Stock AAT .snd file. Can you spot anything weird in here?? I can't imagine there is, but it's really the only place left to look that makes sense..
Hidden/Spoiler:
[code]// CIS_hover_AAT ----------------------------------------
#ifplatform ps2 xbox
SoundProperties()
{
Name("cis_weap_hover_aat_cannon_fire");
Group("weapons");
Inherit("veh_weapon_template");
Pitch(0.75);
Gain(0.6);
SampleList()
{
Sample("wpn_droideka_blaster_fire", 1.0);
}
}
#endifplatform ps2 xbox
#ifplatform pc
SoundProperties()
{
Name("cis_weap_hover_aat_cannon_fire");
Group("weapons");
Inherit("veh_weapon_template");
Pitch(0.75);
SampleList()
{
Sample("wpn_droideka_blaster_fire", 1.0);
}
}
#endifplatform pc
#ifplatform ps2 xbox
SoundProperties()
{
Name("cis_weap_hover_aat_launcher_fire");
Group("weapons");
Inherit("veh_weapon_template");
Gain(1.0);
SampleList()
{
Sample("wpn_AAT_mainBlaster_fire", 1.0);
}
}
SoundProperties()
{
Name("cis_weap_hover_aat_missile_fire");
Group("weapons");
Inherit("veh_weapon_template");
Gain(0.9);
SampleList()
{
Sample("wpn_AAT_missleLauncher_fire", 1.0);
}
}
#endifplatform ps2 xbox
#ifplatform pc
SoundProperties()
{
Name("cis_weap_hover_aat_launcher_fire");
Group("weapons");
Inherit("veh_weapon_template");
SampleList()
{
Sample("wpn_AAT_mainBlaster_fire", 1.0);
}
}
SoundProperties()
{
Name("cis_weap_hover_aat_missile_fire");
Group("weapons");
Inherit("veh_weapon_template");
SampleList()
{
Sample("wpn_AAT_missleLauncher_fire", 1.0);
}
}
#endifplatform pc
// AAT Engine start------------------------------------------------------------
// Engine -------
SoundProperties()
{
Name("aat_engine_low_idle_property");
Group("vehicles");
Inherit("vehicle_eng_low_template");
RollOff(2.0);
SampleList()
{
Sample("eng_aat_low_lp", 1.0);
}
}
SoundProperties()
{
Name("aat_engine_med_idle_property");
Group("vehicles");
Inherit("vehicle_eng_hi-mid_template");
RollOff(3.0);
SampleList()
{
Sample("eng_aat_mid_lp", 1.0);
}
}
SoundProperties()
{
Name("aat_engine_high_idle_property");
Group("vehicles");
Inherit("vehicle_eng_hi-mid_template");
SampleList()
{
Sample("eng_aat_hi_lp", 1.0);
}
}
ParameterGraph()
{
Name("aat_engine_low_idle_speed");
ControlPoint(-1.0, 0.;
ControlPoint(0.0, 0.;
ControlPoint(0.5, 0.9);
ControlPoint(1.0, 1.0);
ControlPoint(1.2, 1.2);
}
ParameterGraph()
{
Name("aat_engine_low_idle_acceleration");
ControlPoint(-1.0, 0.7);
ControlPoint(0.0, 0.7);
ControlPoint(1.0, 1.0);
}
ParameterGraph()
{
Name("aat_engine_med_idle_speed");
ControlPoint(-1.0, 0.85);
ControlPoint(0.0, 0.85);
ControlPoint(0.5, 0.9);
ControlPoint(1.0, 1.0);
ControlPoint(1.3, 1.3);
}
ParameterGraph()
{
Name("aat_engine_med_idle_acceleration");
ControlPoint(-1.0, 0.6);
ControlPoint(0.0, 0.6);
ControlPoint(0.5, 0.9);
ControlPoint(1.0, 1.0);
}
ParameterGraph()
{
Name("aat_engine_high_idle_speed");
ControlPoint(-1.0, 0.6);
ControlPoint(0.0, 0.6);
ControlPoint(0.6, 0.;
ControlPoint(1.0, 1.0);
ControlPoint(1.3, 1.3);
}
ParameterGraph()
{
Name("aat_engine_high_idle_acceleration");
ControlPoint(-1.0, 0.7);
ControlPoint(0.0, 0.7);
ControlPoint(0.5, 0.9);
ControlPoint(1.0, 1.0);
}
SoundLayered()
{
Name("aat_engine_layered");
Layer("aat_engine_low_idle", "aat_engine_low_idle_property", 0.0);
Layer("aat_engine_med_idle", "aat_engine_med_idle_property", 0.0);
Layer("aat_engine_high_idle", "aat_engine_high_idle_property", 0.0);
}
SoundParameterized()
{
Name("cis_hover_aat_engine_parameterized");
