It is currently Wed May 22, 2013 11:14 am

All times are UTC - 5 hours [ DST ]




Post new topic Reply to topic  [ 5 posts ] 
Author Message
 Post subject: B-Wing V1.0 release
PostPosted: Sun Oct 30, 2011 10:25 am 
Offline
Master Bounty Hunter
Master Bounty Hunter
User avatar

Joined: Wed Nov 09, 2005 11:12 pm
Posts: 1494
Since I'm tired of trying to submit to swbf2files.com and it never going through (2 times now) I'm just going to upload to my gamefront account and just post the link, this model has been complete for some time now. If you have any suggestions for future release PLEASE post them in the WIP thread here: viewtopic.php?f=36&t=4160

http://www.gamefront.com/files/20943117/bwing.zip

all_fly_bwing.odf
Code:
[GameObjectClass]

ClassLabel      = "flyer"
GeometryName        = "all_fly_bwing.msh"

[Properties]
VehicleType     = "fighter"
MapTexture      = "y-wing_icon"
HealthTexture       = "HUD_all_ywing_icon"
VehiclePosition     = "common.vehiclepositions.pilot"

MapScale            = 1.5
MapViewMin          = 750
MapViewMax          = 750

// PathFollower Attributes
PathFollowerClass       = "all"
PathFollowerClass_CTF       = "all_flag"
PathFollowerBranchPaths     = "6"
PathFollowerBranchMaxAngle  = "45"
PathFollowerMinBranchDist   = "190.0"
PathFollowerBranchRange       = "1500"

//-----------------------------------

SquadronFormation   = "Line-Form"

GeometryName        = "all_fly_bwing"
AnimationName       = "all_fly_bwing"
//FirstPerson             = "all\allywing;all_1st_cockpit_ywing"
MaxHealth       = 5000.0
HealthType      = "vehicle"
//HitLocation       = "p_crithit 1.5"
//ForceMode             = "1"
TargetableCollision      = "p_-svbot-cube2"

PilotSkillRepairScale = 0.02

TimeRequiredToEject =   "2.5"
EjectResistance         = "0.01"
TimeTilReboard          = "5.0"

ExplosionDestruct       = "all_fly_xwing_sc_exp"

PilotPosition       = "hp_active"
PilotAnimation      = "drive"
IsPilotExposed      = "0"

WEAPONSECTION       = "1"
WeaponName      = "all_weap_fly_xwing_sc_cannon"
WeaponAmmo      = "0"

AimerNodeName       = "hp_laser1"
AimerYawLimts       = "-30 30"
AimerPitchLimts     = "-30 30"
//BarrelLength      = "1.0"

NextAimer           = "-"

AimerNodeName       = "hp_laser2"
AimerYawLimts       = "-30 30"
AimerPitchLimts     = "-30 30"
//BarrelLength      = "1.0"

NextAimer           = "-"

AimerNodeName       = "hp_laser3"
AimerYawLimts       = "-30 30"
AimerPitchLimts     = "-30 30"
//BarrelLength      = "1.0"

WeaponSection       = "2"
WeaponName      = "all_weap_fly_xwing_ptorpedo"
WeaponAmmo      = "0"

AimerNodeName           = "hp_missile1"
//FirePointName         = "hp_laser1"
AimerYawLimts           = "-90.0 90.0"
AimerPitchLimts         = "-90.0 90.0"
//BarrelLength          = "1.0"

NextAimer           = "-"

AimerNodeName           = "hp_missile2"
//FirePointName         = "hp_laser2"
AimerYawLimts           = "-90.0 90.0"
AimerPitchLimts         = "-90.0 90.0"
//BarrelLength          = "1.0"

//ENGINES------------------------------------------
ThrustEffect        = "com_sfx_exhaust_bwing"
ThrustAttachPoint   = "hp_exhaust1"
ThrustEffectMinScale    = "1.2"
ThrustEffectMaxScale    = "2.2"
ThrustEffectScaleStart  = "0.0"

ThrustEffect        = "com_sfx_exhaust_bwing"
ThrustAttachPoint   = "hp_exhaust2"
ThrustEffectMinScale    = "1.2"
ThrustEffectMaxScale    = "2.2"
ThrustEffectScaleStart  = "0.0"

ThrustEffect        = "com_sfx_exhaust_bwing"
ThrustAttachPoint   = "hp_exhaust3"
ThrustEffectMinScale    = "1.2"
ThrustEffectMaxScale    = "2.2"
ThrustEffectScaleStart  = "0.0"

ThrustEffect        = "com_sfx_exhaust_bwing"
ThrustAttachPoint   = "hp_exhaust4"
ThrustEffectMinScale    = "1.2"
ThrustEffectMaxScale    = "2.2"
ThrustEffectScaleStart  = "0.0"

ContrailEffect = "com_sfx_contrail"
ContrailAttachPoint = "hp_trail1"
ContrailEffectMinScale = "0.2"
ContrailEffectMaxScale = "0.8"

