-- -- Copyright (c) 2005 Pandemic Studios, LLC. All rights reserved. -- -- Mos Eisley Hero Deathmatch (uses Space Assault rules) -- First team to reach 100 kills wins --
--------------------------------------------------------------------------- -- ScriptPostLoad --------------------------------------------------------------------------- function ScriptPostLoad() EnableSPHeroRules() -- This is the actual objective setup TDM = ObjectiveTDM:New{teamATT = 1, teamDEF = 2, multiplayerScoreLimit = 100, textATT = "game.modes.tdm", textDEF = "game.modes.tdm2", multiplayerRules = true, isCelebrityDeathmatch = true} TDM:Start()
AddAIGoal(1, "Deathmatch", 100) AddAIGoal(2, "Deathmatch", 100) end
--------------------------------------------------------------------------- -- ScriptInit --------------------------------------------------------------------------- function ScriptInit() StealArtistHeap(1536*1024) -- Designers, these two lines *MUST* be first! SetPS2ModelMemory(2097152 + 65536 *
SetMemoryPoolSize ("ClothData",20) SetMemoryPoolSize ("Combo",30) -- should be ~ 2x number of jedi classes SetMemoryPoolSize ("Combo::State",500) -- should be ~12x #Combo SetMemoryPoolSize ("Combo::Transition",500) -- should be a bit bigger than #Combo::State SetMemoryPoolSize ("Combo::Condition",500) -- should be a bit bigger than #Combo::State SetMemoryPoolSize ("Combo::Attack",400) -- should be ~8-12x #Combo SetMemoryPoolSize ("Combo::DamageSample",4000) -- should be ~8-12x #Combo::Attack SetMemoryPoolSize ("Combo::Deflect",88) -- should be ~1x #combo
ReadDataFile("ingame.lvl")
ALL = 1 IMP = 2 -- These variables do not change ATT = 1 DEF = 2
It's a bug go to Data_*** (*** = 3 letters)/sides/all/req and open the all_hero_luke_tat.req and it says all_hero_hansolo_tat change that line to all_hero_luke_tat.
Joined: Wed Nov 14, 2007 11:42 am Posts: 53 Location: Dominica
EGG_GUTS wrote:
It's a bug go to Data_*** (*** = 3 letters)/sides/all/req and open the all_hero_luke_tat.req and it says all_hero_hansolo_tat change that line to all_hero_luke_tat.
I put all files with the name "all_inf_tatooinelukeskywalker" in it, but I still got the error. Star Wars Battlefront 2 crashes right after it's done loading the level.
Take the Tat luke mesh from the msh folder in the side and put it in the all msh folder then munge, if it doesn't work after that then clean and re-munge. It worked for me.
Joined: Wed Nov 14, 2007 11:42 am Posts: 53 Location: Dominica
I got him in-game, though when i switched from the blaster rifle to pistol while playing as him the game froze up. Something similar like this happened to me with the making a custom stormtrooper, but that's because I messed with the weapons. I didn't change tat lukes' weapons in any way and my computer froze up.
I have two questions:
1. Does running the mod in the modtools.exe make the game less likely to freeze? I really don't want the game to freeze again. I hard to restart my computer by pressing the power button and I lost some data.
2. I'll get the error log in a bit, but until then, does anyone know why the pistol caused the game to crash?
Joined: Sat Dec 01, 2007 12:29 pm Posts: 996 Location: O.o Why's it important HUH!? o.O
There are a couple reasons the game freezes when you switch to the weapon, sometimes the ord is incorrect and the game also may not be able to find the weapon. There are other causes I'm sure.
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