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 Post subject: PS2 modtools release
PostPosted: Mon Jan 18, 2010 12:39 pm 
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Jedi Admin
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NOTE:
  • You cannot use VisualMunge - you'll need to munge manually through each batch file in /common, /world/ABC, etc
  • You MUST have a modded PS2 to test out these mods. There's no way to get this content on a memory card or anything like that
  • You need to have a pretty thorough understanding of how to make maps/mods to use this tool. I do not support this release, but I'll answer questions where I can.

This is just a modified version of my Xbox tools that munges for PS2 instead of Xbox. I'm guessing that if the textures are low resolution enough it might work for the PSP too. I dunno.

Download PS2_test_SWBF2_Tools.exe from MediaFire


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 Post subject: Re: PS2 modtools release
PostPosted: Mon Jan 18, 2010 2:29 pm 
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PS2 O.o how can thiswork you need to burn a new dvd ,Or Not ?


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 Post subject: Re: PS2 modtools release
PostPosted: Mon Jan 18, 2010 4:44 pm 
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:shock: Epic, although I'll have no way of using it. :P

@ G_M_StYlEr_M: If I'm correct, having little to none experience, you burn it to a CD, put in the actual disk, and switch them at the right time to skip the PS2's chack for burnt CD's... using various methods I'm not positive are discussable here, so I'll stay away from them, but the internet is your ally here.


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 Post subject: Re: PS2 modtools release
PostPosted: Mon Jan 18, 2010 6:15 pm 
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It should work, with the PSP, since I believe the models are pretty much the same resolution, only the textures are lower-res. As I have the latest PSP firmware, I cannot actually test it out yet. But if it DOES work, then good, we can make mods for the PSP. I don't see why not, since the LVL format is used in the PSP format too.


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 Post subject: Re: PS2 modtools release
PostPosted: Tue Jan 19, 2010 10:14 am 
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Master_Ben wrote:
:shock: Epic, although I'll have no way of using it. :P

@ G_M_StYlEr_M: If I'm correct, having little to none experience, you burn it to a CD, put in the actual disk, and switch them at the right time to skip the PS2's chack for burnt CD's... using various methods I'm not positive are discussable here, so I'll stay away from them, but the internet is your ally here.




hahaha you have no experience with ps 2 games or ?

first a cd has only 700 mb in size okay? i say dvd and i mean a dvd.

and you can make it with a burning chip ;)

Though it's your right to make playable copies of your own PS2 games for backup, it's not simple. To copy PS2 games, you need three tools:

* Compatible copying software
* Appropriate copy media
* A PS2 Mod Chip or boot disc
okay ? :wink:


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 Post subject: Re: PS2 modtools release
PostPosted: Tue Jan 19, 2010 10:46 am 
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And that is where the discussion ends. This topic is not for how to play modded PS2 games. If you don't know how, then these tools aren't for you. This is only for experienced modders who already know how to make discs for the PS2.

Any further discussion of how to play burnt discs or how to use a custom hard drive for the PS2 will result in a warning. As Master_Ben said, the internet is your ally here. Use Google and search for how if you want, but we don't discuss that here. We discuss only how to mod Star Wars Battlefront II for the PS2/PSP in this topic, not how to get your hardware ready for such.


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 Post subject: Re: PS2 modtools release
PostPosted: Wed Jan 20, 2010 11:32 am 
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Teancum wrote:
And that is where the discussion ends. This topic is not for how to play modded PS2 games. If you don't know how, then these tools aren't for you. This is only for experienced modders who already know how to make discs for the PS2.

Any further discussion of how to play burnt discs or how to use a custom hard drive for the PS2 will result in a warning. As Master_Ben said, the internet is your ally here. Use Google and search for how if you want, but we don't discuss that here. We discuss only how to mod Star Wars Battlefront II for the PS2/PSP in this topic, not how to get your hardware ready for such.


Okay Okay Homie, my fail


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 Post subject: Re: PS2 modtools release
PostPosted: Tue Jan 26, 2010 8:05 pm 
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Master of the Force
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Hey, maybe the FAQ thread ought to be edited. It still says that you can't make mods for the PS2.


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 Post subject: Re: PS2 modtools release
PostPosted: Tue Jan 26, 2010 11:24 pm 
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These still haven't been tested, so that's still true.


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 Post subject: Re: PS2 modtools release
PostPosted: Wed Jan 27, 2010 5:35 pm 
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I have too high a firmware version for any current modifications to the PSP, so I cannot actually load the custom games. I am fairly confident that it should work, even if it requires a bit of tweaking, and even if, at the end, all I can do is script mod.


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 Post subject: Re: PS2 modtools release
PostPosted: Wed Aug 04, 2010 8:09 pm 
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Right how am i supposed to use this when i cant even download this? Oh Teancum do you have xfire?


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 Post subject: Re: PS2 modtools release
PostPosted: Wed Aug 04, 2010 8:16 pm 
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_=XL=_Danny wrote:
Right how am i supposed to use this when i cant even download this?

Kinda rude, dontcha think?

Anyway, here's the files, but I don't have XFire anymore. Either nobody was online when I was, or too many people were.

http://www.mediafire.com/?2c5muw72cv0c6rf

You need to understand the PC mod tools (and must have them installed as well) to use this. Don't expect this to be an easy task. That's why nobody has attempted it yet.


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