Traps!

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Null_1138
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Re: Traps!

Post by Null_1138 »

Skyhammer_216 wrote: Ace: Boulder - Very Yes. :D
Just watch all the Indiana Jones movies. :wink: Also, see if you can duplicate Mav's "Big L" pressure-sensitive platforms and fans.
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Re: Traps!

Post by Labj »

What about a room, where are false exits, so you will find hard to find the real exit.
Maybe too a room where you must activate/destroy various objects at the same time before something kills you.
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Re: Traps!

Post by obiboba3po »

quicksand :P idk how you would do that though
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Re: Traps!

Post by Grev »

Hidden/Spoiler:
Image
Some nice ideas here. Personally, heres my idea of a booby trapped hallway:
You walk in, and there are gaps in the floor, hologram floors if you will. They have no collision, and you fall right through if you step on them, possibly into a water pit that has a death region.
Hidden/Spoiler:
Image
Alright, once you've jumped over that mess, you reach walls that are a different color. Every different panel is a different color. Classic trash compactor stuff.
Hidden/Spoiler:
Image
Then, you've finally passed that and you get the mario stones. Simple:
Hidden/Spoiler:
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Finally, some leaky gas pipes and you're done. Just a damage region with suspicious green gases pouring out.
Hidden/Spoiler:
Image
And some quicksand would be easy, a no collision sand region and an animated platform triggered by entering the sand that lowers into a death region.
Hidden/Spoiler:
Image
And there you have it! The most pictures in a single post ever! And enough traps to last Akbar through retirement!
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Re: Traps!

Post by Twilight_Warrior »

Ambush?
Fairly simple to do, seeing as it's in the campaign scripting. You could have 15-20 Jawas with arc casters appear from nowhere and surround you.
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Re: Traps!

Post by obiboba3po »

grev, couldn't have said it any better :thumbs:
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Ping
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Re: Traps!

Post by Ping »

How about another Indiana Jones themes trap where you step on a button, and a dart or an arrow flys out at you (might be tough now that I think about it).
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Re: Traps!

Post by kinetosimpetus »

Place a region on the button. When unit enters region spawn a turret with autofire that shoots a dart. Then kill it.
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Re: Traps!

Post by MetalcoreRancor »

AceMastermind wrote:Image
^This could be done by using the log_gate trap technique. :)
(i'm referring to the rolling boulder)
Someone oughta reskin han solo...
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Re: Traps!

Post by Fierfek »

How about a room with a bunch of false tiles (like in indy jones last crusade) and you have to step on the right ones, or into the acklay pit you go!
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Re: Traps!

Post by Labj »

An opening floor where you can fall any where but dont die when falling like in Allien vs. Predator
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Re: Traps!

Post by Grev »

obiboba3po wrote:grev, couldn't have said it any better :thumbs:
I'm a master at my craft. :P
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Re: Traps!

Post by masterfaa »

how about teleporters :P
something like walk in one and in the acklay pit you go,second the boulder comes 3rd continue your way
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Re: Traps!

Post by myers73 »

how about trip wires, small region, onenterregion spawn turret, autofire, no damage, push set to >3. might knock u into a pit.

a tunnel filled with black water, at random points have false bottoms(no collision) and u fall into a teleport region.

also you have to make a whip(actually 3), 1 high damage, 2 small damage but high push/pull(negetive push)

wow im jealous, this project sounds fun!
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Re: Traps!

Post by vegati »

How about a room that has doors that can be open/closed except for one. Out side of the room is a lever. If you destroy it the doors that were once able to be opened are now locked and the locked door opens and inside are wampas or whatever. Then when the player/creature is dead the doors are unlocked again and the creature door closes and locks again. How about that?
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