The MOD/MAP Idea thread

Talk and share anything related to Star Wars Battlefront 2. No maps or mod announcements here. Use Work in Progress forum.

Moderator: Moderators

Post Reply
User avatar
Sky_216
Droid Pilot Assassin
Droid Pilot Assassin
Posts: 2086
Joined: Mon Feb 13, 2006 3:28 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Re: The MOD/MAP Idea thread

Post by Sky_216 »

YaNkFaN wrote:
Just a quick heads up......

which idea do people like more:


A map made of fungal tunnels like the felucia ones from tfu.....

or

A small civilian airfield/base in a forest.
I think both are good ideas i think given the BF:2 capabilities map 1 would be easier and therefore you could make a better effect with it but if you could pull map 2 off it would probably be better but very difficult...so if it was my decision which it isn't i would choose map 1


Yep and since I've got the objects needed for 1 working now, 1 it shall be.

BTW YaNk 2 things:

1. did you get my PM?
2. i'll have a beta out for maloss with survivor mode (see thread) included in next few days, wanna try it out?
YaNkFaN
Field Commander
Field Commander
Posts: 943
Joined: Sat Dec 13, 2008 8:17 am

Re: The MOD/MAP Idea thread

Post by YaNkFaN »

Check your inbox i just sent a pm also i probably won't be able to beta maloss i've got too much stuff on my plate right now with school and everything so yea sorry
User avatar
giftheck
Droid Pilot Assassin
Droid Pilot Assassin
Posts: 2218
Joined: Mon Jan 19, 2009 5:58 pm
Projects :: Star Wars Battlefront Legacy

Re: The MOD/MAP Idea thread

Post by giftheck »

I had the idea of using geometry I made in the Tomb Raider Level Editor, spicing it up in XSI and making a map from it. Something like my old "Temple of Khamoon" map (not a rip but made from scratch, never finished)
RevanSithLord
Sith Master
Sith Master
Posts: 2636
Joined: Mon Nov 07, 2005 12:40 am
Projects :: Designated Days + LFC + GT vs SWBFC
Games I'm Playing :: FO3 + FO New Vegas
xbox live or psn: Master Revan
Location: GDSS Philadelphia

Re: The MOD/MAP Idea thread

Post by RevanSithLord »

My Pearl Harbor type idea is still out in the open if someone is still interested. :p
User avatar
Ping
Sith
Sith
Posts: 1398
Joined: Thu Sep 18, 2008 4:19 pm
Location: College

Re: The MOD/MAP Idea thread

Post by Ping »

Which idea do you guys like better?

1. Make NJO themed maps
2. Make maps based off of THIS completely fanon war

Let me say that option one will be tough, making new vehicles and new sides and all, but option two will be super tough, since new weapons, vehicles, and sides will have to be made, and some battles will have four different factions fighting each other. And then there's the difficulty of making maps. I'm currently leaning toward option one, but I want to see what everybody thinks. Also, just to be polite, I believe I need to ask the creators of the fanon war for permission to make maps based off of it.
Lord Bardar
Under watchful eyes.
Posts: 566
Joined: Sat Dec 08, 2007 2:32 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Zoo York

Re: The MOD/MAP Idea thread

Post by Lord Bardar »

Ping wrote:Which idea do you guys like better?

1. Make NJO themed maps
2. Make maps based off of THIS completely fanon war

Let me say that option one will be tough, making new vehicles and new sides and all, but option two will be super tough, since new weapons, vehicles, and sides will have to be made, and some battles will have four different factions fighting each other. And then there's the difficulty of making maps. I'm currently leaning toward option one, but I want to see what everybody thinks. Also, just to be polite, I believe I need to ask the creators of the fanon war for permission to make maps based off of it.
I say Cruentusian War.
User avatar
Ping
Sith
Sith
Posts: 1398
Joined: Thu Sep 18, 2008 4:19 pm
Location: College

