Let´s talk about adding new Vehicles

Post everything from general questions, to modding questions, to map WIPs to releases. (SWBF1 only)

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Rends
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Let´s talk about adding new Vehicles

Post by Rends »

Since the game didn´t recognice any of my chenages i made to the "tat_hover_landspeeder" i thought to create one new vehicle called "luk_hover_landspeeder"
Still the same mesh etc...

What i did so far:

1.In My DataJun1/Sides/All directory i added luk_hover_landspeeder" in the all.req file

2. In DataJun1/Sides/All/ODF directory i copied the tat_hover_landspeeder.odf" and renamed it to "luk_hover_landspeeder.odf"

3. In DataJun1/Sides/All/REQ i placed a "luk_hover_landspeeder. req" file with following entries: ucft
{
REQN
{
"class"
"luk_hover_landspeeder"
}
}

4.In GCWMission LUA i added "luk_hover_landspeeder", to the allied side
5.In Editor i added luk_hover_landspeeder to one spawnpoint.

But still no go.
Bftest.exe says :
Message Severity: 2
.\source\VehicleSpawn.cpp(171)
Vehicle spawn missing class "luk_hover_landspeeder"

So what is missing?

Rends
L-5-R

Post by L-5-R »

Ya Im having the same problem with an edited version of the darktrooper.
let you know if i get it sorted :)
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Post by Saturn_V »

Have you made the Alliance and Imperial (as required) sides customisable? I have successfully modded the dark trooper to have a better jetpack and faster blaster, after first making the Imperial side an add-on one (following psychOfred's walkthrough on adding a side)
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Post by Rends »

lol, sure you did it at your board, but i posted it here the same time :-)

I suggest to go on with this discussion here : http://www.secretsociety.com/forum/disp ... sp?mid=108

EDIT: BINGO: Now i got it working. Read in Psych0freds boards about it!

Rends
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