Missing file com_weap_inf_equip_med.class
Reqd by munged\pc\imp_weap_inf_mine_dispenser.class.req
Missing file bazooka.zafbin
Reqd by munged\pc\imp_weap_award_rocket_launcher.class.req
Missing file bazooka.zaabin
Reqd by munged\pc\imp_weap_award_rocket_launcher.class.req
Missing file hud_com_probedroid_health_icon.texture
Reqd by ..\common\munged\pc\com_weap_veh_guided_rocket.class.req
Missing file x-wing_icon.texture
Reqd by ..\common\munged\pc\com_weap_veh_guided_rocket_ord.class.req
..\common\munged\pc\com_weap_award_rocket_launcher_ord.class.req
Missing file hud_all_xwing_icon.texture
Reqd by ..\common\munged\pc\com_weap_veh_guided_rocket_ord.class.req
..\common\munged\pc\com_weap_award_rocket_launcher_ord.class.req
Missing file reticule_rifle.texture
Reqd by ..\common\munged\pc\com_weap_null.class.req

=== imp_inf_sniper.lvl ===
Missing file human_rifle.animset
Reqd by ..\common\munged\pc\com_weap_inf_sniper_rifle.class.req
..\common\munged\pc\com_weap_award_sniper_rifle.class.req
Missing file com_weap_inf_ord_hum_sm.class
Reqd by ..\common\munged\pc\com_weap_inf_sniper_rifle_ord.class.req
..\common\munged\pc\com_weap_inf_pistol_ord.class.req
..\common\munged\pc\com_weap_inf_autoturret_ord.class.req
..\common\munged\pc\com_weap_award_sniper_rifle_ord.class.req
..\common\munged\pc\com_weap_award_pistol_ord.class.req
Missing file com_weap_inf_equip_med.class
Reqd by munged\pc\imp_weap_inf_sniper_rifle.class.req
munged\pc\imp_weap_inf_autoturret_dispenser.class.req
munged\pc\imp_weap_award_sniper_rifle.class.req
Missing file human_pistol.animset
Reqd by ..\common\munged\pc\com_weap_inf_pistol.class.req
..\common\munged\pc\com_weap_award_pistol.class.req
Missing file com_weap_inf_equip_sm.class
Reqd by munged\pc\imp_weap_inf_pistol.class.req
munged\pc\imp_weap_inf_thermaldetonator.class.req
munged\pc\imp_weap_award_pistol.class.req

=== imp_inf_sniper_snow.lvl ===
Missing file human_rifle.animset
Reqd by ..\common\munged\pc\com_weap_inf_sniper_rifle.class.req
..\common\munged\pc\com_weap_award_sniper_rifle.class.req
Missing file com_weap_inf_ord_hum_sm.class
Reqd by ..\common\munged\pc\com_weap_inf_sniper_rifle_ord.class.req
..\common\munged\pc\com_weap_inf_pistol_ord.class.req
..\common\munged\pc\com_weap_inf_autoturret_ord.class.req
..\common\munged\pc\com_weap_award_sniper_rifle_ord.class.req
..\common\munged\pc\com_weap_award_pistol_ord.class.req
Missing file com_weap_inf_equip_med.class
Reqd by munged\pc\imp_weap_inf_sniper_rifle.class.req
munged\pc\imp_weap_inf_autoturret_dispenser.class.req
munged\pc\imp_weap_award_sniper_rifle.class.req
Missing file human_pistol.animset
Reqd by ..\common\munged\pc\com_weap_inf_pistol.class.req
..\common\munged\pc\com_weap_award_pistol.class.req
Missing file com_weap_inf_equip_sm.class
Reqd by munged\pc\imp_weap_inf_pistol.class.req
munged\pc\imp_weap_inf_thermaldetonator.class.req
munged\pc\imp_weap_award_pistol.class.req

=== imp_veh_remote_terminal.lvl ===
Missing file hud_all_turret_icon.texture
Reqd by munged\pc\imp_veh_remote_terminal.class.req
Missing file human_drive.anim
Reqd by munged\pc\imp_veh_remote_terminal.class.req

