Anyone with this weapon bug?

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Anyone with this weapon bug?

Postby CdtFox » Tue Apr 05, 2016 9:42 am

Yesterday I was playing (once again) some match with Dev's Side Mod and other custom mod, and for the first time I noticed 2 weapons icons!!!
Yes, you have good eyes 2 weapons... :runaway:
I know Deviss fixed his weapons with (I think) Fragme!'s tutorial like many modders but what?! As you may know it's a bit boring to play with gun icon floating...:/

Image
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(it's the same for every maps! :faint: )
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I immediately re-installed all my mods but no visible change! It's always the same thing...
Someone else with this bug?? :o

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Re: Anyone with this weapon bug?

Postby Anakin » Tue Apr 05, 2016 1:03 pm

I had that Problem on end or for my rcm mod. That's why you cannot play on end or. And some have that problem for tor belsavis too, and for others the floating fix worked

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Re: Anyone with this weapon bug?

Postby ZoomV » Thu Apr 07, 2016 12:54 pm

Anakin wrote:I had that Problem on end or for my rcm mod. That's why you cannot play on end or. And some have that problem for tor belsavis too, and for others the floating fix worked


From all my attempts at fixing the belsavis bug (which seems to be the same as the OP's problem) I was only able to come up with this.
Code: Select all
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
Model "com_inv_mesh" already loaded in another level file


com_inv_mesh is the mesh that the floating icon fix tutorial has you use for the second hud mesh. It's supposed to be invisible, but from what I've been able to gather the bug is the result of the game not loading it correctly, and because of this it replaces com_inv_mesh with the other hud mesh.

EDIT: While writing this post I had a brainspark. com_inv_mesh (or whatever mesh a mod is using for the second hud mesh slot) ought to be able to be positioned in the same way the icon is postioned. So if the mod's hud file is changed so that com_inv_mesh is positioned offscreen.

Hopefully if the bug is caused by what I think it is caused by then the reposition would "fix" it by simply moving the floating weapon offscreen.

Granted I have little experience with hud files, and I can't test myself because I've never been able to reproduce the bug.

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