Copyright Rules (UPDATED: Jan 12, 2018)

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Teancum
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Re: NEW POLICY: Copyright Rules

Post by Teancum »

Episode II Anakin isn't his -- don't remember who it was by though. I remember someone reskinning a jedi for us in the earlier days of the Convo Pack. ARC_Commander did not make him.

Luminari Unduli is by Mars Marshall, and was not converted by ARC_Commander, so just credit Mars Marshall.

Bossk was converted from Jedi Academy, so include copyright Raven Software/Lucasarts, no need to deal with Commander.

The MagnaGaurd is also borrowed from the Convo Pack. If it has the cape you'll have to find the person who made the version with the cape (it wasn't ARC_Commander) and credit them along with whoever made the staff (again, not ARC_Commander). The rest was borrowed from the Convo Pack.

The rest I don't know about.
DarthD.U.C.K. wrote:imho it would be the best to create a topic for questions regarding the authors of assets (if they arent stated anywhere)
Good idea. Can you start one in the Released Assets forum? I will sticky it when I get time.
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Re: NEW POLICY: Copyright Rules

Post by skelltor »

ok thx tean so can i use the ones in his assests or find them individualy?
i will stop clogging up this topic and use darths topic fo the others.
btw what do i do for odfs like if i look at some bfx odfs do i need his permission to use a fireing speed i like or what?
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Re: NEW POLICY: Copyright Rules

Post by DarthD.U.C.K. »

im pretty shure ARC_Commander used the bosskskin mady by Syth

the maganguard with cape and hood was made by AceMastermind and the capetexture was made by Mars Marshall /Neomarz
the magnaguard without hood was hexedited by either Repsharpshooter or Crazy_Ewok if i remember correctly
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Re: NEW POLICY: Copyright Rules

Post by skelltor »

thx darth and also thx for the assests topic
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Re: NEW POLICY: Copyright Rules

Post by Teancum »

If you need a proper Bossk let me know. I've been meaning to release the model anyways.
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Re: NEW POLICY: Copyright Rules

Post by skelltor »

that would be AWESOME like the one in the covo pack?
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Re: NEW POLICY: Copyright Rules

Post by Teancum »

Yep. Someone else wants him too so I'll try and get him released this week.
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Re: NEW POLICY: Copyright Rules

Post by Maveritchell »

Teancum wrote:Yep. Someone else wants him too so I'll try and get him released this week.
I didn't even know he was not released. I don't know what files you have, but at the very least this version has any fixes I made for the final Conversion Pack:
Fixed link:

Download links for Bossk:

FileFactory
MediaFire
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Re: NEW POLICY: Copyright Rules

Post by Teancum »

Oh, well there you are gents. The Xbox version is only marginally different than the Convo Pack version anyway.
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Re: NEW POLICY: Copyright Rules

Post by skelltor »

thx mav
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Re: NEW POLICY: Copyright Rules

Post by lucasfart »

Is that any different to Syth's one?

So are you saying Tean' that we can use Mars' models whenever because he's already givien permission for them to be converted?
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Re: NEW POLICY: Copyright Rules

Post by impspy »

Maveritchell wrote:
Teancum wrote:Yep. Someone else wants him too so I'll try and get him released this week.
I didn't even know he was not released. I don't know what files you have, but at the very least this version has any fixes I made for the final Conversion Pack:
http://www.filefront.com/15911359/bossk.zip

Thank you Mav :thumbs:
lucasfart wrote:Is that any different to Syth's one?
Oh yes. compare the Bossk in the convo pack to the Bossk in BFX.
Last edited by impspy on Tue Mar 23, 2010 5:42 pm, edited 1 time in total.
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Re: NEW POLICY: Copyright Rules

Post by Maveritchell »

impspy wrote:Thank you Mav :thumbs:
Don't thank me, I neither made it nor converted it. That is the problem here and why we have this topic. The model is made by Raven Software. I assume that either Vyse or AceMastermind converted it; Tean would know.
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Re: NEW POLICY: Copyright Rules

Post by Teancum »

lucasfart wrote:So are you saying Tean' that we can use Mars' models whenever because he's already givien permission for them to be converted?
I didn't say that. I don't remember whether we got permission on a per-model basis or whether we can use all of his models. Doesn't hurt to just ask him if it hasn't already been ported to SWBF2.
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Re: NEW POLICY: Copyright Rules

Post by impspy »

Maveritchell wrote:
impspy wrote:Thank you Mav :thumbs:
Don't thank me, I neither made it nor converted it. That is the problem here and why we have this topic. The model is made by Raven Software. I assume that either Vyse or AceMastermind converted it; Tean would know.
I was thanking you for uploading it...
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Re: NEW POLICY: Copyright Rules

Post by Teancum »

FYI - I'm pretty sure Ace was the one who did the conversion.
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Re: NEW POLICY: Copyright Rules

Post by Maveritchell »

impspy wrote:I was thanking you for uploading it...
I know, but I was taking the opportunity to make a point (you're welcome, by the by). Too many people (not necessarily you) equate the person who posts the link to a file as the person who authored the file, when in a large amount of situations this is simply not the case.
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Re: NEW POLICY: Copyright Rules

Post by skelltor »

i have a ? if i look at some of arc_commanders odfs to like see how fast a gun fires or the damage a granade dose do i still need his permission to use it?
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Re: NEW POLICY: Copyright Rules

Post by Teancum »

Sure - figuring out the inner workings of something is fine. In fact that sort of stuff is encouraged so you're a better and smarter modder. It's probably best to update your own odfs than borrow his though (I'm saying that just in case someone's thinking about doing that). That way you learn more about how odfs work, and it's 100% tweaked the way YOU want it.
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Re: NEW POLICY: Copyright Rules

Post by kinetosimpetus »

So if a custom starfighter requires permission to edit the supplied odf's. But I dont want them. I can open it to see it's takeoff stats so i dont have to munge 5 times? Or get the aimer's / other hardpoints' names? This is how Ive dealt with a couple other flyers and I was wondering if it was ok with this one. Or would I have to use XVI32 to get the hp names and find my own takeoff stats? (assuming it needs different than stock to allow for its animation)
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