Is there a way to force AI into a turret
Moderator: Moderators
-
- Rebel Warrant Officer
- Posts: 317
- Joined: Fri Jul 18, 2014 12:29 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Is there a way to force AI into a turret
I there a way to force AI into a turret? thanks
-
- Space Ranger
- Posts: 5557
- Joined: Tue Aug 17, 2010 3:30 pm
- Projects :: Evolved 2
- Location: Columbus, Ohio
- Contact:
Re: Is there a way to force AI into a turret
Why not just make the turret AI controlled?
-
- Rebel Warrant Officer
- Posts: 317
- Joined: Fri Jul 18, 2014 12:29 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: Is there a way to force AI into a turret
Is there a way to link AI controlled turrets to CP's to make them changed sides depending on which team is controlling the CP
-
- Gametoast Staff
- Posts: 4910
- Joined: Sat Nov 03, 2007 4:55 pm
- Location: SoCal, USA
Re: Is there a way to force AI into a turret
Yes, there is. You will need the following:
With the first tutorial, a certain message is displayed depending on which CP is captured and by which team. But in your case, instead of displaying a message, you want to use SetProperty to change the corresponding auto turret's Team to that of the new controlling team.[b][color=#FF8000]The FAQ / Everything You Need Thread Version 2.0[/color][/b] wrote:...
ZeroEditor/Mapping
... ...
LUA
... ...