It is currently Mon May 20, 2013 7:47 am

All times are UTC - 5 hours [ DST ]




Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 1973 posts ]  Go to page Previous  1 ... 82, 83, 84, 85, 86, 87, 88 ... 99  Next
Author Message
 Post subject: Re: The "Help me find a known PRE-EXISTING asset" topic
PostPosted: Sun Jan 10, 2010 7:16 am 
Offline
Master of the Force
Master of the Force
User avatar

Joined: Wed Sep 27, 2006 11:05 am
Posts: 6022
Location: Duckburg, Germany
Projects :: RAS Prosecutor
do you mean THIS one?
as far as i know its the only working/walking dwarfspider


Top
 Profile  
 
 Post subject: Re: The "Help me find a known PRE-EXISTING asset" topic
PostPosted: Sun Jan 10, 2010 5:15 pm 
Offline
Jedi Admin
Jedi Admin
User avatar

Joined: Wed Sep 07, 2005 11:42 pm
Posts: 10191
Location: Indiana
That's the one I have. It doesn't animate correctly in SWBF2. It just moves along without actually moving its legs.


Top
 Profile  
 
 Post subject: Re: The "Help me find a known PRE-EXISTING asset" topic
PostPosted: Sun Jan 10, 2010 5:55 pm 
Offline
Private Second Class

Joined: Fri Aug 22, 2008 3:39 pm
Posts: 74
I need the stock Capital Ship assests and capital ship Dome assests from the GCW era. My internet won't let me download the massive SWBF2 mod tools, does any one have it? Thanks


Top
 Profile  
 
 Post subject: Re: The "Help me find a known PRE-EXISTING asset" topic
PostPosted: Sun Jan 10, 2010 6:57 pm 
Offline
High General
High General
User avatar

Joined: Wed Mar 25, 2009 3:37 pm
Posts: 887
Location: Lost at sea
Projects :: Nekrolia - Infection
Games I'm Playing :: SWBF2 TF2 Minecraft
Xfire: padawanfighter. Who whudda thought?
xbox live: No gamertag set
How is that going to solve anything? You'll still be downloading.


Top
 Profile  
 
 Post subject: Re: The "Help me find a known PRE-EXISTING asset" topic
PostPosted: Sun Jan 10, 2010 7:54 pm 
Offline
Champion of the Krayt
Champion of the Krayt
User avatar

Joined: Wed Dec 10, 2008 7:48 pm
Posts: 1585
Location: Not here..
Projects :: MCForge
Games I'm Playing :: Minecraft
Xfire: 501stcommander501
xbox live: No gamertag set
wookieejedi wrote:
I need the stock Capital Ship assests and capital ship Dome assests from the GCW era. My internet won't let me download the massive SWBF2 mod tools, does any one have it? Thanks

Why would you need the capital ship dome assets if you dont have the modtools?


Top
 Profile  
 
 Post subject: Re: The "Help me find a known PRE-EXISTING asset" topic
PostPosted: Sun Jan 10, 2010 7:58 pm 
Offline
Private Second Class

Joined: Fri Aug 22, 2008 3:39 pm
Posts: 74
because I use the SWBF1 assets I downloaded a long time ago, and I plan on doing some space maps
anyway that is why I need the stock Capital Ship assests and capital ship Dome assests from the GCW era for BF2


Top
 Profile  
 
 Post subject: Re: The "Help me find a known PRE-EXISTING asset" topic
PostPosted: Sun Jan 10, 2010 10:24 pm 
Offline
Sith Master
Sith Master
User avatar

Joined: Mon Jun 12, 2006 3:46 pm
Posts: 2780
Teancum wrote:
That's the one I have. It doesn't animate correctly in SWBF2. It just moves along without actually moving its legs.


Are you sure you set it up correctly? I know I've used that one before, and I've seen it used in other maps too, and the legs work fine. It just needs the shipped spider droid animations.