ContrailEffect = "com_sfx_contrail"
ContrailAttachPoint = "hp_trail2"
ContrailEffectMinScale = "0.2"
ContrailEffectMaxScale = "0.8"

ContrailEffect = "com_sfx_contrail"
ContrailAttachPoint = "hp_trail3"
ContrailEffectMinScale = "0.2"
ContrailEffectMaxScale = "0.8"


// SPARK

DamageStartPercent = "85"
DamageStopPercent = "25"
DamageEffect = "com_sfx_vehiclespark_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_exhaust1"

DamageStartPercent = "75"
DamageStopPercent = "15"
DamageEffect = "com_sfx_vehiclespark_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_exhaust3"

// SMOKE

DamageStartPercent = "75"
DamageStopPercent = "35"
DamageEffect = "com_sfx_vehiclesmoke_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_exhaust1"

DamageStartPercent = "65"
DamageStopPercent = "25"
DamageEffect = "com_sfx_vehiclesmoke_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_exhaust3"

// FLAME

DamageStartPercent = "35"
DamageStopPercent = "0.1"
DamageEffect = "com_sfx_vehicleflame_sc"
DamageEffectScale = "0.75"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_exhaust1"

DamageStartPercent = "25"
DamageStopPercent = "0.1"
DamageEffect = "com_sfx_vehicleflame_sc"
DamageEffectScale = "0.75"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_exhaust3"


//ExplosionCritical     = "all_fly_ywing_exp"
ExplosionDestruct       = "all_fly_ywing_exp"

TakeoffTime         = 1.0
TakeoffSpeed        = 10.0
LandingTime         = 1.0
LandingSpeed        = 8.5
TakeoffHeight       = 5.6


EnergyBar               = 60
EnergyAutoRestore       = 10
EnergyBoostDrain        = 20
EnergyTrickDrainSingleTap = 15
EnergyTrickDrainDoubleTap = 30

FirstPersonFOV          = "52"
CockpitTension          = "22"
CollisionScale          = 1.0
CollisionThreshold      = 5.0

PitchRate               = 1.0
PitchFilter             = 6.0
PitchFilterDecel        = 6.0
PitchBuildupMultiplier  = 1.0
TurnRate                = 0.75
TurnFilter              = 6.0
TurnFilterDecel         = 6.0
TurnBuildupMultiplier   = 1.0

BankAngle               = 0.8
BankFilter              = 3.5
LevelFilter             = 1.5
LevelFilterLanding      = 5.0 // LevelFilter for landing
RollRate                = 3.15

//PCPitchRate             = 15.0
//PCSpinRate              = 15.0
//PCTurnRate              = 25.0

//EyePointOffset          = "0.0 15.0 7.0"
TrackCenter             = "0.0 2.0 -5.0"
TrackOffset             = "0.0 0.0 0.0"
//TrackOffsetMin             = "0.0 4.0 12.0"
//TrackOffsetMax             = "0.0 5.0 -12.0"
TiltValue               = "5.0"

AimTension              = "20.0"

MoveTensionX            = "2.0"
MoveTensionY            = "2.1 10.0"
MoveTensionZ            = "4.25"

BlurEffect              = 0.9
BlurStart               = 40.0

FOVEffect3rd            = 90
FOVEFFectMinCamOffset3rd = "0.0 4.0 12.0"
FOVEFFectMaxCamOffset3rd = "0.0 5.0 -12.0"

FOVEffect1st            = 90

Acceleraton             = 40.0
MinSpeed                = 35.0
MidSpeed                = 70.0
MaxSpeed                = 95.0
BoostAcceleration       = 80.0
BoostSpeed              = 130.0

TrickRollSpeed          = 5.0
TrickFlipSpeed          = 4.0
TrickSideRollStrafeSpeed = 30
TrickFlipCameraDetach   = 0.24
TrickSideRollCameraDetach = 0.48


// ***************************************************************************************

 
//Camera Placement
//--------------
//EyePointOffset          = "0.0 0.0 3.0"
TiltValue           = "5.0"


CHUNKSECTION        = "CHUNK1"
ChunkGeometryName   = "all_fly_bwing_chunk1"
ChunkNodeName       = ""
ChunkTerrainCollisions  = "0"
ChunkTerrainEffect  = "com_sfx_explosion_lg"
ChunkPhysics        = "FULL"
ChunkOmega      = "3.0 1.0 4.5"
ChunkSpeed      = "14.0"
ChunkUpFactor       = "4.00"
ChunkGravity        = "0.0 0.0 0.0"
ChunkVelocityFactor     =   "0.15"


