Win 10 Update: Cant run any game

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Win 10 Update: Cant run any game

Postby asdfjkl » Sun Oct 01, 2017 10:26 pm

As the title says: Windows 10 forced an update -___- even though I defer updates smh and now the game wont run. Whether the map is a modded game by myself, a released mod or a vanilla map, nothing plays. I haven't done any personal modding recently and all my mods were stable last I played. Below is a log snippet.
Code: Select all
ifs_sp_campaign: Input_Accept(): Entered:     _tab_career

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LuaHelper.cpp(312)
CallProc failed: (none):0: attempt to index a nil value
stack traceback:
   (none): in function `IFObj_fnSetVis'
   (none): in function <(none):677>


The Message Severity: 3 error above is repeated dozens of times. Then at the bottom of the log

Code: Select all
missionlist_ExpandMapList()
ifs_missionselect_pcMulti_fnSetMapPreview(): Defaulting index to 1
this.CurButton =    check_mode1
cur_button =    nil
this.CurButton =    nil
cur_button =    nil
Checkbox for check_era7 clicked
this.CurButton =    check_era7
cur_button =    nil
custom_AddMapNew()
custom_printTable():    table: 058D7278
The key, value is:    mode_eli_k    1
The key, value is:    era_k    1
The key, value is:    mode_eli_g    1
The key is mapluafile, the formated value is:    AB1<A>_<B>
The key, value is:    mode_con_k    1
The key, value is:    mode_1flag_g    1
The key, value is:    mode_bf1_g    1
The key, value is:    bSelected    1
The key, value is:    era_g    1
The key, value is:    era_c    1
The key, value is:    mode_1flag_k    1
The key, value is:    mode_con_c    1
The key, value is:    mode_con_g    1
The key, value is:    mode_1flag_c    1
The key, value is:    mode_bf1_c    1
custom_printTable(): Returning
custom_printTable():    table: 054B772C
The key, value is:    key    mode_con
The key, value is:    subst    con
The key, value is:    showstr    modename.name.con
The key, value is:    descstr    modename.description.con
The key, value is:    icon    mode_icon_con
custom_printTable(): Returning
gMapEras[i].key =    era_g     Era =    era_g     subst =    g
Adding map:     AB1g_con     idx:     1
this.CurButton =    _map_add
cur_button =    nil
this.CurButton =    Launch
cur_button =    nil

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Re: Win 10 Update: Cant run any game

Postby Marth8880 » Mon Oct 02, 2017 6:03 pm

See here: viewtopic.php?f=25&t=33249

In short, it was an update to SWBF2, not Windows 10.

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Re: Win 10 Update: Cant run any game [SOLVED]

Postby asdfjkl » Mon Oct 02, 2017 6:58 pm

Oh... oh crap that sucks :/

FINAL EDIT: Looks like the patch fixed my issue. Not sure how but the new 3.2 gig patch fixed my problem and I can run mods again! However, no multipliayer, but considering I didn't buy the game necessarily for multiplayer, I'm not too beaten up about it.

Edit1: Wait my update is running now and I've paused it. This is issue is pre-update so that isn't the problem...

Edit2: More logging

Code: Select all
Opened logfile BFront2.log  2017-10-02 1606
shell_interface: Entered
shell_interface: gPlatformStr, gOnlineServiceStr, gLangStr, gLangEnum:     PC    GameSpy    english    0
ifs_era_handler - Entered
ifs_era_handler - Exited
shell_interface: No custom_gc_0.lvl
shell_interface: No custom_gc_1.lvl
shell_interface: No custom_gc_2.lvl
shell_interface: No custom_gc_3.lvl
shell_interface: No custom_gc_4.lvl
shell_interface: No custom_gc_5.lvl
shell_interface: No custom_gc_6.lvl
shell_interface: No custom_gc_7.lvl
shell_interface: No custom_gc_8.lvl
shell_interface: No custom_gc_9.lvl
shell_interface: Found custom_gc_10.lvl
custom_gc_10: Entered
custom_gc_10: No custom_gc_11.lvl.  Will stop searching for any more cGC scripts.
custom_gc_10: Exited
custom_EraButtonList(): Finished building era button table    Known eras buttons: 28
custom_GetGMapEras(): Finished building era table    Known eras: 28
custom_GetGMapModes(): Finished building game mode table    Known Modes: 39
custom_GetMPGameModeList(): Finished building game mode list table    List Length: 40
custom_SetMovieLocation()
custom_GetGCButtonList()
custom_SetMovieLocation()
custom_GetFreeformBattleModeList(): Finished building freeform battle mode list    Known Modes: 39
ingame stream    movies\crawl.mvs
shell_interface: Opening movie:    movies\shell.mvs
shell_interface: Leaving
Mission Checker: Entered addme
Mission Checker: addme: Now listening in on AddDownloadableContent() calls
Mission Checker: Exited addme

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LuaCallbacks_Mission.cpp(866)
Lua ReadDataFile: Could not open ..\..\addon\BRS\data\_LVL_PC\shell.lvl
prev =     none     iLastPage =     nil
prev =     texture     iLastPage =     1
prev =     texture     iLastPage =     2
prev =     texture     iLastPage =     3
ifs_legal.Exit

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\GameMovie.cpp(399)
Unable to find open movie segment shell_main

ifs_saveop_DoOps     LoadFileList
ifs_saveop_DoOps     LoadFileList
ifs_saveop_DoOps     LoadProfile
ifs_saveop_DoOps     LoadProfile
ifs_sp_campaign: Input_Accept(): Entered:     _tab_instant
missionlist_ExpandMapList()
ifs_missionselect_pcMulti_fnSetMapPreview(): Defaulting index to 1
this.CurButton =    check_mode1
cur_button =    nil
this.CurButton =    nil
cur_button =    nil
this.CurButton =    nil
cur_button =    nil
Checkbox for check_era7 clicked
this.CurButton =    check_era7
cur_button =    nil
custom_AddMapNew()
custom_printTable():    table: 056A7BBC
The key, value is:    era_c    1
The key, value is:    era_g    1
The key, value is:    mode_con_c    1
The key is mapluafile, the formated value is:    TUL<A>_<B>
The key, value is:    mode_con_g    1
The key, value is:    bSelected    1
The key, value is:    isModLevel    1
custom_printTable(): Returning
custom_printTable():    table: 0549F72C
The key, value is:    key    mode_con
The key, value is:    subst    con
The key, value is:    showstr    modename.name.con
The key, value is:    descstr    modename.description.con
The key, value is:    icon    mode_icon_con
custom_printTable(): Returning
gMapEras[i].key =    era_g     Era =    era_g     subst =    g
Adding map:     TULg_con     idx:     1
this.CurButton =    _map_add
cur_button =    nil
this.CurButton =    Launch
cur_button =    nil


Edit3: This is on a steam copy of the game btw.

edit4: Tried munging one of my custom mods and got the following error in the result

Code: Select all
ERROR[levelpack shell.req]:Input file shell.req does not exist. [continuing]
   1 Errors    0 Warnings


When I did this munge, I did a munge of everything and checked every box except 'Sound Only' and 'Audio Streams'.

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