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 Post subject: The SBF Dann Boeing Assets Thread
PostPosted: Sun Aug 03, 2008 7:52 pm 
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Groove Walrus
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The SBF Dann Boeing Assets Thread

Ok, I'm now reuploading my assets. You'll find all the assets I release in this topic. Also, if you want any of the track listings for my maps' soundtracks, just ask me here or pm me and I'll tell you them.
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Boras II: Stunt Course 3.0 Sides Assets:

Description: This includes all the side files that were in the map. It has: Weapons such as my version of the Hammer of Dawn (named after the Gears of War weapon I think), the ewok and jawa kamikazi rockets, the Gungan and Geo XL Bulldogs, etc. Units such as the Dark Jet Jedi, the Wookie Berserker Jedi, the Jet jedi, The Crazy jawa and the King Jawa, The crazy ewok and The Chief Ewok. Vehicles such as the Stunt Pod, Racing and Stunt Speederbikes, Racing and Stunt Landspeeders.

Download Link (161.42MB Download)

Please Note These Credits: Rends for the Stunt Pod model (originally his Coruscant speeder). Psych0fred for the Light Attack Speeder, Sith Speeder, and Desert Land Speeder models. Caleb1117 for two new weapon models (the gungan chaingun and dark trooper rifle). MetalcoreRancor for the new custom combo's/anims (dark troop and wookie anims).
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The Cage Match 4.0 Sides Assets

Description: This includes all the side files that were in the map. It has: Weapons such as all my enhanced Star-Wars based weapons, (the machine gun, the rapidfire rocket launcher), and the "happy bomb." Units such as my Fully-Improved Realm of Chaos Era/Style Sides, as well as my mutant units and Droid units (R2D2, Bagga Droid, playable health and ammo droids, IG128, and mole turret). Vehicles such as my cage style Jedi Fighters, Speederbikes, tanks and turrets.

Download Link (104.68MB Download)

Please Note These Credits: Thunder for his Giant Sledgehammer model and infamous Stickfigure model, MetalcoreRancor for the sledgehammer anims/combo, FragMe for his Durge Swoop Bike Model, Gogie for his HK-47 model (Which i used for the Bagga Droid).
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The Realm of Chaos 2.0 (Never Completed) Sides Assets

Description: This includes all the side files that were in the map. The sides are my earlier version of the Realm of Chaos Era/Style sides, with my first skins, and first Enhanced weapons and vehicles. It also has my Chaos ATTE, which isn't available in my other assets, while other vehicles were improved on for Battle of the Titans and Rhen Var: Temple. 2.0 of this map was never released because of unsolvable overload issues. Much of what I had updated had been incorporated into Battle of the Titans.

Download Link (112.43MB Download)

Please Note These Credits: Doofi for the Ut-At model
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Rhen Var: Temple 2.0 Sides Assets

Description: This includes all the side files that were in the map. It has: Weapons such as all my enhanced star-wars-based weapons, and the Boeing Bomb and Mine Chucka 2.0. Units such as my arctic-style realm of chaos era troopers, The super jawa and super ewok, the super gungan and super gungan, and the Wampa Giant and Golem. Vehicles such as some of my improved chaos vehicles, as well as chaos star fighters, along with the Millennium Falcon (with fixed camera and weapons) the Ebon Hawk (with fixed camera, weapons, and thrust effects), the tie defender, and the ZAM Brand Airspeeder.

Download Link (105.71MB Download)

Please Note These Credits: Psych0fred for a couple vehicle models, including the Tie Defender, ZAM speeder, and HAG. [GT]Gogie for the Ebon Hawk model. MetalcoreRancor for helping get the Giants up to size with his scaled skeleton/anims.
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Christmas in Jinglin' Town 1.0 Sides Assets

Description: This includes all the side files that were in the map. It has all the christmas style units used in the map, including Santa Claus and the Christmas Elves. It also has all the weapons used in the map, such as the snowball cannon's, candy cane lightsaber, etc. It also includes the cars used in the map, made by FragMe! (though I think he has since released a bug fix version of them, with better collision).

