End of SWBFII Multiplayer

Talk and share anything related to Star Wars Battlefront 2. No maps or mod announcements here. Use Work in Progress forum.

Moderator: Moderators

Post Reply
User avatar
Kingpin
Jedi
Jedi
Posts: 1096
Joined: Fri Sep 13, 2013 7:09 pm
Projects :: The Sith Wars II
Location: Denver, CO
Contact:

End of SWBFII Multiplayer

Post by Kingpin »

http://www.poweredbygamespy.com/pricing/

Is this the end? There has been a lot of talk recently, and I fear that the inevitable has arrived.

No Mas Multiplayer para SWBFII
(that was my bad spanish saying no more BFII multiplayer)

It is highly doubtful that lucasarts will begin proving their own MP support. Thoughts? Questions? Opinions?
Marth8880
Resistance Leader
Posts: 5042
Joined: Tue Feb 09, 2010 8:43 pm
Projects :: DI2 + Psychosis
Games I'm Playing :: Silent Hill 2
xbox live or psn: Marth8880
Location: Edinburgh, UK
Contact:

Re: End of SWBFII Multiplayer

Post by Marth8880 »

Oh boy... They're pissing off hundreds of thousands of gamers by doing this. Bye, SWBF2... Bye, Halo CE... Bye, FSX... Bye, etc... *sigh* Idiots...
Twilight_Warrior
Droid Pilot Assassin
Droid Pilot Assassin
Posts: 2002
Joined: Sat Nov 15, 2008 1:57 pm
xbox live or psn: ScorchRaserik

Re: End of SWBFII Multiplayer

Post by Twilight_Warrior »

While I'm upset with the news, all those games you listed are close to 10 years old... The communities probably aren't that big. I wouldn't call them "idiots"... It's probably economically necessary for them to turn off the servers and services that aren't getting much attention.

That being said, we should probably contact LucasArts/Disney... See if anything is being done/can be done.
Marth8880
Resistance Leader
Posts: 5042
Joined: Tue Feb 09, 2010 8:43 pm
Projects :: DI2 + Psychosis
Games I'm Playing :: Silent Hill 2
xbox live or psn: Marth8880
Location: Edinburgh, UK
Contact:

Re: End of SWBFII Multiplayer

Post by Marth8880 »

Actually, Halo CE has a massive online community to this very day, believe it or not. The online lobby is always buzzing like crazy. Also, FSX had a pretty massive following as well. Tons of people were pissed when its servers were shut down.
User avatar
Zapattack1234
Rebel Colonel
Rebel Colonel
Posts: 574
Joined: Mon Sep 24, 2012 6:44 pm
Projects :: The Wrecked Graveyard_Amongst the Ruins
Games I'm Playing :: SWBF 1 and 2
xbox live or psn: xbla:Rehmfire49
Location: Isla Nublar (Jurassic Park)

Re: End of SWBFII Multiplayer

Post by Zapattack1234 »

I've been playing SWBF2 online for almost a decade......this sucks
MileHighGuy
Jedi
Jedi
Posts: 1194
Joined: Fri Dec 19, 2008 7:58 pm

Re: End of SWBFII Multiplayer

Post by MileHighGuy »

I will probably move on to modding mount and blade after this... But I gotta release one map before its over!
Marth8880
Resistance Leader
Posts: 5042
Joined: Tue Feb 09, 2010 8:43 pm
Projects :: DI2 + Psychosis
Games I'm Playing :: Silent Hill 2
xbox live or psn: Marth8880
Location: Edinburgh, UK
Contact:

Re: End of SWBFII Multiplayer

Post by Marth8880 »

Well, you can still mod - you just can't do anything online without the use of something like GameRanger. http://www.gameranger.com/
MileHighGuy
Jedi
Jedi
Posts: 1194
Joined: Fri Dec 19, 2008 7:58 pm

Re: End of SWBFII Multiplayer

Post by MileHighGuy »

Yeah.. I just want the "layman" to be able to play any maps i release with friends.
User avatar
[TFA]Padawan_Fighter
High General
High General
Posts: 806
Joined: Wed Mar 25, 2009 3:37 pm
Projects :: Ha - as if I will ever get back to them
Games I'm Playing :: SWBF2 ARK EliteDngrs
xbox live or psn: No gamertag set
Location: Lost at sea

Re: End of SWBFII Multiplayer

Post by [TFA]Padawan_Fighter »

Now is not the time to weep/run around in circles/complain about our current circumstances.

We need to kick into gear and come up with a backup plan.

Shutting down Gamespy's servers will not end BF2 multiplayer completely. It's still possible to direct connect to an IP. The only hurdle is we actually have to set -that- up.

Existing server owners need to be notified. If we can come up with a system of sorts that allows players to connect to a private network of servers, we could very well save Battlefront II's multiplayer.

