Pax Empiricae problem

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Nullen
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Pax Empiricae problem

Post by Nullen »

I recently installed the Pax Empiricae mod and for some strange reason only two of the maps included with it are showing up in my instant action list. For example, the Rhen Var maps only appeared the first time I ran the mod and now they're gone, and another map that only appeared once had a broken name but it looked sorta like dagobah. The mod's the only thing in my addon folder aside from the 1.3 patch stuff so I don't think the mission limit has anything to do with this... Does anyone know what's wrong? I've tried reinstalling it and the problem's persisting
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[RDH]Zerted
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Re: Pax Empiricae problem

Post by [RDH]Zerted »

Can you post your debug log? There might be something in there.
Nullen
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Re: Pax Empiricae problem

Post by Nullen »

Here it is

Code: Select all

Opened logfile BFront2.log  2015-10-31 1509
shell_interface: Entered
shell_interface: gPlatformStr, gOnlineServiceStr, gLangStr, gLangEnum:     PC    GameSpy    english    0
ifs_era_handler - Entered
ifs_era_handler - Exited
shell_interface: No custom_gc_0.lvl
shell_interface: No custom_gc_1.lvl
shell_interface: No custom_gc_2.lvl
shell_interface: No custom_gc_3.lvl
shell_interface: No custom_gc_4.lvl
shell_interface: No custom_gc_5.lvl
shell_interface: No custom_gc_6.lvl
shell_interface: No custom_gc_7.lvl
shell_interface: No custom_gc_8.lvl
shell_interface: No custom_gc_9.lvl
shell_interface: Found custom_gc_10.lvl
custom_gc_10: Entered
custom_gc_10: Found custom_gc_11.lvl
custom_gc_11: Entered
ifs_freeform_init_dt.lua
ifs_freeform_start_dt.lua
custom_gc_11: Taking control of custom_GetGCButtonList()...
custom_gc_11: Taking control of custom_PressedGCButton()...
custom_gc_11: Exited
custom_gc_10: No custom_gc_12.lvl.  Will stop searching for any more cGC scripts.
custom_gc_10: Exited
custom_EraButtonList(): Finished building era button table    Known eras buttons: 28
custom_GetGMapEras(): Finished building era table    Known eras: 28
custom_GetGMapModes(): Finished building game mode table    Known Modes: 39
custom_GetMPGameModeList(): Finished building game mode list table    List Length: 40
custom_SetMovieLocation()
custom_gc_11: custom_GetGCButtonList(): Entered
custom_GetGCButtonList()
custom_gc_11: custom_GetGCButtonList(): Exited
custom_SetMovieLocation()
custom_GetFreeformBattleModeList(): Finished building freeform battle mode list    Known Modes: 39
ingame stream    movies\crawl.mvs
shell_interface: Opening movie:    movies\shell.mvs
shell_interface: Leaving
Mission Checker: Entered addme
Mission Checker: addme: Now listening in on AddDownloadableContent() calls
Mission Checker: Exited addme
Cannot find ..\..\addon\RNF\data\_LVL_PC\RNF\RNF.lvl
(none):0: attempt to perform arithmetic on a nil value
prev =     none     iLastPage =     nil
prev =     texture     iLastPage =     1
prev =     texture     iLastPage =     2
prev =     texture     iLastPage =     3
ifs_legal.Exit

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\GameMovie.cpp(399)
Unable to find open movie segment shell_main

ifs_saveop_DoOps     LoadFileList
ifs_saveop_DoOps     LoadFileList
ifs_saveop_DoOps     LoadProfile
ifs_saveop_DoOps     LoadProfile
ifs_sp_campaign: Input_Accept(): Entered:     _tab_instant
missionlist_ExpandMapList()
ifs_missionselect_pcMulti_fnSetMapPreview(): Defaulting index to 1
ifs_missionselect_pcMulti_fnSetMapPreview(): Stored movie name, file:     preview-loop    MOVIES\pre-movie
custom_CheckChangeMovies(): Update(): Time to change movies
ifs_missionselect_pcMulti_ChangeMovieFile(): MovieFile:    nil
ifs_missionselect_pcMulti_ChangeMovieFile(): Closed any open movie
ifs_missionselect_pcMulti_ChangeMovieFile(): Opening movie:    MOVIES\pre-movie.mvs
ifs_missionselect_pcMulti_ChangeMovieFile(): Finished opening movie
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[RDH]Zerted
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Re: Pax Empiricae problem

Post by [RDH]Zerted »

Cannot find ..\..\addon\RNF\data\_LVL_PC\RNF\RNF.lvl
(none):0: attempt to perform arithmetic on a nil value
Those are problems. They may or may not be related. The missing file won't likely cause other things to break, but trying to add something to a nil will crash the script trying to do it. So if that's coming from the map's addon.script, nothing past that point will happen, meaning no further missions would be loaded.

If you temporarily remove Pax Empiricae's addon.script do those two lines go away? Can you figure out why RNF.lvl is missing? Is the file not there or is it in a different location?
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