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 Post subject: VF501's Model Release Thread
PostPosted: Tue Sep 09, 2008 6:34 pm 
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Lieutenant Colonel
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Joined: Fri Jun 08, 2007 1:18 am
Posts: 539
Location: Terra Firma, Sol System; Milky Way
Projects :: Various Stuff- Weapon models. UDK Stuff
Games I'm Playing :: Fallout New Vegas
Xfire: vf501
Steam: vf501 Nickname: Crazy 'tagious
xbox live: Vintage Tagious
Fallout MKI Power Armor Character
Made by: VF501
Textures by:VF501
Character Design and Rights: Bethesda Studios, Zenimax Media

Contents:
bos_inf_paladin.msh
bos_inf_paladin_low1.msh
bos_inf_paladin.tga
bos_inf_paladin.psd
bps_inf_paladinambocc.tga

bos_inf_paladin.psd is the full Photoshop Document used for the texture with all layers, the ambocc.tga is the occlusion map, unaltered. Copy it to the skin and set it to blend in multiply mode. It is already in the psd, but touched up a bit.
Hidden/Spoiler:
Image


http://files.filefront.com/Fallout+MKI+ ... einfo.html

------------------------------------------------------------------------------------------
Republic Commando
Made by: VF501
Original Mesh by: Pandemic
Texture Sources:Pandemic Clone Trooper
NeoMarz'z JKA Republic Commando
Contents:
rep_inf_repcomm.msh
rep_inf_repcomm_low1.msh
rep_inf_repcomm.tga
commpack.tga
rep_inf_repcomm.psd- has UV Map Overlay
Hidden/Spoiler:
Image


Link: http://files.filefront.com/Republic+Com ... einfo.html

------------------------------------------------------------------------------------------
Morita Rifle/Shotgun Combo- hp_fire;hp_fire2
Morota Carbine
Link: http://files.filefront.com/Morita+Rifle ... einfo.html
------------------------------------------------------------------------------------------

Model: Halo Sangheili (Elite) Version 2, With Beta Energy Sword

GameFront
------------------------------------------------------------------------------------------

Thompson M1928A1 SMG
.obj, Untextured not SWBF Ready
http://www.filefront.com/13965763/ThompsonSMG.rar/
------------------------------------------------------------------------------------------

Browning Automatic Rifle M1918A1 30 Cal
.obj, Untextured not SWBF Ready
http://files.filefront.com/BARrar/;1317 ... einfo.html
------------------------------------------------------------------------------------------

PPSH-41; 35 Round Box Magazine
.obj, Untextured, Unscaled, needs to be z axis oriented, Not SWBF Ready
http://files.filefront.com/PPSH+41+35Bo ... einfo.html
------------------------------------------------------------------------------------------

My version of the Underhand Chaingun
.msh, Uses original Texture and Either Syths or Rifle Animations
Original Mesh- made by Pandemic
Hidden/Spoiler:
Image

MegaUpload


Last edited by VF501 on Fri May 29, 2009 8:11 pm, edited 13 times in total.

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 Post subject: Re: VF501's Model Release Thread
PostPosted: Tue Sep 09, 2008 6:42 pm 
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Sith
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Location: The lost world of pickels
Looks really nice! Thanks a bunch! :yes:


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 Post subject: Re: VF501's Model Release Thread
PostPosted: Tue Sep 09, 2008 6:44 pm 
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Posts: 2376
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oh my gosh thank you so much! im using this right now! :o


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 Post subject: Re: VF501's Model Release Thread
PostPosted: Tue Sep 09, 2008 6:50 pm 
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2nd Warning
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Looks ausome! Giving this a shot! :D :thumbs:


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 Post subject: Re: VF501's Model Release Thread
PostPosted: Tue Sep 09, 2008 6:51 pm 
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elfie wrote:
Looks ausome! Giving this a shot! :D :thumbs:

haha unintentional punds ftw! :lol:


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 Post subject: Re: VF501's Model Release Thread
PostPosted: Tue Sep 09, 2008 7:39 pm 
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Jedi
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Wow! These weapon models were just what I'm looking for!!! Nice job!! :thumbs:


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 Post subject: Re: VF501's Model Release Thread
PostPosted: Wed Sep 10, 2008 12:47 pm 
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Lieutenant General
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Location: UK
Thanks man! I've been waiting for realistic models for ages. I have a question for you - do you have Xfire?


