All-Purpose Request Thread (Mk. IV)

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giftheck
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Re: All-Purpose Request Thread (Mk. IV)

Post by giftheck »

If I'm not mistaken, that model is taken from The Force Unleashed, so it's not technically free. I would seek permission if that would be okay to do.
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Re: All-Purpose Request Thread (Mk. IV)

Post by ZoomV »

I need a skydome that is a full sphere like the standard space sky. But it needs to have a usable texture UV, and also the bottom hemisphere cannot just be a mirror of the top.
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Re: All-Purpose Request Thread (Mk. IV)

Post by BF2-Master »

This might not be the best place, but...

I'm working on a small custom side - nothing too ambitious, I want to think, a few new heroes and variant units - and was wondering if someone would be willing to take a look at the folder for me. I've tried adding a custom VO for the hero unit and I've consulted the sound tutorials to no avail in fixing - but I'd also like some general advice on fine-tuning the side, mostly in terms of weapons. PM me if you're interested. Thanks!
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Re: All-Purpose Request Thread (Mk. IV)

Post by thelegend »

ZoomV wrote:I need a skydome that is a full sphere like the standard space sky. But it needs to have a usable texture UV, and also the bottom hemisphere cannot just be a mirror of the top.
No problem: https://www.dropbox.com/s/lo4d9um3lpn00 ... e.zip?dl=0 :D
You just would need to edit the striped texture.
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Re: All-Purpose Request Thread (Mk. IV)

Post by yuke5 »

Hello, I've been having a bit of trouble with hex editing (again) if someone could hex-edit the clone commander cloth onto this model, I'd be pretty thankful. My model keeps crashing or losing its legs.

Got it working

Thanks!

In the meantime, I'll keep on working on the model. If I get it to work, I'll edit this post.
Last edited by yuke5 on Mon Jun 01, 2015 12:28 am, edited 1 time in total.
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Re: All-Purpose Request Thread (Mk. IV)

Post by AceMastermind »

Just in case you either aren't aware or you just forgot, there are 2 different programs released here that are capable of moving chunks from one msh to another without you having to touch a hex editor. They were written with an easy to use graphical user interface. You should give them a try and see which works best for you.

SWBF_MSH_INFO by tirpider
MshEdit by biohazard
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Re: All-Purpose Request Thread (Mk. IV)

Post by yuke5 »

I got it working with MshEdit. On a whim I used the sniper cape instead, and everything started working. Thank you for your advice!
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Re: All-Purpose Request Thread (Mk. IV)

Post by Havoc 526 »

Hello, ladies and gentlemen of Gametoast! I've gotten to work on a new sort of mod that I'm really excited about, and I was wondering if anyone has made or can make an A5 Juggernaut.
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I would be eternally grateful for your help. :3
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Re: All-Purpose Request Thread (Mk. IV)

Post by JazzMaster »

I know Sereja released an awesome, animated juggernaut here. http://www.swbfgamers.com/index.php?topic=7172.0 you need a membership to download though.
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Re: All-Purpose Request Thread (Mk. IV)

Post by Havoc 526 »

Oh, mother of Shulk! This is glorious, thank you!
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Re: All-Purpose Request Thread (Mk. IV)

Post by MissingTexture »

Hey guys! I was wondering if there were any pauldron add-on meshes created for ep3 clones similar to Phase II Captain Rex?
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Re: All-Purpose Request Thread (Mk. IV)

Post by Lorul1 »

does anyone have zerteds Load Screen Utility ?

Link fixed -Staff

Thanks
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Re: All-Purpose Request Thread (Mk. IV)

Post by ARC1778 »

Does anyone know of a public animated V-19 model?
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Re: All-Purpose Request Thread (Mk. IV)

Post by commanderawesome »

There's one in the conversion pack assets and the BFX assets.
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Cloth help.

Post by JazzMaster »

would somebody want to fix the cloth on a model i'm using? The cloth works fine, but there's a gap between where the model and cloth are supposed to connect so it looks a little funny. the whole cloth part needs to be scaled down just a little so it fits better. The actual editing part for me is easy but i have no way of importing or exporting the model with cloth properly. When I import the model with the cloth (which was hexed on from the ep3 clone sniper) i get some type of error and the skeleton isnt imported but everything else is. That's with the newest XSI ZEtools 1.3.4 update too. I was able to import the EP3 clone sniper with the skeleton working and edit the cloth, but I cant export it properly from there. It just reads it as another mesh.

anyway, here's what the gap looks like:
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Image
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Re: Cloth help.

Post by AceMastermind »

JazzMaster wrote:When I import the model with the cloth (which was hexed on from the ep3 clone sniper) i get some type of error and the skeleton isnt imported but everything else is. That's with the newest XSI ZEtools 1.3.4 update too. I was able to import the EP3 clone sniper with the skeleton working and edit the cloth, but I cant export it properly from there. It just reads it as another mesh.
You should let ANDE know about these problems so he can fix it. I would post this in the ZETools thread.
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Re: All-Purpose Request Thread (Mk. IV)

Post by Anakin »

Can someone envelope an unit for me?? i'm not good in this.
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Re: All-Purpose Request Thread (Mk. IV)

Post by ARC1778 »

Looking for the following assets:

AT-AP (the ep.3 one not the BF1 one)
ISP (Infantry Support Platform, also know as the swamp speeder)


and also a link to a working download for the CW wars style Z6 rotary blaster;

Thanks! x
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Re: All-Purpose Request Thread (Mk. IV)

Post by Deviss »

ARC1778 wrote:and also a link to a working download for the CW wars style Z6 rotary blaster;

Thanks! x
Here!!
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Re: All-Purpose Request Thread (Mk. IV)

Post by ARC1778 »

Deviss wrote:
ARC1778 wrote:and also a link to a working download for the CW wars style Z6 rotary blaster;

Thanks! x
Here!!

Thanks Deviss. :)


EDIT
Can I get a working line to SWBF2 Patch 1.3 R129 that isn't media fire? It wont load on my phone. Arrrgh. :funny2:

DOUBLE EDIT:

Can someone link me to, or make a Karrabasted colour verion of the AT-TE Skin, with more red on the turret and the top like in TCW, these grey and peach things are really getting to me. :P
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