=== imp_walk_atat.lvl ===
Missing file hud_imp_atat_icon.texture
Reqd by munged\pc\imp_walk_atat.class.req
Missing file imp_walk_atat.zafbin
Reqd by munged\pc\imp_walk_atat.class.req
Missing file imp_walk_atat.zaabin
Reqd by munged\pc\imp_walk_atat.class.req
Missing file imp_walk_atat1.anim
Reqd by munged\pc\imp_walk_atat.class.req
Missing file small_explosion.class
Reqd by munged\pc\imp_walk_atat.class.req
Missing file imp_sfx_atat_explosion.class
Reqd by munged\pc\imp_walk_atat.class.req
Missing file explode3.texture
Reqd by munged\pc\imp_sfx_atatfinalexplosion.config.req
Missing file thicksmoke3.texture
Reqd by munged\pc\imp_sfx_atatfinalexplosion.config.req
Missing file underlitesmoke2.texture
Reqd by munged\pc\imp_sfx_atatfinalexplosion.config.req
Missing file com_weap_inf_ord_hum_lg.class
Reqd by ..\common\munged\pc\com_weap_veh_laser_ord.class.req
..\common\munged\pc\com_weap_veh_recoilless_ord.class.req
Missing file bigwalkerstomp.config
Reqd by munged\pc\imp_walk_atat.class.req
Missing file dirtspray.config
Reqd by munged\pc\imp_walk_atat.class.req

=== imp_walk_atst.lvl ===
Missing file hud_imp_atst_icon.texture
Reqd by munged\pc\imp_walk_atst.class.req
Missing file imp_walk_atst.zafbin
Reqd by munged\pc\imp_walk_atst.class.req
Missing file imp_walk_atst.zaabin
Reqd by munged\pc\imp_walk_atst.class.req
Missing file explode3.texture
Reqd by munged\pc\imp_sfx_atatexplosion.config.req
Missing file thicksmoke3.texture
Reqd by munged\pc\imp_sfx_atatexplosion.config.req
Missing file atat_explosion.class
Reqd by munged\pc\imp_walk_atst.class.req
Missing file com_weap_inf_ord_hum_lg.class
Reqd by ..\common\munged\pc\com_weap_veh_laser_ord.class.req
..\common\munged\pc\com_weap_veh_recoilless_ord.class.req
Missing file hud_com_probedroid_health_icon.texture
Reqd by ..\common\munged\pc\com_weap_veh_guided_rocket.class.req
Missing file x-wing_icon.texture
Reqd by ..\common\munged\pc\com_weap_veh_guided_rocket_ord.class.req
Missing file hud_all_xwing_icon.texture
Reqd by ..\common\munged\pc\com_weap_veh_guided_rocket_ord.class.req
Missing file reticule_rifle.texture
Reqd by ..\common\munged\pc\com_weap_null.class.req
Missing file dirtspray.config
Reqd by munged\pc\imp_walk_atst.class.req

=== imp_walk_atst_jungle.lvl ===
Missing file hud_imp_atst_icon.texture
Reqd by munged\pc\imp_walk_atst_jungle.class.req
Missing file imp_walk_atst.zafbin
Reqd by munged\pc\imp_walk_atst_jungle.class.req
Missing file imp_walk_atst.zaabin
Reqd by munged\pc\imp_walk_atst_jungle.class.req
Missing file explode3.texture
Reqd by munged\pc\imp_sfx_atatexplosion.config.req
Missing file thicksmoke3.texture
Reqd by munged\pc\imp_sfx_atatexplosion.config.req
Missing file atat_explosion.class
Reqd by munged\pc\imp_walk_atst_jungle.class.req
Missing file com_weap_inf_ord_hum_lg.class
Reqd by ..\common\munged\pc\com_weap_veh_laser_ord.class.req
..\common\munged\pc\com_weap_veh_recoilless_ord.class.req
Missing file hud_com_probedroid_health_icon.texture
Reqd by ..\common\munged\pc\com_weap_veh_guided_rocket.class.req
Missing file x-wing_icon.texture
Reqd by ..\common\munged\pc\com_weap_veh_guided_rocket_ord.class.req
Missing file hud_all_xwing_icon.texture
Reqd by ..\common\munged\pc\com_weap_veh_guided_rocket_ord.class.req
Missing file reticule_rifle.texture
Reqd by ..\common\munged\pc\com_weap_null.class.req
Missing file dirtspray.config
Reqd by munged\pc\imp_walk_atst_jungle.class.req