SoundLayered("aat_engine_layered");
Layer()
{
Name("aat_engine_low_idle");
ParameterGraph("speed", "aat_engine_low_idle_speed", "pitch");
ParameterGraph("acceleration", "aat_engine_low_idle_acceleration","gain");
ParameterGraph("turnontime", "engine_turnon_gain", "gain");
ParameterGraph("turnofftime", "engine_turnoff_gain", "gain");
ParameterGraph("turnontime", "engine_turnon_pitch", "pitch");
ParameterGraph("turnofftime", "engine_turnoff_pitch", "pitch");
}
Layer()
{
Name("aat_engine_med_idle");
ParameterGraph("speed", "aat_engine_med_idle_speed", "pitch");
ParameterGraph("acceleration", "aat_engine_med_idle_acceleration","gain");
ParameterGraph("turnontime", "engine_turnon_gain", "gain");
ParameterGraph("turnofftime", "engine_turnoff_gain", "gain");
ParameterGraph("turnontime", "engine_turnon_pitch", "pitch");
ParameterGraph("turnofftime", "engine_turnoff_pitch", "pitch");
}
Layer()
{
Name("aat_engine_high_idle");
ParameterGraph("speed", "aat_engine_high_idle_speed", "pitch");
ParameterGraph("acceleration", "aat_engine_high_idle_acceleration","gain");
ParameterGraph("turnontime", "engine_turnon_gain", "gain");
ParameterGraph("turnofftime", "engine_turnoff_gain", "gain");
ParameterGraph("turnontime", "engine_turnon_pitch", "pitch");
ParameterGraph("turnofftime", "engine_turnoff_pitch", "pitch");
}
}
// AAT Engine End--------------------------------------------------------------[/code]
#ifplatform ps2 xbox
SoundProperties()
{
Name("cis_weap_hover_aat_cannon_fire");
Group("weapons");
Inherit("veh_weapon_template");
Pitch(0.75);
Gain(0.6);
SampleList()
{
Sample("wpn_droideka_blaster_fire", 1.0);
}
}
#endifplatform ps2 xbox
#ifplatform pc
SoundProperties()
{
Name("cis_weap_hover_aat_cannon_fire");
Group("weapons");
Inherit("veh_weapon_template");
Pitch(0.75);
SampleList()
{
Sample("wpn_droideka_blaster_fire", 1.0);
}
}
#endifplatform pc
#ifplatform ps2 xbox
SoundProperties()
{
Name("cis_weap_hover_aat_launcher_fire");
Group("weapons");
Inherit("veh_weapon_template");
Gain(1.0);
SampleList()
{
Sample("wpn_AAT_mainBlaster_fire", 1.0);
}
}
SoundProperties()
{
Name("cis_weap_hover_aat_missile_fire");
Group("weapons");
Inherit("veh_weapon_template");
Gain(0.9);
SampleList()
{
Sample("wpn_AAT_missleLauncher_fire", 1.0);
}
}
#endifplatform ps2 xbox
#ifplatform pc
SoundProperties()
{
Name("cis_weap_hover_aat_launcher_fire");
Group("weapons");
Inherit("veh_weapon_template");
SampleList()
{
Sample("wpn_AAT_mainBlaster_fire", 1.0);
}
}
SoundProperties()
{
Name("cis_weap_hover_aat_missile_fire");
Group("weapons");
Inherit("veh_weapon_template");
SampleList()
{
Sample("wpn_AAT_missleLauncher_fire", 1.0);
}
}
#endifplatform pc
// AAT Engine start------------------------------------------------------------
// Engine -------
SoundProperties()
{
Name("aat_engine_low_idle_property");
Group("vehicles");
Inherit("vehicle_eng_low_template");
RollOff(2.0);
SampleList()
{
Sample("eng_aat_low_lp", 1.0);
}
}
SoundProperties()
{
Name("aat_engine_med_idle_property");
Group("vehicles");
Inherit("vehicle_eng_hi-mid_template");
RollOff(3.0);
SampleList()
{
Sample("eng_aat_mid_lp", 1.0);
}
}
SoundProperties()
{
Name("aat_engine_high_idle_property");
Group("vehicles");
Inherit("vehicle_eng_hi-mid_template");
SampleList()
{
Sample("eng_aat_hi_lp", 1.0);
}
}
ParameterGraph()
{
Name("aat_engine_low_idle_speed");
ControlPoint(-1.0, 0.;
ControlPoint(0.0, 0.;
ControlPoint(0.5, 0.9);
