Map objects are black [Solved]

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giftheck
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Projects :: Star Wars Battlefront Legacy

Map objects are black [Solved]

Post by giftheck »

I recently received permission to alter Rends' Coruscant maps for my Legacy mod. This involved unmunging the map as he couldn't provide the source, though I did replace the MSH and OBJ folders with the Coruscant: City assets Rends originally uploaded here. When I compile the map, however, the map's objects are black. Not sure why but it's like the textures aren't munging (the minimap isn't appearing either). Any ideas?
Last edited by giftheck on Wed Oct 10, 2018 12:34 pm, edited 2 times in total.
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Teancum
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Re: Map objects are black

Post by Teancum »

My only suggestion would be to see if the .sky is being munged, as that's how SWBF1 handles lighting, correct? Been a while.
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giftheck
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Joined: Mon Jan 19, 2009 5:58 pm
Projects :: Star Wars Battlefront Legacy

Re: Map objects are black

Post by giftheck »

So I've figured out it seems like a large amount of the textures aren't being munged. Here is the output for the munge process, captured into TXT file.
Hidden/Spoiler:
C:\LucasArts\BFBuilder\Datacorus1>cd _build_pc

C:\LucasArts\BFBuilder\Datacorus1\_BUILD_PC>echo "ENGLISH"
"ENGLISH"

C:\LucasArts\BFBuilder\Datacorus1\_BUILD_PC>del Mungelog.txt

C:\LucasArts\BFBuilder\Datacorus1\_BUILD_PC\Common>copy ..\..\..\Data\Common\munged\*.* munged\
..\..\..\Data\Common\munged\all_inf_wookie.zafbin
..\..\..\Data\Common\munged\all_inf_wookie_lowres.zafbin
..\..\..\Data\Common\munged\cis_inf_bdroid.zafbin
..\..\..\Data\Common\munged\cis_inf_bdroid_lowres.zaabin
..\..\..\Data\Common\munged\cis_inf_bdroid_lowres.zafbin
..\..\..\Data\Common\munged\cis_inf_ig88.zafbin
..\..\..\Data\Common\munged\cis_inf_sbdroid.zafbin
..\..\..\Data\Common\munged\cis_inf_sbdroid_lowres.zafbin
..\..\..\Data\Common\munged\deathstarleia.zaabin
..\..\..\Data\Common\munged\deathstarleia.zafbin
..\..\..\Data\Common\munged\end_inf_ewok_lowres.zaabin
..\..\..\Data\Common\munged\end_inf_ewok_lowres.zafbin
..\..\..\Data\Common\munged\human_animation.zafbin
..\..\..\Data\Common\munged\human_animation_0.zaabin
..\..\..\Data\Common\munged\human_animation_0.zafbin
..\..\..\Data\Common\munged\human_animation_2.zaabin
..\..\..\Data\Common\munged\human_animation_2.zafbin
..\..\..\Data\Common\munged\human_animation_3.zaabin
..\..\..\Data\Common\munged\human_animation_3.zafbin
..\..\..\Data\Common\munged\human_animation_4.zaabin
..\..\..\Data\Common\munged\human_animation_4.zafbin
..\..\..\Data\Common\munged\human_animation_alert.zaabin
..\..\..\Data\Common\munged\human_animation_fp.zaabin
..\..\..\Data\Common\munged\human_animation_fp.zafbin
..\..\..\Data\Common\munged\human_animation_lowrez.zaabin
..\..\..\Data\Common\munged\human_animation_lowrez.zafbin
..\..\..\Data\Common\munged\leialz.zaabin
..\..\..\Data\Common\munged\leialz.zafbin
..\..\..\Data\Common\munged\maul.zaabin
..\..\..\Data\Common\munged\maul.zafbin
..\..\..\Data\Common\munged\tat_inf_jawa.zafbin
..\..\..\Data\Common\munged\tat_inf_jawa_lowres.zaabin
..\..\..\Data\Common\munged\tat_inf_jawa_lowres.zafbin
33 file(s) copied.