Top
 Profile  
 
 Post subject: Re: The "Help me find a known PRE-EXISTING asset" topic
PostPosted: Sun Jan 10, 2010 10:45 pm 
Offline
Hoth Battle Chief
Hoth Battle Chief
User avatar

Joined: Tue Aug 12, 2008 7:59 pm
Posts: 3178
Projects :: BFII Galaxys Wars
Xfire: waiting
Xavious wrote:
Teancum wrote:
That's the one I have. It doesn't animate correctly in SWBF2. It just moves along without actually moving its legs.


Are you sure you set it up correctly? I know I've used that one before, and I've seen it used in other maps too, and the legs work fine. It just needs the shipped spider droid animations.

ouch use original animation spiderdroid??


Top
 Profile  
 
 Post subject: Re: The "Help me find a known PRE-EXISTING asset" topic
PostPosted: Sun Jan 10, 2010 11:43 pm 
Offline
Jedi Admin
Jedi Admin
User avatar

Joined: Wed Sep 07, 2005 11:42 pm
Posts: 10191
Location: Indiana
Xavious wrote:
Teancum wrote:
That's the one I have. It doesn't animate correctly in SWBF2. It just moves along without actually moving its legs.


Are you sure you set it up correctly? I know I've used that one before, and I've seen it used in other maps too, and the legs work fine. It just needs the shipped spider droid animations.


Dropped Psych0fred's files into the vehicles side, munged the SWBF2 version of the animations, dropped em' in. The vehicle moves and whatnot, just doesn't animate the legs.


Top
 Profile  
 
 Post subject: Re: The "Help me find a known PRE-EXISTING asset" topic
PostPosted: Mon Jan 11, 2010 3:57 am 
Offline
Major
User avatar

Joined: Sun Dec 13, 2009 10:02 am
Posts: 503
Quote:
Ok, but in this pack I can only find many weapon models, no animation set.


Try this pack. The animations are in there. The catch is that if the unit using them also has a rifle, he won't lift it when he shoots either so be sure to use a long rifle or it'll look really odd.


Top
 Profile  
 
 Post subject: Re: The "Help me find a known PRE-EXISTING asset" topic
PostPosted: Mon Jan 11, 2010 11:14 am 
Offline
Master of the Force
Master of the Force
User avatar

Joined: Wed Sep 27, 2006 11:05 am
Posts: 6022
Location: Duckburg, Germany
Projects :: RAS Prosecutor
the animation in this pack is taken from calebs pack which was already linked by AQT


Top
 Profile  
 
 Post subject: Re: The "Help me find a known PRE-EXISTING asset" topic
PostPosted: Mon Jan 11, 2010 10:22 pm 
Offline
High General
High General
User avatar

Joined: Wed Mar 25, 2009 3:37 pm
Posts: 887
Location: Lost at sea
Projects :: Nekrolia - Infection
Games I'm Playing :: SWBF2 TF2 Minecraft
Xfire: padawanfighter. Who whudda thought?
xbox live: No gamertag set
wookieejedi wrote:
because I use the SWBF1 assets I downloaded a long time ago, and I plan on doing some space maps
anyway that is why I need the stock Capital Ship assests and capital ship Dome assests from the GCW era for BF2



No, I mean, you need the BF2 Modtools in order to mod ANYTHING in SWBF2. So you'll still be downloading.


Top
 Profile  
 
 Post subject: Re: The "Help me find a known PRE-EXISTING asset" topic
PostPosted: Mon Jan 11, 2010 10:52 pm 
Offline
Space Ranger
User avatar

Joined: Sat Nov 22, 2008 1:50 pm
Posts: 2525
Location: High School -sigh-
Projects :: Available for Jobs - PM for info
Games I'm Playing :: Runes of Magic
Xfire: ddcdarkandrew
[TFA]Padawan_Fighter wrote:
wookieejedi wrote:
because I use the SWBF1 assets I downloaded a long time ago, and I plan on doing some space maps
anyway that is why I need the stock Capital Ship assests and capital ship Dome assests from the GCW era for BF2



No, I mean, you need the BF2 Modtools in order to mod ANYTHING in SWBF2. So you'll still be downloading.