ControlPoint(1.0, 1.0);
ControlPoint(1.2, 1.2);
}
ParameterGraph()
{
Name("aat_engine_low_idle_acceleration");
ControlPoint(-1.0, 0.7);
ControlPoint(0.0, 0.7);
ControlPoint(1.0, 1.0);
}
ParameterGraph()
{
Name("aat_engine_med_idle_speed");
ControlPoint(-1.0, 0.85);
ControlPoint(0.0, 0.85);
ControlPoint(0.5, 0.9);
ControlPoint(1.0, 1.0);
ControlPoint(1.3, 1.3);
}
ParameterGraph()
{
Name("aat_engine_med_idle_acceleration");
ControlPoint(-1.0, 0.6);
ControlPoint(0.0, 0.6);
ControlPoint(0.5, 0.9);
ControlPoint(1.0, 1.0);
}
ParameterGraph()
{
Name("aat_engine_high_idle_speed");
ControlPoint(-1.0, 0.6);
ControlPoint(0.0, 0.6);
ControlPoint(0.6, 0.;
ControlPoint(1.0, 1.0);
ControlPoint(1.3, 1.3);
}
ParameterGraph()
{
Name("aat_engine_high_idle_acceleration");
ControlPoint(-1.0, 0.7);
ControlPoint(0.0, 0.7);
ControlPoint(0.5, 0.9);
ControlPoint(1.0, 1.0);
}
SoundLayered()
{
Name("aat_engine_layered");
Layer("aat_engine_low_idle", "aat_engine_low_idle_property", 0.0);
Layer("aat_engine_med_idle", "aat_engine_med_idle_property", 0.0);
Layer("aat_engine_high_idle", "aat_engine_high_idle_property", 0.0);
}
SoundParameterized()
{
Name("cis_hover_aat_engine_parameterized");
SoundLayered("aat_engine_layered");
Layer()
{
Name("aat_engine_low_idle");
ParameterGraph("speed", "aat_engine_low_idle_speed", "pitch");
ParameterGraph("acceleration", "aat_engine_low_idle_acceleration","gain");
ParameterGraph("turnontime", "engine_turnon_gain", "gain");
ParameterGraph("turnofftime", "engine_turnoff_gain", "gain");
ParameterGraph("turnontime", "engine_turnon_pitch", "pitch");
ParameterGraph("turnofftime", "engine_turnoff_pitch", "pitch");
}
Layer()
{
Name("aat_engine_med_idle");
ParameterGraph("speed", "aat_engine_med_idle_speed", "pitch");
ParameterGraph("acceleration", "aat_engine_med_idle_acceleration","gain");
ParameterGraph("turnontime", "engine_turnon_gain", "gain");
ParameterGraph("turnofftime", "engine_turnoff_gain", "gain");
ParameterGraph("turnontime", "engine_turnon_pitch", "pitch");
ParameterGraph("turnofftime", "engine_turnoff_pitch", "pitch");
}
Layer()
{
Name("aat_engine_high_idle");
ParameterGraph("speed", "aat_engine_high_idle_speed", "pitch");
ParameterGraph("acceleration", "aat_engine_high_idle_acceleration","gain");
ParameterGraph("turnontime", "engine_turnon_gain", "gain");
ParameterGraph("turnofftime", "engine_turnoff_gain", "gain");
ParameterGraph("turnontime", "engine_turnon_pitch", "pitch");
ParameterGraph("turnofftime", "engine_turnoff_pitch", "pitch");
}
}
// AAT Engine End--------------------------------------------------------------[/code]
Hidden/Spoiler:
[code]// AT Walker Common -ATAT ATST ATTE -------------------------
..\..\global\effects\hyd_walker01.wav atst_leg_up01 -resample xbox 22050 pc 22050
..\..\global\effects\hyd_walker02.wav atst_leg_up02 -resample xbox 22050 pc 22050
..\..\global\effects\hyd_walker03.wav atst_leg_up03 -resample xbox 22050 pc 22050
..\..\global\effects\hyd_walker04.wav atst_leg_up04 -resample xbox 22050 pc 22050
..\..\global\effects\hyd_walker05.wav atst_leg_up05 -resample xbox 22050 pc 22050
..\..\global\effects\hyd_walker06.wav atst_leg_up06 -resample xbox 22050 pc 22050
//------------------------------------------------------------------------------------
// AT Walker Footsteps XBOX and PC ATTE ATAT ATST----------------------------------