C:\LucasArts\BFBuilder\Datacorus1\_BUILD_PC\Common>set InputDIr1=..\..\..\Data\_SOURCE_PC\Common\Localize

C:\LucasArts\BFBuilder\Datacorus1\_BUILD_PC\Common>set InputDIr2=..\..\_SOURCE_PC\Common\Localize

C:\LucasArts\BFBuilder\Datacorus1\_BUILD_PC\Common>set InputDir3=..\..\..\Data\Localize

C:\LucasArts\BFBuilder\Datacorus1\_BUILD_PC\Common>set MungeTemp=MungeTemp

C:\LucasArts\BFBuilder\Datacorus1\_BUILD_PC\Common>set MungeTemp2=MungeTemp2

C:\LucasArts\BFBuilder\Datacorus1\_BUILD_PC\Common>call ..\..\..\Data\MergeLocalize.bat ..\..\..\Data\_SOURCE_PC\Common\Localize ..\..\_SOURCE_PC\Common\Localize MungeTemp
Merging ..\..\..\Data\_SOURCE_PC\Common\Localize\English.cfg...
Merging ..\..\..\Data\_SOURCE_PC\Common\Localize\French.cfg...
Merging ..\..\..\Data\_SOURCE_PC\Common\Localize\german.cfg...
Merging ..\..\..\Data\_SOURCE_PC\Common\Localize\Italian.cfg...
Merging ..\..\..\Data\_SOURCE_PC\Common\Localize\japanese.cfg...
Merging ..\..\..\Data\_SOURCE_PC\Common\Localize\spanish.cfg...
Merging ..\..\..\Data\_SOURCE_PC\Common\Localize\uk_english.cfg...
Merging ..\..\_SOURCE_PC\Common\Localize\english.cfg...
Merging ..\..\_SOURCE_PC\Common\Localize\french.cfg...
Merging ..\..\_SOURCE_PC\Common\Localize\german.cfg...
Merging ..\..\_SOURCE_PC\Common\Localize\italian.cfg...
Merging ..\..\_SOURCE_PC\Common\Localize\japanese.cfg...
Merging ..\..\_SOURCE_PC\Common\Localize\spanish.cfg...
Merging ..\..\_SOURCE_PC\Common\Localize\uk_english.cfg...

Merging MungeTemp\English.cfg...
Merging MungeTemp\French.cfg...
Merging MungeTemp\german.cfg...
Merging MungeTemp\Italian.cfg...
Merging MungeTemp\japanese.cfg...
Merging MungeTemp\spanish.cfg...
Merging MungeTemp\uk_english.cfg...
Merging ..\..\..\Data\Localize\english.cfg...
Merging ..\..\..\Data\Localize\french.cfg...
Merging ..\..\..\Data\Localize\german.cfg...
Merging ..\..\..\Data\Localize\italian.cfg...
Merging ..\..\..\Data\Localize\japanese.cfg...
Merging ..\..\..\Data\Localize\spanish.cfg...
Merging ..\..\..\Data\Localize\uk_english.cfg...

Munging English.cfg
Munging French.cfg
Munging german.cfg
Munging Italian.cfg
Munging japanese.cfg
Munging spanish.cfg
Munging uk_english.cfg
Munging corus1a.lua
Munging corus1c.lua
Munging corus1a.req
Munging corus1c.req
Munging mission.req
Munging core.req

