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 Post subject: Re: Sereja's ACP array gun.
PostPosted: Mon Aug 20, 2012 11:46 am 
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[GT]Royal Guard
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Joined: Sat Sep 19, 2009 11:37 am
Posts: 2145
Location: Mos Espa (germany)
Projects :: Republic Commando Side Mod
Xfire: gtanakin
yes master :(

you know my english is not the best


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 Post subject: Re: Sereja's ACP array gun.
PostPosted: Mon Aug 20, 2012 1:01 pm 
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Rebel Sergeant
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Joined: Wed Aug 31, 2011 4:22 am
Posts: 205
Projects :: Naboo Otoh Gunga
Games I'm Playing :: swbf 1
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kinetosimpetus wrote:
It looks good ingame, but I felt I had to scale it down another 20% in the option file, and added -hiresshadow.

Hidden/Spoiler:
Image
Option file contents
Code:
-scale 0.168 -nocollision -bump gun_acp_array_b -hiresshadow

Oh, yes, I am realy forget add -hiresshadow to my guns, and only now start to work with ODF (it will be chargable in my mods).
Still, I will left the size as it is, for my maps: it look's more serious, when bigger :wink: .


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 Post subject: Re: Sereja's ACP array gun.
PostPosted: Mon Aug 20, 2012 1:37 pm 
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[GT]Royal Guard
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Joined: Sat Sep 19, 2009 11:37 am
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Location: Mos Espa (germany)
Projects :: Republic Commando Side Mod
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mh what means hiresshadow?

about the size: i like the bigger one more. i mean you want to kill somebody with it. nothing against you kinetosimpetus, but the small one looks like a toy to me


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 Post subject: Re: Sereja's ACP array gun.
PostPosted: Mon Aug 20, 2012 2:00 pm 
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Gametoast Staff
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Joined: Sat Nov 03, 2007 4:55 pm
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Location: SoCal, USA
Anakin wrote:
mh what means hiresshadow?

A simple search says that it gives a model a shadow.


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 Post subject: Re: Sereja's ACP array gun.
PostPosted: Wed Aug 22, 2012 12:52 pm 
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[GT]Royal Guard
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Joined: Sat Sep 19, 2009 11:37 am
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Location: Mos Espa (germany)
Projects :: Republic Commando Side Mod
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mh ok and how can i do it if it's missing. Let me gues there is a tutorial you find directly? i just searched for it, but i haven't found :(


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 Post subject: Re: Sereja's ACP array gun.
PostPosted: Wed Aug 22, 2012 1:12 pm 
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Rebel Colonel
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Joined: Thu May 27, 2010 4:28 am
Posts: 570
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Projects :: Strangers + RepublicCommandoSideMod
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Anakin wrote:
mh ok and how can i do it if it's missing. Let me gues there is a tutorial you find directly? i just searched for it, but i haven't found :(

All you have to do is to add
Code:
-hiresshadow

to the mesh's .option file.


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 Post subject: Re: Sereja's ACP array gun.
PostPosted: Wed Aug 22, 2012 7:28 pm 
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Joined: Mon Jul 23, 2012 12:20 pm
Posts: 4
Projects :: No Mod project currently.
Games I'm Playing :: swbf
Xfire: Browan27
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Awesome model. Now all we need is someone to make a custom animation for this bad boy.

Say Sereja, if you don't mind me asking, do you use the trial version of XSI or another program, or did you get the licensed version? The reason being I'm interested in becoming a modeller and wondering how easy it is to do it and what is avaliable.


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 Post subject: Re: Sereja's ACP array gun.
PostPosted: Thu Aug 23, 2012 2:38 am 
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Rebel Sergeant
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Joined: Wed Aug 31, 2011 4:22 am
Posts: 205
Projects :: Naboo Otoh Gunga
Games I'm Playing :: swbf 1
Xfire: none
xbox live: No gamertag set
It is a simple static model, and easy to create. The only issue: time of creation.
Programs, I use:
modeling - free XSI Mod Tool 7.5
export - MshEx
painting - PaintShop Pro 7
editing - HEX editor
I am not much experienced in modeling by myself: I do not know, how to make correct animation, and even fail in turret creation, but I can make not bad static models, and sometimes, they look's very beauty :) .


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