..\..\global\effects\fs_walker_layerA01.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerA02.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerA03.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerA04.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerA05.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerA06.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB01.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB02.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB03.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB04.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB05.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB06.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerC01.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerC02.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerC03.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerC04.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerC05.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerC06.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_low01.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_low02.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_low03.wav -resample xbox 22050 pc 22050
// ATTE Weapons -----------------------------------------------------------------------------------
..\..\cw\effects\shipGun2a-01.wav vehicle_chaingun_fire -resample ps2 14000 xbox 22050 pc 22050
#ifplatform xbox pc
..\..\cw\effects\wpn_ATTE_trtBlaster_fire.wav -resample xbox 16000 pc 44100
..\..\cw\effects\wpn_ATTE_frontBlaster_fire.wav -resample xbox 22050 pc 44100
#endifplatform xbox pc
#ifplatform ps2
..\..\cw\effects\wpn_ATTE_trtBlaster_fire.wav wpn_ATTE_trtBlaster_fire -resample ps2 12000
..\..\cw\effects\wpn_ATTE_frontBlaster_fire.wav wpn_ATTE_frontBlaster_fire -resample ps2 18000
#endifplatform ps2
//-----------------------------------------------------------------------------------------------
// Xwing ----------------------------------------------------------------------------------------------
..\..\global\effects\veh_xwing_shpRll_01.wav xwing_roll -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_xwing_accel_01.wav xwing_shift_up -alias ps2 shift_up -resample xbox 22050 pc 22050
#ifplatform xbox pc
..\..\global\effects\veh_xwing_deccel_01.wav xwing_shift_down -resample ps2 16000 xbox 22050 pc 22050
..\..\gcw\effects\wpn_xwing_blaster_fire.wav -resample xbox 22050 pc 44100
//..\..\gcw\effects\wpn_xwing_torpedo_fire.wav -resample pc 44100
..\..\gcw\effects\eng_xwing_hi_lp.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\eng_xwing_low_lp.wav -resample xbox 11025 pc 22050
..\..\gcw\effects\eng_xwing_med_lp.wav -resample xbox 11025 pc 22050
#endifplatform xbox pc
#ifplatform ps2
..\..\gcw\effects\wp2_xwing_blaster_fire.wav wpn_xwing_blaster_fire -resample ps2 16000
//..\..\gcw\effects\wp2_xwing_torpedo_fire.wav wpn_xwing_torpedo_fire -resample ps2 16000
..\..\gcw\effects\eP2_xwing_hi_lp.wav eng_xwing_hi_lp -resample ps2 20000
..\..\gcw\effects\eP2_xwing_low_lp.wav eng_xwing_low_lp -resample ps2 2000
..\..\gcw\effects\eP2_xwing_med_lp.wav eng_xwing_med_lp -resample ps2 5000
#endifplatform ps2
// ---------------------------------------------------------------------------------------------------------------
// Ywing ----------------------------------------------------------------------------------------------