Missing file french.loc
required by ..\..\common\.\core.req

Munging corus1.mcfg
Munging shell.req
Munging addme.lua
..\..\..\Worlds\corus1\munged\*.*
0 file(s) copied.
Munging Airbusbig.odf
Munging bes1_prop_cloud.odf
Munging bes1_prop_cloud_cluster.odf
Munging Container1.odf
Munging Container2.odf
Munging HH11collisionwall.odf
Munging HH11PalpatineKegel.odf
Munging HH11PalpatineLampe.odf
Munging HH11PalpatineStuetze.odf
Munging HH11PalpatineTuer.odf
Munging HH3SchattenInnen.odf
Munging HH4SchattenInnen.odf
Munging HH4staender.odf
Munging HH4staenderschmal.odf
Munging HHPadmeGlass.odf
Munging HHPalpatineGlass.odf
Munging Hochhaus1.odf
Munging Hochhaus10.odf
Munging Hochhaus11.odf
Munging Hochhaus11PalpatineBank.odf
Munging Hochhaus11PalpatineOffice.odf
Munging Hochhaus11PalpatineSesselklein.odf
Munging Hochhaus11PalpatineStuhl.odf
Munging Hochhaus11PalpatineTisch.odf
Munging Hochhaus11Palpatine_Eingang.odf
Munging Hochhaus2.odf
Munging Hochhaus3.odf
Munging Hochhaus3gang.odf
Munging Hochhaus3glass.odf
Munging Hochhaus3tisch.odf
Munging Hochhaus3tresen.odf
Munging Hochhaus3tresenbreit.odf
Munging Hochhaus3_Landeplatform.odf
Munging Hochhaus4.odf
Munging Hochhaus4innen.odf
Munging Hochhaus4saule.odf
Munging Hochhaus4schachtgang.odf
Munging Hochhaus4Seitenstuetze.odf
Munging Hochhaus4sitzbank.odf
Munging Hochhaus5.odf
Munging Hochhaus7.odf
Munging Hochhaus8.odf
Munging Hochhaus9.odf
Munging Hochhaus_Padme.odf
Munging Hochhaus_PadmeCouch.odf
Munging Hochhaus_PadmeDoor.odf
Munging Hochhaus_PadmeLampe.odf
Munging Hochhaus_PadmeStuhl.odf
Munging Hochhaus_PadmeVase.odf
Munging Hochhaus_PadmeWanddeko.odf
Munging hothlight.odf
Munging hothlight2.odf
Munging hothlight3.odf
Munging HOTH_prop_command_mainframe.odf
Munging Platform.odf
Munging Platform2.odf
Munging Platformgeschlossen.odf
Munging Platformkreuztop.odf
Munging Tonne.odf
Munging Tonne2.odf
Munging Vase.odf
Munging Walkway3.odf
Munging Walkway4.odf
Munging WalkwayHochhaus4.odf
Munging whitelight.odf
Done
Munging Airbusbig.msh
Airbusbig has no collision Geometry!
Munging Container1.msh
_ReduceShadowMesh: reduced edge count from 120 to 98
Munging Container2.msh
_ReduceShadowMesh: reduced edge count from 120 to 98
Munging EDITOR_prop_cloud.msh
EDITOR_prop_cloud has no collision Geometry!
Munging HH11collisionwall.msh
Munging HH11PalpatineKegel.msh
HH11PalpatineKegel has no collision Geometry!
Munging HH11PalpatineLampe.msh
HH11PalpatineLampe has no collision Geometry!
Munging HH11PalpatineStuetze.msh
Munging HH11PalpatineTuer.msh
HH11PalpatineTuer has no collision Geometry!
Munging HH3SchattenInnen.msh
_ReduceShadowMesh: reduced edge count from 128 to 102
HH3SchattenInnen has no collision Geometry!
Munging HH4Schatteninnen.msh
_ReduceShadowMesh: reduced edge count from 88 to 72
HH4Schatteninnen has no collision Geometry!
Munging HH4staender.msh
HH4staender has no collision Geometry!
Munging HH4staenderschmal.msh
Munging HHPadmeGlass.msh
HHPadmeGlass has no collision Geometry!
Munging HHPalpatineGlass.msh
HHPalpatineGlass has no collision Geometry!
Munging Hochhaus1.msh
_ReduceShadowMesh: reduced vertex count from 131 to 95 (coincident)
_ReduceShadowMesh: reduced edge count from 438 to 410
Hochhaus1 has no collision Geometry!
Munging Hochhaus10.msh
_ReduceShadowMesh: reduced vertex count from 42 to 22 (coincident)
Hochhaus10 has no collision Geometry!
Munging Hochhaus11.msh
Hochhaus11 has no collision Geometry!
Munging Hochhaus11PalpatineBank.msh
Munging Hochhaus11PalpatineOffice.msh
Munging Hochhaus11PalpatineSesselklein.msh
Hochhaus11PalpatineSesselklein has no collision Geometry!
Munging Hochhaus11PalpatineStuhl.msh
Hochhaus11PalpatineStuhl has no collision Geometry!
Munging Hochhaus11PalpatineTisch.msh
Hochhaus11PalpatineTisch has no collision Geometry!
Munging Hochhaus11Palpatine_Eingang.msh
Munging Hochhaus2.msh
_ReduceShadowMesh: reduced edge count from 230 to 208
Hochhaus2 has no collision Geometry!
Munging Hochhaus3.msh
_ReduceShadowMesh: reduced edge count from 276 to 264
Munging Hochhaus3gang.msh
Hochhaus3gang has no collision Geometry!
Munging Hochhaus3glass.msh
Hochhaus3glass has no collision Geometry!