=== imp_walk_atst_snow.lvl ===
Missing file hud_imp_atst_icon.texture
Reqd by munged\pc\imp_walk_atst_snow.class.req
Missing file imp_walk_atst.zafbin
Reqd by munged\pc\imp_walk_atst_snow.class.req
Missing file imp_walk_atst.zaabin
Reqd by munged\pc\imp_walk_atst_snow.class.req
Missing file explode3.texture
Reqd by munged\pc\imp_sfx_atatexplosion.config.req
Missing file thicksmoke3.texture
Reqd by munged\pc\imp_sfx_atatexplosion.config.req
Missing file atat_explosion.class
Reqd by munged\pc\imp_walk_atst_snow.class.req
Missing file com_weap_inf_ord_hum_lg.class
Reqd by ..\common\munged\pc\com_weap_veh_laser_ord.class.req
..\common\munged\pc\com_weap_veh_recoilless_ord.class.req
Missing file hud_com_probedroid_health_icon.texture
Reqd by ..\common\munged\pc\com_weap_veh_guided_rocket.class.req
Missing file x-wing_icon.texture
Reqd by ..\common\munged\pc\com_weap_veh_guided_rocket_ord.class.req
Missing file hud_all_xwing_icon.texture
Reqd by ..\common\munged\pc\com_weap_veh_guided_rocket_ord.class.req
Missing file reticule_rifle.texture
Reqd by ..\common\munged\pc\com_weap_null.class.req
Missing file dirtspray.config
Reqd by munged\pc\imp_walk_atst_snow.class.req
0 Errors 0 Warnings
Hidden/Spoiler:
Logging LevelPack
11:50:5702/02/15

=== impshell.lvl ===
Missing file vader.zafbin
Reqd by ..\..\..\sides\imp\impshell.req
Missing file vader.zaabin
Reqd by ..\..\..\sides\imp\impshell.req
Missing file vaderlz.zafbin
Reqd by ..\..\..\sides\imp\impshell.req
Missing file vaderlz.zaabin
Reqd by ..\..\..\sides\imp\impshell.req
0 Errors 0 Warnings
EDIT
Hidden/Spoiler:
WARNING[PC_modelmunge msh\imp_1st_darktrooper.msh]:imp_1st_darktrooper has 1368 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\imp_1st_bobafett.msh]:imp_1st_bobafett has 1102 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\imp_1st_snowtrooper.msh]:imp_1st_snowtrooper has 1202 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\imp_droid_probe.msh]:imp_droid_probe has 2032 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\imp_inf_atatcommander.msh]:imp_inf_atatcommander has 1518 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\imp_inf_atatpilot.msh]:imp_inf_atatpilot has 1785 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\imp_inf_atstpilot.msh]:imp_inf_atstpilot has 1280 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\imp_inf_bobafett.msh]:imp_inf_bobafett has 2765 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\imp_inf_darktrooper.msh]:imp_inf_darktrooper has 1936 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\imp_inf_darthsidious.msh]:imp_inf_darthsidious has 2625 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\imp_inf_darthvader.msh]:imp_inf_darthvader has 2062 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\imp_inf_gunner.msh]:imp_inf_gunner has 1672 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\imp_inf_officer.msh]:imp_inf_officer has 1110 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\imp_inf_pilot.msh]:imp_inf_pilot has 1570 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\imp_inf_scout.msh]:imp_inf_scout has 1329 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\imp_inf_shocktrooper.msh]:imp_inf_shocktrooper has 2442 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\imp_inf_snowtrooper.msh]:imp_inf_snowtrooper has 1566 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\imp_inf_stormtrooper.msh]:imp_inf_stormtrooper has 2031 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\imp_walk_atat.msh]:SplitSkinnedSegments: WARNING: out of space in splitting catalog!
WARNING[PC_modelmunge msh\imp_walk_atat.msh]:SplitSkinnedSegments: WARNING: out of space in splitting catalog!
0 Errors 20 Warnings