Good thing he's modding BF1.


Top
 Profile  
 
 Post subject: Re: The "Help me find a known PRE-EXISTING asset" topic
PostPosted: Tue Jan 12, 2010 7:35 am 
Offline
Sith
Sith
User avatar

Joined: Tue Feb 24, 2009 5:32 am
Posts: 1410
Location: Australia
I was wondering if the quinlan vos model from the SWBF1 Convo pack was realeased anywhere? and if not, has anyone else made a model of him?


Top
 Profile  
 
 Post subject: Re: The "Help me find a known PRE-EXISTING asset" topic
PostPosted: Tue Jan 12, 2010 8:08 am 
Offline
Rebel Sergeant
User avatar

Joined: Thu Jul 24, 2008 10:58 am
Posts: 219
http://www.filefront.com/8153031/heroes_side.rar


Top
 Profile  
 
 Post subject: Re: The "Help me find a known PRE-EXISTING asset" topic
PostPosted: Tue Jan 12, 2010 11:11 am 
Offline
Private Second Class

Joined: Fri Aug 22, 2008 3:39 pm
Posts: 74
DarthRogueKnight wrote:
[TFA]Padawan_Fighter wrote:
wookieejedi wrote:
because I use the SWBF1 assets I downloaded a long time ago, and I plan on doing some space maps
anyway that is why I need the stock Capital Ship assests and capital ship Dome assests from the GCW era for BF2



No, I mean, you need the BF2 Modtools in order to mod ANYTHING in SWBF2. So you'll still be downloading.

Good thing he's modding BF1.



so does any one have them?


Top
 Profile  
 
 Post subject: Re: The "Help me find a known PRE-EXISTING asset" topic
PostPosted: Tue Jan 12, 2010 11:46 am 
Offline
Sith Master
Sith Master
User avatar

Joined: Fri Mar 27, 2009 10:23 am
Posts: 2727
Location: Does whatever a Spiderpig does
Projects :: Something cool...
Games I'm Playing :: BF2 CoDBO BFBC2
Xfire: darthspiderpig (guru is still coolest)
xbox live: Has no xbox....Yup
wookieejedi wrote:
so does any one have them?



Sure

These are the assets for everything model/skin/odf wise.


Top
 Profile  
 
 Post subject: Re: The "Help me find a known PRE-EXISTING asset" topic
PostPosted: Tue Jan 12, 2010 11:57 am 
Offline
Private Second Class

Joined: Fri Aug 22, 2008 3:39 pm
Posts: 74
Thank you so much! I really appreciate that.


Top
 Profile  
 
 Post subject: Re: The "Help me find a known PRE-EXISTING asset" topic
PostPosted: Tue Jan 12, 2010 2:25 pm 
Offline
Sith Master
Sith Master
User avatar

Joined: Fri Mar 27, 2009 10:23 am
Posts: 2727
Location: Does whatever a Spiderpig does
Projects :: Something cool...
Games I'm Playing :: BF2 CoDBO BFBC2
Xfire: darthspiderpig (guru is still coolest)
xbox live: Has no xbox....Yup
No problem, enjoy. :D


Top
 Profile  
 
 Post subject: Re: The "Help me find a known PRE-EXISTING asset" topic
PostPosted: Sun Jan 17, 2010 12:29 am 
Offline
Command Sergeant Major

Joined: Fri Aug 08, 2008 12:16 am
Posts: 277
Location: That little box. You know, kinda toward the left side of the screen...
There was some Dantooine trees and grass that Majin Revan used in one of his Rise of the Empire maps. The trees were made by Lord Bandu I think, I dunno about the grass. Does anybody know where I could find them?

EDIT: Never mind, I found them. :P


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 1973 posts ]  Go to page Previous  1 ... 82, 83, 84, 85, 86, 87, 88 ... 99  Next

All times are UTC - 5 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  


StarWars Gametoast Forum Style by Penguin, © 2011