Munging Hochhaus3tisch.msh
Hochhaus3tisch has no collision Geometry!
Munging Hochhaus3tresen.msh
Hochhaus3tresen has no collision Geometry!
Munging Hochhaus3tresenbreit.msh
Hochhaus3tresenbreit has no collision Geometry!
Munging Hochhaus3_Landeplatform.msh
Hochhaus3_Landeplatform has no collision Geometry!
Munging Hochhaus4.msh
_ReduceShadowMesh: reduced edge count from 446 to 374
Munging Hochhaus4innen.msh
Hochhaus4innen has no collision Geometry!
Munging Hochhaus4saule.msh
Hochhaus4saule has no collision Geometry!
Munging Hochhaus4schachtgang.msh
Hochhaus4schachtgang has no collision Geometry!
Munging Hochhaus4Seitenstuetze.msh
Munging Hochhaus4sitzbank.msh
Hochhaus4sitzbank has no collision Geometry!
Munging Hochhaus5.msh
_ReduceShadowMesh: reduced vertex count from 120 to 104 (coincident)
_ReduceShadowMesh: reduced edge count from 432 to 404
Hochhaus5 has no collision Geometry!
Munging Hochhaus7.msh
_ReduceShadowMesh: reduced vertex count from 134 to 103 (coincident)
_ReduceShadowMesh: reduced edge count from 474 to 430
Munging Hochhaus8.msh
_ReduceShadowMesh: reduced vertex count from 86 to 60 (coincident)
_ReduceShadowMesh: reduced edge count from 274 to 252
Hochhaus8 has no collision Geometry!
Munging Hochhaus9.msh
_ReduceShadowMesh: reduced edge count from 258 to 238
Munging Hochhaus_Padme.msh
_ReduceShadowMesh: reduced vertex count from 190 to 131 (coincident)
_ReduceShadowMesh: reduced edge count from 638 to 604
Munging Hochhaus_PadmeCouch.msh
Hochhaus_PadmeCouch has no collision Geometry!
Munging Hochhaus_PadmeDoor.msh
Hochhaus_PadmeDoor has no collision Geometry!
Munging Hochhaus_PadmeLampe.msh
Hochhaus_PadmeLampe has no collision Geometry!
Munging Hochhaus_PadmeStuhl.msh
Hochhaus_PadmeStuhl has no collision Geometry!
Munging Hochhaus_PadmeVase.msh
Hochhaus_PadmeVase has no collision Geometry!
Munging Hochhaus_PadmeWanddeko.msh
Hochhaus_PadmeWanddeko has no collision Geometry!
Munging HOTH_prop_command_mainframe.msh
HOTH_prop_command_mainframe has no collision Geometry!
Munging Platform.msh
Platform has no collision Geometry!
Munging Platform2.msh
_ReduceShadowMesh: reduced edge count from 960 to 840
Munging Platformgeschlossen.msh
Platformgeschlossen has no collision Geometry!
Munging Platformkreuztop.msh
_ReduceShadowMesh: reduced vertex count from 160 to 92 (coincident)
_ReduceShadowMesh: reduced edge count from 462 to 348
Munging Speeder1.msh
Speeder1 has no collision Geometry!
Munging testbox.msh
testbox has no collision Geometry!
Munging Tonne.msh
_ReduceShadowMesh: reduced edge count from 144 to 130
Munging Tonne2.msh
Munging Vase.msh
Vase has no collision Geometry!
Munging walkway3.msh
_ReduceShadowMesh: reduced vertex count from 117 to 60 (coincident)
_ReduceShadowMesh: reduced edge count from 342 to 300
Munging Walkway3_rename.msh
_ReduceShadowMesh: reduced vertex count from 117 to 60 (coincident)
_ReduceShadowMesh: reduced edge count from 342 to 300
Munging Walkway4.msh
_ReduceShadowMesh: reduced vertex count from 127 to 76 (coincident)
_ReduceShadowMesh: reduced edge count from 388 to 350
Munging WalkwayHochhaus4.msh
WalkwayHochhaus4 has no collision Geometry!
Munging corusdome.msh
corusdome has no collision Geometry!
Munging domeground_alpha.msh
domeground_alpha has no collision Geometry!
Munging domeground_dome.msh
domeground_dome has no collision Geometry!
Munging geo_sky_arena.msh
geo_sky_arena has no collision Geometry!
Munging geo_sky_dome.msh
geo_sky_dome has no collision Geometry!
Munging geo_sky_dome_rim.msh
geo_sky_dome_rim has no collision Geometry!
Munging geo_sky_spire.msh
geo_sky_spire has no collision Geometry!
Munging geo_sky_tech.msh
geo_sky_tech has no collision Geometry!
Munging mod1_sky.msh
mod1_sky has no collision Geometry!
Munging sky_dome.msh
sky_dome has no collision Geometry!
Munging corus1.TER
Munging corus1.wld
Munging corus1.wld
Munging corus1_Design.lyr
Munging corus1.RGN
Munging corus1_Design.RGN
Munging corus1.BAR
Munging corus1.HNT
Finished Munging files, writing output
Done
Munging corus1.pth
Munging corus1_Design.PTH
Munging corus1.pln
Munging corus1.sky
Munging corus1.fx
Munging corus1.bnd
Munging corus1.req

