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 Post subject: Re: Arc Heavy Gunner Assets
PostPosted: Fri Aug 31, 2007 2:44 pm 
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Jedi
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Hold on guys, be patient. I'm having trouble getting the skin in-game at the mo, at this rate someone might as well beat me to it. :P


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 Post subject: Re: Arc Heavy Gunner Assets
PostPosted: Fri Aug 31, 2007 2:50 pm 
Rekubot you need to change the names of the new tga file to the arc_blue tga file :)


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 Post subject: Re: Arc Heavy Gunner Assets
PostPosted: Fri Aug 31, 2007 2:53 pm 
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Sith Master
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I meant that I couldn't see the pics when he posted them. They just show up as the word "image". :? (I know they're wrong, but I don't want to not be able to see any images :?)


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 Post subject: Re: Arc Heavy Gunner Assets
PostPosted: Fri Aug 31, 2007 3:02 pm 
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Jedi
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Hm, that's odd because I can see them fine. It could be something to do with the fact that I moved the link around on my Photobucket account, so I'll edit the post now.


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 Post subject: Re: Arc Heavy Gunner Assets
PostPosted: Fri Aug 31, 2007 3:12 pm 
Hebes24 i can see the pictures fine.The problem must be in your internet browser.What program are you using?If you can download a newer version to fix the problem?


Last edited by Death_Commando on Wed Sep 05, 2007 3:14 pm, edited 1 time in total.

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 Post subject: Re: Arc Heavy Gunner Assets
PostPosted: Fri Aug 31, 2007 3:20 pm 
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Jedi
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And finally...

Image

Image

Anyway, the skin looks pretty accurate to the cartoon, but some extra tones of colour, shading and scratches would have been nice. I hope you improve it sometime in the future. Very fun to play as though. :P


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 Post subject: Re: Arc Heavy Gunner Assets
PostPosted: Fri Aug 31, 2007 3:27 pm 
Rekubot i will make the skin but i'm going to pm it to you in monday because from 12pm i'm not going to have internet because the weather is preety bad.So bb , i'm going to spend more time with my guests.


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 Post subject: Re: Arc Heavy Gunner Assets
PostPosted: Fri Aug 31, 2007 3:45 pm 
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Sith Master
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I see the light!....well, pics. :P

I'm gonna check it out.


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 Post subject: Re: Arc Heavy Gunner Assets
PostPosted: Fri Aug 31, 2007 4:47 pm 
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1st Lieutenant
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Well,that gunner looks awsome doesn't matter if it is the same skin


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 Post subject: Re: Arc Heavy Gunner Assets
PostPosted: Fri Aug 31, 2007 7:46 pm 
you should make that breath mouth thing stick out.

they didn't have pauldrons and they didn't have that slit like on the normal clonetrooper's helmet.

instead they have an antenna like Boba Fett on his helmet.


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 Post subject: Re: Arc Heavy Gunner Assets
PostPosted: Fri Aug 31, 2007 8:34 pm 
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lieutenantcoda wrote:
you should make that breath mouth thing stick out.

they didn't have pauldrons and they didn't have that slit like on the normal clonetrooper's helmet.

instead they have an antenna like Boba Fett on his helmet.


But none of that can be changed without a new model. :|


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 Post subject: Re: Arc Heavy Gunner Assets
PostPosted: Thu Sep 27, 2007 12:33 pm 
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2nd Lieutenant
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but maybe it can be made on ep3 sniper model :)


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 Post subject: Re: Arc Heavy Gunner Assets
PostPosted: Fri Oct 12, 2007 5:10 pm 
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Rebel Sergeant
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Good idea!


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 Post subject: Re: Arc Heavy Gunner Assets
PostPosted: Sat Oct 13, 2007 4:47 pm 
I dont think its going to happend because i cant make models :( Can some body make a model? :vader2:


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 Post subject: Re: Arc Heavy Gunner Assets
PostPosted: Mon Nov 05, 2007 6:16 pm 
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Sith Master
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Projects :: Battlefront Zero for life..
What i could do is make an addon msh, which is the quad blaster, attach it to the bone and don't use a msh for the weapon, but with pistol animations. This way the clone would have a huge quad gun (or whatever it's called) on his belly, and holding it on the side...Sorry if i bump this (i don't know if i do) but i'll try to make a addon msh with al xsi skills i have (and that's NOT much)


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