..\..\global\effects\veh_ywing_shpRll_01.wav ywing_roll -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_ywing_accel_01.wav ywing_shift_up -alias ps2 shift_up -resample xbox 22050 pc 22050
#ifplatform xbox pc
..\..\global\effects\veh_ywing_deccel_01.wav ywing_shift_down -resample ps2 16000 xbox 22050 pc 22050
..\..\gcw\effects\wpn_ywing_blaster_fire.wav -resample xbox 22050 pc 44100
//..\..\gcw\effects\wpn_ywing_ionCannon_fire.wav -resample pc 22050
//..\..\gcw\effects\wpn_ywing_torpedo_fire.wav -resample xbox 22050 pc 44100
..\..\gcw\effects\eng_ywing_hi_lp.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\eng_ywing_low_lp.wav -resample xbox 11025 pc 22050
..\..\gcw\effects\eng_ywing_mid_lp.wav -resample xbox 22050 pc 22050
#endifplatform xbox pc
#ifplatform ps2
..\..\gcw\effects\wp2_ywing_blaster_fire.wav wpn_ywing_blaster_fire -resample ps2 18000
//..\..\gcw\effects\wp2_ywing_ionCannon_fire.wav wpn_ywing_ionCannon_fire -resample ps2 20000
//..\..\gcw\effects\wp2_ywing_torpedo_fire.wav wpn_ywing_torpedo_fire -resample ps2 16000
..\..\gcw\effects\eP2_ywing_hi_lp.wav eng_ywing_hi_lp -resample ps2 20000
..\..\gcw\effects\eP2_ywing_low_lp.wav eng_ywing_low_lp -resample ps2 3000
..\..\gcw\effects\eP2_ywing_mid_lp.wav eng_ywing_mid_lp -resample ps2 3000
#endifplatform ps2
// --------------------------------------------------------------------------------------------------
// All Sniper Rifles
..\..\global\effects\wep_All_sniper_01.wav -resample ps2 16000 xbox 22050 pc 22050
// All Mortar Launchers - Imp Officer
..\..\gcw\effects\wpn_imp_mortar_fire.wav com_mortar_launcher_fire -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\wpn_boba_burst.wav wpn_boba_burst -resample ps2 16000 xbox 22050 pc 22050
..\..\cw\effects\wpn_droideka_blaster_fire.wav -resample xbox 20000 pc 22050
//..\..\cw\effects\wpn_AAT_blaster_fire.wav -resample xbox 22050 pc 22050
..\..\cw\effects\wpn_AAT_mainBlaster_fire.wav -resample xbox 22050 pc 44100
..\..\cw\effects\wpn_AAT_missleLauncher_fire.wav -resample xbox 22050 pc 44100
..\..\cw\effects\wpn_gunship_laser_fire.wav -resample xbox 22050 pc 44100
..\..\cw\effects\wp2_gunship_laser_lp.wav wpn_gunship_laser_lp -resample xbox 22050 pc 44100
..\..\global\effects\wpn_IFT_blaster_fire.wav -resample xbox 22050 pc 44100
..\..\global\effects\wpn_IFT_missile_fire.wav -resample xbox 22050 pc 44100
//..\..\global\effects\wpn_IFT_trtBlaster_fire.wav -resample xbox 22050 pc 22050
..\..\global\effects\eng_interceptorTank_low_lp.wav -resample xbox 11025 pc 22050
..\..\global\effects\eng_interceptorTank_mid_lp.wav -resample xbox 11025 pc 22050
..\..\global\effects\eng_interceptorTank_hi_lp.wav -resample xbox 22050 pc 22050[/code]
..\..\global\effects\hyd_walker01.wav atst_leg_up01 -resample xbox 22050 pc 22050
..\..\global\effects\hyd_walker02.wav atst_leg_up02 -resample xbox 22050 pc 22050
..\..\global\effects\hyd_walker03.wav atst_leg_up03 -resample xbox 22050 pc 22050
..\..\global\effects\hyd_walker04.wav atst_leg_up04 -resample xbox 22050 pc 22050
..\..\global\effects\hyd_walker05.wav atst_leg_up05 -resample xbox 22050 pc 22050
..\..\global\effects\hyd_walker06.wav atst_leg_up06 -resample xbox 22050 pc 22050
//------------------------------------------------------------------------------------
// AT Walker Footsteps XBOX and PC ATTE ATAT ATST----------------------------------