Missing file corus1_map.texture
required by ..\..\..\worlds\corus1\.\corus1.req

Missing file notexture.texture
required by munged\corus1.terrain.req

Missing file sky_texture.texture
required by munged\corus1.config.req
munged\sky_dome.model.req

Missing file geo1.texture
required by munged\corus1.config.req

Missing file geo1_far_detail.texture
required by munged\corus1.config.req

Missing file wide_c150.texture
required by munged\corusdome.model.req

Missing file wide_b150.texture
required by munged\corusdome.model.req

Missing file wide_a150.texture
required by munged\corusdome.model.req

Missing file rep_fly_assault_dome.model
required by munged\corus1.config.req

Missing file cor_fly_airbus_dome.model
required by munged\corus1.config.req

Missing file cor_fly_airbus2_dome.model
required by munged\corus1.config.req

Missing file cor_fly_airbus3_dome.model
required by munged\corus1.config.req

Missing file imp_fly_destroyer_dome.model
required by munged\corus1.config.req

Missing file hochhauspadme5.texture
required by munged\hochhaus_padmestuhl.model.req
munged\hochhaus_padmelampe.model.req
munged\hochhaus_padmevase.model.req
munged\hochhaus_padme.model.req
munged\hochhaus_padmedoor.model.req
munged\hochhaus_padmecouch.model.req

Missing file palpatinesesselklein.texture
required by munged\hochhaus11palpatinesesselklein.model.req

Missing file hochhaus4schachtgang.texture
required by munged\hochhaus4schachtgang.model.req

Missing file hochhaus4staender.texture
required by munged\hh4staender.model.req
munged\hh4staenderschmal.model.req

Missing file noicon.texture
required by munged\hochhaus4.model.req
munged\hochhaus3.model.req

Missing file hochhaus4boden.texture
required by munged\hochhaus4.model.req
munged\hochhaus4innen.model.req

Missing file hochhaus4waende.texture
required by munged\hochhaus4.model.req

Missing file shaft.texture
required by munged\hochhaus4.model.req

Missing file hochhaus_generic.texture
required by munged\hochhaus4.model.req
munged\hochhaus2.model.req
munged\hochhaus10.model.req
munged\hochhaus4innen.model.req

Missing file seitenstuetze.texture
required by munged\hochhaus4seitenstuetze.model.req
munged\hochhaus4innen.model.req

Missing file walkwaywaende.texture
required by munged\platformkreuztop.model.req
munged\walkway3.model.req
munged\walkway4.model.req

Missing file platformkreuztop.texture
required by munged\platformkreuztop.model.req

Missing file walkwayboden.texture
required by munged\platform2.model.req
munged\walkway3.model.req
munged\walkway4.model.req
munged\hochhaus3_landeplatform.model.req
munged\walkwayhochhaus4.model.req
munged\platform.model.req
munged\platformgeschlossen.model.req