Download Link (49.40 MB Download)

Please Note These Credits: [GT]FragMe! for the Toyota Camry and Ford Explorer models, and the Snow-Walls used in the dispensable walls weapon. [GT]Caleb1117=SotG=- for the snowball models. [GT-B]{97th}Thunder for Santa Player Model (modified dooku model that I skinned), Present Model (used in the throwable present weapon, and beer bottle model for the beer cannon weapon. Egg_Guts for making the famous Snowman model that i used in the map both as a prop and an autoturret. Lastly, MandeRek for making the Santa-Hat addon that i placed on several player models.

_______________________________________________________________________________________________________

Pepperland 2.0 Sides Assets

Description: This includes all the units, weapons, skins, vehicles, etc. that were included in Pepperland 2.0, including the Hippy Bus, Police Car, the Beatles in Sgt. Pepper Uniform, the Blue Meanies, the Flowers, the Butterflies, and all that other groovy goodness.

Download Link (97.01 MB Download)

Please Note These Credits: [GT]FragMe! for his god-like modeling expertise on: The Gretch Guitar model, the Flower People model (modified version of Thunder's Stickman model), the Butterfly model (modified geonosian), the Wooly and Rideable Dinosaur models and anims (modified dewbacks and banthas), the 2 afro models, the top hat model, the giant flower models, the bicycle model and anims, and the hippy bus model. Caleb1117 for modifying a police car model off of turbosquid (original model by "Escobar Studios"), and FragMe for converting it. Caleb, FragMe, Turbotails23, and Maveritchell for helping me import the Yellow Submarine model, and making the Drivable Rock, back when I was doing the original version.

_______________________________________________________________________________________________________

If you want any assets of mine that are not listed here, give me a PM and I can give you a link.

Also, I apologize ahead of time to anyone I forgot to mention in the credits, which is possible and even likely as I have an absolutely terrible memory for these things.

My intention with these assets is that you use them to figure out how they work, and use what you've learned to create your own material, rather than just directly import my assets into your mods. However, if you do directly use them or modified version of them, please remember to credit me in your map. Also please remember the additional credits noted under each download, so if you use one of their resources that I used, you credit them as well.

Have Fun!


Last edited by SBF_Dann_Boeing on Fri Jun 11, 2010 3:52 am, edited 24 times in total.

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 Post subject: Re: Fixed Dann Boeing Assets Thread
PostPosted: Sun Aug 03, 2008 8:04 pm 
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YES ZOMG DANN!!! YOU ARE THE BEST!!! lol now i dont have to annoy you about them any more. anyways, thank you soooooooooo much :bowdown: :bowdown: :bowdown: :bowdown:


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 Post subject: Re: Fixed Dann Boeing Assets Thread
PostPosted: Sun Aug 03, 2008 9:00 pm 
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I've added The Cage Match 4.0 and Realm of Chaos 2.0 (Never Completed) Sides Assets as well.

Btw: Thx Admins/Mods for deleting the old messed up thread.


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 Post subject: Re: Fixed Dann Boeing Assets Thread
PostPosted: Mon Aug 04, 2008 12:33 am 
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thak you!you are the best dann :bowdown: :bowdown: shtr


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 Post subject: Re: Fixed Dann Boeing Assets Thread
PostPosted: Mon Aug 04, 2008 8:44 am 
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Dann, thanks soooooo much for these! I've been looking forward to this ever since I joined GT while looking for Vibrosword assets. Great Work!


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 Post subject: Re: Fixed Dann Boeing Assets Thread
PostPosted: Thu Aug 14, 2008 6:55 pm 
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theultimat wrote:
Dann, thanks soooooo much for these! I've been looking forward to this ever since I joined GT while looking for Vibrosword assets. Great Work!


Me too, btw, are you planning to release your battle of the titans assets?


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 Post subject: Re: Fixed Dann Boeing Assets Thread
PostPosted: Thu Aug 14, 2008 7:34 pm 
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Super_Clone wrote:
theultimat wrote:
Dann, thanks soooooo much for these! I've been looking forward to this ever since I joined GT while looking for Vibrosword assets. Great Work!


