Got Sound?
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- Missing Jedi Admin
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3rd team weapon sounds
Fred,
I have Gungans as a 3rd team and the gungan pistol has firing sounds in the GCW era but not the CW era. Looking at the odf and msh, it uses assets of the alliance pistol, so this makes sense. What procedure do I follow to get the firing sound in the Cw era?
Steve
I have Gungans as a 3rd team and the gungan pistol has firing sounds in the GCW era but not the CW era. Looking at the odf and msh, it uses assets of the alliance pistol, so this makes sense. What procedure do I follow to get the firing sound in the Cw era?
Steve
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Yes, you are correct. The gungans didn't ship with pistols, but there is an odf file for a gungan pistol in the gun side assets.
[WeaponClass]
ClassLabel = "cannon"
[Properties]
IconTexture = "HUD_all_pistol_icon"
MuzzleFlash = "small_muzzle_flash"
FlashLightColor = "255 192 192 175"
FlashLightRadius = "2.0"
FlashLightDuration = "0.25"
Discharge = "small_smoke_effect"
GeometryName = "gun_weap_inf_pistol"
RoundsPerClip = "0"
ReloadTime = "2.0"
HeatRecoverRate = "0.2"
HeatThreshold = "0.8"
ZoomMin = "2.0"
ZoomMax = "2.0"
ZoomRate = "0.0"
AnimationBank = "pistol"
FirePointName = "hp_fire"
WEAPONSECTION = 1
//FireSound = "com_weap_inf_blaster_red1"
//FireEmptySound = "com_weap_inf_weapon_empty"
FireLoopSound = ""
//ReloadSound = "laserreload"
ChargeSound = ""
//ChangeModeSound = "com_weap_inf_blaster_pistol_modechange"
//WeaponChangeSound = "com_weap_inf_laser_weaponchange"
ModeTexture = "HUD_weap_semiauto"
//ReticuleTexture = "reticule_02"
OrdnanceName = "gun_weap_inf_pistol_ord"
YawSpread = "0.5"
PitchSpread = "0.5"
KickSpread = "0.8"
SpreadRecover = "1.5"
StandStillSpread = "0.0"
StandMoveSpread = "0.30"
CrouchStillSpread = "0.0"
CrouchMoveSpread = "0.15"
ProneStillSpread = "0.0"
ProneMoveSpread = "0.0"
//KickStrength = "3.0"
//KickBuildup = "5.0"
TriggerSingle = "1"
ShotDelay = "0.05"
HeatPerShot = "0.1"
MaxPressedTime = "0.0"
LockOnRange = "30.0"
LockTime = "0.4"
LockOnAngle = "1.0"
//AutoAimSize = "1.0"
MinRange = "0"
OptimalRange = "24"
MaxRange = "40"
SalvoCount = "1"
ShotsPerSalvo = "1"
SalvoDelay = "0.0"
InitialSalvoDelay = "0.0"
SalvoTime = "0.0"
TargetEnemy = "1"
TargetNeutral = "0"
TargetFriendly = "0"
TargetPerson = "1"
TargetAnimal = "1"
TargetDroid = "1"
TargetVehicle = "0"
TargetBuilding = "0"
I uncommented the firing sounds and they didn't work.
[WeaponClass]
ClassLabel = "cannon"
[Properties]
IconTexture = "HUD_all_pistol_icon"
MuzzleFlash = "small_muzzle_flash"
FlashLightColor = "255 192 192 175"
FlashLightRadius = "2.0"
FlashLightDuration = "0.25"
Discharge = "small_smoke_effect"
GeometryName = "gun_weap_inf_pistol"
RoundsPerClip = "0"
ReloadTime = "2.0"
HeatRecoverRate = "0.2"
HeatThreshold = "0.8"
ZoomMin = "2.0"
ZoomMax = "2.0"
ZoomRate = "0.0"
AnimationBank = "pistol"
FirePointName = "hp_fire"
WEAPONSECTION = 1
//FireSound = "com_weap_inf_blaster_red1"
//FireEmptySound = "com_weap_inf_weapon_empty"
FireLoopSound = ""
//ReloadSound = "laserreload"
ChargeSound = ""
//ChangeModeSound = "com_weap_inf_blaster_pistol_modechange"
//WeaponChangeSound = "com_weap_inf_laser_weaponchange"
ModeTexture = "HUD_weap_semiauto"
//ReticuleTexture = "reticule_02"
OrdnanceName = "gun_weap_inf_pistol_ord"
YawSpread = "0.5"
PitchSpread = "0.5"
KickSpread = "0.8"
SpreadRecover = "1.5"
StandStillSpread = "0.0"
StandMoveSpread = "0.30"
CrouchStillSpread = "0.0"
CrouchMoveSpread = "0.15"
ProneStillSpread = "0.0"
ProneMoveSpread = "0.0"
//KickStrength = "3.0"
//KickBuildup = "5.0"
TriggerSingle = "1"
ShotDelay = "0.05"
HeatPerShot = "0.1"
MaxPressedTime = "0.0"
LockOnRange = "30.0"
LockTime = "0.4"
LockOnAngle = "1.0"
//AutoAimSize = "1.0"
MinRange = "0"
OptimalRange = "24"
MaxRange = "40"
SalvoCount = "1"
ShotsPerSalvo = "1"
SalvoDelay = "0.0"
InitialSalvoDelay = "0.0"
SalvoTime = "0.0"
TargetEnemy = "1"
TargetNeutral = "0"
TargetFriendly = "0"
TargetPerson = "1"
TargetAnimal = "1"
TargetDroid = "1"
TargetVehicle = "0"
TargetBuilding = "0"
I uncommented the firing sounds and they didn't work.
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- Old School Staff
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I tried that. The pistols from all four eras. Whichever era it was from the pistol sound worked but the other era didn't. I am trying to set up a custom sound per your example on your website. However a couple of steps are confusing. I'm trying to work them out myself so that I can learn how to do this. If I get I stuck I would like your help. Thanks again for responding.
Steve
Steve
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okay i did everything u guys said, but my SPtest keeps crashing everytime i want to test it. here's what comes up
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\GameState.cpp(804)
Could not open MISSION\STc.lvl
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\GameState.cpp(823)
Could not open mission STc
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\LuaScript.cpp(523)
OpenScript(STc): script (b34bb9f3) not found
Plz help!!!
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\GameState.cpp(804)
Could not open MISSION\STc.lvl
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\GameState.cpp(823)
Could not open mission STc
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\LuaScript.cpp(523)
OpenScript(STc): script (b34bb9f3) not found
Plz help!!!
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- Gametoast Staff
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- Gametoast Staff
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