ERROR[levelpack req\imp_1st_stormtrooper.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
ERROR[levelpack req\imp_1st_stormtrooper.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
[continuing]
ERROR[levelpack req\imp_droid_probe.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
ERROR[levelpack req\imp_droid_probe.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
[continuing]
ERROR[levelpack req\imp_fly_ai_trooptrans.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
ERROR[levelpack req\imp_fly_ai_trooptrans.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
[continuing]
ERROR[levelpack req\imp_fly_destroyer_dome.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
ERROR[levelpack req\imp_fly_destroyer_dome.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
[continuing]
ERROR[levelpack req\imp_fly_tiebomber_sc.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
ERROR[levelpack req\imp_fly_tiebomber_sc.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
[continuing]
ERROR[levelpack req\imp_fly_tiefighter_sc.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
ERROR[levelpack req\imp_fly_tiefighter_sc.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
[continuing]
ERROR[levelpack req\imp_fly_tieinterceptor.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
ERROR[levelpack req\imp_fly_tieinterceptor.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
[continuing]
ERROR[levelpack req\imp_fly_trooptrans.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
ERROR[levelpack req\imp_fly_trooptrans.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
[continuing]
ERROR[levelpack req\imp_hero_bobafett.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
ERROR[levelpack req\imp_hero_bobafett.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
[continuing]
ERROR[levelpack req\imp_hero_bobafett_detpack.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
ERROR[levelpack req\imp_hero_bobafett_detpack.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
[continuing]
ERROR[levelpack req\imp_hero_darthvader.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
ERROR[levelpack req\imp_hero_darthvader.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
[continuing]
ERROR[levelpack req\imp_hero_emperor.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
ERROR[levelpack req\imp_hero_emperor.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
[continuing]
ERROR[levelpack req\imp_hero_royal_guard.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
ERROR[levelpack req\imp_hero_royal_guard.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
[continuing]
ERROR[levelpack req\imp_hover_fightertank.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
ERROR[levelpack req\imp_hover_fightertank.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
[continuing]
ERROR[levelpack req\imp_hover_speederbike.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
ERROR[levelpack req\imp_hover_speederbike.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
[continuing]
ERROR[levelpack req\imp_inf_dark_trooper.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
ERROR[levelpack req\imp_inf_dark_trooper.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
[continuing]
ERROR[levelpack req\imp_inf_dark_trooper_hunt.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
ERROR[levelpack req\imp_inf_dark_trooper_hunt.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
[continuing]
ERROR[levelpack req\imp_inf_darthvader.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
ERROR[levelpack req\imp_inf_darthvader.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
[continuing]
ERROR[levelpack req\imp_inf_engineer.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
ERROR[levelpack req\imp_inf_engineer.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
[continuing]
ERROR[levelpack req\imp_inf_engineer_snow.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
ERROR[levelpack req\imp_inf_engineer_snow.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
[continuing]
ERROR[levelpack req\imp_inf_marine.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
ERROR[levelpack req\imp_inf_marine.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
[continuing]
ERROR[levelpack req\imp_inf_officer.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
ERROR[levelpack req\imp_inf_officer.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
[continuing]
ERROR[levelpack req\imp_inf_officer_gray.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
ERROR[levelpack req\imp_inf_officer_gray.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
[continuing]
ERROR[levelpack req\imp_inf_officer_hunt.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
ERROR[levelpack req\imp_inf_officer_hunt.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
[continuing]
ERROR[levelpack req\imp_inf_officer_snow.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
ERROR[levelpack req\imp_inf_officer_snow.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
[continuing]
ERROR[levelpack req\imp_inf_pilot.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
ERROR[levelpack req\imp_inf_pilot.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
[continuing]
ERROR[levelpack req\imp_inf_pilot_atat.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
ERROR[levelpack req\imp_inf_pilot_atat.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
[continuing]
ERROR[levelpack req\imp_inf_pilot_atst.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
ERROR[levelpack req\imp_inf_pilot_atst.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
[continuing]
ERROR[levelpack req\imp_inf_pilot_tie.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
ERROR[levelpack req\imp_inf_pilot_tie.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
[continuing]
ERROR[levelpack req\imp_inf_rifleman.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
ERROR[levelpack req\imp_inf_rifleman.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
[continuing]
ERROR[levelpack req\imp_inf_rifleman_desert.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
ERROR[levelpack req\imp_inf_rifleman_desert.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
[continuing]
ERROR[levelpack req\imp_inf_rifleman_snow.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
ERROR[levelpack req\imp_inf_rifleman_snow.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
[continuing]
ERROR[levelpack req\imp_inf_rocketeer.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
ERROR[levelpack req\imp_inf_rocketeer.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
[continuing]
ERROR[levelpack req\imp_inf_rocketeer_snow.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
ERROR[levelpack req\imp_inf_rocketeer_snow.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
[continuing]
ERROR[levelpack req\imp_inf_sniper.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
ERROR[levelpack req\imp_inf_sniper.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
[continuing]
ERROR[levelpack req\imp_inf_sniper_snow.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
ERROR[levelpack req\imp_inf_sniper_snow.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
[continuing]
ERROR[levelpack req\imp_veh_remote_terminal.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
ERROR[levelpack req\imp_veh_remote_terminal.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
[continuing]
ERROR[levelpack req\imp_walk_atat.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
ERROR[levelpack req\imp_walk_atat.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
[continuing]
ERROR[levelpack req\imp_walk_atst.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
ERROR[levelpack req\imp_walk_atst.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
[continuing]
ERROR[levelpack req\imp_walk_atst_jungle.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
ERROR[levelpack req\imp_walk_atst_jungle.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
[continuing]
ERROR[levelpack req\imp_walk_atst_snow.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
ERROR[levelpack req\imp_walk_atst_snow.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
[continuing]
82 Errors 0 Warnings

