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Red04's Conversion Map Pack

Posted: Fri Apr 06, 2018 10:17 am
by Red04
Red04's Conversion Map Pack

Updated on May 10, 2019


Hi all. It may be a little early to do it (at least that's what I think) but I've decided not to extend the wait any longer. The moment has come to show up my only project so far: Red04's Conversion Map Pack! As the name says, it is a pack of SWBF2 maps converted to SWBF1. I'm aware that there have been modders that had already managed to convert maps from SWBF2 to SWBF1, but I've tried to focus exclusively on giving a more elegant touch to details that aren't of high importance but which in my opinion make the maps more attractive at the time to play (for example, adjust the minimaps to the in-game scale, name the CP or show the flythrough movie, although unfortunately I haven't managed to do it :P ). The project started in 2017 but I couldn't finish it, and then I decided to start from scratch this year. The result has been that I've reached to convert the maps at time, but still with errors that must be solved (below you can take a look at the list of bugs). I also don't rule out future updates of the map pack.

I hope at the moment you enjoy trying all maps!!! ;) :D

Main features:
  • Includes 10 SWBF2 converted maps: Coruscant, Dagobah, Death Star, Felucia, Kamino (SWBF2), Mustafar, Mygeeto, Polis Massa, Tantive IV and Utapau.
  • The converted maps are based on the conquest mode from SWBF2.
  • All maps are playable with the two main eras from the game: CW and GCW.
  • The minimaps have been adjusted to the scale of the map scene (although not exactly).
  • All CP's have been labeled as the SWBF1 stock maps.
  • Multiplayer support included (mapinfo.txt).
  • Includes a ReadMe file for the installation.
Knowing bugs:
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Mygeeto:
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[*]AI is unable to take some spawned vehicles.[/list]
Tantive IV:
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[*]Some reflect areas don't work properly.[/list]
Utapau:
[list]
[*]AI is unable to take some spawned vehicles.[/list]
Screenshots:
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Download links:

Download v1.2
Hidden/Spoiler:
Now the Map Pack is compatible with Ferocious Battlefront mod!
You can download the patch here (only for version 1.1).


Credits/Special thanks to:
  • Pandemic/LucasArts
  • Ginev
  • Gistech
  • Incognito
  • Led
  • Marth8880
  • Phobos
  • RepComm
  • Sereja
  • Sleepkiller
I also want to thank all testers who tried Coruscant. :)

Re: Red04's Conversion Map Pack

Posted: Fri Apr 06, 2018 2:02 pm
by Teancum
These look amazing! It's always good to see attention for SWBF1.

Re: Red04's Conversion Map Pack

Posted: Fri Apr 06, 2018 5:25 pm
by giftheck
Looking good!

Re: Red04's Conversion Map Pack

Posted: Sat Apr 07, 2018 7:53 am
by Dasher
I agree! There's always been something that made SWBF1 look better to me than SWBF2. I never really liked the athmosphere the ported SWBF1 maps delivered in SWBF2, they seemed sort of pale, but this way round the results look great so far, gotta try this out for sure!

Re: Red04's Conversion Map Pack

Posted: Sat Apr 07, 2018 1:52 pm
by AQT
Dasher wrote:I never really liked the athmosphere the ported SWBF1 maps delivered in SWBF2, they seemed sort of pale
Just to be fair, that is because certain individuals didn't add directional lighting and/or change up the default lighting whatsoever. :wink:

Re: Red04's Conversion Map Pack

Posted: Sun Apr 08, 2018 1:53 pm
by Red04
Thanks! ;)

Anyway, I still have things to fix in some maps. I'll try to upload another version if I can do it.
Dasher wrote:I agree! There's always been something that made SWBF1 look better to me than SWBF2. I never really liked the athmosphere the ported SWBF1 maps delivered in SWBF2, they seemed sort of pale, but this way round the results look great so far, gotta try this out for sure!
Well, I made this pack of maps because I was excited about the idea of converting maps from SWBF2 to SWBF1. But I think that in SWBF2 the maps look pretty good too.

Re: Red04's Conversion Map Pack

Posted: Sun Apr 08, 2018 3:06 pm
by Dasher
Oh well that explains it :roll: The lighting in the zero engine is soemwhat tricky anyways, I prefere to bake lighting in XSI. Those maps look great in SWBF1 tho, I can't stop playing them :mrgreen:

Re: Red04's Conversion Map Pack

Posted: Wed Dec 26, 2018 7:07 pm
by Red04
As I said the first day I made this post, I already noticed there would be new updates for this Map Pack. Well, I have kept my word and here I bring you an update by surprise!

NEW UPDATE! - Red04's Conversion Map Pack 1.1


Fixed bugs / New features:
  • Most collisions of all maps are fixed.
  • Most of the effects have been established on all maps. It seems within the SWBF2 world assets the effects of the respective maps weren't located there, rather in another folder.
  • The cloning center doors issue (Kamino) has been fixed setting up a new "prop" .odf.
  • Some vacuum (death) regions have been added (Mustafar, Polis Massa, Tantive IV).
  • Added flythrough movies to preview each map in the Instant Action menu (apparently the error when trying to convert .avi to .bik was because of choosing the wrong codec to make the video capture :P)
  • Minimaps updated!
Furthermore, this time the Map Pack is compressed into a self-extracting EXE to make it easier installation. I think that since now I'll do it for rest of the maps or mods that I'll publish in the future.

And as always, thanks to all those who have helped me to have made this project possible and those who have played this Map Pack. I hope to do more projects in the future! :cheers:

*For updated links, check the main post!*

EDIT
I'm glad to announce a slightly special update (more like a patch). Since now the Map Pack is compatible with Ferocious Battlefront mod! I want to thank Incognito for having made some modifications to the map missions that make it possible to play them in the latest version of Ferocious. Now we will enjoy double! :)

If you want to download the patch, check the main thread!