Re: The MOD/MAP Idea thread

Post by Ping »

Ok, so I got permission from the Cruentusian War creators to go ahead with this. They also want me to start working on the sides first. I have no experience making sides, so not only will I need help, I'll also need a mod team to do this with me. I'll need a few mappers, and a few good modelers, and some people good with .lua and sides. So, does anybody want to join? Keep in mind we'll start on the sides first, not the maps.
User avatar
[TFA]Padawan_Fighter
High General
High General
Posts: 806
Joined: Wed Mar 25, 2009 3:37 pm
Projects :: Ha - as if I will ever get back to them
Games I'm Playing :: SWBF2 ARK EliteDngrs
xbox live or psn: No gamertag set
Location: Lost at sea

Re: The MOD/MAP Idea thread

Post by [TFA]Padawan_Fighter »

A map designed for City RPG would be nice.
lesovikk1
Captain
Captain
Posts: 484
Joined: Thu Nov 20, 2008 1:29 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: In my own dream world :D
Contact:

Re: The MOD/MAP Idea thread

Post by lesovikk1 »

[TFA]Padawan_Fighter wrote:A map designed for City RPG would be nice.
yes a nice city rpg. and not being able to kill each other and being someone your not....that sounds very good but isnt that like the dynamic project?
RevanSithLord
Sith Master
Sith Master
Posts: 2636
Joined: Mon Nov 07, 2005 12:40 am
Projects :: Designated Days + LFC + GT vs SWBFC
Games I'm Playing :: FO3 + FO New Vegas
xbox live or psn: Master Revan
Location: GDSS Philadelphia

Re: The MOD/MAP Idea thread

Post by RevanSithLord »

I'd like someone to do Future War Terminator stuff, please. 40-watt Plasma Rifles, TechCom soldiers....technicals (Improvised fighting vehicles) with the rocket launchers or plasma turrets on them, ruined buildings covering the maps....the maps all having a post-apocalyptic setting. ALL Plasma weapons fire purple like in the first two Terminator movies. HK Aerial and Tank variations....possibly the 4 legged walker variant that was cut from T2. Yeah, you get what I'm going for.
User avatar
Delta 47
Jedi
Jedi
Posts: 1127
Joined: Sun Dec 23, 2007 12:07 am
Games I'm Playing :: BioShock
xbox live or psn: Delta811
Location: MI, USA
Contact:

Re: The MOD/MAP Idea thread

Post by Delta 47 »

I think someone should make a nice icy cave map. Maybe with a large one-room cave with hallways on the side. Might do it myself later when I have the time.
SCORCH
Private Recruit
Posts: 18
Joined: Thu Apr 02, 2009 3:59 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Searching under my couch for quarters

Re: The MOD/MAP Idea thread

Post by SCORCH »

I don't know if anyone has done this yet but, what about a podracing map? i think that would be awsome. And has anyone made a playable jabba the hut?......
User avatar
Delta 47
Jedi
Jedi
Posts: 1127
Joined: Sun Dec 23, 2007 12:07 am
Games I'm Playing :: BioShock
xbox live or psn: Delta811
Location: MI, USA
Contact:

Re: The MOD/MAP Idea thread

Post by Delta 47 »

SCORCH wrote:I don't know if anyone has done this yet but, what about a podracing map? i think that would be awsome.
There have been a couple of racing maps that have been made.

-PodRacing
-Acezuraized Canyons
SCORCH wrote: And has anyone made a playable jabba the hut?......
Nope. Not that I know of. It would be really hard to do because Jabba would need new walking, moving, etc. animations.
User avatar
Maveritchell
Jedi Admin
Jedi Admin
Posts: 7366
Joined: Mon Aug 21, 2006 11:03 pm

Re: The MOD/MAP Idea thread

Post by Maveritchell »

Delta 47 wrote:
SCORCH wrote:I don't know if anyone has done this yet but, what about a podracing map? i think that would be awsome.
There have been a couple of racing maps that have been made.