ERROR[levelpack impstrp.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
ERROR[levelpack impstrp.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
[continuing]
ERROR[levelpack allxwing.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
ERROR[levelpack allxwing.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
[continuing]
ERROR[levelpack atst.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
ERROR[levelpack atst.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
[continuing]
ERROR[levelpack impatat.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
ERROR[levelpack impatat.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
[continuing]
ERROR[levelpack impatatg.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
ERROR[levelpack impatatg.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
[continuing]
ERROR[levelpack impatstg.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
ERROR[levelpack impatstg.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
[continuing]
ERROR[levelpack impboba.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
ERROR[levelpack impboba.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
[continuing]
ERROR[levelpack impdark.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
ERROR[levelpack impdark.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
[continuing]
ERROR[levelpack impftrtk.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
ERROR[levelpack impftrtk.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
[continuing]
ERROR[levelpack impimplc.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
ERROR[levelpack impimplc.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
[continuing]
ERROR[levelpack impoff.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
ERROR[levelpack impoff.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
[continuing]
ERROR[levelpack imppilot.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
ERROR[levelpack imppilot.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
[continuing]
ERROR[levelpack impsccam.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
ERROR[levelpack impsccam.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
[continuing]
ERROR[levelpack impscout.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
ERROR[levelpack impscout.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
[continuing]
ERROR[levelpack impsntr.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
ERROR[levelpack impsntr.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
[continuing]
ERROR[levelpack impspbk.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
ERROR[levelpack impspbk.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
[continuing]
ERROR[levelpack imptibmr.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
ERROR[levelpack imptibmr.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
[continuing]
ERROR[levelpack imptiftr.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
ERROR[levelpack imptiftr.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
[continuing]
ERROR[levelpack repgunnr.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
ERROR[levelpack repgunnr.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
[continuing]
38 Errors 0 Warnings
hunpeter12
Command Sergeant Major
Command Sergeant Major
Posts: 260
Joined: Mon Apr 18, 2011 2:53 pm
Projects :: Underground City The Complex [WIP]
Games I'm Playing :: SWBF2

Re: side/mesh

Post by hunpeter12 »

So, I have no idea why you posted the first 2 logs, but whatever. Could you please explain step-by-step what you did?
My advice:
First, do a manual-clean and re-munge, it couldn't hurt. Then follow these steps, if you haven't already:
1) Make sure you copied the 'common' side to your data_XXX as well from assets/sides
2) Make sure you copied the vader.zafbin, .anims and .zaabin and the vaderlz.zafbin files from assets/sides/imp/munged to data_XXX/Sides/yoursidename/munged
3) I guess you've changed the LUA appropriately, but make sure to double-check
4) Then Munge with 'All sides' selected and report back with your Mungelog.txt and Bfront2.log.

I hope I helped, have a nice day.
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