Me too, btw, are you planning to release your battle of the titans assets?

i was curious about that too :yes: (specially about the tripper lol)


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 Post subject: Re: Fixed Dann Boeing Assets Thread
PostPosted: Tue Sep 09, 2008 2:48 pm 
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Oh, well i have to decide whether I'll be fixing up a new version of that. But when I finish pepperland, ill release its assets, with the improved tripper.


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 Post subject: Re: Fixed Dann Boeing Assets Thread
PostPosted: Tue Sep 09, 2008 5:35 pm 
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SBF_Dann_Boeing wrote:
Oh, well i have to decide whether I'll be fixing up a new version of that. But when I finish pepperland, ill release its assets, with the improved tripper.

...oh my gosh thank you so much!!!! :bowdown:


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 Post subject: Re: Fixed Dann Boeing Assets Thread
PostPosted: Tue Sep 16, 2008 7:04 pm 
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The Rhen Var: Temple 2.0 Assets have been released. Complete with the giant wampas and golems people wanted. (And the Boeing Bomb 2.0.)


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 Post subject: Re: Fixed Dann Boeing Assets Thread
PostPosted: Tue Sep 16, 2008 7:07 pm 
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SBF_Dann_Boeing wrote:
The Rhen Var: Temple 2.0 Assets have been released. Complete with the giant wampas and golems people wanted. (And the Boeing Bomb 2.0.)

i cannot thank you enough for all this lol :D


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 Post subject: Re: The SBF Dann Boeing Assets Thread
PostPosted: Tue Sep 16, 2008 8:00 pm 
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Those are amazing!


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 Post subject: Re: The SBF Dann Boeing Assets Thread
PostPosted: Tue Sep 16, 2008 8:04 pm 
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Oh, goodie! Dann's Rhen Var assets are released! Time to fix my mod tools!


... :funny2: I wish they would get fixed....


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 Post subject: Re: The SBF Dann Boeing Assets Thread
PostPosted: Wed Sep 17, 2008 2:47 pm 
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Gee darn Boeing, get my name right. It's ={WGO}=Rancor.

<_<


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 Post subject: Re: The SBF Dann Boeing Assets Thread
PostPosted: Wed Sep 17, 2008 3:17 pm 
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...you keep changing it...and your gametoast name is metalcorerancor, which is what I put...


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 Post subject: Re: The SBF Dann Boeing Assets Thread
PostPosted: Sun Oct 05, 2008 3:32 pm 
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What about the Christmas in Jinglin Town and Pepperland: Psychedelia 2.0 assets?


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 Post subject: Re: Fixed Dann Boeing Assets Thread
PostPosted: Sun Oct 05, 2008 4:50 pm 
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={Z32}=Kfm946 wrote:
What about the Christmas in Jinglin Town and Pepperland: Psychedelia 2.0 assets?

SBF_Dann_Boeing wrote:
Oh, well i have to decide whether I'll be fixing up a new version of that. But when I finish pepperland, ill release its assets, with the improved tripper.


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 Post subject: Re: The SBF Dann Boeing Assets Thread
PostPosted: Sun Oct 12, 2008 8:19 am 
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ok :D cant wait for those... (maybe off topic...?) and if you meant a new version of jinglin town, i have something you can fix: the award coal launcher for santa's evil twin (the award is a crash)


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 Post subject: Re: The SBF Dann Boeing Assets Thread
PostPosted: Sun Oct 12, 2008 10:16 pm 
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Groove Walrus
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There's an award coal launcher? o.o I didn't put that in there...maybe it thinks its a shotgun...funky...

If I were to do an update, it only only fix the overpoweredness of evil santa, or make good santa more powerful to make it equal with evil santa. I'd also add bicycles and a police car. But that would basically be it. Which is why I probably won't make an update, because there's very little to fix with it. Plus if I was going to do anymore updates AT ALL (which I may not), it would probably be for Titans. Everything else is finished and perfected to exactly how I wanted em.


Last edited by SBF_Dann_Boeing on Mon Oct 13, 2008 9:34 pm, edited 1 time in total.

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 Post subject: Re: The SBF Dann Boeing Assets Thread
PostPosted: Mon Oct 13, 2008 9:41 am 
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Sweet, and how's pepperland coming? And btw, I haven't seen you on Xfire in like a month and a half!? D=

No signatures. -Staff


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