..\..\global\effects\fs_walker_layerA01.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerA02.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerA03.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerA04.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerA05.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerA06.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB01.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB02.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB03.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB04.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB05.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB06.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerC01.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerC02.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerC03.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerC04.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerC05.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerC06.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_low01.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_low02.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_low03.wav -resample xbox 22050 pc 22050
// ATTE Weapons -----------------------------------------------------------------------------------
..\..\cw\effects\shipGun2a-01.wav vehicle_chaingun_fire -resample ps2 14000 xbox 22050 pc 22050
#ifplatform xbox pc
..\..\cw\effects\wpn_ATTE_trtBlaster_fire.wav -resample xbox 16000 pc 44100
..\..\cw\effects\wpn_ATTE_frontBlaster_fire.wav -resample xbox 22050 pc 44100
#endifplatform xbox pc
#ifplatform ps2
..\..\cw\effects\wpn_ATTE_trtBlaster_fire.wav wpn_ATTE_trtBlaster_fire -resample ps2 12000
..\..\cw\effects\wpn_ATTE_frontBlaster_fire.wav wpn_ATTE_frontBlaster_fire -resample ps2 18000
#endifplatform ps2
//-----------------------------------------------------------------------------------------------
// Xwing ----------------------------------------------------------------------------------------------
..\..\global\effects\veh_xwing_shpRll_01.wav xwing_roll -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_xwing_accel_01.wav xwing_shift_up -alias ps2 shift_up -resample xbox 22050 pc 22050
#ifplatform xbox pc
..\..\global\effects\veh_xwing_deccel_01.wav xwing_shift_down -resample ps2 16000 xbox 22050 pc 22050
..\..\gcw\effects\wpn_xwing_blaster_fire.wav -resample xbox 22050 pc 44100
//..\..\gcw\effects\wpn_xwing_torpedo_fire.wav -resample pc 44100
..\..\gcw\effects\eng_xwing_hi_lp.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\eng_xwing_low_lp.wav -resample xbox 11025 pc 22050
..\..\gcw\effects\eng_xwing_med_lp.wav -resample xbox 11025 pc 22050
#endifplatform xbox pc
#ifplatform ps2
..\..\gcw\effects\wp2_xwing_blaster_fire.wav wpn_xwing_blaster_fire -resample ps2 16000
//..\..\gcw\effects\wp2_xwing_torpedo_fire.wav wpn_xwing_torpedo_fire -resample ps2 16000
..\..\gcw\effects\eP2_xwing_hi_lp.wav eng_xwing_hi_lp -resample ps2 20000
..\..\gcw\effects\eP2_xwing_low_lp.wav eng_xwing_low_lp -resample ps2 2000
..\..\gcw\effects\eP2_xwing_med_lp.wav eng_xwing_med_lp -resample ps2 5000
#endifplatform ps2
// ---------------------------------------------------------------------------------------------------------------
// Ywing ----------------------------------------------------------------------------------------------