-PodRacing
-Acezuraized Canyons
And of course the first with the actual mode:
http://starwarsbattlefront.filefront.co ... cuit;82250
User avatar
Ping
Sith
Sith
Posts: 1398
Joined: Thu Sep 18, 2008 4:19 pm
Location: College

Re: The MOD/MAP Idea thread

Post by Ping »

Maveritchell wrote:
Delta 47 wrote:
SCORCH wrote:I don't know if anyone has done this yet but, what about a podracing map? i think that would be awsome.
There have been a couple of racing maps that have been made.

-PodRacing
-Acezuraized Canyons
And of course the first with the actual mode:
http://starwarsbattlefront.filefront.co ... cuit;82250
lol, can't forget yours :wink:
Hidden/Spoiler:
I've actually found the dice or whatever you call them in Ralltiir, just don't know how to use them. :wink:
User avatar
Delta 47
Jedi
Jedi
Posts: 1127
Joined: Sun Dec 23, 2007 12:07 am
Games I'm Playing :: BioShock
xbox live or psn: Delta811
Location: MI, USA
Contact:

Re: The MOD/MAP Idea thread

Post by Delta 47 »

Maveritchell wrote:
Delta 47 wrote:
SCORCH wrote:I don't know if anyone has done this yet but, what about a podracing map? i think that would be awsome.
There have been a couple of racing maps that have been made.

-PodRacing
-Acezuraized Canyons
And of course the first with the actual mode:
http://starwarsbattlefront.filefront.co ... cuit;82250
Ah, how could I forget yours! Sorry about that I completely forgot about Ralltiir and its one of the best maps for racing because of the layout and the nice round track.
User avatar
Darth Revan
Field Commander
Field Commander
Posts: 921
Joined: Wed Jul 09, 2008 8:43 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: On Your Computer

Re: The MOD/MAP Idea thread

Post by Darth Revan »

A StarGate Map would Be Awesome!
User avatar
Fluffy_the_ic
Hoth Battle Chief
Hoth Battle Chief
Posts: 3223
Joined: Thu Jan 24, 2008 7:03 pm
Projects :: astrally
xbox live or psn: fluffytherc
Location: he/him

Re: The MOD/MAP Idea thread

Post by Fluffy_the_ic »

I just had an idea for a game mode that I believe shouldn't be all that complicated, at least for a new mode.
Space Deathmatch: Two teams are pitted against each other in space. The goal is to completely wipe out all of the enemy's reinforcements, maybe 150 reinforcements, every ship has less health, and there's maybe a 10-min time limit. In the end, either the team that has reinforcements left or the team with the most (after the time limit is up) wins. More AI and ships would probably be needed, though, so that it goes by quicker.
SCORCH
Private Recruit
Posts: 18
Joined: Thu Apr 02, 2009 3:59 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Searching under my couch for quarters

Re: The MOD/MAP Idea thread

Post by SCORCH »

So that bad modder returns with another (and pretty awsome) idea....
what about doing a courasaunt (spelling wrong on that...) map on where Zam Wessel had tried to attack anikan and obiwan? where anikan had jumped off the ship thing? :faint:
User avatar
Faceman2000
Master Sergeant
Master Sergeant
Posts: 173
Joined: Tue Mar 03, 2009 7:55 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: If the words above my head says, "offline", than I'm not here.

Re: The MOD/MAP Idea thread

Post by Faceman2000 »

Okay, brilliant new mode. It's called duel. I came up with this a long time ago, before Mav had a mode called duel. Anyways, it's supposed to recreate famous Star Wras lightsaber duels. For example, Ankin vs. Obi--Wan on Mustufar. Okay the teams have just one character on them, and there can only be one person on each team on the field at a time. Both jedi/sith have high health, regeneration, can block by attacking, and, if possible, Mav's revamped saber combat! Let me know if you think it sounds cool.
Post Reply