Off-topic: MileHighGuy! You're alive! I haven't seen you in forever.
Twilight_Warrior
Droid Pilot Assassin
Droid Pilot Assassin
Posts: 2002
Joined: Sat Nov 15, 2008 1:57 pm
xbox live or psn: ScorchRaserik

Re: End of SWBFII Multiplayer

Post by Twilight_Warrior »

The problem is getting that around to the entire community. In less than 60 days.
User avatar
[TFA]Padawan_Fighter
High General
High General
Posts: 806
Joined: Wed Mar 25, 2009 3:37 pm
Projects :: Ha - as if I will ever get back to them
Games I'm Playing :: SWBF2 ARK EliteDngrs
xbox live or psn: No gamertag set
Location: Lost at sea

Re: End of SWBFII Multiplayer

Post by [TFA]Padawan_Fighter »

I'm sure we can send out a bunch of Paul Reveres around the servers :P
User avatar
AnthonyBF2
Sith
Sith
Posts: 1254
Joined: Wed Aug 21, 2013 3:55 pm
Projects :: PS2+PSP Overhaul

Gamespy services are going down soon.

Post by AnthonyBF2 »

Gamespy will end soon, click this link for details(and more links)

http://www.gametracker.com/games/swbf2/ ... post357824
User avatar
Anakin
Master of the Force
Master of the Force
Posts: 4817
Joined: Sat Sep 19, 2009 11:37 am
Projects :: RC Side Mod - Remastered - SWBF3 Legacy
Location: Mos Espa (germany)

Re: End of SWBFII Multiplayer

Post by Anakin »

I don't think thats the end of SWBFII multi. Maybe there will be less server, But even SWRC has still multiplayer.
Led
Private Third Class
Posts: 54
Joined: Sat Sep 26, 2009 6:05 pm

Re: End of SWBFII Multiplayer

Post by Led »

The SWBF (1) community went through this more than a year ago, but without warning. There are some alternatives. You can play using a virtual LAN (VLAN) solution. Most of us left on SWBF use tunngle. It is free, and supports a lot of older games. There are other VLAN solutions.

There is also OpenSpy, which tries to recreate the GS masterserver. Source code is available for this, but it seems to have a few bugs. We have tried this and it sort of works. Sleepkiller has some experience compiling the source code for this.

As you have already mentioned, the key will be getting your community informed of the transition. My advice, if you want it, is to try not to become fragmented with several options, but instead stick with one option no matter what.
User avatar
Kingpin
Jedi
Jedi
Posts: 1096
Joined: Fri Sep 13, 2013 7:09 pm
Projects :: The Sith Wars II
Location: Denver, CO
Contact:

Re: End of SWBFII Multiplayer

Post by Kingpin »

I think tungle is our best chance. Do we know if, say SWGO was using a different internet to lan system, and our clan used tungle, could we interact?
User avatar
[TFA]Padawan_Fighter
High General
High General
Posts: 806
Joined: Wed Mar 25, 2009 3:37 pm
Projects :: Ha - as if I will ever get back to them
Games I'm Playing :: SWBF2 ARK EliteDngrs
xbox live or psn: No gamertag set
Location: Lost at sea

Re: End of SWBFII Multiplayer

Post by [TFA]Padawan_Fighter »

GameRanger seems to be a suitable alternative as well. I'm not sure if it runs on LAN like Tuungle.
Hidden/Spoiler:
Image
LRKfm946
Master Sergeant
Master Sergeant
Posts: 163
Joined: Sun Feb 02, 2014 6:13 pm
Projects :: Battlefront II Hunger Games
Games I'm Playing :: SWBF2 BF3
Contact:

Re: End of SWBFII Multiplayer

Post by LRKfm946 »

[TFA]Padawan_Fighter wrote:
Hidden/Spoiler:
Image
^^^^^^^^^^^^^^^^^^This.
Marth8880
Resistance Leader
Posts: 5042
Joined: Tue Feb 09, 2010 8:43 pm
Projects :: DI2 + Psychosis
Games I'm Playing :: Silent Hill 2
xbox live or psn: Marth8880
Location: Edinburgh, UK
Contact:

Re: End of SWBFII Multiplayer

Post by Marth8880 »

Yep, pretty much... Coldly murdering the living hearts of many still-massively-played games... *sigh*
User avatar
[TFA]Padawan_Fighter
High General
High General
Posts: 806
Joined: Wed Mar 25, 2009 3:37 pm
Projects :: Ha - as if I will ever get back to them
Games I'm Playing :: SWBF2 ARK EliteDngrs
xbox live or psn: No gamertag set
Location: Lost at sea

Re: End of SWBFII Multiplayer

Post by [TFA]Padawan_Fighter »

It's not so much murder so much as collapse.

Gamespy was the Atlas holding up the multiplayer servers. It's closed curtains and with it, the servers will shortly come crumbling down.

If you want to point a finger at someone, point it at these guys.
Led
Private Third Class
Posts: 54
Joined: Sat Sep 26, 2009 6:05 pm

Re: End of SWBFII Multiplayer

Post by Led »

What we learned from SWBF with regard to Gameranger is that it is fine if you are hosting from the game's graphical interface, but we were unable to use dedicated server software with Gameranger.

This ruled out the possibility of using Gameranger on our rented, dedicated servers. Tunngle, however, worked just fine for this purpose by installing it on the server then running the dedicated server software in LAN mode.

I suspect you will encounter the same issue with SWBF2.
Post Reply