..\..\global\effects\veh_ywing_shpRll_01.wav ywing_roll -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_ywing_accel_01.wav ywing_shift_up -alias ps2 shift_up -resample xbox 22050 pc 22050
#ifplatform xbox pc
..\..\global\effects\veh_ywing_deccel_01.wav ywing_shift_down -resample ps2 16000 xbox 22050 pc 22050
..\..\gcw\effects\wpn_ywing_blaster_fire.wav -resample xbox 22050 pc 44100
//..\..\gcw\effects\wpn_ywing_ionCannon_fire.wav -resample pc 22050
//..\..\gcw\effects\wpn_ywing_torpedo_fire.wav -resample xbox 22050 pc 44100
..\..\gcw\effects\eng_ywing_hi_lp.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\eng_ywing_low_lp.wav -resample xbox 11025 pc 22050
..\..\gcw\effects\eng_ywing_mid_lp.wav -resample xbox 22050 pc 22050
#endifplatform xbox pc
#ifplatform ps2
..\..\gcw\effects\wp2_ywing_blaster_fire.wav wpn_ywing_blaster_fire -resample ps2 18000
//..\..\gcw\effects\wp2_ywing_ionCannon_fire.wav wpn_ywing_ionCannon_fire -resample ps2 20000
//..\..\gcw\effects\wp2_ywing_torpedo_fire.wav wpn_ywing_torpedo_fire -resample ps2 16000
..\..\gcw\effects\eP2_ywing_hi_lp.wav eng_ywing_hi_lp -resample ps2 20000
..\..\gcw\effects\eP2_ywing_low_lp.wav eng_ywing_low_lp -resample ps2 3000
..\..\gcw\effects\eP2_ywing_mid_lp.wav eng_ywing_mid_lp -resample ps2 3000
#endifplatform ps2
// --------------------------------------------------------------------------------------------------
// All Sniper Rifles
..\..\global\effects\wep_All_sniper_01.wav -resample ps2 16000 xbox 22050 pc 22050
// All Mortar Launchers - Imp Officer
..\..\gcw\effects\wpn_imp_mortar_fire.wav com_mortar_launcher_fire -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\wpn_boba_burst.wav wpn_boba_burst -resample ps2 16000 xbox 22050 pc 22050
..\..\cw\effects\wpn_droideka_blaster_fire.wav -resample xbox 20000 pc 22050
//..\..\cw\effects\wpn_AAT_blaster_fire.wav -resample xbox 22050 pc 22050
..\..\cw\effects\wpn_AAT_mainBlaster_fire.wav -resample xbox 22050 pc 44100
..\..\cw\effects\wpn_AAT_missleLauncher_fire.wav -resample xbox 22050 pc 44100
..\..\cw\effects\wpn_gunship_laser_fire.wav -resample xbox 22050 pc 44100
..\..\cw\effects\wp2_gunship_laser_lp.wav wpn_gunship_laser_lp -resample xbox 22050 pc 44100
..\..\global\effects\wpn_IFT_blaster_fire.wav -resample xbox 22050 pc 44100
..\..\global\effects\wpn_IFT_missile_fire.wav -resample xbox 22050 pc 44100
//..\..\global\effects\wpn_IFT_trtBlaster_fire.wav -resample xbox 22050 pc 22050
..\..\global\effects\eng_interceptorTank_low_lp.wav -resample xbox 11025 pc 22050
..\..\global\effects\eng_interceptorTank_mid_lp.wav -resample xbox 11025 pc 22050
..\..\global\effects\eng_interceptorTank_hi_lp.wav -resample xbox 22050 pc 22050[/code]
Hidden/Spoiler:
[code]effects\wpn_tie_blaster.wav -resample xbox 22050 pc 22050
effects\all_blaster_fire.wav -resample xbox 22050 pc 22050
effects\nemblaster_fire.wav -resample xbox 22050 pc 22050
effects\wpn_dt57_fire.wav -resample xbox 22050 pc 22050
effects\eng_AAT_low_lp.wav -resample xbox 16000 pc 22050
effects\eng_AAT_mid_lp.wav -resample xbox 20000 pc 22050
effects\eng_AAT_hi_lp.wav -resample xbox 16000 pc 22050[/code]
effects\all_blaster_fire.wav -resample xbox 22050 pc 22050
effects\nemblaster_fire.wav -resample xbox 22050 pc 22050
effects\wpn_dt57_fire.wav -resample xbox 22050 pc 22050
effects\eng_AAT_low_lp.wav -resample xbox 16000 pc 22050
effects\eng_AAT_mid_lp.wav -resample xbox 20000 pc 22050
effects\eng_AAT_hi_lp.wav -resample xbox 16000 pc 22050[/code]