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 Post subject: Squeddies pack source models (over 300 models!)
PostPosted: Thu Mar 08, 2007 9:54 pm 
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The pack is fast on it's way. I've already got several little fixes in place and am working to add minor enhancements as well. Here it is, out before the pack...a ton of the source models used in the squeddies pack. I hand picked the models form the maps that I thought would be most re-useable. It came out to just over 300 models!
Feel free to grab n use as you see fit. Enjoy!

Download Link:

MediaFire
FileFactory

Image


Last edited by squipple on Sun Sep 23, 2007 6:35 pm, edited 1 time in total.

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 Post subject: RE: Squeddies pack source models (over 300 models!)
PostPosted: Thu Mar 08, 2007 10:04 pm 
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Master Sergeant
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dang, thats kool. good job doin all of those :) and thanx


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 Post subject: RE: Squeddies pack source models (over 300 models!)
PostPosted: Thu Mar 08, 2007 10:08 pm 
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Sith Master
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Sweet, they look good. Can't wait to try them all out.


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 Post subject:
PostPosted: Thu Mar 08, 2007 10:59 pm 
WOW this is amazing I am going to have fun making weird maps. With this and that pyramid just makes me want to make an Egypt map good job


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 Post subject:
PostPosted: Thu Mar 08, 2007 11:33 pm 
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Jedi High Council
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:Q_____

You rule!


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 Post subject:
PostPosted: Fri Mar 09, 2007 12:18 am 
My god, great job!!!! can't wait to try them ou- one map just wouldn't be enough for them... :mrgreen:
Oh, crud, i never realised location changed to Xfire username! AHAh
It was probably because we were spamming it... jk


Last edited by Tuskenjedi on Fri Mar 09, 2007 12:20 am, edited 1 time in total.

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 Post subject:
PostPosted: Fri Mar 09, 2007 12:20 am 
Are those all from your maps or were you just REALLY BORED!?


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 Post subject:
PostPosted: Fri Mar 09, 2007 12:21 am 
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Sith Lord
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Why didn't you tell us about this earlier!?!?!?!? Image


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 Post subject:
PostPosted: Fri Mar 09, 2007 2:31 am 
WOW! Its Amazing! Over 300 Models :shock: . Im sure they alle are great! You could make a great realistic map with them!
Thank you squipple



sry für my bad english :atatpilot:


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 Post subject:
PostPosted: Fri Mar 09, 2007 8:15 am 
Awww. Filefront is doing maintenance until I have to leave. I'll get this ASAP, great job, squipple!


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 Post subject:
PostPosted: Fri Mar 09, 2007 9:16 am 
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Very good , but correct your Downlode link :wink:


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 Post subject:
PostPosted: Fri Mar 09, 2007 10:09 am 
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2008 Most Original Avatar
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Holy peanut jelly! :shock: there here, awsome! *maniac laugh*

Thanks Squipple. :D


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 Post subject:
PostPosted: Fri Mar 09, 2007 12:14 pm 
Thanks Squipple. Other mappers should release their objects too...


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 Post subject:
PostPosted: Fri Mar 09, 2007 12:56 pm 
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Wow! Very nice. Downloading now...

By the way, are we allowed to reskin these objects? Sometimes I love the shape of an object, but I need it in a different colour or whatever. ;)

Anyway, thanks a lot for releasing these!


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 Post subject:
PostPosted: Fri Mar 09, 2007 1:03 pm 
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Master of the Force
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Thanks!!!!!!!!!!!!!!!!!!!! :greeny: :mrgreen: :mrgreen:


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 Post subject:
PostPosted: Fri Mar 09, 2007 1:13 pm 
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Yes, you can reskin them. Several of the objects in there are the same object reskinned. Eddie loved his legos :) And I should warn you I didn't test ALL of them in-game. There were a couple of eddie's models I had to 'fix' (I just rebuilt them) in order to make them work in-game. A couple of them were so messed up it was crashing my munge. All of the NEL, ARF, and KOTOR models are clean, although many don't have shadowvolumes.


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 Post subject:
PostPosted: Fri Mar 09, 2007 1:59 pm 
squipple wrote:
Several of the objects in there are the same object reskinned.



How can I do that?


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 Post subject:
PostPosted: Fri Mar 09, 2007 3:24 pm 
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Jedi High Council
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@Yock, you need to make a copy of the .msh file and .tga file then a copy of the .odf file and change the .odf name and the .msh name. Then open the .odf file and change the .msh name to your new one. Then open the .msh file with a hex editor and change the .tga name to your custom .tga name. Understand?


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 Post subject:
PostPosted: Fri Mar 09, 2007 8:56 pm 
or just copy and past the code for the overide texture in to a copy of the odf


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 Post subject:
PostPosted: Fri Mar 09, 2007 9:10 pm 
'Z13: I did understand you, but I'm not very familiar (I don't know anything at all) with hex editing. If you give me an example on how the texture name apears and where to find it, it would be a great help.


Darth something :lol: : It seems that this is more simple to do than Z13's option. How would I do that?


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