Problem with planning and weights (FAQ)

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Rends
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RE: Problem with planning and weights

Post by Rends »

Here is a screenshot of the planning and weights:
http://people.freenet.de/Santarossa/Zer ... anning.jpg

I want only a few soldiers walking the blue connection and all others the white one. But 3/4 of all soldiers walk the blue one because the overall length to the enemy spawnpoint is shorter than the second way.
User avatar
Rends
Sith
Sith
Posts: 1278
Joined: Fri Oct 15, 2004 6:34 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Germany
Contact:

RE: Problem with planning and weights

Post by Rends »

Ok, thanks .
Seams that i missunderstand the documentation. Your screenshot makes it clear.
Is there a (big) difference between a neutral CP and an enemy CP from AI point of view when it comes to make a decission wich CP to choose first?
Lord_Bandu

RE: Problem with planning and weights

Post by Lord_Bandu »

so am i doing it all wrong then , cos i noticed something about hubs not adding up to 100. heres some screens :


on this screenshot the 10 is in fact 15 , this an earlier screen......
http://img.photobucket.com/albums/v326/ ... stpath.bmp

http://img.photobucket.com/albums/v326/ ... wpaths.bmp


My bots seem to spawn and the VAST majority (say 8o%) just stand there(like statues)when they spawn.
Lord_Bandu

RE: Problem with planning and weights

Post by Lord_Bandu »

ok i think i understand a little better ........i only pit the yellow line to their destination and from the 1st hub if it goes to 2 hubs then they must equal 100 (say 50 -50 ) BUT my main problem with bots is that they stand around doing nothin (some of them do anyway) .....is there a way to make them more responsive or quicker to respond?


iv seen somewhere the option in the lua to SetTeamAggressiveness ,but , its not in my lua .....iv read in the documentation that it wasnt used in the game but is it available as an option with these tools?
Lord_Bandu

RE: Problem with planning and weights

Post by Lord_Bandu »

when laying out paths is it better to put hubs going around quite big objects(like a spaceport etc)??

all my spawnpaths are inside a hub.

when you say 'dont set weights unless you have to'... if a hub has 2 connection paths do weights need to be used then?

I have about 70 bots for each team (maybe thats one of the reasons?)

Oh how do access the log?
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