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 Post subject: Re: VF501's Model Release Thread
PostPosted: Wed Sep 10, 2008 10:45 pm 
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Jedi Acolyte Master
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Nice dude, thanks :thumbs:


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 Post subject: Re: VF501's Model Release Thread
PostPosted: Wed Nov 12, 2008 6:01 am 
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Joined: Fri Jun 08, 2007 1:18 am
Posts: 539
Location: Terra Firma, Sol System; Milky Way
Projects :: Various Stuff- Weapon models. UDK Stuff
Games I'm Playing :: Fallout New Vegas
Xfire: vf501
Steam: vf501 Nickname: Crazy 'tagious
xbox live: Vintage Tagious
1st Post Updated with new Assets.


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 Post subject: Re: VF501's Model Release Thread
PostPosted: Wed Nov 12, 2008 9:15 am 
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Jedi
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I was just wondering, you said before in the model showcase thread that the elite model strained the zero engine, soo does this one still strains the engine?


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 Post subject: Re: VF501's Model Release Thread
PostPosted: Wed Nov 12, 2008 10:21 am 
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Jedi High Council
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:eek: the elite is perfect

awesome job :yes:


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 Post subject: Re: VF501's Model Release Thread
PostPosted: Wed Nov 12, 2008 11:09 am 
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Master of the Force
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i downloaded it, but the body textur is just a grey background with the UVs , did i miss something?


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 Post subject: Re: VF501's Model Release Thread
PostPosted: Wed Nov 12, 2008 12:21 pm 
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Hoth Battle Chief
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:bowdown: wow is realy perfect i love the halo :thumbs:


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 Post subject: Re: VF501's Model Release Thread
PostPosted: Wed Nov 12, 2008 1:19 pm 
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Joined: Fri Jun 08, 2007 1:18 am
Posts: 539
Location: Terra Firma, Sol System; Milky Way
Projects :: Various Stuff- Weapon models. UDK Stuff
Games I'm Playing :: Fallout New Vegas
Xfire: vf501
Steam: vf501 Nickname: Crazy 'tagious
xbox live: Vintage Tagious
Nope, the body skin is like that because its an old UV map, I've since updated it in v2.5 to be more Override Texture Friendly, so the one in v2 is obsolete.

And it does not strain the Zero Engine that much. I ran a 16 bot per team game, with at least 12 elites running around at about 18-24 FPS. This was done on my laptop which does not even meet minimum game specs.
1.4GHz Celeron M
96MB VRAM Intel GMA 915
2GB DDR2 RAM


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 Post subject: Re: VF501's Model Release Thread
PostPosted: Wed Nov 12, 2008 7:36 pm 
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Private Third Class
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Joined: Thu Jul 24, 2008 7:26 pm
Posts: 53
I think I messed up on setting up the side for the elite, could someone please help me with it?

Congratulations on getting it posted! The only way to go is up, and that's where you're headed. I'm looking forward to more models :P


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 Post subject: Re: VF501's Model Release Thread
PostPosted: Tue Nov 18, 2008 9:35 pm 
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:faint: Wow! The Elite looks great! Energy sword looks sweet too!


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 Post subject: Re: VF501's Model Release Thread
PostPosted: Thu Nov 20, 2008 10:14 pm 
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Vader's Apprentice

Joined: Thu Jun 07, 2007 5:02 pm
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Location: Looking for a new CPU
Wow! lol, kinda looks like the Tavor from FPS Creator
http://world.guns.ru/assault/as30-e.htm


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 Post subject: Re: VF501's Model Release Thread
PostPosted: Sat Nov 22, 2008 6:36 pm 
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Hoth Battle Chief
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we're allowed to reskin the Elite, right?


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 Post subject: Re: VF501's Model Release Thread
PostPosted: Fri Jan 30, 2009 10:44 pm 
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Lieutenant Colonel
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Joined: Fri Jun 08, 2007 1:18 am
Posts: 539
Location: Terra Firma, Sol System; Milky Way
Projects :: Various Stuff- Weapon models. UDK Stuff
Games I'm Playing :: Fallout New Vegas
Xfire: vf501
Steam: vf501 Nickname: Crazy 'tagious
xbox live: Vintage Tagious
Reskin it any way you please. Its not completed fully anyways, as version 2.5 has full Override Texture support and this does not. So do as you will with it. If you feel like importing it back to XSI, and modifying it, fine by me. Just credit me for the original mesh. Its for anyone to do what they want how they want (within legal reason).

EDIT
Sorry For Double- Was Necessary

Thompson M1928A1 SMG

http://files.filefront.com/ThompsonSMGr ... einfo.html

Wavefront .obj Format -NOT SWBF READY

Just needs to be UVed, Textured and setup, and possibly scaled a bit better. I just don't have the time.


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 Post subject: Re: VF501's Model Release Thread
PostPosted: Fri Jan 30, 2009 10:54 pm 
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sweet thanks for the obj :yes:


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