Missing file platform1.texture
required by munged\walkway3.model.req
munged\hochhaus3_landeplatform.model.req
munged\walkwayhochhaus4.model.req
munged\platform.model.req
munged\platformgeschlossen.model.req

Missing file hochhaus4sitze.texture
required by munged\hochhaus4sitzbank.model.req

Missing file vase.texture
required by munged\vase.model.req

Missing file hochhauswand3.texture
required by munged\hochhaus8.model.req
munged\hochhaus5.model.req
munged\hochhaus1.model.req

Missing file hochhausfensterwand.texture
required by munged\hochhaus8.model.req
munged\hochhaus10.model.req
munged\hochhaus7.model.req

Missing file hochhaus_generic2.texture
required by munged\hochhaus8.model.req
munged\hochhaus9.model.req
munged\hochhaus5.model.req

Missing file hochhaus3boden.texture
required by munged\hochhaus3.model.req

Missing file hochhaus3waende.texture
required by munged\hochhaus3.model.req

Missing file hochhaus3.texture
required by munged\hochhaus3.model.req

Missing file hochhaus4saule.texture
required by munged\hochhaus4saule.model.req

Missing file walkway1.texture
required by munged\walkway4.model.req

Missing file hochhauspadme3.texture
required by munged\hochhaus_padme.model.req

Missing file hochhauspadme2.texture
required by munged\hochhaus_padme.model.req

Missing file hochhauspadme4.texture
required by munged\hochhaus_padme.model.req
munged\hochhaus_padmewanddeko.model.req

Missing file hochhauspadme1.texture
required by munged\hochhaus_padme.model.req

Missing file hochhaus3gang.texture
required by munged\hochhaus3gang.model.req

Missing file hochhaus3tresen.texture
required by munged\hochhaus3tisch.model.req
munged\hochhaus3tresenbreit.model.req
munged\hochhaus3tresen.model.req

Missing file hoth_prop_console_fx.texture
required by munged\hoth_prop_command_mainframe.model.req

Missing file hoth_bldg_command_center_console.texture
required by munged\hoth_prop_command_mainframe.model.req

Missing file hoth_prop_crate.texture
required by munged\hoth_prop_command_mainframe.model.req

Missing file hochhauswand4.texture
required by munged\hochhaus9.model.req

Missing file hochhaus7eingang.texture
required by munged\hochhaus7.model.req

Missing file hochhaus7.texture
required by munged\hochhaus7.model.req

Missing file hochhaus3glass.texture
required by munged\hochhaus3glass.model.req

Missing file hochhaus11_palpatine.texture
required by munged\hochhaus11.model.req

Missing file officeglass.texture
required by munged\hhpalpatineglass.model.req

Missing file com_bldg_controlzone.class
required by munged\corus1.world.req

Missing file com_item_weaponrecharge.class
required by munged\corus1.world.req

Missing file com_weap_gunturret.class
required by munged\corus1.world.req

Missing file com_item_vehiclerecharge.class
required by munged\corus1.world.req

Missing file com_item_healthrecharge.class
required by munged\corus1.world.req

Missing file com_item_vehicle_spawn.class
required by munged\corus1.world.req

Missing file corus1.prop
required by ..\..\..\worlds\corus1\.\corus1.req

Munging corus1cw.req
Munging corus1gcw.req
Munging corus1.req
..\_lvl_pc\core.lvl
..\_lvl_pc\mission.lvl
..\_lvl_pc\corus1\corus1.lvl
..\_lvl_pc\Shell\ENG\shell.lvl
..\_lvl_pc\sound\corus1.lvl
5 File(s) copied
0 File(s) copied
addme\munged\addme.script
1 File(s) copied
Done Munging, Potential errors can be found in Mungelog.txt
Press any key to continue . . .
Any thoughts on why this is happening, and how I can resolve it?

EDIT: Resolved: I didn't realise some of the textures were indexed colour instead of RGB. I've converted those to RGB colour and now they munge.
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Teancum
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Re: Map objects are black [solved]

Post by Teancum »

Glad you figured it out. I was out of ideas and I figured it was something obscure.
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