CHUNKSECTION        = "CHUNK2"
ChunkGeometryName   = "all_fly_bwing_chunk2"
ChunkNodeName       = ""
ChunkTerrainCollisions  = "0"
ChunkTerrainEffect  = "com_sfx_explosion_lg"
ChunkPhysics        = "FULL"
ChunkOmega      = "4.0 0.5 3.0"
ChunkSpeed      = "15.0"
ChunkUpFactor       = "3.00"
ChunkGravity        = "0.0 0.0 0.0"
ChunkVelocityFactor     =   "0.15"

CHUNKSECTION        = "CHUNK3"
ChunkGeometryName   = "all_fly_bwing_chunk3"
ChunkNodeName       = ""
ChunkTerrainCollisions  = "0"
ChunkTerrainEffect  = "com_sfx_explosion_lg"
ChunkPhysics        = "FULL"
ChunkOmega      = "2.0 0.5 3.0"
ChunkSpeed      = "15.0"
ChunkUpFactor       = "3.00"
ChunkGravity        = "0.0 0.0 0.0"
ChunkVelocityFactor     =   "0.15"

VOUnitType              = 8
EngineSound             = "all_fly_ywing_engine_parameterized"
TakeoffSound            = "all_fly_ywing_take_off"
LandSound               = "all_fly_ywing_land"
HurtSound               = "r2_damage"
DeathSound              = "imp_weap_ord_exp_lg"
VehicleCollisionSound   = "com_veh_collision_lg"
TurnOnSound             = "all_fly_ywing_turn_on"
TurnOffSound            = "all_fly_ywing_airbrakes_off" //Played when the flyer turns off
TurnOffTime             = "1.5" //Time it takes to turn off the flyer (in seconds)
TurningOffSound         = "all_fly_ywing_turn_off" // Played when a soldier leaves the flyer
Cockpit1stPersonSound   = "all_inf_com_space_chatter" // Sound which is triggered every frame when the player is in first person mode.
Cockpit3rdPersonSound   = "all_inf_com_space_chatter" // Sound which is triggered every frame when the player is in third person mode.
AllMusic                = "all_vehicle"
ImpMusic                = "imp_vehicle"
BoostSound              = "all_fly_ywing_shift_up_property 0.11 1"
BoostSound              = "all_fly_ywing_shift_up_property 0.60 1"
BoostSound              = "all_fly_ywing_shift_up_high_property 0.80 1"
BoostSound              = "all_fly_ywing_shift_down_property 0.79 0"
BoostSound              = "all_fly_ywing_shift_down_property 0.21 0"
BoostSound              = "all_fly_ywing_shift_down_property 0.11 0"
TrickSound              = "all_fly_ywing_roll" //Played when the flyer performs a roll
FlipSound               = "all_fly_ywing_flip" //Played when the flyer performs a flip
ProximityMinDist        = "25" // Distance from target where proximity parameter of engine is 0.
ProximityMaxDist        = "100" // Distance from target where proximity parameter of engine is 1.

//Acceleraton             = 40.0
//MinSpeed                = 35.0 = .27
//MidSpeed                = 70.0 = .54
//MaxSpeed                = 95.0 = .73
                                //COntrails at .8


Last edited by minilogoguy18 on Mon Oct 31, 2011 7:46 pm, edited 1 time in total.

Top
 Profile  
 
 Post subject: Re: B-Wing V1.0 release
PostPosted: Sun Oct 30, 2011 10:54 am 
Offline
Sith Lord
Sith Lord
User avatar

Joined: Wed Jun 03, 2009 3:14 pm
Posts: 1707
Location: in the jungles of Yavin IV
Projects :: Yavin Mappack
Games I'm Playing :: Homeworld 2
Xfire: acryptozoo(yes guru is cool too)
xbox live: acryptozoo
Awesome!!
Dl'ing/ adding now :D


Top
 Profile  
 
 Post subject: Re: B-Wing V1.0 release
PostPosted: Sun Oct 30, 2011 11:07 am 
Offline
Jedi Acolyte Master
Jedi Acolyte Master
User avatar

Joined: Tue Aug 17, 2010 5:56 pm
Posts: 1199
DL'ed! :D


Top
 Profile  
 
 Post subject: Re: B-Wing V1.0 release
PostPosted: Sun Oct 30, 2011 11:44 pm 
Offline
Private Second Class
User avatar

Joined: Wed Jul 06, 2011 11:10 pm
Posts: 69
Location: Jumping off a cliff
Projects :: None
Games I'm Playing :: SWBF2 Minecraft MW3
xbox live: XBOX SUCKS!!!!!
will download


Top
 Profile  
 
 Post subject: Re: B-Wing V1.0 release
PostPosted: Thu Nov 03, 2011 9:32 am 
Offline
Major General
User avatar

Joined: Fri Jan 07, 2011 4:57 pm
Posts: 659
Location: Germany
Games I'm Playing :: SWBF2
Xfire: naru1305
awsome and thx for the odf :D


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 5 posts ] 

All times are UTC - 5 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  


StarWars Gametoast Forum Style by Penguin, © 2011